223 lines
5.8 KiB
C++
223 lines
5.8 KiB
C++
#include "stdafx.h"
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CSystemEvents::CSystemEvents() :
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m_bDoSomething(false)
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{
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}
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CSystemEvents::~CSystemEvents()
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{
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}
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void CSystemEvents::QueueEvent(SystemEvent action)
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{
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m_bDoSomething = true;
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CGuard Guard(m_CS);
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for (EventList::const_iterator iter = m_Events.begin(); iter != m_Events.end(); iter++)
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{
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if (*iter == action)
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{
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return;
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}
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}
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m_Events.push_back(action);
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}
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void CSystemEvents::ExecuteEvents ( void )
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{
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CGuard Guard(m_CS);
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m_bDoSomething = false;
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if (m_Events.size() == 0)
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{
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return;
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}
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EventList Events = m_Events;
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m_Events.clear();
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bool bPause = false, bLoadedSave = false;
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for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++ )
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{
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switch (*iter)
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{
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case SysEvent_CloseCPU:
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_System->m_EndEmulation = true;
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break;
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case SysEvent_ResetCPU_Soft:
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_SystemTimer->SetTimer(CSystemTimer::SoftResetTimer,0x3000000,false);
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_Plugins->Gfx()->ShowCFB();
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_Reg->FAKE_CAUSE_REGISTER |= CAUSE_IP4;
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_Reg->CheckInterrupts();
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_Plugins->Gfx()->SoftReset();
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break;
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case SysEvent_ResetCPU_SoftDone:
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_System->Reset(true,false);
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break;
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case SysEvent_ResetCPU_Hard:
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_System->Reset(true,true);
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break;
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case SysEvent_Profile_GenerateLogs:
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_BaseSystem->m_Profile.GenerateLog();
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break;
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case SysEvent_Profile_StartStop:
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case SysEvent_Profile_ResetLogs:
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_System->m_Profile.ResetCounters();
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break;
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case SysEvent_ExecuteInterrupt:
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_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_SP:
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_Reg->MI_INTR_REG |= MI_INTR_SP;
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_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_SI:
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_Reg->MI_INTR_REG |= MI_INTR_SI;
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_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_AI:
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_Reg->MI_INTR_REG |= MI_INTR_AI;
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_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_VI:
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_Reg->MI_INTR_REG |= MI_INTR_VI;
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_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_PI:
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_Reg->MI_INTR_REG |= MI_INTR_PI;
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_Reg->DoIntrException(false);
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break;
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case SysEvent_Interrupt_DP:
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_Reg->MI_INTR_REG |= MI_INTR_DP;
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_Reg->DoIntrException(false);
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break;
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case SysEvent_SaveMachineState:
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if (!_System->SaveState())
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{
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m_Events.push_back(SysEvent_SaveMachineState);
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m_bDoSomething = true;
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}
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break;
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case SysEvent_LoadMachineState:
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if (_System->LoadState())
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{
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bLoadedSave = true;
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}
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break;
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case SysEvent_ChangePlugins:
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ChangePluginFunc();
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break;
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case SysEvent_ChangingFullScreen:
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_Notify->ChangeFullScreen();
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break;
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case SysEvent_GSButtonPressed:
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if (_BaseSystem == NULL)
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return;
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if (_BaseSystem->m_Cheats.CheatsSlectionChanged())
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_BaseSystem->m_Cheats.LoadCheats(false);
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_BaseSystem->m_Cheats.ApplyGSButton(_MMU);
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break;
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case SysEvent_PauseCPU_FromMenu:
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if (!_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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_Settings->SaveBool(GameRunning_CPU_Paused,true);
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_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_AppLostFocus:
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if (!_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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_Settings->SaveBool(GameRunning_CPU_Paused,true);
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_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_AppLostActive:
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if (!_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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_Settings->SaveBool(GameRunning_CPU_Paused,true);
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_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_SaveGame:
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if (!_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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_Settings->SaveBool(GameRunning_CPU_Paused,true);
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_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_LoadGame:
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if (!_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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_Settings->SaveBool(GameRunning_CPU_Paused,true);
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_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_DumpMemory:
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if (!_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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_Settings->SaveBool(GameRunning_CPU_Paused,true);
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_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory);
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bPause = true;
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}
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break;
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case SysEvent_PauseCPU_SearchMemory:
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if (!_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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_Settings->SaveBool(GameRunning_CPU_Paused,true);
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_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory);
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bPause = true;
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}
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break;
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default:
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_Notify->BreakPoint(__FILE__,__LINE__);
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break;
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}
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}
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if (bPause)
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{
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_BaseSystem->Pause();
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}
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}
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void CSystemEvents::ChangePluginFunc ( void )
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{
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_Notify->DisplayMessage(0,MSG_PLUGIN_INIT);
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if (_Settings->LoadBool(Plugin_GFX_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_GFX);
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}
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if (_Settings->LoadBool(Plugin_AUDIO_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_AUDIO);
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}
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if (_Settings->LoadBool(Plugin_CONT_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_CONTROLLER);
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}
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if (_Settings->LoadBool(Plugin_RSP_Changed) ||
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_Settings->LoadBool(Plugin_AUDIO_Changed) ||
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_Settings->LoadBool(Plugin_GFX_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_RSP);
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}
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_Settings->SaveBool(Plugin_RSP_Changed, false);
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_Settings->SaveBool(Plugin_AUDIO_Changed,false);
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_Settings->SaveBool(Plugin_GFX_Changed, false);
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_Settings->SaveBool(Plugin_CONT_Changed, false);
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_Notify->RefreshMenu();
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if (!_Plugins->Initiate())
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{
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_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
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_BaseSystem->m_EndEmulation = true;
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} else {
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//CC_Core::SetCurrentSystem(_N64System);
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}
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_Recompiler->ResetRecompCode();
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}
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