project64/Source/Project64/N64 System/Mips/Memory Class.h

73 lines
3.2 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
interface CMipsMemory_CallBack
{
//Protected memory has been written to, returns true if that memory has been unprotected
virtual bool WriteToProtectedMemory (DWORD Address, int length) = 0;
};
class CMipsMemory
{
public:
virtual BYTE * Rdram ( void ) = 0;
virtual DWORD RdramSize ( void ) = 0;
virtual BYTE * Dmem ( void ) = 0;
virtual BYTE * Imem ( void ) = 0;
virtual BYTE * PifRam ( void ) = 0;
virtual BOOL LB_VAddr ( DWORD VAddr, BYTE & Value ) = 0;
virtual BOOL LH_VAddr ( DWORD VAddr, WORD & Value ) = 0;
virtual BOOL LW_VAddr ( DWORD VAddr, DWORD & Value ) = 0;
virtual BOOL LD_VAddr ( DWORD VAddr, QWORD & Value ) = 0;
virtual BOOL SB_VAddr ( DWORD VAddr, BYTE Value ) = 0;
virtual BOOL SH_VAddr ( DWORD VAddr, WORD Value ) = 0;
virtual BOOL SW_VAddr ( DWORD VAddr, DWORD Value ) = 0;
virtual BOOL SD_VAddr ( DWORD VAddr, QWORD Value ) = 0;
virtual bool ValidVaddr ( DWORD VAddr ) const = 0;
virtual int MemoryFilter ( DWORD dwExptCode, void * lpExceptionPointer ) = 0;
//Protect the Memory from being written to
virtual void ProtectMemory ( DWORD StartVaddr, DWORD EndVaddr ) = 0;
virtual void UnProtectMemory ( DWORD StartVaddr, DWORD EndVaddr ) = 0;
//Compilation Functions
virtual void ResetMemoryStack ( void ) = 0;
virtual void Compile_LB ( void ) = 0;
virtual void Compile_LBU ( void ) = 0;
virtual void Compile_LH ( void ) = 0;
virtual void Compile_LHU ( void ) = 0;
virtual void Compile_LW ( void ) = 0;
virtual void Compile_LWC1 ( void ) = 0;
virtual void Compile_LWU ( void ) = 0;
virtual void Compile_LWL ( void ) = 0;
virtual void Compile_LWR ( void ) = 0;
virtual void Compile_LD ( void ) = 0;
virtual void Compile_LDC1 ( void ) = 0;
virtual void Compile_LDL ( void ) = 0;
virtual void Compile_LDR ( void ) = 0;
virtual void Compile_SB ( void ) = 0;
virtual void Compile_SH ( void ) = 0;
virtual void Compile_SW ( void ) = 0;
virtual void Compile_SWL ( void ) = 0;
virtual void Compile_SWR ( void ) = 0;
virtual void Compile_SD ( void ) = 0;
virtual void Compile_SDL ( void ) = 0;
virtual void Compile_SDR ( void ) = 0;
virtual void Compile_SWC1 ( void ) = 0;
virtual void Compile_SDC1 ( void ) = 0;
};