project64/Source/Project64/N64 System/Recompiler/Recompiler Class.h

68 lines
2.0 KiB
C++

class CRecompiler :
protected CDebugSettings,
public CRecompilerSettings,
protected CGameSettings,
public CFunctionMap,
private CRecompMemory,
private CSystemRegisters
{
public:
enum REMOVE_REASON {
Remove_InitialCode,
Remove_Cache,
Remove_ProtectedMem,
Remove_ValidateFunc,
Remove_TLB,
Remove_DMA,
Remove_StoreInstruc,
};
typedef void (* DelayFunc)(void);
public:
CRecompiler (CProfiling & Profile, bool & EndEmulation );
~CRecompiler (void);
void Run ( void );
void Reset ( void );
void ResetRecompCode ( void );
bool GenerateX86Code (CCodeBlock & BlockInfo, CCodeSection * Section, DWORD Test );
//Self modifying code methods
void ClearRecompCode_Virt ( DWORD VirtualAddress, int length, REMOVE_REASON Reason );
void ClearRecompCode_Phys ( DWORD PhysicalAddress, int length, REMOVE_REASON Reason );
void ResetMemoryStackPos ( void );
inline DWORD & MemoryStackPos ( void ) { return m_MemoryStack; }
private:
CCompiledFuncList m_Functions;
CProfiling & m_Profile;
bool & m_EndEmulation;
DWORD m_MemoryStack;
//Quick access to registers
DWORD & PROGRAM_COUNTER;
CCompiledFunc * CompilerCode ( void );
bool Compiler4300iBlock ( CCompiledFunc * info );
// Compiling code
bool CreateSectionLinkage ( CCodeSection * Section );
bool DisplaySectionInformation (CCodeSection * Section, DWORD ID, DWORD Test);
// Main loops for the different look up methods
void RecompilerMain_VirtualTable ( void );
void RecompilerMain_VirtualTable_validate ( void );
void RecompilerMain_ChangeMemory ( void );
void RecompilerMain_Lookup ( void );
void RecompilerMain_Lookup_TLB ( void );
void RecompilerMain_Lookup_validate ( void );
void RecompilerMain_Lookup_validate_TLB ( void );
void RemoveFunction (CCompiledFunc * FunInfo, bool DelaySlot, REMOVE_REASON Reason );
};