project64/Source/Glitch64
zilmar 2ab41bb395 Remove VS2008 project files 2017-03-15 20:14:25 +11:00
..
inc [Glide64] Remove passing HWND to grSstWinOpen 2017-01-29 06:27:50 +11:00
Glitch64.vcxproj Merge pull request #1024 from JunielKatarn/fix_glitch64_x64 2016-03-14 13:57:55 +11:00
Glitch64.vcxproj.filters [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLEScombiner.cpp [Glide64] Reset more variables in free_combiners 2017-03-14 07:51:43 +11:00
OGLESgeometry.cpp [Glide64] Reset more variables in free_combiners 2017-03-14 07:51:43 +11:00
OGLESglitchmain.cpp [Glide64] Rename viewport_offset to g_viewport_offset; 2017-03-13 20:34:51 +11:00
OGLEStextures.cpp [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLESwrappers.cpp [Glide64] Clean up code related to shader programs 2016-12-20 18:19:21 +11:00
OGLESwrappers.h [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLcombiner.cpp [Glide64] Make stipple_pattern private 2017-03-13 07:48:22 +11:00
OGLgeometry.cpp [Glide64] Rename viewport_offset to g_viewport_offset; 2017-03-13 20:34:51 +11:00
OGLglitchmain.cpp [Glide64] Rename viewport_offset to g_viewport_offset; 2017-03-13 20:34:51 +11:00
OGLtextures.cpp Any non-GLES platform will need these defined. 2016-03-25 22:16:58 -04:00
glitchmain.h [Glide64] Rename viewport_offset to g_viewport_offset; 2017-03-13 20:34:51 +11:00
opengl.h Don't use _WIN32 to detect non-Android platforms. 2016-03-25 21:20:06 -04:00