84 lines
3.9 KiB
C++
84 lines
3.9 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/N64System/N64Types.h>
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#include <Project64-core/Settings/DebugSettings.h>
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class CGameSettings
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{
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public:
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void RefreshGameSettings(void);
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inline static bool UseHleGfx(void) { return m_UseHleGfx; }
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inline static bool bRomInMemory(void) { return m_bRomInMemory; }
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inline static bool bRegCaching(void) { return m_RegCaching; }
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inline static bool bLinkBlocks(void) { return m_bLinkBlocks && !CDebugSettings::HaveWriteBP() && !CDebugSettings::HaveReadBP(); }
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inline static FUNC_LOOKUP_METHOD LookUpMode(void) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; }
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inline static bool bUseTlb(void) { return m_bUseTlb; }
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inline static uint32_t CountPerOp(void) { return m_CountPerOp; }
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inline static uint32_t ViRefreshRate(void) { return m_ViRefreshRate; }
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inline static uint32_t AiCountPerBytes(void) { return m_AiCountPerBytes; }
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inline static bool bDelayDP(void) { return m_DelayDP; }
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inline static bool bDelaySI(void) { return m_DelaySI; }
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inline static bool bRandomizeSIPIInterrupts(void) { return m_bRandomizeSIPIInterrupts; }
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inline static uint32_t RdramSize(void) { return m_RdramSize; }
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inline static bool bFixedAudio(void) { return m_bFixedAudio; }
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inline static bool bSyncToAudio(void) { return m_bSyncToAudio; }
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inline static bool FullSpeed(void) { return m_FullSpeed; }
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inline static bool bFastSP(void) { return m_bFastSP; }
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inline static bool b32BitCore(void) { return m_b32Bit; }
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inline static bool RspAudioSignal(void) { return m_RspAudioSignal; }
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inline static bool bSMM_StoreInstruc(void) { return m_bSMM_StoreInstruc; }
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inline static bool bSMM_Protect(void) { return m_bSMM_Protect; }
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inline static bool bSMM_ValidFunc(void) { return m_bSMM_ValidFunc; }
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inline static bool bSMM_PIDMA(void) { return m_bSMM_PIDMA; }
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inline static bool bSMM_TLB(void) { return m_bSMM_TLB; }
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inline static SYSTEM_TYPE SystemType(void) { return m_SystemType; }
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inline static CPU_TYPE CpuType(void) { return m_CpuType; }
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inline static uint32_t OverClockModifier(void) { return m_OverClockModifier; }
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void RefreshSyncToAudio(void);
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protected:
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static void SpeedChanged(int32_t SpeedLimit);
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private:
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//Settings that can be changed on the fly
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static bool m_UseHleGfx;
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static bool m_bRomInMemory;
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static bool m_RegCaching;
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static bool m_bLinkBlocks;
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static uint32_t m_LookUpMode; //FUNC_LOOKUP_METHOD
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static bool m_bUseTlb;
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static uint32_t m_CountPerOp;
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static uint32_t m_ViRefreshRate;
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static uint32_t m_AiCountPerBytes;
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static bool m_DelayDP;
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static bool m_DelaySI;
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static bool m_bRandomizeSIPIInterrupts;
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static uint32_t m_RdramSize;
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static bool m_bFixedAudio;
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static bool m_bSyncToAudio;
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static bool m_FullSpeed;
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static bool m_bFastSP;
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static bool m_b32Bit;
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static bool m_RspAudioSignal;
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static bool m_bSMM_StoreInstruc;
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static bool m_bSMM_Protect;
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static bool m_bSMM_ValidFunc;
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static bool m_bSMM_PIDMA;
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static bool m_bSMM_TLB;
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static SYSTEM_TYPE m_SystemType;
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static CPU_TYPE m_CpuType;
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static uint32_t m_OverClockModifier;
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};
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