89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#pragma once
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#include "MemoryHandler.h"
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#include <Project64-core\Settings\DebugSettings.h>
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#include <Project64-core\Settings\GameSettings.h>
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enum
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{
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DD_STATUS_DATA_RQ = 0x40000000,
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DD_STATUS_C2_XFER = 0x10000000,
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DD_STATUS_BM_ERR = 0x08000000,
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DD_STATUS_BM_INT = 0x04000000,
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DD_STATUS_MECHA_INT = 0x02000000,
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DD_STATUS_DISK_PRES = 0x01000000,
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DD_STATUS_BUSY_STATE = 0x00800000,
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DD_STATUS_RST_STATE = 0x00400000,
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DD_STATUS_MTR_N_SPIN = 0x00100000,
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DD_STATUS_HEAD_RTRCT = 0x00080000,
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DD_STATUS_WR_PR_ERR = 0x00040000,
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DD_STATUS_MECHA_ERR = 0x00020000,
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DD_STATUS_DISK_CHNG = 0x00010000,
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DD_BM_STATUS_RUNNING = 0x80000000,
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DD_BM_STATUS_ERROR = 0x04000000,
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DD_BM_STATUS_MICRO = 0x02000000,
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DD_BM_STATUS_BLOCK = 0x01000000,
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DD_BM_CTL_START = 0x80000000,
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DD_BM_CTL_MNGRMODE = 0x40000000,
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DD_BM_CTL_INTMASK = 0x20000000,
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DD_BM_CTL_RESET = 0x10000000,
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DD_BM_CTL_BLK_TRANS = 0x02000000,
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DD_BM_CTL_MECHA_RST = 0x01000000
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};
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class DiskInterfaceReg
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{
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protected:
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DiskInterfaceReg(uint32_t * DiskInterface);
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public:
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uint32_t & ASIC_DATA;
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uint32_t & ASIC_MISC_REG;
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uint32_t & ASIC_STATUS;
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uint32_t & ASIC_CMD;
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uint32_t & ASIC_CUR_TK;
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uint32_t & ASIC_BM_STATUS;
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uint32_t & ASIC_BM_CTL;
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uint32_t & ASIC_ERR_SECTOR;
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uint32_t & ASIC_SEQ_STATUS;
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uint32_t & ASIC_SEQ_CTL;
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uint32_t & ASIC_CUR_SECTOR;
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uint32_t & ASIC_HARD_RESET;
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uint32_t & ASIC_C1_S0;
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uint32_t & ASIC_HOST_SECBYTE;
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uint32_t & ASIC_C1_S2;
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uint32_t & ASIC_SEC_BYTE;
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uint32_t & ASIC_C1_S4;
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uint32_t & ASIC_C1_S6;
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uint32_t & ASIC_CUR_ADDR;
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uint32_t & ASIC_ID_REG;
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uint32_t & ASIC_TEST_REG;
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uint32_t & ASIC_TEST_PIN_SEL;
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private:
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DiskInterfaceReg();
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DiskInterfaceReg(const DiskInterfaceReg&);
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DiskInterfaceReg& operator=(const DiskInterfaceReg&);
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};
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class CRegisters;
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class CartridgeDomain2Address1Handler :
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public MemoryHandler,
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private DiskInterfaceReg,
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private CDebugSettings,
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private CGameSettings
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{
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public:
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CartridgeDomain2Address1Handler(CRegisters & Reg);
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bool Read32(uint32_t Address, uint32_t & Value);
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bool Write32(uint32_t Address, uint32_t Value, uint32_t Mask);
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private:
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CartridgeDomain2Address1Handler();
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CartridgeDomain2Address1Handler(const CartridgeDomain2Address1Handler &);
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CartridgeDomain2Address1Handler & operator=(const CartridgeDomain2Address1Handler &);
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};
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