project64/Source/Project64-core/Plugins/PluginClass.h

190 lines
6.3 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <list>
#include <Project64-core/Settings.h>
#include <Project64-core/Settings/DebugSettings.h>
#ifndef PLUGIN_INFO_STRUCT
#define PLUGIN_INFO_STRUCT
typedef struct
{
uint16_t Version; /* Should be set to 1 */
uint16_t Type; /* Set to PLUGIN_TYPE_GFX */
char Name[100]; /* Name of the DLL */
/* If DLL supports memory these memory options then set them to TRUE or FALSE
if it does not support it */
int32_t NormalMemory; /* a normal BYTE array */
int32_t MemoryBswaped; /* a normal BYTE array where the memory has been pre
bswap on a dword (32 bits) boundry */
} PLUGIN_INFO;
#endif
// enum's
enum SETTING_DATA_TYPE
{
Data_DWORD_General = 0, // A uint32_t setting used anywhere
Data_String_General = 1, // A string setting used anywhere
Data_DWORD_Game = 2, // A uint32_t associated with the current game
Data_String_Game = 3, // A string associated with the current game
Data_DWORD_RDB = 4, // A uint32_t associated with the current game in the rom database
Data_String_RDB = 5, // A string associated with the current game in the rom database
Data_DWORD_RDB_Setting = 6, // A uint32_t read from the rom database, with config file
Data_String_RDB_Setting = 7, // A string read from the rom database, with config file
};
typedef struct
{
uint32_t dwSize;
int32_t DefaultStartRange;
int32_t SettingStartRange;
int32_t MaximumSettings;
int32_t NoDefault;
int32_t DefaultLocation;
void * handle;
uint32_t(*GetSetting) (void * handle, int32_t ID);
const char * (*GetSettingSz) (void * handle, int32_t ID, char * Buffer, int32_t BufferLen);
void(*SetSetting) (void * handle, int32_t ID, uint32_t Value);
void(*SetSettingSz) (void * handle, int32_t ID, const char * Value);
void(*RegisterSetting) (void * handle, int32_t ID, int32_t DefaultID, SettingDataType Type,
SettingType Location, const char * Category, const char * DefaultStr, uint32_t Value);
void(*UseUnregisteredSetting) (int32_t ID);
} PLUGIN_SETTINGS;
typedef struct
{
uint32_t(*FindSystemSettingId) (void * handle, const char * Name);
} PLUGIN_SETTINGS2;
typedef struct
{
void(*FlushSettings) (void * handle);
} PLUGIN_SETTINGS3;
typedef struct
{
typedef void(*SettingChangedFunc)(void *);
void(*RegisterChangeCB)(void * handle, int ID, void * Data, SettingChangedFunc Func);
void(*UnregisterChangeCB)(void * handle, int ID, void * Data, SettingChangedFunc Func);
} PLUGIN_SETTINGS_NOTIFICATION;
typedef struct
{
void(*DisplayError)(const char * Message);
void(*FatalError)(const char * Message);
void(*DisplayMessage)(int DisplayTime, const char * Message);
void(*DisplayMessage2)(const char * Message);
void(*BreakPoint)(const char * FileName, int32_t LineNumber);
} PLUGIN_NOTIFICATION;
enum PLUGIN_TYPE
{
PLUGIN_TYPE_NONE = 0,
PLUGIN_TYPE_RSP = 1,
PLUGIN_TYPE_GFX = 2,
PLUGIN_TYPE_AUDIO = 3,
PLUGIN_TYPE_CONTROLLER = 4,
};
class CSettings;
class CGfxPlugin; class CAudioPlugin; class CRSP_Plugin; class CControl_Plugin;
class CN64System;
class CPlugins;
#if defined(_WIN32)
#include <objbase.h>
#else
#define __interface struct
#endif
__interface RenderWindow
{
#ifdef _WIN32
virtual bool ResetPluginsInUiThread(CPlugins * plugins, CN64System * System) = 0;
virtual void * GetWindowHandle(void) const = 0;
virtual void * GetStatusBar(void) const = 0;
virtual void * GetModuleInstance(void) const = 0;
#else
virtual void GfxThreadInit() = 0;
virtual void GfxThreadDone() = 0;
virtual void SwapWindow() = 0;
#endif
};
class CPlugins :
private CDebugSettings
{
public:
//Functions
CPlugins(SettingID PluginDirSetting, bool SyncPlugins);
~CPlugins();
bool Initiate(CN64System * System);
void RomOpened(void);
void RomClosed(void);
void SetRenderWindows(RenderWindow * MainWindow, RenderWindow * SyncWindow);
void ConfigPlugin(void * hParent, PLUGIN_TYPE Type);
bool CopyPlugins(const stdstr & DstDir) const;
void CreatePlugins(void);
bool Reset(CN64System * System);
bool ResetInUiThread(CN64System * System);
void GameReset(void);
inline CGfxPlugin * Gfx(void) const { return m_Gfx; }
inline CAudioPlugin * Audio(void) const { return m_Audio; }
inline CRSP_Plugin * RSP(void) const { return m_RSP; }
inline CControl_Plugin * Control(void) const { return m_Control; }
inline RenderWindow * MainWindow(void) const { return m_MainWindow; }
inline RenderWindow * SyncWindow(void) const { return m_SyncWindow; }
inline bool initilized(void) const { return m_initilized; }
private:
CPlugins(void); // Disable default constructor
CPlugins(const CPlugins&); // Disable copy constructor
CPlugins& operator=(const CPlugins&); // Disable assignment
void DestroyGfxPlugin(void);
void DestroyAudioPlugin(void);
void DestroyRspPlugin(void);
void DestroyControlPlugin(void);
static void PluginChanged(CPlugins * _this);
RenderWindow * m_MainWindow;
RenderWindow * m_SyncWindow;
SettingID m_PluginDirSetting;
stdstr m_PluginDir;
//Plugins
CGfxPlugin * m_Gfx;
CAudioPlugin * m_Audio;
CRSP_Plugin * m_RSP;
CControl_Plugin * m_Control;
stdstr m_GfxFile;
stdstr m_AudioFile;
stdstr m_RSPFile;
stdstr m_ControlFile;
bool m_initilized;
bool m_SyncPlugins;
};
//Dummy Functions
void DummyCheckInterrupts(void);
void DummyFunction(void);