project64/Source/Project64/User Interface/Frame Per Second Class.h

37 lines
1.4 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CFramePerSecond
{
public:
CFramePerSecond ( void );
~CFramePerSecond ( void );
void Reset ( bool ClearDisplay );
void UpdateDlCounter ( void );
void UpdateViCounter ( void );
void DisplayDlCounter ( DWORD FrameRate );
void DisplayViCounter ( DWORD FrameRate );
private:
static void FrameRateTypeChanged(CFramePerSecond * _this);
static void ScreenHertzChanged(CFramePerSecond * _this);
int m_iFrameRateType, m_ScreenHertz;
enum { NoOfFrames = 7 };
__int64 m_Frequency, m_Frames[NoOfFrames], m_LastFrame;
int m_CurrentFrame;
};