57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
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// Copyright(C) 2002 Dave2001
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include <Project64-video/Renderer/Renderer.h>
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#include <stdarg.h>
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#include <string.h>
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#include "Gfx_1.3.h"
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#include "Util.h"
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#include "Debugger.h"
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//
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// output - output debugger text
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//
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void output(float x, float y, int scale, const char *fmt, ...)
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{
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float scale_1024 = g_scr_res_x / 1024.0f;
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float scale_768 = g_scr_res_y / 768.0f;
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va_list ap;
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va_start(ap, fmt);
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vsprintf(out_buf, fmt, ap);
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va_end(ap);
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uint8_t c, r;
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for (uint32_t i = 0; i < strlen(out_buf); i++)
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{
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c = ((out_buf[i] - 32) & 0x1F) * 8;//<< 3;
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r = (((out_buf[i] - 32) & 0xE0) >> 5) * 16;//<< 4;
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gfxVERTEX v[4] = { { x * scale_1024, (768 - y) * scale_768, 1, 1, (float)c, r + 16.0f, 0, 0,{ 0, 0, 0, 0 } },
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{ (x + 8) * scale_1024, (768 - y) * scale_768, 1, 1, c + 8.0f, r + 16.0f, 0, 0,{ 0, 0, 0, 0 } },
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{ x * scale_1024, (768 - y - 16) * scale_768, 1, 1, (float)c, (float)r, 0, 0,{ 0, 0, 0, 0 } },
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{ (x + 8) * scale_1024, (768 - y - 16) * scale_768, 1, 1, c + 8.0f, (float)r, 0, 0,{ 0, 0, 0, 0 } }
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};
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if (!scale)
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{
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v[0].x = x;
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v[0].y = y;
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v[1].x = x + 8;
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v[1].y = y;
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v[2].x = x;
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v[2].y = y - 16;
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v[3].x = x + 8;
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v[3].y = y - 16;
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}
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ConvertCoordsKeep(v, 4);
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gfxDrawTriangle(&v[0], &v[1], &v[2]);
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gfxDrawTriangle(&v[1], &v[3], &v[2]);
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x += 8;
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}
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} |