project64/Source/Project64-core/N64System/SpeedLimiterClass.h

47 lines
1.6 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/Settings/GameSettings.h>
#include <Common/HighResTimeStamp.h>
class CSpeedLimiter :
private CGameSettings
{
public:
enum ESpeedChange { INCREASE_SPEED, DECREASE_SPEED };
CSpeedLimiter();
~CSpeedLimiter();
void SetHertz(const uint32_t Hertz);
bool Timer_Process(uint32_t* const FrameRate);
void AlterSpeed(const ESpeedChange SpeedChange);
void SetSpeed(int Speed);
int GetSpeed(void) const;
int GetBaseSpeed(void) const;
private:
CSpeedLimiter(const CSpeedLimiter&); // Disable copy constructor
CSpeedLimiter& operator=(const CSpeedLimiter&); // Disable assignment
void FixSpeedRatio();
HighResTimeStamp m_LastTime;
uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
static const uint32_t m_DefaultSpeed;
};