25 lines
491 B
C++
25 lines
491 B
C++
#pragma once
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class SyncEvent
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{
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public:
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enum { INFINITE_TIMEOUT = 0xFFFFFFFF };
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SyncEvent(bool bManualReset = true);
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~SyncEvent(void);
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void Trigger (void);
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bool IsTriggered (int32_t iWaitTime = 0);
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void Reset();
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void * GetHandle();
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protected:
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SyncEvent(const SyncEvent&); // Disable copy constructor
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SyncEvent& operator=(const SyncEvent&); // Disable assignment
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void * m_Event;
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#ifndef _WIN32
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void * m_cond;
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bool m_signalled;
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#endif
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}; |