205 lines
6.8 KiB
C++
205 lines
6.8 KiB
C++
/****************************************************************************
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* *
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* Project64-audio - A Nintendo 64 audio plugin. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2017 Project64. All rights reserved. *
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* Copyright (C) 2000-2015 Azimer. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "SoundBase.h"
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#include <Common/Util.h>
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#include <Project64-audio/AudioSettings.h>
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#include <Project64-audio/AudioMain.h>
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#include <Project64-audio/trace.h>
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#include <string.h>
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SoundDriverBase::SoundDriverBase() :
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m_MaxBufferSize(MAX_SIZE),
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m_AI_DMAPrimaryBuffer(NULL),
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m_AI_DMASecondaryBuffer(NULL),
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m_AI_DMAPrimaryBytes(0),
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m_AI_DMASecondaryBytes(0),
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m_CurrentReadLoc(0),
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m_CurrentWriteLoc(0),
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m_BufferRemaining(0)
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{
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memset(&m_Buffer, 0, sizeof(m_Buffer));
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}
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bool SoundDriverBase::Initialize()
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{
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return true;
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}
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void SoundDriverBase::AI_SetFrequency(uint32_t Frequency, uint32_t BufferSize)
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{
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SetFrequency(Frequency, BufferSize);
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m_MaxBufferSize = (BufferSize * 4);
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if (g_settings->TinyBuffer() == true)
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{
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m_MaxBufferSize = m_MaxBufferSize * 2;
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}
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m_BufferRemaining = 0;
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m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
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}
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void SoundDriverBase::AI_LenChanged(uint8_t *start, uint32_t length)
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{
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WriteTrace(TraceAudioDriver, TraceDebug, "Start");
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// Bleed off some of this buffer to smooth out audio
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if (length < m_MaxBufferSize && g_settings->SyncAudio())
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{
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while ((m_BufferRemaining) == m_MaxBufferSize)
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{
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pjutil::Sleep(1);
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}
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}
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CGuard guard(m_CS);
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BufferAudio();
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if (m_AI_DMASecondaryBuffer != NULL)
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{
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WriteTrace(TraceAudioDriver, TraceDebug, "Discarding previous secondary buffer");
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}
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m_AI_DMASecondaryBuffer = start;
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m_AI_DMASecondaryBytes = length;
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if (m_AI_DMAPrimaryBytes == 0)
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{
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m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer;
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m_AI_DMASecondaryBuffer = NULL;
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m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes;
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m_AI_DMASecondaryBytes = 0;
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}
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*g_AudioInfo.AI_STATUS_REG = AI_STATUS_DMA_BUSY;
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if (m_AI_DMAPrimaryBytes > 0 && m_AI_DMASecondaryBytes > 0)
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{
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*g_AudioInfo.AI_STATUS_REG = (uint32_t)(AI_STATUS_DMA_BUSY | AI_STATUS_FIFO_FULL);
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}
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BufferAudio();
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WriteTrace(TraceAudioDriver, TraceDebug, "Done");
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}
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void SoundDriverBase::AI_Startup()
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{
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WriteTrace(TraceAudioDriver, TraceDebug, "Start");
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m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes = 0;
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m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer = NULL;
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m_MaxBufferSize = MAX_SIZE;
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m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
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if (Initialize())
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{
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StartAudio();
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}
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WriteTrace(TraceAudioDriver, TraceDebug, "Start");
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}
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void SoundDriverBase::AI_Shutdown()
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{
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StopAudio();
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}
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void SoundDriverBase::AI_Update(bool Wait)
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{
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m_AiUpdateEvent.IsTriggered(Wait ? SyncEvent::INFINITE_TIMEOUT : 0);
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}
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uint32_t SoundDriverBase::AI_ReadLength()
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{
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CGuard guard(m_CS);
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return m_AI_DMAPrimaryBytes & ~0x7;
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}
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void SoundDriverBase::LoadAiBuffer(uint8_t *start, uint32_t length)
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{
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uint8_t nullBuff[MAX_SIZE];
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uint8_t *ptrStart = start != NULL ? start : nullBuff;
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uint32_t writePtr = 0, bytesToMove = length;
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if (bytesToMove > m_MaxBufferSize)
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{
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memset(ptrStart, 0, 100);
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return;
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}
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bool DMAEnabled = (*g_AudioInfo.AI_CONTROL_REG & AI_CONTROL_DMA_ON) == AI_CONTROL_DMA_ON;
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if (!DMAEnabled)
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{
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WriteTrace(TraceAudioDriver, TraceVerbose, "Return silence -- DMA is disabled");
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memset(ptrStart, 0, bytesToMove);
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return;
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}
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CGuard guard(m_CS);
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WriteTrace(TraceAudioDriver, TraceVerbose, "Step 0: Replace depleted stored buffer for next run");
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BufferAudio();
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WriteTrace(TraceAudioDriver, TraceVerbose, "Step 1: Deplete stored buffer (bytesToMove: 0x%08X m_BufferRemaining: 0x%08X)", bytesToMove, m_BufferRemaining);
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while (bytesToMove > 0 && m_BufferRemaining > 0)
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{
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*(uint32_t *)(ptrStart + writePtr) = *(uint32_t *)(m_Buffer + m_CurrentReadLoc);
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m_CurrentReadLoc += 4;
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writePtr += 4;
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m_CurrentReadLoc %= m_MaxBufferSize;
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m_BufferRemaining -= 4;
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bytesToMove -= 4;
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}
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WriteTrace(TraceAudioDriver, TraceVerbose, "Step 2: Fill bytesToMove (0x%08X) with silence", bytesToMove);
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while (bytesToMove > 0)
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{
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*(uint8_t *)(ptrStart + writePtr) = 0;
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writePtr += 1;
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bytesToMove -= 1;
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}
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WriteTrace(TraceAudioDriver, TraceVerbose, "Step 3: Replace depleted stored buffer for next run");
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BufferAudio();
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}
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void SoundDriverBase::BufferAudio()
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{
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WriteTrace(TraceAudioDriver, TraceVerbose, "Start (m_BufferRemaining: 0x%08X m_MaxBufferSize: 0x%08X m_AI_DMAPrimaryBytes: 0x%08X m_AI_DMASecondaryBytes: 0x%08X)", m_BufferRemaining, m_MaxBufferSize, m_AI_DMAPrimaryBytes, m_AI_DMASecondaryBytes);
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while ((m_BufferRemaining < m_MaxBufferSize) && (m_AI_DMAPrimaryBytes > 0 || m_AI_DMASecondaryBytes > 0))
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{
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*(uint16_t *)(m_Buffer + m_CurrentWriteLoc) = *(uint16_t *)(m_AI_DMAPrimaryBuffer + 2);
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*(uint16_t *)(m_Buffer + m_CurrentWriteLoc + 2) = *(uint16_t *)m_AI_DMAPrimaryBuffer;
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m_CurrentWriteLoc += 4;
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m_AI_DMAPrimaryBuffer += 4;
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m_CurrentWriteLoc %= m_MaxBufferSize;
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m_BufferRemaining += 4;
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m_AI_DMAPrimaryBytes -= 4;
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if (m_AI_DMAPrimaryBytes == 0)
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{
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WriteTrace(TraceAudioDriver, TraceVerbose, "Emptied Primary Buffer");
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m_AI_DMAPrimaryBytes = m_AI_DMASecondaryBytes; m_AI_DMAPrimaryBuffer = m_AI_DMASecondaryBuffer; // Switch
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m_AI_DMASecondaryBytes = 0; m_AI_DMASecondaryBuffer = NULL;
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*g_AudioInfo.AI_STATUS_REG = AI_STATUS_DMA_BUSY;
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*g_AudioInfo.AI_STATUS_REG &= ~AI_STATUS_FIFO_FULL;
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*g_AudioInfo.MI_INTR_REG |= MI_INTR_AI;
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g_AudioInfo.CheckInterrupts();
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if (m_AI_DMAPrimaryBytes == 0)
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{
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*g_AudioInfo.AI_STATUS_REG = 0;
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}
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}
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}
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WriteTrace(TraceAudioDriver, TraceVerbose, "Done (m_BufferRemaining: 0x%08X)", m_BufferRemaining);
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}
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void SoundDriverBase::SetFrequency(uint32_t /*Frequency*/, uint32_t /*Divider*/)
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{
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}
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void SoundDriverBase::StartAudio()
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{
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}
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void SoundDriverBase::StopAudio()
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{
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}
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