project64/Source/Glide64/TexLoad16b.h

137 lines
4.7 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
extern "C" void asmLoad16bRGBA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
extern "C" void asmLoad16bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext);
//****************************************************************
// Size: 2, Format: 0
//
wxUint32 Load16bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int /*tile*/)
{
if (wid_64 < 1) wid_64 = 1;
if (height < 1) height = 1;
int ext = (real_width - (wid_64 << 2)) << 1;
asmLoad16bRGBA(src, dst, wid_64, height, line, ext);
return (1 << 16) | GR_TEXFMT_ARGB_1555;
}
//****************************************************************
// Size: 2, Format: 3
//
wxUint32 Load16bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int /*tile*/)
{
if (wid_64 < 1) wid_64 = 1;
if (height < 1) height = 1;
int ext = (real_width - (wid_64 << 2)) << 1;
asmLoad16bIA(src, dst, wid_64, height, line, ext);
return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88;
}
//****************************************************************
// Size: 2, Format: 1
//
wxUint16 yuv_to_rgb565(wxUint8 y, wxUint8 u, wxUint8 v)
{
//*
float r = y + (1.370705f * (v-128));
float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128));
float b = y + (1.732446f * (u-128));
r *= 0.125f;
g *= 0.25f;
b *= 0.125f;
//clipping the result
if (r > 31) r = 31;
if (g > 63) g = 63;
if (b > 31) b = 31;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) |
((wxUint16)(g) << 5) |
(wxUint16)(b) );
return c;
//*/
/*
const wxUint32 c = y - 16;
const wxUint32 d = u - 128;
const wxUint32 e = v - 128;
wxUint32 r = (298 * c + 409 * e + 128) & 0xf800;
wxUint32 g = ((298 * c - 100 * d - 208 * e + 128) >> 5) & 0x7e0;
wxUint32 b = ((298 * c + 516 * d + 128) >> 11) & 0x1f;
WORD texel = (WORD)(r | g | b);
return texel;
*/
}
//****************************************************************
// Size: 2, Format: 1
//
wxUint32 Load16bYUV (wxUIntPtr dst, wxUIntPtr /*src*/, int /*wid_64*/, int /*height*/, int /*line*/, int /*real_width*/, int tile)
{
wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.addr[rdp.tiles[tile].t_mem]); //pointer to the macro block
wxUint16 * tex = (wxUint16*)dst;
wxUint16 i;
for (i = 0; i < 128; i++)
{
wxUint32 t = mb[i]; //each wxUint32 contains 2 pixels
wxUint8 y1 = (wxUint8)t&0xFF;
wxUint8 v = (wxUint8)(t>>8)&0xFF;
wxUint8 y0 = (wxUint8)(t>>16)&0xFF;
wxUint8 u = (wxUint8)(t>>24)&0xFF;
wxUint16 c = yuv_to_rgb565(y0, u, v);
*(tex++) = c;
c = yuv_to_rgb565(y1, u, v);
*(tex++) = c;
}
return (1 << 16) | GR_TEXFMT_RGB_565;
}