50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Common/HighResTimeStamp.h>
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class CFramePerSecond
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{
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public:
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CFramePerSecond(void);
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~CFramePerSecond(void);
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void Reset(bool ClearDisplay);
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void UpdateDlCounter(void);
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void UpdateViCounter(void);
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void DisplayViCounter(int32_t FrameRateWhole, uint32_t FrameRateFraction);
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private:
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CFramePerSecond(const CFramePerSecond&); // Disable copy constructor
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CFramePerSecond& operator=(const CFramePerSecond&); // Disable assignment
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static void FrameRateTypeChanged(CFramePerSecond * _this);
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static void ScreenHertzChanged(CFramePerSecond * _this);
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void UpdateDisplay(void);
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int32_t m_iFrameRateType, m_ScreenHertz;
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enum { NoOfFrames = 7 };
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HighResTimeStamp m_LastViFrame;
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uint64_t m_ViFrames[NoOfFrames];
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uint32_t m_CurrentViFrame;
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int32_t m_ViFrameRateWhole;
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uint32_t m_ViFrameRateFraction;
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//Dlist
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HighResTimeStamp m_LastDlistFrame;
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uint64_t m_FramesDlist[NoOfFrames];
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uint32_t m_CurrentDlistFrame;
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float m_DlistFrameRate;
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};
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