115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
#ifndef __PLUGIN_CLASS__H__
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#define __PLUGIN_CLASS__H__
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#include "..\N64 System.h"
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#include <list>
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typedef int BOOL;
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef unsigned long DWORD;
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typedef unsigned __int64 QWORD;
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#ifndef PLUGIN_INFO_STRUCT
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#define PLUGIN_INFO_STRUCT
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typedef struct {
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WORD Version; /* Should be set to 1 */
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WORD Type; /* Set to PLUGIN_TYPE_GFX */
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char Name[100]; /* Name of the DLL */
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/* If DLL supports memory these memory options then set them to TRUE or FALSE
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if it does not support it */
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BOOL NormalMemory; /* a normal BYTE array */
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BOOL MemoryBswaped; /* a normal BYTE array where the memory has been pre
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bswap on a dword (32 bits) boundry */
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} PLUGIN_INFO;
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#endif
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// enum's
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enum SETTING_DATA_TYPE {
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Data_DWORD_General, // A unsigned int setting used anywhere
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Data_String_General, // A string setting used anywhere
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Data_DWORD_Game, // A unsigned int associated with the current game
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Data_String_Game, // A string associated with the current game
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Data_DWORD_RDB, // A unsigned int associated with the current game in the rom database
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Data_String_RDB, // A string associated with the current game in the rom database
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};
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typedef struct {
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DWORD dwSize;
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int DefaultStartRange;
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int SettingStartRange;
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int MaximumSettings;
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int NoDefault;
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int DefaultLocation;
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void * handle;
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unsigned int (*GetSetting) ( void * handle, int ID );
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const char * (*GetSettingSz) ( void * handle, int ID, char * Buffer, int BufferLen );
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void (*SetSetting) ( void * handle, int ID, unsigned int Value );
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void (*SetSettingSz) ( void * handle, int ID, const char * Value );
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void (*RegisterSetting) ( void * handle, int ID, int DefaultID, SettingDataType Type,
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SettingType Location, const char * Category, const char * DefaultStr, DWORD Value );
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void (*UseUnregisteredSetting) (int ID);
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} PLUGIN_SETTINGS;
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typedef struct {
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unsigned int (*FindSystemSettingId) ( void * handle, const char * Name );
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} PLUGIN_SETTINGS2;
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enum PLUGIN_TYPE {
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PLUGIN_TYPE_NONE = 0,
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PLUGIN_TYPE_RSP = 1,
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PLUGIN_TYPE_GFX = 2,
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PLUGIN_TYPE_AUDIO = 3,
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PLUGIN_TYPE_CONTROLLER = 4,
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};
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class CSettings;
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class CGfxPlugin; class CAudioPlugin; class CRSP_Plugin; class CControl_Plugin;
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class CPlugins {
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//Common Classes
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CMainGui * _RenderWindow;
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CMainGui * _DummyWindow;
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stdstr const m_PluginDir;
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void CreatePlugins ( void );
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void CreatePluginDir ( const stdstr & DstDir ) const;
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//Plugins
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CGfxPlugin * m_Gfx;
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CAudioPlugin * m_Audio;
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CRSP_Plugin * m_RSP;
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CControl_Plugin * m_Control;
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public:
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//Functions
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CPlugins (const stdstr & PluginDir );
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~CPlugins ();
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bool Initiate ( void );
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bool InitiateMainThread ( void );
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void SetRenderWindows ( CMainGui * RenderWindow, CMainGui * DummyWindow );
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void ConfigPlugin ( DWORD hParent, PLUGIN_TYPE Type );
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void CopyPlugins ( const stdstr & DstDir ) const;
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void Reset ( void );
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void Reset ( PLUGIN_TYPE Type );
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void GameReset ( void );
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void ShutDownPlugins ( void );
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inline CGfxPlugin * Gfx ( void) const { return m_Gfx; };
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inline CAudioPlugin * Audio ( void) const { return m_Audio; };
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inline CRSP_Plugin * RSP ( void) const { return m_RSP; };
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inline CControl_Plugin * Control ( void) const { return m_Control; };
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};
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//Dummy Functions
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void DummyCheckInterrupts ( void );
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void DummyFunction (void);
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#endif
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