.. |
inc
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[Glide64] Remove passing HWND to grSstWinOpen
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2017-01-29 06:27:50 +11:00 |
Glitch64.vcxproj
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Merge pull request #1024 from JunielKatarn/fix_glitch64_x64
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2016-03-14 13:57:55 +11:00 |
Glitch64.vcxproj.filters
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[Glide64] Fix up to work on android
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2016-03-11 05:29:41 +11:00 |
OGLEScombiner.cpp
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[Glide64] Reset more variables in free_combiners
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2017-03-14 07:51:43 +11:00 |
OGLESgeometry.cpp
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[Glide64] Reset more variables in free_combiners
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2017-03-14 07:51:43 +11:00 |
OGLESglitchmain.cpp
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[Glide64] Rename viewport_offset to g_viewport_offset;
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2017-03-13 20:34:51 +11:00 |
OGLEStextures.cpp
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[Glide64] Fix up to work on android
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2016-03-11 05:29:41 +11:00 |
OGLESwrappers.cpp
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[Glide64] Clean up code related to shader programs
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2016-12-20 18:19:21 +11:00 |
OGLESwrappers.h
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[Glide64] Fix up to work on android
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2016-03-11 05:29:41 +11:00 |
OGLcombiner.cpp
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[Glide64] Make stipple_pattern private
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2017-03-13 07:48:22 +11:00 |
OGLgeometry.cpp
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[Glide64] Rename viewport_offset to g_viewport_offset;
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2017-03-13 20:34:51 +11:00 |
OGLglitchmain.cpp
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[Glide64] Rename viewport_offset to g_viewport_offset;
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2017-03-13 20:34:51 +11:00 |
OGLtextures.cpp
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Any non-GLES platform will need these defined.
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2016-03-25 22:16:58 -04:00 |
glitchmain.h
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[Glide64] Rename viewport_offset to g_viewport_offset;
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2017-03-13 20:34:51 +11:00 |
opengl.h
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Don't use _WIN32 to detect non-Android platforms.
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2016-03-25 21:20:06 -04:00 |