97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "SettingsPage.h"
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#include "SettingsPage-Game-Recompiler.h"
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CGameRecompilePage::CGameRecompilePage(HWND hParent, const RECT & rcDispay)
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{
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if (!Create(hParent, rcDispay))
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{
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return;
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}
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//Set the text for all gui Items
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SetDlgItemTextW(m_hWnd, IDC_CPU_TYPE_TEXT, wGS(ROM_CPU_STYLE).c_str());
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SetDlgItemTextW(m_hWnd, IDC_FUNCFIND_TEXT, wGS(ROM_FUNC_FIND).c_str());
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SetDlgItemTextW(m_hWnd, IDC_ROM_REGCACHE, wGS(ROM_REG_CACHE).c_str());
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SetDlgItemTextW(m_hWnd, IDC_BLOCK_LINKING, wGS(ADVANCE_ABL).c_str());
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SetDlgItemTextW(m_hWnd, IDC_ROM_FASTSP, wGS(ROM_FAST_SP).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SMM_FRAME, wGS(ADVANCE_SMCM).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, wGS(ADVANCE_SMM_CACHE).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, wGS(ADVANCE_SMM_PIDMA).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, wGS(ADVANCE_SMM_VALIDATE).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, wGS(ADVANCE_SMM_TLB).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, wGS(ADVANCE_SMM_PROTECT).c_str());
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m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
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AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE), Game_RegCache);
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AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING), Game_BlockLinking);
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AddModCheckBox(GetDlgItem(IDC_SMM_CACHE), Game_SMM_Cache);
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AddModCheckBox(GetDlgItem(IDC_SMM_DMA), Game_SMM_PIDMA);
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AddModCheckBox(GetDlgItem(IDC_SMM_VALIDATE), Game_SMM_ValidFunc);
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AddModCheckBox(GetDlgItem(IDC_SMM_TLB), Game_SMM_TLB);
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AddModCheckBox(GetDlgItem(IDC_SMM_PROTECT), Game_SMM_Protect);
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::ShowWindow(GetDlgItem(IDC_SMM_STORE), SW_HIDE);
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//AddModCheckBox(GetDlgItem(IDC_SMM_STORE),Game_SMM_StoreInstruc);
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AddModCheckBox(GetDlgItem(IDC_ROM_FASTSP), Game_FastSP);
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CModifiedComboBox * ComboBox;
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ComboBox = AddModComboBox(GetDlgItem(IDC_CPU_TYPE), Game_CpuType);
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if (ComboBox)
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{
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ComboBox->AddItemW(wGS(CORE_RECOMPILER).c_str(), CPU_Recompiler);
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ComboBox->AddItemW(wGS(CORE_INTERPTER).c_str(), CPU_Interpreter);
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if (g_Settings->LoadBool(Debugger_Enabled))
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{
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ComboBox->AddItemW(wGS(CORE_SYNC).c_str(), CPU_SyncCores);
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}
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_FUNCFIND), Game_FuncLookupMode);
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if (ComboBox)
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{
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ComboBox->AddItemW(wGS(FLM_PLOOKUP).c_str(), FuncFind_PhysicalLookup);
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ComboBox->AddItemW(wGS(FLM_VLOOKUP).c_str(), FuncFind_VirtualLookup);
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//ComboBox->AddItem(wGS(FLM_CHANGEMEM).c_str(), FuncFind_ChangeMemory);
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}
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UpdatePageSettings();
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}
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void CGameRecompilePage::ShowPage()
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{
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ShowWindow(SW_SHOW);
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}
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void CGameRecompilePage::HidePage()
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{
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ShowWindow(SW_HIDE);
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}
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void CGameRecompilePage::ApplySettings(bool UpdateScreen)
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{
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CSettingsPageImpl<CGameRecompilePage>::ApplySettings(UpdateScreen);
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}
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bool CGameRecompilePage::EnableReset(void)
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{
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if (CSettingsPageImpl<CGameRecompilePage>::EnableReset()) { return true; }
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return false;
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}
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void CGameRecompilePage::ResetPage()
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{
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CSettingsPageImpl<CGameRecompilePage>::ResetPage();
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} |