44 lines
2.0 KiB
C++
44 lines
2.0 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <string>
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#include <Common/stdtypes.h>
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enum UISettingID
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{
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Asserts_Version,
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Screen_Orientation,
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};
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void RegisterUISettings(void);
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void UISettingsSaveBool(UISettingID Type, bool Value);
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void UISettingsSaveDword(UISettingID Type, uint32_t Value);
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bool UISettingsLoadBool(UISettingID Type);
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uint32_t UISettingsLoadDword(UISettingID Type);
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/*
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void UISettingsSaveBoolIndex(UISettingID Type, int32_t index, bool Value);
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void UISettingsSaveDwordIndex(UISettingID Type, int32_t index, uint32_t Value);
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void UISettingsSaveString(UISettingID Type, const std::string & Value);
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void UISettingsSaveStringIndex(UISettingID Type, int32_t index, const std::string & Value);
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void UISettingsDeleteSettingIndex(UISettingID Type, int32_t index);
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bool UISettingsLoadBoolIndex(UISettingID Type, int32_t index);
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bool UISettingsLoadDword(UISettingID Type, uint32_t & Value);
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bool UISettingsLoadDwordIndex(UISettingID Type, int index, uint32_t & Value);
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bool UISettingsLoadStringIndex(UISettingID Type, int32_t index, std::string & Value);
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std::string UISettingsLoadStringIndex(UISettingID Type, int32_t index);
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std::string UISettingsLoadStringVal(UISettingID Type);
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bool UISettingsLoadStringVal(UISettingID Type, char * Buffer, int32_t BufferSize);
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*/ |