project64/Source/Project64-core/N64System/Mips/SystemEvents.cpp

229 lines
7.9 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core/N64System/Mips/SystemEvents.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/N64System/N64Class.h>
CSystemEvents::CSystemEvents(CN64System * System, CPlugins * Plugins) :
m_System(System),
m_Plugins(Plugins),
m_bDoSomething(false)
{
}
CSystemEvents::~CSystemEvents()
{
}
void CSystemEvents::QueueEvent(SystemEvent action)
{
CGuard Guard(m_CS);
for (EventList::const_iterator iter = m_Events.begin(); iter != m_Events.end(); iter++)
{
if (*iter == action)
{
return;
}
}
m_Events.push_back(action);
m_bDoSomething = true;
}
void CSystemEvents::ExecuteEvents()
{
EventList Events;
{
CGuard Guard(m_CS);
m_bDoSomething = false;
if (m_Events.size() == 0)
{
return;
}
Events = m_Events;
m_Events.clear();
}
bool bPause = false, bLoadedSave = false;
for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++)
{
switch (*iter)
{
case SysEvent_CloseCPU:
m_System->m_EndEmulation = true;
break;
case SysEvent_ResetCPU_Soft:
m_System->GameReset();
break;
case SysEvent_ResetCPU_SoftDone:
m_System->Reset(true, false);
break;
case SysEvent_ResetCPU_Hard:
m_System->Reset(true, true);
break;
case SysEvent_Profile_StartStop:
case SysEvent_Profile_ResetLogs:
if (g_Recompiler)
{
g_Recompiler->ResetFunctionTimes();
}
break;
case SysEvent_ExecuteInterrupt:
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SP:
g_Reg->MI_INTR_REG |= MI_INTR_SP;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SI:
g_Reg->MI_INTR_REG |= MI_INTR_SI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_AI:
g_Reg->MI_INTR_REG |= MI_INTR_AI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_VI:
g_Reg->MI_INTR_REG |= MI_INTR_VI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_PI:
g_Reg->MI_INTR_REG |= MI_INTR_PI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_DP:
g_Reg->MI_INTR_REG |= MI_INTR_DP;
g_Reg->DoIntrException(false);
break;
case SysEvent_SaveMachineState:
if (!m_System->SaveState())
{
m_Events.push_back(SysEvent_SaveMachineState);
m_bDoSomething = true;
}
break;
case SysEvent_LoadMachineState:
if (m_System->LoadState())
{
bLoadedSave = true;
}
break;
case SysEvent_ChangePlugins:
ChangePluginFunc();
break;
case SysEvent_DumpFunctionTimes:
if (g_Recompiler)
{
g_Recompiler->DumpFunctionTimes();
}
break;
case SysEvent_ChangingFullScreen:
g_Notify->ChangeFullScreen();
break;
case SysEvent_GSButtonPressed:
if (m_System->HasCheatsSlectionChanged())
{
m_System->SetCheatsSlectionChanged(false);
m_System->m_Cheats.LoadCheats(false, m_Plugins);
}
m_System->m_Cheats.ApplyGSButton(g_MMU);
break;
case SysEvent_PauseCPU_FromMenu:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
bPause = true;
}
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
break;
case SysEvent_PauseCPU_AppLostFocus:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus);
bPause = true;
}
break;
case SysEvent_PauseCPU_AppLostActive:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive);
bPause = true;
}
break;
case SysEvent_PauseCPU_SaveGame:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_LoadGame:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_DumpMemory:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory);
bPause = true;
}
break;
case SysEvent_PauseCPU_SearchMemory:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory);
bPause = true;
}
break;
case SysEvent_PauseCPU_Settings:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Settings);
bPause = true;
}
break;
case SysEvent_PauseCPU_Cheats:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_Cheats);
bPause = true;
}
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
break;
}
}
if (bPause)
{
m_System->Pause();
}
}
void CSystemEvents::ChangePluginFunc()
{
g_Notify->DisplayMessage(0, MSG_PLUGIN_INIT);
m_System->PluginReset();
}