project64/Source/Glide64/FBtoScreen.h

64 lines
2.4 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
//
// Render N64 frame buffer to screen
// Created by Gonetz, 2007
//
//****************************************************************
#ifndef FBtoSCREEN_H
#define FBtoSCREEN_H
typedef struct
{
uint32_t addr; //color image address
uint32_t size;
uint32_t width;
uint32_t height;
uint32_t ul_x;
uint32_t ul_y;
uint32_t lr_x;
uint32_t lr_y;
uint32_t opaque;
} FB_TO_SCREEN_INFO;
bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info);
void DrawDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info);
#endif // #ifndef FBtoSCREEN_H