917 lines
26 KiB
C++
917 lines
26 KiB
C++
/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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#ifndef RDP_H
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#define RDP_H
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extern char out_buf[2048];
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extern wxUint32 frame_count; // frame counter
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//GlideHQ support
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#define TEXTURE_FILTER
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#ifdef TEXTURE_FILTER
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#include "Ext_TxFilter.h"
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#endif
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#define MAX_CACHE 1024*4
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#define MAX_TRI_CACHE 768 // this is actually # of vertices, not triangles
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#define MAX_VTX 256
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#define MAX_TMU 2
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#define TEXMEM_2MB_EDGE 2097152
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// Supported flags
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#define SUP_TEXMIRROR 0x00000001
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// Clipping flags
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#define CLIP_XMAX 0x00000001
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#define CLIP_XMIN 0x00000002
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#define CLIP_YMAX 0x00000004
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#define CLIP_YMIN 0x00000008
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#define CLIP_WMIN 0x00000010
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#define CLIP_ZMAX 0x00000020
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#define CLIP_ZMIN 0x00000040
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// Flags
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#define ZBUF_ENABLED 0x00000001
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#define ZBUF_DECAL 0x00000002
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#define ZBUF_COMPARE 0x00000004
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#define ZBUF_UPDATE 0x00000008
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#define ALPHA_COMPARE 0x00000010
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#define FORCE_BL 0x00000020
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#define CULL_FRONT 0x00001000 // * must be here
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#define CULL_BACK 0x00002000 // * must be here
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#define FOG_ENABLED 0x00010000
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#define CULLMASK 0x00003000
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#define CULLSHIFT 12
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// Update flags
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#define UPDATE_ZBUF_ENABLED 0x00000001
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#define UPDATE_TEXTURE 0x00000002 // \ Same thing!
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#define UPDATE_COMBINE 0x00000002 // /
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#define UPDATE_CULL_MODE 0x00000004
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#define UPDATE_LIGHTS 0x00000010
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#define UPDATE_BIASLEVEL 0x00000020
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#define UPDATE_ALPHA_COMPARE 0x00000040
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#define UPDATE_VIEWPORT 0x00000080
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#define UPDATE_MULT_MAT 0x00000100
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#define UPDATE_SCISSOR 0x00000200
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#define UPDATE_FOG_ENABLED 0x00010000
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#define CMB_MULT 0x00000001
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#define CMB_SET 0x00000002
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#define CMB_SUB 0x00000004
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#define CMB_ADD 0x00000008
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#define CMB_A_MULT 0x00000010
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#define CMB_A_SET 0x00000020
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#define CMB_A_SUB 0x00000040
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#define CMB_A_ADD 0x00000080
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#define CMB_SETSHADE_SHADEALPHA 0x00000100
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#define CMB_INTER 0x00000200
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#define CMB_MULT_OWN_ALPHA 0x00000400
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#define CMB_COL_SUB_OWN 0x00000800
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#define uc(x) coord[x<<1]
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#define vc(x) coord[(x<<1)+1]
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#if defined(_MSC_VER)
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#define DECLAREALIGN16VAR(var) __declspec(align(16)) float var
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#elif defined(__GNUG__)
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#define DECLAREALIGN16VAR(var) float (var) __attribute__ ((aligned(16)))
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#endif
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// Vertex structure
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typedef struct
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{
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float x, y, z, q;
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float u0, v0, u1, v1;
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float coord[4];
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float w;
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wxUint16 flags;
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wxUint8 b; // These values are arranged like this so that *(wxUint32*)(VERTEX+?) is
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wxUint8 g; // ARGB format that glide can use.
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wxUint8 r;
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wxUint8 a;
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float f; //fog
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float vec[3]; // normal vector
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float sx, sy, sz;
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float x_w, y_w, z_w, u0_w, v0_w, u1_w, v1_w, oow;
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wxUint8 not_zclipped;
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wxUint8 screen_translated;
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wxUint8 uv_scaled;
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wxUint32 uv_calculated; // like crc
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wxUint32 shade_mod;
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wxUint32 color_backup;
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float ou, ov;
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int number; // way to identify it
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int scr_off, z_off; // off the screen?
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} VERTEX;
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// Clipping (scissors)
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typedef struct {
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wxUint32 ul_x;
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wxUint32 ul_y;
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wxUint32 lr_x;
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wxUint32 lr_y;
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} SCISSOR;
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#ifdef TEXTURE_FILTER
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extern wxUint32 texfltr[];
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extern wxUint32 texenht[];
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extern wxUint32 texcmpr[];
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extern wxUint32 texhirs[];
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typedef struct {
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wxUint16 tile_ul_s;
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wxUint16 tile_ul_t;
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wxUint16 tile_width;
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wxUint16 tile_height;
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wxUint16 tex_width;
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wxUint16 tex_size;
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wxUint32 dxt;
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} LOAD_TILE_INFO;
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#endif
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typedef struct {
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const wxChar * format;
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const wxChar * extension;
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wxBitmapType type;
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} SCREEN_SHOT_FORMAT;
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extern const int NumOfFormats;
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extern SCREEN_SHOT_FORMAT ScreenShotFormats[];
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typedef struct {
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int card_id;
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wxUint32 res_x, scr_res_x;
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wxUint32 res_y, scr_res_y;
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wxUint32 res_data, res_data_org;
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int advanced_options;
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int texenh_options;
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int ssformat;
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int vsync;
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int show_fps;
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int clock;
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int clock_24_hr;
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int filtering;
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int fog;
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int buff_clear;
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int swapmode;
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int lodmode;
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int aspectmode;
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int use_hotkeys;
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//Frame buffer emulation options
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#define fb_emulation (1<<0) //frame buffer emulation
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#define fb_hwfbe (1<<1) //hardware frame buffer emualtion
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#define fb_motionblur (1<<2) //emulate motion blur
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#define fb_ref (1<<3) //read every frame
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#define fb_read_alpha (1<<4) //read alpha
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#define fb_hwfbe_buf_clear (1<<5) //clear auxiliary texture frame buffers
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#define fb_depth_render (1<<6) //enable software depth render
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#define fb_optimize_texrect (1<<7) //fast texrect rendering with hwfbe
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#define fb_ignore_aux_copy (1<<8) //do not copy auxiliary frame buffers
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#define fb_useless_is_useless (1<<10) //
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#define fb_get_info (1<<11) //get frame buffer info
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#define fb_read_back_to_screen (1<<12) //render N64 frame buffer to screen
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#define fb_read_back_to_screen2 (1<<13) //render N64 frame buffer to screen
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#define fb_cpu_write_hack (1<<14) //show images writed directly by CPU
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#define fb_emulation_enabled ((settings.frame_buffer&fb_emulation)>0)
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#define fb_hwfbe_enabled ((settings.frame_buffer&(fb_emulation|fb_hwfbe))==(fb_emulation|fb_hwfbe))
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#define fb_depth_render_enabled ((settings.frame_buffer&fb_depth_render)>0)
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wxUint32 frame_buffer;
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enum FBCRCMODE {
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fbcrcNone = 0,
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fbcrcFast = 1,
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fbcrcSafe = 2} fb_crc_mode;
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#ifdef TEXTURE_FILTER
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//Texture filtering options
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std::string texture_dir;
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int ghq_fltr;
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int ghq_enht;
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int ghq_cmpr;
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int ghq_hirs;
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int ghq_use;
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int ghq_enht_cmpr;
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int ghq_enht_tile;
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int ghq_enht_f16bpp;
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int ghq_enht_gz;
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int ghq_enht_nobg;
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int ghq_hirs_cmpr;
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int ghq_hirs_tile;
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int ghq_hirs_f16bpp;
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int ghq_hirs_gz;
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int ghq_hirs_altcrc;
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int ghq_cache_save;
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int ghq_cache_size;
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int ghq_hirs_let_texartists_fly;
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int ghq_hirs_dump;
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#endif
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//Debug
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int autodetect_ucode;
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int ucode;
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int logging;
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int elogging;
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int log_clear;
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int run_in_window;
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int filter_cache;
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int unk_as_red;
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int log_unk;
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int unk_clear;
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int wireframe;
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int wfmode;
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// Special fixes
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int offset_x, offset_y;
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int scale_x, scale_y;
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int fast_crc;
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int alt_tex_size;
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int use_sts1_only;
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int flame_corona; //hack for zeldas flame's corona
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int increase_texrect_edge; // add 1 to lower right corner coordinates of texrect
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int decrease_fillrect_edge; // sub 1 from lower right corner coordinates of fillrect
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int texture_correction; // enable perspective texture correction emulation. is on by default
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int stipple_mode; //used for dithered alpha emulation
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wxUint32 stipple_pattern; //used for dithered alpha emulation
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int force_microcheck; //check microcode each frame, for mixed F3DEX-S2DEX games
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int force_quad3d; //force 0xb5 command to be quad, not line 3d
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int clip_zmin; //enable near z clipping
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int clip_zmax; //enable far plane clipping;
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int adjust_aspect; //adjust screen aspect for wide screen mode
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int force_calc_sphere; //use spheric mapping only, Ridge Racer 64
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int pal230; //set special scale for PAL games
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int correct_viewport; //correct viewport values
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int zmode_compare_less; //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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int old_style_adither; //apply alpha dither regardless of alpha_dither_mode
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int n64_z_scale; //scale vertex z value before writing to depth buffer, as N64 does.
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//Special game hacks
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#define hack_ASB (1<<0) //All-Star Baseball games
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#define hack_Banjo2 (1<<1) //Banjo Tooie
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#define hack_BAR (1<<2) //Beetle Adventure Racing
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#define hack_Chopper (1<<3) //Chopper Attack
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#define hack_Diddy (1<<4) //diddy kong racing
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#define hack_Fifa98 (1<<5) //FIFA - Road to World Cup 98
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#define hack_Fzero (1<<6) //F-Zero
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#define hack_GoldenEye (1<<7) //Golden Eye
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#define hack_Hyperbike (1<<8) //Top Gear Hyper Bike
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#define hack_ISS64 (1<<9) //International Superstar Soccer 64
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#define hack_KI (1<<10) //Killer Instinct
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#define hack_Knockout (1<<11) //Knockout Kings 2000
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#define hack_Lego (1<<12) //LEGO Racers
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#define hack_MK64 (1<<13) //Mario Kart
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#define hack_Megaman (1<<14) //Megaman64
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#define hack_Makers (1<<15) //Mischief-makers
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#define hack_WCWnitro (1<<16) //WCW Nitro
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#define hack_Ogre64 (1<<17) //Ogre Battle 64
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#define hack_Pilotwings (1<<18) //Pilotwings
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#define hack_PMario (1<<19) //Paper Mario
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#define hack_PPL (1<<20) //pokemon puzzle league requires many special fixes
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#define hack_RE2 (1<<21) //Resident Evil 2
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#define hack_Starcraft (1<<22) //StarCraft64
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#define hack_Supercross (1<<23) //Supercross 2000
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#define hack_TGR (1<<24) //Top Gear Rally
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#define hack_TGR2 (1<<25) //Top Gear Rally 2
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#define hack_Tonic (1<<26) //tonic trouble
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#define hack_Yoshi (1<<27) //Yoshi Story
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#define hack_Zelda (1<<28) //zeldas hacks
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#define hack_OoT (1<<29) //zelda OoT hacks
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wxUint32 hacks;
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//wrapper settings
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int wrpResolution;
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int wrpVRAM;
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int wrpFBO;
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int wrpAnisotropic;
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} SETTINGS;
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typedef struct
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{
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wxUint8 hk_ref;
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wxUint8 hk_motionblur;
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wxUint8 hk_filtering;
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} HOTKEY_INFO;
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typedef struct
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{
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int num_tmu;
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int max_tex_size;
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int sup_large_tex;
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int sup_mirroring;
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int sup_32bit_tex;
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int has_2mb_tex_boundary;
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int tex_UMA;
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int gamma_correction;
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FxI32 gamma_table_size;
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FxU32 *gamma_table_r;
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FxU32 *gamma_table_g;
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FxU32 *gamma_table_b;
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wxUint32 tmem_ptr[MAX_TMU];
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wxUint32 tex_min_addr[MAX_TMU];
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wxUint32 tex_max_addr[MAX_TMU];
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} VOODOO;
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// This structure is what is passed in by rdp:settextureimage
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typedef struct {
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wxUint8 format; // format: ARGB, IA, ...
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wxUint8 size; // size: 4,8,16, or 32 bit
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wxUint16 width; // used in settextureimage
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wxUint32 addr; // address in RDRAM to load the texture from
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int set_by; // 0-loadblock 1-loadtile
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} TEXTURE_IMAGE;
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// This structure is a tile descriptor (as used by rdp:settile and rdp:settilesize)
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typedef struct
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{
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// rdp:settile
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wxUint8 format; // format: ARGB, IA, ...
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wxUint8 size; // size: 4,8,16, or 32 bit
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wxUint16 line; // size of one row (x axis) in 64 bit words
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wxUint16 t_mem; // location in texture memory (in 64 bit words, max 512 (4MB))
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wxUint8 palette; // palette # to use
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wxUint8 clamp_t; // clamp or wrap (y axis)?
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wxUint8 mirror_t; // mirroring on (y axis)?
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wxUint8 mask_t; // mask to wrap around (ex: 5 would wrap around 32) (y axis)
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wxUint8 shift_t; // ??? (scaling)
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wxUint8 clamp_s; // clamp or wrap (x axis)?
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wxUint8 mirror_s; // mirroring on (x axis)?
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wxUint8 mask_s; // mask to wrap around (x axis)
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wxUint8 shift_s; // ??? (scaling)
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// rdp:settilesize
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wxUint16 ul_s; // upper left s coordinate
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wxUint16 ul_t; // upper left t coordinate
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wxUint16 lr_s; // lower right s coordinate
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wxUint16 lr_t; // lower right t coordinate
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float f_ul_s;
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float f_ul_t;
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// these are set by loadtile
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wxUint16 t_ul_s; // upper left s coordinate
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wxUint16 t_ul_t; // upper left t coordinate
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wxUint16 t_lr_s; // lower right s coordinate
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wxUint16 t_lr_t; // lower right t coordinate
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wxUint32 width;
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wxUint32 height;
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// uc0:texture
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wxUint8 on;
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float s_scale;
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float t_scale;
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wxUint16 org_s_scale;
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wxUint16 org_t_scale;
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} TILE;
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// This structure forms the lookup table for cached textures
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typedef struct {
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wxUint32 addr; // address in RDRAM
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wxUint32 crc; // CRC check
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wxUint32 palette; // Palette #
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wxUint32 width; // width
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wxUint32 height; // height
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wxUint32 format; // format
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wxUint32 size; // size
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wxUint32 last_used; // what frame # was this texture last used (used for replacing)
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wxUint32 line;
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wxUint32 flags; // clamp/wrap/mirror flags
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wxUint32 realwidth; // width of actual texture
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wxUint32 realheight; // height of actual texture
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wxUint32 lod;
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wxUint32 aspect;
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wxUint8 set_by;
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wxUint8 texrecting;
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int f_mirror_s;
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int f_mirror_t;
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int f_wrap_s;
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int f_wrap_t;
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float scale_x; // texture scaling
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float scale_y;
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float scale; // general scale to 256
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GrTexInfo t_info; // texture info (glide)
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wxUint32 tmem_addr; // addres in texture memory (glide)
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int uses; // 1 triangle that uses this texture
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int splits; // number of splits
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int splitheight;
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float c_off; // ul center texel offset (both x and y)
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float c_scl_x; // scale to lower-right center-texel x
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float c_scl_y; // scale to lower-right center-texel y
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wxUint32 mod, mod_color, mod_color1, mod_color2, mod_factor;
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#ifdef TEXTURE_FILTER
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uint64 ricecrc;
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int is_hires_tex;
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#endif
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} CACHE_LUT;
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// Lights
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typedef struct {
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float r, g, b, a; // color
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float dir_x, dir_y, dir_z; // direction towards the light source
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float x, y, z, w; // light position
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float ca, la, qa;
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wxUint32 nonblack;
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wxUint32 nonzero;
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} LIGHT;
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typedef enum {
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ci_main, //0, main color image
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ci_zimg, //1, depth image
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ci_unknown, //2, status is unknown
|
|
ci_useless, //3, status is unclear
|
|
ci_old_copy, //4, auxiliary color image, copy of last color image from previous frame
|
|
ci_copy, //5, auxiliary color image, copy of previous color image
|
|
ci_copy_self, //6, main color image, it's content will be used to draw into itself
|
|
ci_zcopy, //7, auxiliary color image, copy of depth image
|
|
ci_aux, //8, auxiliary color image
|
|
ci_aux_copy //9, auxiliary color image, partial copy of previous color image
|
|
} CI_STATUS;
|
|
|
|
// Frame buffers
|
|
typedef struct
|
|
{
|
|
wxUint32 addr; //color image address
|
|
wxUint8 format;
|
|
wxUint8 size;
|
|
wxUint16 width;
|
|
wxUint16 height;
|
|
CI_STATUS status;
|
|
int changed;
|
|
} COLOR_IMAGE;
|
|
|
|
typedef struct
|
|
{
|
|
GrChipID_t tmu;
|
|
wxUint32 addr; //address of color image
|
|
wxUint32 end_addr;
|
|
wxUint32 tex_addr; //address in video memory
|
|
wxUint32 width; //width of color image
|
|
wxUint32 height; //height of color image
|
|
wxUint8 format; //format of color image
|
|
wxUint8 size; //format of color image
|
|
wxUint8 clear; //flag. texture buffer must be cleared
|
|
wxUint8 drawn; //flag. if equal to 1, this image was already drawn in current frame
|
|
wxUint32 crc; //checksum of the color image
|
|
float scr_width; //width of rendered image
|
|
float scr_height; //height of rendered image
|
|
wxUint32 tex_width; //width of texture buffer
|
|
wxUint32 tex_height; //height of texture buffer
|
|
int tile; //
|
|
wxUint16 tile_uls; //shift from left bound of the texture
|
|
wxUint16 tile_ult; //shift from top of the texture
|
|
wxUint32 v_shift; //shift from top of the texture
|
|
wxUint32 u_shift; //shift from left of the texture
|
|
float lr_u;
|
|
float lr_v;
|
|
float u_scale; //used to map vertex u,v coordinates into hires texture
|
|
float v_scale; //used to map vertex u,v coordinates into hires texture
|
|
CACHE_LUT * cache; //pointer to texture cache item
|
|
GrTexInfo info;
|
|
wxUint16 t_mem;
|
|
} TBUFF_COLOR_IMAGE;
|
|
|
|
typedef struct
|
|
{
|
|
GrChipID_t tmu;
|
|
wxUint32 begin; //start of the block in video memory
|
|
wxUint32 end; //end of the block in video memory
|
|
wxUint8 count; //number of allocated texture buffers
|
|
int clear_allowed; //stack of buffers can be cleared
|
|
TBUFF_COLOR_IMAGE images[256];
|
|
} TEXTURE_BUFFER;
|
|
|
|
#define NUMTEXBUF 92
|
|
|
|
struct RDP_Base{
|
|
float vi_width;
|
|
float vi_height;
|
|
|
|
int window_changed;
|
|
|
|
float offset_x, offset_y, offset_x_bak, offset_y_bak;
|
|
|
|
float scale_x, scale_1024, scale_x_bak;
|
|
float scale_y, scale_768, scale_y_bak;
|
|
|
|
float view_scale[3];
|
|
float view_trans[3];
|
|
float clip_min_x, clip_max_x, clip_min_y, clip_max_y;
|
|
float clip_ratio;
|
|
|
|
int updatescreen;
|
|
|
|
wxUint32 tri_n; // triangle counter
|
|
wxUint32 debug_n;
|
|
|
|
// Program counter
|
|
wxUint32 pc[10]; // DList PC stack
|
|
wxUint32 pc_i; // current PC index in the stack
|
|
int dl_count; // number of instructions before returning
|
|
int LLE;
|
|
|
|
// Segments
|
|
wxUint32 segment[16]; // Segment pointer
|
|
|
|
// Marks the end of DList execution (done in uc?:enddl)
|
|
int halt;
|
|
|
|
// Next command
|
|
wxUint32 cmd0;
|
|
wxUint32 cmd1;
|
|
wxUint32 cmd2;
|
|
wxUint32 cmd3;
|
|
|
|
// Clipping
|
|
SCISSOR scissor_o;
|
|
SCISSOR scissor;
|
|
int scissor_set;
|
|
|
|
// Colors
|
|
wxUint32 fog_color;
|
|
wxUint32 fill_color;
|
|
wxUint32 prim_color;
|
|
wxUint32 blend_color;
|
|
wxUint32 env_color;
|
|
wxUint32 SCALE;
|
|
wxUint32 CENTER;
|
|
wxUint32 prim_lodmin, prim_lodfrac;
|
|
wxUint16 prim_depth;
|
|
wxUint16 prim_dz;
|
|
wxUint8 K4;
|
|
wxUint8 K5;
|
|
enum {
|
|
noise_none,
|
|
noise_combine,
|
|
noise_texture
|
|
} noise;
|
|
|
|
float col[4]; // color multiplier
|
|
float coladd[4]; // color add/subtract
|
|
float shade_factor;
|
|
|
|
float col_2[4];
|
|
|
|
wxUint32 cmb_flags, cmb_flags_2;
|
|
|
|
// othermode_l flags
|
|
int acmp; // 0 = none, 1 = threshold, 2 = dither
|
|
int zsrc; // 0 = pixel, 1 = prim
|
|
wxUint8 alpha_dither_mode;
|
|
|
|
// Matrices
|
|
#pragma warning(push)
|
|
#pragma warning(disable:4324) //structure was padded due to __declspec(align())
|
|
DECLAREALIGN16VAR(model[4][4]);
|
|
#pragma warning(pop)
|
|
DECLAREALIGN16VAR(proj[4][4]);
|
|
DECLAREALIGN16VAR(combined[4][4]);
|
|
DECLAREALIGN16VAR(dkrproj[3][4][4]);
|
|
|
|
DECLAREALIGN16VAR(model_stack[32][4][4]); // 32 deep, will warn if overflow
|
|
int model_i; // index in the model matrix stack
|
|
int model_stack_size;
|
|
|
|
// Textures
|
|
TEXTURE_IMAGE timg; // 1 for each tmem address
|
|
TILE tiles[8]; // 8 tile descriptors
|
|
wxUint8 tmem[4096]; // 4k tmem
|
|
wxUint32 addr[512]; // 512 addresses (used to determine address loaded from)
|
|
#ifdef TEXTURE_FILTER
|
|
LOAD_TILE_INFO load_info[512]; // 512 addresses. inforamation about tile loading.
|
|
#endif
|
|
|
|
int cur_tile; // current tile
|
|
int mipmap_level;
|
|
int last_tile; // last tile set
|
|
int last_tile_size; // last tile size set
|
|
|
|
int t0, t1;
|
|
int best_tex; // if no 2-tmus, which texture? (0 or 1)
|
|
int tex;
|
|
int filter_mode;
|
|
|
|
// Texture palette
|
|
wxUint16 pal_8[256];
|
|
wxUint32 pal_8_crc[16];
|
|
wxUint32 pal_256_crc;
|
|
wxUint8 tlut_mode;
|
|
int LOD_en;
|
|
int Persp_en;
|
|
int persp_supported;
|
|
int force_wrap;
|
|
#ifdef TEXTURE_FILTER
|
|
wxUint16 pal_8_rice[512];
|
|
#endif
|
|
|
|
// Lighting
|
|
wxUint32 num_lights;
|
|
LIGHT light[12];
|
|
float light_vector[12][3];
|
|
float lookat[2][3];
|
|
int use_lookat;
|
|
|
|
// Combine modes
|
|
wxUint32 cycle1, cycle2, cycle_mode;
|
|
wxUint8 c_a0, c_b0, c_c0, c_d0, c_Aa0, c_Ab0, c_Ac0, c_Ad0;
|
|
wxUint8 c_a1, c_b1, c_c1, c_d1, c_Aa1, c_Ab1, c_Ac1, c_Ad1;
|
|
|
|
wxUint8 fbl_a0, fbl_b0, fbl_c0, fbl_d0;
|
|
wxUint8 fbl_a1, fbl_b1, fbl_c1, fbl_d1;
|
|
|
|
wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both
|
|
|
|
// float YUV_C0, YUV_C1, YUV_C2, YUV_C3, YUV_C4; //YUV textures conversion coefficients
|
|
|
|
// What needs updating
|
|
wxUint32 update;
|
|
wxUint32 flags;
|
|
|
|
int first;
|
|
|
|
wxUint32 tex_ctr; // incremented every time textures are updated
|
|
|
|
int allow_combine; // allow combine updating?
|
|
|
|
int s2dex_tex_loaded;
|
|
wxUint16 bg_image_height;
|
|
|
|
// Debug stuff
|
|
wxUint32 rm; // use othermode_l instead, this just as a check for changes
|
|
wxUint32 render_mode_changed;
|
|
wxUint32 geom_mode;
|
|
|
|
wxUint32 othermode_h;
|
|
wxUint32 othermode_l;
|
|
|
|
// used to check if in texrect while loading texture
|
|
wxUint8 texrecting;
|
|
|
|
//frame buffer related slots. Added by Gonetz
|
|
wxUint32 cimg, ocimg, zimg, tmpzimg, vi_org_reg;
|
|
COLOR_IMAGE maincimg[2];
|
|
wxUint32 last_drawn_ci_addr;
|
|
wxUint32 main_ci, main_ci_end, main_ci_bg, main_ci_last_tex_addr, zimg_end, last_bg;
|
|
wxUint32 ci_width, ci_height, ci_size, ci_end;
|
|
wxUint32 zi_width;
|
|
int zi_lrx, zi_lry;
|
|
wxUint8 ci_count, num_of_ci, main_ci_index, copy_ci_index, copy_zi_index;
|
|
int swap_ci_index, black_ci_index;
|
|
wxUint32 ci_upper_bound, ci_lower_bound;
|
|
int motionblur, fb_drawn, fb_drawn_front, read_previous_ci, read_whole_frame;
|
|
CI_STATUS ci_status;
|
|
TBUFF_COLOR_IMAGE * cur_image; //image currently being drawn
|
|
TBUFF_COLOR_IMAGE * tbuff_tex; //image, which corresponds to currently selected texture
|
|
TBUFF_COLOR_IMAGE * aTBuffTex[2];
|
|
wxUint8 cur_tex_buf;
|
|
wxUint8 acc_tex_buf;
|
|
int skip_drawing; //rendering is not required. used for frame buffer emulation
|
|
|
|
//fog related slots. Added by Gonetz
|
|
float fog_multiplier, fog_offset;
|
|
enum {
|
|
fog_disabled,
|
|
fog_enabled,
|
|
fog_blend,
|
|
fog_blend_inverse
|
|
}
|
|
fog_mode;
|
|
};
|
|
|
|
struct RDP : public RDP_Base
|
|
{
|
|
// Clipping
|
|
int clip; // clipping flags
|
|
VERTEX *vtx1; //[256] copy vertex buffer #1 (used for clipping)
|
|
VERTEX *vtx2; //[256] copy vertex buffer #2
|
|
VERTEX *vtxbuf; // current vertex buffer (reset to vtx, used to determine current vertex buffer)
|
|
VERTEX *vtxbuf2;
|
|
int n_global; // Used to pass the number of vertices from clip_z to clip_tri
|
|
int vtx_buffer;
|
|
|
|
CACHE_LUT *cache[MAX_TMU]; //[MAX_CACHE]
|
|
CACHE_LUT *cur_cache[MAX_TMU];
|
|
wxUint32 cur_cache_n[MAX_TMU];
|
|
int n_cached[MAX_TMU];
|
|
|
|
// Vertices
|
|
VERTEX *vtx; //[MAX_VTX]
|
|
int v0, vn;
|
|
|
|
COLOR_IMAGE *frame_buffers; //[NUMTEXBUF+2]
|
|
TEXTURE_BUFFER texbufs[2];
|
|
|
|
wxString RomName;
|
|
|
|
RDP();
|
|
~RDP();
|
|
void Reset();
|
|
};
|
|
|
|
|
|
void SetWireframeCol ();
|
|
void ChangeSize ();
|
|
void GoToFullScreen();
|
|
|
|
extern RDP rdp;
|
|
extern SETTINGS settings;
|
|
extern HOTKEY_INFO hotkey_info;
|
|
extern VOODOO voodoo;
|
|
|
|
extern GrTexInfo fontTex;
|
|
extern GrTexInfo cursorTex;
|
|
extern wxUint32 offset_font;
|
|
extern wxUint32 offset_cursor;
|
|
extern wxUint32 offset_textures;
|
|
extern wxUint32 offset_texbuf1;
|
|
|
|
extern int ucode_error_report;
|
|
|
|
extern wxString pluginPath;
|
|
extern wxString iniPath;
|
|
|
|
// RDP functions
|
|
void rdp_reset ();
|
|
|
|
extern const char *ACmp[];
|
|
extern const char *Mode0[];
|
|
extern const char *Mode1[];
|
|
extern const char *Mode2[];
|
|
extern const char *Mode3[];
|
|
extern const char *Alpha0[];
|
|
#define Alpha1 Alpha0
|
|
extern const char *Alpha2[];
|
|
#define Alpha3 Alpha0
|
|
extern const char *FBLa[];
|
|
extern const char *FBLb[];
|
|
extern const char *FBLc[];
|
|
extern const char *FBLd[];
|
|
extern const char *str_zs[];
|
|
extern const char *str_yn[];
|
|
extern const char *str_offon[];
|
|
extern const char *str_cull[];
|
|
// I=intensity probably
|
|
extern const char *str_format[];
|
|
extern const char *str_size[];
|
|
extern const char *str_cm[];
|
|
extern const char *str_lod[];
|
|
extern const char *str_aspect[];
|
|
extern const char *str_filter[];
|
|
extern const char *str_tlut[];
|
|
extern const char *CIStatus[];
|
|
|
|
#define FBL_D_1 2
|
|
#define FBL_D_0 3
|
|
|
|
#ifndef max
|
|
#define max(a,b) (((a) > (b)) ? (a) : (b))
|
|
#endif
|
|
#ifndef min
|
|
#define min(a,b) (((a) < (b)) ? (a) : (b))
|
|
#endif
|
|
#ifndef TRUE
|
|
#define TRUE 1
|
|
#endif
|
|
#ifndef FALSE
|
|
#define FALSE 0
|
|
#endif
|
|
#ifndef HIWORD
|
|
#define HIWORD(a) ((unsigned int)(a) >> 16)
|
|
#endif
|
|
#ifndef LOWORD
|
|
#define LOWORD(a) ((a) & 0xFFFF)
|
|
#endif
|
|
|
|
// Convert from u0/v0/u1/v1 to the real coordinates without regard to tmu
|
|
__inline void ConvertCoordsKeep (VERTEX *v, int n)
|
|
{
|
|
for (int i=0; i<n; i++)
|
|
{
|
|
v[i].uc(0) = v[i].u0;
|
|
v[i].vc(0) = v[i].v0;
|
|
v[i].uc(1) = v[i].u1;
|
|
v[i].vc(1) = v[i].v1;
|
|
}
|
|
}
|
|
|
|
// Convert from u0/v0/u1/v1 to the real coordinates based on the tmu they are on
|
|
__inline void ConvertCoordsConvert (VERTEX *v, int n)
|
|
{
|
|
for (int i=0; i<n; i++)
|
|
{
|
|
v[i].uc(rdp.t0) = v[i].u0;
|
|
v[i].vc(rdp.t0) = v[i].v0;
|
|
v[i].uc(rdp.t1) = v[i].u1;
|
|
v[i].vc(rdp.t1) = v[i].v1;
|
|
}
|
|
}
|
|
|
|
__inline void AllowShadeMods (VERTEX *v, int n)
|
|
{
|
|
for (int i=0; i<n; i++)
|
|
{
|
|
v[i].shade_mod = 0;
|
|
}
|
|
}
|
|
|
|
__inline void AddOffset (VERTEX *v, int n)
|
|
{
|
|
for (int i=0; i<n; i++)
|
|
{
|
|
v[i].x += rdp.offset_x;
|
|
v[i].y += rdp.offset_y;
|
|
}
|
|
}
|
|
|
|
__inline void CalculateFog (VERTEX *v)
|
|
{
|
|
if (rdp.flags & FOG_ENABLED)
|
|
{
|
|
if (v->w < 0.0f)
|
|
v->f = 0.0f;
|
|
else
|
|
v->f = min(255.0f, max(0.0f, v->z_w * rdp.fog_multiplier + rdp.fog_offset));
|
|
v->a = (wxUint8)v->f;
|
|
}
|
|
else
|
|
{
|
|
v->f = 1.0f;
|
|
}
|
|
}
|
|
|
|
void newSwapBuffers();
|
|
extern int SwapOK;
|
|
|
|
// ** utility functions
|
|
void load_palette (wxUint32 addr, wxUint16 start, wxUint16 count);
|
|
void setTBufTex(wxUint16 t_mem, wxUint32 cnt);
|
|
|
|
#endif // ifndef RDP_H
|