274 lines
10 KiB
C
274 lines
10 KiB
C
/***************************************************************************
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* *
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* Project64-video - A Nintendo 64 gfx plugin. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2017 Project64. All rights reserved. *
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* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
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* Copyright (C) 2002 Dave2001 *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* version 2 of the License, or (at your option) any later version. *
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* *
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****************************************************************************/
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#pragma once
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#ifndef _WIN32
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//#define VPDEBUG
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#endif
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#ifdef VPDEBUG
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void dump_tex(int id);
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void dump_start();
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void dump_stop();
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extern int dumping;
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#endif
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#include <Project64-video/trace.h>
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#define zscale 1.0f
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typedef struct _wrapper_config
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{
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int fbo;
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int anisofilter;
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int vram_size;
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} wrapper_config;
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extern wrapper_config config;
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// VP added this utility function
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// returns the bytes per pixel of a given GR texture format
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int grTexFormatSize(int fmt);
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/* 2015.03.07 cxd4 -- regulated GL state machine debugging using glGetError */
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extern int grDisplayGLError(const char* message);
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extern int packed_pixels_support;
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extern int ati_sucks;
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extern float largest_supported_anisotropy;
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extern int default_texture; // the infamous "32*1024*1024" is now configurable
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extern int depth_texture;
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void set_depth_shader();
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void set_bw_shader();
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extern float invtex[2];
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extern int buffer_cleared; // mark that the buffer has been cleared, used to check if we need to reload the texture buffer content
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#ifdef _WIN32
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#include <windows.h>
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typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
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#else
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#include <stdio.h>
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#endif
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#if defined(__ANDROID__) || defined(ANDROID)
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#include "OGLESwrappers.h"
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#else
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#include "opengl.h"
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extern "C" {
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#ifndef GL_VERSION_1_3
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extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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#endif
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extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
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extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
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extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
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extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
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extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
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extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
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extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
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extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
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extern PFNGLGETHANDLEARBPROC glGetHandleARB;
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}
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#endif
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#include "glide.h"
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void init_geometry();
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void init_textures();
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void init_combiner();
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void free_textures();
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void updateCombiner(int i);
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void updateCombinera(int i);
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void remove_tex(unsigned int idmin, unsigned int idmax);
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void add_tex(unsigned int id);
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#ifdef _WIN32
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extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
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extern PFNGLFOGCOORDFPROC glFogCoordfEXT;
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extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
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extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
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extern PFNGLGETHANDLEARBPROC glGetHandleARB;
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extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
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extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
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extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
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extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
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extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
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extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
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extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
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#endif
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void check_link(GLuint program);
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void vbo_enable();
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void vbo_disable();
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//Vertex Attribute Locations
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#define POSITION_ATTR 0
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#define COLOUR_ATTR 1
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#define TEXCOORD_0_ATTR 2
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#define TEXCOORD_1_ATTR 3
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#define FOG_ATTR 4
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extern int w_buffer_mode;
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extern int g_width, g_height, widtho, heighto;
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extern int tex0_width, tex0_height, tex1_width, tex1_height;
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extern float lambda;
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extern int need_lambda[2];
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extern float lambda_color[2][4];
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extern int inverted_culling;
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extern int culling_mode;
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extern int render_to_texture;
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extern int lfb_color_fmt;
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extern int need_to_compile;
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extern int blackandwhite0;
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extern int blackandwhite1;
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extern int TMU_SIZE;
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extern int blend_func_separate_support;
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extern int fog_coord_support;
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//extern int pbuffer_support;
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extern int glsl_support;
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extern unsigned int pBufferAddress;
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extern int viewport_width, viewport_height, g_viewport_offset, nvidia_viewport_hack;
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extern int UMAmode;
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void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode);
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void grChromaRangeModeExt(GrChromakeyMode_t mode);
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void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode);
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void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode);
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void updateTexture();
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void reloadTexture();
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void free_combiners();
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void compile_shader();
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void set_lambda();
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void set_copy_shader();
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void disable_textureSizes();
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void ExitFullScreen();
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// config functions
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void grConfigWrapperExt(FxI32,FxBool,FxBool);
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uint32_t grWrapperFullScreenResolutionExt(uint32_t * width, uint32_t * height);
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char ** grQueryResolutionsExt(int32_t*);
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FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key);
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FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*);
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int getFullScreenWidth();
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int getFullScreenHeight();
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// ZIGGY framebuffer copy extension
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// allow to copy the depth or color buffer from back/front to front/back
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#define GR_FBCOPY_MODE_DEPTH 0
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#define GR_FBCOPY_MODE_COLOR 1
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#define GR_FBCOPY_BUFFER_BACK 0
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#define GR_FBCOPY_BUFFER_FRONT 1
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FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
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int buffer_from, int buffer_to, int mode);
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// COMBINE extension
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typedef FxU32 GrCCUColor_t;
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typedef FxU32 GrACUColor_t;
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typedef FxU32 GrTCCUColor_t;
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typedef FxU32 GrTACUColor_t;
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typedef FxU32 GrCombineMode_t;
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#define GR_FUNC_MODE_ZERO 0x00
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#define GR_FUNC_MODE_X 0x01
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#define GR_FUNC_MODE_ONE_MINUS_X 0x02
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#define GR_FUNC_MODE_NEGATIVE_X 0x03
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#define GR_FUNC_MODE_X_MINUS_HALF 0x04
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#define GR_CMBX_ZERO 0x00
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#define GR_CMBX_TEXTURE_ALPHA 0x01
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#define GR_CMBX_ALOCAL 0x02
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#define GR_CMBX_AOTHER 0x03
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#define GR_CMBX_B 0x04
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#define GR_CMBX_CONSTANT_ALPHA 0x05
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#define GR_CMBX_CONSTANT_COLOR 0x06
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#define GR_CMBX_DETAIL_FACTOR 0x07
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#define GR_CMBX_ITALPHA 0x08
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#define GR_CMBX_ITRGB 0x09
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#define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a
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#define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b
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#define GR_CMBX_LOD_FRAC 0x0c
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#define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d
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#define GR_CMBX_OTHER_TEXTURE_RGB 0x0e
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#define GR_CMBX_TEXTURE_RGB 0x0f
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#define GR_CMBX_TMU_CALPHA 0x10
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#define GR_CMBX_TMU_CCOLOR 0x11
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FX_ENTRY void FX_CALL
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grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode,
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GrCCUColor_t b, GrCombineMode_t b_mode,
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GrCCUColor_t c, FxBool c_invert,
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GrCCUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode,
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GrACUColor_t b, GrCombineMode_t b_mode,
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GrACUColor_t c, FxBool c_invert,
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GrACUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grTexColorCombineExt(GrChipID_t tmu,
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GrTCCUColor_t a, GrCombineMode_t a_mode,
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GrTCCUColor_t b, GrCombineMode_t b_mode,
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GrTCCUColor_t c, FxBool c_invert,
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GrTCCUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grTexAlphaCombineExt(GrChipID_t tmu,
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GrTACUColor_t a, GrCombineMode_t a_mode,
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GrTACUColor_t b, GrCombineMode_t b_mode,
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GrTACUColor_t c, FxBool c_invert,
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GrTACUColor_t d, FxBool d_invert,
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FxU32 shift, FxBool invert);
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FX_ENTRY void FX_CALL
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grConstantColorValueExt(GrChipID_t tmu,
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GrColor_t value);
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void CHECK_FRAMEBUFFER_STATUS(void);
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