59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#include "..\\N64 Types.h"
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class CC_Core;
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class CSystemTimer :
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protected CGameSettings
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{
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public:
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enum TimerType {
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UnknownTimer,
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CompareTimer,
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SoftResetTimer,
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ViTimer,
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AiTimer,
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AiTimerDMA,
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SiTimer,
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PiTimer,
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RspTimer,
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RSPTimerDlist,
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MaxTimer
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};
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typedef struct {
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bool Active;
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__int64 CyclesToTimer;
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} TIMER_DETAILS;
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public:
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CSystemTimer ( int & NextTimer );
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void SetTimer ( TimerType Type, DWORD Cycles, bool bRelative );
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DWORD GetTimer ( TimerType Type );
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void StopTimer ( TimerType Type );
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void UpdateTimers ( void );
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void TimerDone ( void );
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void Reset ( void );
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void UpdateCompareTimer ( void );
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bool SaveAllowed ( void );
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void SaveData ( void * file ) const;
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void LoadData ( void * file );
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void RecordDifference( CLog &LogFile, const CSystemTimer& rSystemTimer);
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inline TimerType CurrentType ( void ) const { return m_Current; }
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bool operator == (const CSystemTimer& rSystemTimer) const;
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bool operator != (const CSystemTimer& rSystemTimer) const;
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private:
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TIMER_DETAILS m_TimerDetatils[MaxTimer];
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int m_LastUpdate; //Timer at last update
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int & m_NextTimer;
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TimerType m_Current;
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bool m_inFixTimer;
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void SetCompareTimer ( void );
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void FixTimers ( void );
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};
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