199 lines
5.7 KiB
XML
199 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Glide64" />
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<Option makefile="Makefile.gcc" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Option virtualFolders="Config/;Texture/;Ucode/;Resources/;" />
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<Build>
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<Target title="Debug">
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<Option output="../Plugin/Glide64" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../Plugin" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option host_application="mupen64plus" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-DBUILD_DLL" />
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</Compiler>
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<MakeCommands>
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<Build command="$make -f $makefile " />
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<CompileFile command="" />
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<Clean command="" />
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<DistClean command="" />
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</MakeCommands>
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</Target>
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<Target title="Release">
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<Option output="../Plugin/Glide64" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../Plugin" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-DBUILD_DLL" />
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<Add directory="../inc" />
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<Add directory="$(WXDIR)/include" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add directory="../" />
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<Add directory="../lib" />
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<Add directory="$(WXDIR)/lib/gcc_lib" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="`wx-config --cppflags`" />
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<Add option="-fexceptions" />
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<Add option="-fPIC" />
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<Add option="-D__unix__" />
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<Add directory="../inc" />
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</Compiler>
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<Linker>
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<Add option="`wx-config --libs`" />
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<Add option="-lglide3x" />
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<Add option="../3dmathSIMD.o" />
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<Add option="../FixedPoint.o" />
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<Add option="../Texture.o" />
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<Add directory="../lib" />
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</Linker>
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<Unit filename="../3dmath.cpp" />
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<Unit filename="../3dmath.h" />
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<Unit filename="../CRC.cpp">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../CRC.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../Combine.cpp" />
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<Unit filename="../Combine.h" />
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<Unit filename="../Config.cpp">
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<Option virtualFolder="Config/" />
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</Unit>
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<Unit filename="../Config.h">
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<Option virtualFolder="Config/" />
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</Unit>
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<Unit filename="../Debugger.cpp" />
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<Unit filename="../Debugger.h" />
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<Unit filename="../DepthBufferRender.cpp" />
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<Unit filename="../DepthBufferRender.h" />
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<Unit filename="../Ext_TxFilter.cpp" />
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<Unit filename="../Ext_TxFilter.h" />
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<Unit filename="../FBtoScreen.cpp" />
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<Unit filename="../FBtoScreen.h" />
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<Unit filename="../Gfx #1.3.h" />
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<Unit filename="../GlideExtensions.h" />
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<Unit filename="../Keys.cpp" />
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<Unit filename="../Keys.h" />
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<Unit filename="../Main.cpp" />
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<Unit filename="../MiClWr16b.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../MiClWr32b.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../MiClWr8b.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexBuffer.cpp" />
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<Unit filename="../TexBuffer.h" />
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<Unit filename="../TexCache.cpp">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexCache.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexConv.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexLoad.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexLoad16b.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexLoad32b.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexLoad4b.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexLoad8b.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexMod.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../TexModCI.h">
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<Option virtualFolder="Texture/" />
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</Unit>
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<Unit filename="../Util.cpp" />
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<Unit filename="../Util.h" />
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<Unit filename="../australia.xpm" />
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<Unit filename="../brazil.xpm" />
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<Unit filename="../c32.mac" />
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<Unit filename="../cursor.h" />
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<Unit filename="../font.h" />
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<Unit filename="../france.xpm" />
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<Unit filename="../japan.xpm" />
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<Unit filename="../logo.xpm" />
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<Unit filename="../main.h" />
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<Unit filename="../rdp.cpp" />
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<Unit filename="../rdp.h" />
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<Unit filename="../russia.xpm" />
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<Unit filename="../turbo3D.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode00.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode01.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode02.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode03.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode04.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode05.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode06.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode07.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode08.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode09.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucode09rdp.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../ucodeFB.h">
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<Option virtualFolder="Ucode/" />
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</Unit>
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<Unit filename="../usa.xpm" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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