project64/Source/Project64/User Interface.h

65 lines
2.0 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#pragma warning(disable:4786)
#include "Support.h"
#include "Multilanguage.h"
#include "Settings.h"
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef unsigned long DWORD;
typedef unsigned __int64 QWORD;
typedef void * HANDLE;
typedef const char * LPCSTR;
struct RECT_STRUCT
{
long left;
long top;
long right;
long bottom;
};
struct WINDOWS_PAINTSTRUCT
{
HDC hdc;
int fErase;
RECT_STRUCT rcPaint;
int fRestore;
int fIncUpdate;
BYTE rgbReserved[32];
};
#define CALLBACK __stdcall
class CN64System;
#ifndef BYPASS_WINDOWS_GUI
#define WINDOWS_UI
// Remove this to test compilation outside of the Windows ATL environment.
#endif
#include <WTL App.h>
#include <User Interface/MenuShortCuts.h>
#include ".\\User Interface\\Rom Browser.h"
#include ".\\User Interface\\Gui Class.h"
#include ".\\User Interface\\Menu Class.h"
#include ".\\User Interface\\Main Menu Class.h"
#include ".\\User Interface\\Notification Class.h"
#include ".\\User Interface\\Frame Per Second Class.h"
#include ".\\User Interface\\resource.h"
#include ".\\User Interface\\Settings Config.h"
#include ".\\User Interface\\Cheat Class UI.h"