44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include "../Settings/N64SystemSettings.h"
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#include <Common/HighResTimeStamp.h>
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class CFramePerSecond : public CN64SystemSettings
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{
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public:
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CFramePerSecond(void);
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~CFramePerSecond(void);
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void Reset(bool ClearDisplay);
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void UpdateDlCounter(void);
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void UpdateViCounter(void);
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void DisplayViCounter(int32_t FrameRateWhole, uint32_t FrameRateFraction);
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private:
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CFramePerSecond(const CFramePerSecond &);
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CFramePerSecond & operator=(const CFramePerSecond &);
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static void FrameRateTypeChanged(CFramePerSecond * _this);
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static void ScreenHertzChanged(CFramePerSecond * _this);
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void UpdateDisplay(void);
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int32_t m_iFrameRateType, m_ScreenHertz;
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enum
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{
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NoOfFrames = 7
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};
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HighResTimeStamp m_LastViFrame;
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uint64_t m_ViFrames[NoOfFrames];
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uint32_t m_CurrentViFrame;
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int32_t m_ViFrameRateWhole;
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uint32_t m_ViFrameRateFraction;
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// Dlist
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HighResTimeStamp m_LastDlistFrame;
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uint64_t m_FramesDlist[NoOfFrames];
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uint32_t m_CurrentDlistFrame;
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float m_DlistFrameRate;
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};
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