project64/Source/Project64-core/N64System/FramePerSecond.h

44 lines
1.1 KiB
C++

#pragma once
#include "../Settings/N64SystemSettings.h"
#include <Common/HighResTimeStamp.h>
class CFramePerSecond : public CN64SystemSettings
{
public:
CFramePerSecond(void);
~CFramePerSecond(void);
void Reset(bool ClearDisplay);
void UpdateDlCounter(void);
void UpdateViCounter(void);
void DisplayViCounter(int32_t FrameRateWhole, uint32_t FrameRateFraction);
private:
CFramePerSecond(const CFramePerSecond &);
CFramePerSecond & operator=(const CFramePerSecond &);
static void FrameRateTypeChanged(CFramePerSecond * _this);
static void ScreenHertzChanged(CFramePerSecond * _this);
void UpdateDisplay(void);
int32_t m_iFrameRateType, m_ScreenHertz;
enum
{
NoOfFrames = 7
};
HighResTimeStamp m_LastViFrame;
uint64_t m_ViFrames[NoOfFrames];
uint32_t m_CurrentViFrame;
int32_t m_ViFrameRateWhole;
uint32_t m_ViFrameRateFraction;
// Dlist
HighResTimeStamp m_LastDlistFrame;
uint64_t m_FramesDlist[NoOfFrames];
uint32_t m_CurrentDlistFrame;
float m_DlistFrameRate;
};