637 lines
21 KiB
C++
637 lines
21 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64-core\N64System\Enhancement\Enhancements.h>
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#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
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#include <Project64-core\N64System\Mips\MemoryVirtualMem.h>
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#include <Project64-core\N64System\Recompiler\RecompilerClass.h>
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#include <Project64-core\N64System\SystemGlobals.h>
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#include <Common\path.h>
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#include <Common\Util.h>
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CEnhancements::CEnhancements() :
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m_ScanFileThread(stScanFileThread),
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m_Scan(true),
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m_Scanned(false),
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m_UpdateCheats(false)
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{
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m_ScanFileThread.Start(this);
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g_Settings->RegisterChangeCB(Game_IniKey, this, stGameChanged);
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}
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CEnhancements::~CEnhancements()
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{
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g_Settings->UnregisterChangeCB(Game_IniKey, this, stGameChanged);
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m_Scan = false;
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WaitScanDone();
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}
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void CEnhancements::ApplyActive(CMipsMemoryVM & MMU, bool UpdateChanges)
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{
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CGuard Guard(m_CS);
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if (m_UpdateCheats && UpdateChanges)
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{
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m_UpdateCheats = false;
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LoadCheats(&MMU);
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}
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for (size_t i = 0, n = m_ActiveCodes.size(); i < n; i++)
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{
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CODES & CodeEntry = m_ActiveCodes[i];
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for (uint32_t CurrentEntry = 0; CurrentEntry < CodeEntry.size();)
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{
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ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry);
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CurrentEntry += EntrySize(CodeEntry, CurrentEntry);
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}
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}
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}
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void CEnhancements::ApplyGSButton(CMipsMemoryVM & MMU, bool /*UpdateChanges*/)
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{
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for (size_t i = 0, n = m_ActiveCodes.size(); i < n; i++)
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{
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CODES & CodeEntry = m_ActiveCodes[i];
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for (size_t CurrentEntry = 0; CurrentEntry < CodeEntry.size(); CurrentEntry++)
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{
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const GAMESHARK_CODE & Code = CodeEntry[CurrentEntry];
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switch (Code.Command & 0xFF000000) {
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case 0x88000000:
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ModifyMemory8(MMU, 0x80000000 | (Code.Command & 0xFFFFFF), (uint8_t)Code.Value);
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break;
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case 0x89000000:
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ModifyMemory16(MMU, 0x80000000 | (Code.Command & 0xFFFFFF), Code.Value);
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break;
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// Xplorer64
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case 0xA8000000:
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ModifyMemory8(MMU, 0x80000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), (uint8_t)ConvertXP64Value(Code.Value));
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break;
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case 0xA9000000:
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ModifyMemory16(MMU, 0x80000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), ConvertXP64Value(Code.Value));
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break;
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}
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}
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}
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}
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void CEnhancements::UpdateCheats(const CEnhancementList & Cheats)
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{
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std::string GameName = g_Settings->LoadStringVal(Rdb_GoodName);
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CPath OutFile(g_Settings->LoadStringVal(SupportFile_UserCheatDir), stdstr_f("%s.cht", GameName.c_str()).c_str());
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#ifdef _WIN32
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OutFile.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
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#endif
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CGuard Guard(m_CS);
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if (m_CheatFile.get() == nullptr || strcmp(m_CheatFile->FileName(), OutFile) != 0)
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{
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if (!OutFile.DirectoryExists())
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{
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OutFile.DirectoryCreate();
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}
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SectionFiles::const_iterator CheatFileItr = m_CheatFiles.find(m_SectionIdent);
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if (m_CheatFiles.end() != CheatFileItr)
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{
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m_CheatFiles.erase(CheatFileItr);
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}
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m_CheatFile = std::make_unique<CEnhancmentFile>(OutFile, "Cheat");
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m_CheatFiles.insert(SectionFiles::value_type(m_SectionIdent, OutFile));
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}
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m_CheatFile->SetName(m_SectionIdent.c_str(), GameName.c_str());
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m_CheatFile->RemoveEnhancements(m_SectionIdent.c_str());
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for (CEnhancementList::const_iterator itr = Cheats.begin(); itr != Cheats.end(); itr++)
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{
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const CEnhancement & Enhancement = itr->second;
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if (!Enhancement.Valid())
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{
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g_Notify->BreakPoint(__FILE__, __LINE__);
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continue;
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}
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m_CheatFile->AddEnhancement(m_SectionIdent.c_str(), Enhancement);
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}
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m_CheatFile->SaveCurrentSection();
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m_UpdateCheats = true;
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}
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void CEnhancements::UpdateCheats(void)
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{
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m_UpdateCheats = true;
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}
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void CEnhancements::UpdateEnhancements(const CEnhancementList & Enhancements)
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{
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std::string GameName = g_Settings->LoadStringVal(Rdb_GoodName);
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CPath OutFile(g_Settings->LoadStringVal(SupportFile_UserEnhancementDir), stdstr_f("%s.enh", GameName.c_str()).c_str());
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#ifdef _WIN32
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OutFile.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
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#endif
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CGuard Guard(m_CS);
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if (m_EnhancementFile.get() == nullptr ||strcmp(m_EnhancementFile->FileName(), OutFile) != 0)
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{
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if (!OutFile.DirectoryExists())
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{
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OutFile.DirectoryCreate();
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}
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SectionFiles::const_iterator EnhancementFileItr = m_EnhancementFiles.find(m_SectionIdent);
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if (m_EnhancementFiles.end() != EnhancementFileItr)
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{
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m_EnhancementFiles.erase(EnhancementFileItr);
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}
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m_EnhancementFile = std::make_unique<CEnhancmentFile>(OutFile, "Enhancement");
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m_EnhancementFiles.insert(SectionFiles::value_type(m_SectionIdent, OutFile));
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}
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m_EnhancementFile->SetName(m_SectionIdent.c_str(), GameName.c_str());
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m_EnhancementFile->RemoveEnhancements(m_SectionIdent.c_str());
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for (CEnhancementList::const_iterator itr = Enhancements.begin(); itr != Enhancements.end(); itr++)
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{
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const CEnhancement & Enhancement = itr->second;
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if (!Enhancement.Valid())
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{
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g_Notify->BreakPoint(__FILE__, __LINE__);
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continue;
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}
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m_EnhancementFile->AddEnhancement(m_SectionIdent.c_str(), Enhancement);
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}
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m_EnhancementFile->SaveCurrentSection();
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m_UpdateCheats = true;
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}
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void CEnhancements::ResetCodes(CMipsMemoryVM * MMU)
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{
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m_ActiveCodes.clear();
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if (MMU != nullptr)
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{
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for (ORIGINAL_VALUES8::iterator itr = m_OriginalValues8.begin(); itr != m_OriginalValues8.end(); itr++)
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{
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uint8_t CurrentValue;
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if (MMU->LB_VAddr(itr->first, CurrentValue) && itr->second.Changed == CurrentValue)
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{
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MMU->SB_VAddr(itr->first, itr->second.Original);
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}
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}
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}
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m_OriginalValues8.clear();
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if (MMU != nullptr)
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{
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for (ORIGINAL_VALUES16::iterator itr = m_OriginalValues16.begin(); itr != m_OriginalValues16.end(); itr++)
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{
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uint16_t CurrentValue;
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if (MMU->LH_VAddr(itr->first, CurrentValue) && itr->second.Changed == CurrentValue)
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{
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MMU->SH_VAddr(itr->first, itr->second.Original);
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}
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}
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}
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m_OriginalValues16.clear();
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}
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void CEnhancements::LoadEnhancements(const char * Ident, SectionFiles & Files, std::unique_ptr<CEnhancmentFile> & File, CEnhancementList & EnhancementList)
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{
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SectionFiles::const_iterator CheatFileItr = Files.find(m_SectionIdent);
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bool FoundFile = false;
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if (CheatFileItr != Files.end())
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{
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CPath CheatFile(CheatFileItr->second);
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if (CheatFile.Exists())
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{
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File = std::make_unique<CEnhancmentFile>(CheatFile, Ident);
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File->GetEnhancementList(m_SectionIdent.c_str(), EnhancementList);
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FoundFile = true;
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}
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}
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if (!FoundFile)
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{
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File = nullptr;
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EnhancementList.clear();
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}
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}
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void CEnhancements::LoadCheats(CMipsMemoryVM * MMU)
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{
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WaitScanDone();
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CGuard Guard(m_CS);
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LoadEnhancements("Cheat", m_CheatFiles, m_CheatFile, m_Cheats);
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LoadEnhancements("Enhancement", m_EnhancementFiles, m_EnhancementFile, m_Enhancements);
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ResetCodes(MMU);
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LoadActive(m_Cheats);
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LoadActive(m_Enhancements);
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}
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void CEnhancements::LoadActive(CEnhancementList & List)
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{
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for (CEnhancementList::const_iterator itr = List.begin(); itr != List.end(); itr++)
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{
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const CEnhancement & Enhancement = itr->second;
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if (!Enhancement.Valid() || !Enhancement.Active())
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{
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continue;
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}
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const CEnhancement::CodeEntries Entries = Enhancement.GetEntries();
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CODES Code;
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for (size_t i = 0, n = Entries.size(); i < n; i++)
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{
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GAMESHARK_CODE CodeEntry;
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CodeEntry.Command = Entries[i].Command;
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if (strncmp(Entries[i].Value.c_str(), "????", 4) == 0)
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{
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CodeEntry.Value = Enhancement.SelectedOption();
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}
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else if (strncmp(Entries[i].Value.c_str(), "??", 2) == 0)
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{
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CodeEntry.Value = (uint8_t)(strtoul(&(Entries[i].Value.c_str()[2]), 0, 16), 0, 16);
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CodeEntry.Value |= Enhancement.SelectedOption() << 16;
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}
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else if (strncmp(&Entries[i].Value[2], "??", 2) == 0)
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{
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CodeEntry.Value = (uint16_t)(strtoul(Entries[i].Value.c_str(), 0, 16) << 16);
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CodeEntry.Value |= Enhancement.SelectedOption();
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}
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else
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{
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CodeEntry.Value = (uint16_t)strtoul(Entries[i].Value.c_str(), 0, 16);
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}
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Code.push_back(CodeEntry);
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}
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m_ActiveCodes.push_back(Code);
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}
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}
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void CEnhancements::ApplyGameSharkCodes(CMipsMemoryVM & MMU, CODES & CodeEntry, uint32_t CurrentEntry)
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{
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if (CurrentEntry >= CodeEntry.size())
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{
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g_Notify->BreakPoint(__FILE__, __LINE__);
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return;
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}
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GAMESHARK_CODE & Code = CodeEntry[CurrentEntry];
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uint16_t wMemory;
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uint8_t bMemory;
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switch (Code.Command & 0xFF000000)
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{
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case 0x50000000: // Gameshark / AR
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if ((CurrentEntry + 1) >= (int)CodeEntry.size())
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{
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g_Notify->BreakPoint(__FILE__, __LINE__);
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return;
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}
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{
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const GAMESHARK_CODE & NextCodeEntry = CodeEntry[CurrentEntry + 1];
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int numrepeats = (Code.Command & 0x0000FF00) >> 8;
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int offset = Code.Command & 0x000000FF;
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uint32_t Address;
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int incr = Code.Value;
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int i;
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switch (NextCodeEntry.Command & 0xFF000000) {
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case 0x10000000: // Xplorer64
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case 0x80000000:
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Address = 0x80000000 | (NextCodeEntry.Command & 0xFFFFFF);
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wMemory = NextCodeEntry.Value;
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for (i = 0; i < numrepeats; i++)
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{
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ModifyMemory8(MMU, Address, (uint8_t)wMemory);
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Address += offset;
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wMemory += (uint16_t)incr;
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}
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break;
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case 0x11000000: // Xplorer64
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case 0x81000000:
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Address = 0x80000000 | (NextCodeEntry.Command & 0xFFFFFF);
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wMemory = NextCodeEntry.Value;
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for (i = 0; i < numrepeats; i++)
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{
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ModifyMemory16(MMU, Address, wMemory);
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Address += offset;
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wMemory += (uint16_t)incr;
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}
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break;
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}
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}
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break;
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case 0x80000000:
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case 0x30000000:
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case 0x82000000:
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case 0x84000000:
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ModifyMemory8(MMU, 0x80000000 | (Code.Command & 0xFFFFFF), (uint8_t)Code.Value);
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break;
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case 0x81000000:
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ModifyMemory16(MMU, 0x80000000 | (Code.Command & 0xFFFFFF), Code.Value);
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break;
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case 0xA0000000:
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ModifyMemory8(MMU, 0xA0000000 | (Code.Command & 0xFFFFFF), (uint8_t)Code.Value);
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break;
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case 0xA1000000:
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ModifyMemory16(MMU, 0xA0000000 | (Code.Command & 0xFFFFFF), Code.Value);
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break;
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case 0xD0000000:
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MMU.LB_VAddr(0x80000000 | (Code.Command & 0xFFFFFF), bMemory);
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if (bMemory == Code.Value)
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{
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ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
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}
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break;
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case 0xD1000000:
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MMU.LH_VAddr(0x80000000 | (Code.Command & 0xFFFFFF), wMemory);
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if (wMemory == Code.Value)
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{
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ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
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}
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break;
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case 0xD2000000:
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MMU.LB_VAddr(0x80000000 | (Code.Command & 0xFFFFFF), bMemory);
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if (bMemory != Code.Value)
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{
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ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
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}
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break;
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case 0xD3000000:
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MMU.LH_VAddr(0x80000000 | (Code.Command & 0xFFFFFF), wMemory);
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if (wMemory != Code.Value)
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{
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ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
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}
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break;
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case 0x31000000:
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case 0x83000000:
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case 0x85000000:
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ModifyMemory16(MMU, 0x80000000 | (Code.Command & 0xFFFFFF), Code.Value);
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break;
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case 0xE8000000:
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ModifyMemory8(MMU, 0x80000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), (uint8_t)ConvertXP64Value(Code.Value));
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break;
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case 0xE9000000:
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ModifyMemory16(MMU, 0x80000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), ConvertXP64Value(Code.Value));
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break;
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case 0xC8000000:
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ModifyMemory8(MMU, 0xA0000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), (uint8_t)Code.Value);
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break;
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case 0xC9000000:
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ModifyMemory16(MMU, 0xA0000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), ConvertXP64Value(Code.Value));
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break;
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case 0xB8000000:
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case 0xBA000000:
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MMU.LB_VAddr(0x80000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), bMemory);
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if (bMemory == ConvertXP64Value(Code.Value))
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{
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ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
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}
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break;
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case 0xB9000000:
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case 0xBB000000:
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MMU.LH_VAddr(0x80000000 | (ConvertXP64Address(Code.Command) & 0xFFFFFF), wMemory);
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if (wMemory == ConvertXP64Value(Code.Value))
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{
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ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
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}
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break;
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case 0x88000000:
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case 0x89000000:
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case 0xA8000000:
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case 0xA9000000:
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//Ignore - GS Button
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break;
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default:
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g_Notify->BreakPoint(__FILE__, __LINE__);
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}
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}
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uint32_t CEnhancements::EntrySize(const CODES & CodeEntry, uint32_t CurrentEntry)
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{
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if (CurrentEntry < 0 || CurrentEntry >= (int)CodeEntry.size())
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{
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return 0;
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}
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const GAMESHARK_CODE & Code = CodeEntry[CurrentEntry];
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switch (Code.Command & 0xFF000000)
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{
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case 0x50000000: // Gameshark / AR
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if ((CurrentEntry + 1) >= (int)CodeEntry.size())
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{
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return 1;
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}
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switch (CodeEntry[CurrentEntry + 1].Command & 0xFF000000)
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{
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case 0x10000000: // Xplorer64
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case 0x80000000:
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case 0x11000000: // Xplorer64
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case 0x81000000:
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return 2;
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}
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break;
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case 0xD0000000:
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case 0xD1000000:
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case 0xD2000000:
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case 0xD3000000:
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case 0xB8000000:
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case 0xB9000000:
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case 0xBA000000:
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case 0xBB000000:
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return EntrySize(CodeEntry, CurrentEntry + 1) + 1;
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case 0:
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return MaxGSEntries;
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}
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return 1;
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}
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void CEnhancements::ModifyMemory8(CMipsMemoryVM & MMU, uint32_t Address, uint8_t Value)
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{
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MEM_VALUE8 OriginalValue;
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if (!MMU.LB_VAddr(Address, OriginalValue.Original))
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{
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return;
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}
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if (OriginalValue.Original == Value)
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{
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return;
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}
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MMU.SB_VAddr(Address, Value);
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if (g_Recompiler)
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{
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g_Recompiler->ClearRecompCode_Virt(Address & ~0xFFF, 0x1000, CRecompiler::Remove_Cheats);
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}
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OriginalValue.Changed = Value;
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std::pair<ORIGINAL_VALUES8::iterator, bool> itr = m_OriginalValues8.insert(ORIGINAL_VALUES8::value_type(Address, OriginalValue));
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}
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void CEnhancements::ModifyMemory16(CMipsMemoryVM & MMU, uint32_t Address, uint16_t Value)
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{
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MEM_VALUE16 OriginalValue;
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if (!MMU.LH_VAddr(Address, OriginalValue.Original))
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{
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|
return;
|
|
}
|
|
if (OriginalValue.Original == Value)
|
|
{
|
|
return;
|
|
}
|
|
OriginalValue.Changed = Value;
|
|
std::pair<ORIGINAL_VALUES16::iterator, bool> itr = m_OriginalValues16.insert(ORIGINAL_VALUES16::value_type(Address, OriginalValue));
|
|
MMU.SH_VAddr(Address, OriginalValue.Changed);
|
|
if (g_Recompiler)
|
|
{
|
|
g_Recompiler->ClearRecompCode_Virt(Address & ~0xFFF, 0x1000, CRecompiler::Remove_Cheats);
|
|
}
|
|
}
|
|
|
|
|
|
void CEnhancements::ScanFileThread(void)
|
|
{
|
|
SectionFiles CheatFiles;
|
|
CPath File(g_Settings->LoadStringVal(SupportFile_CheatDir), "*.cht");
|
|
#ifdef _WIN32
|
|
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
|
|
#endif
|
|
if (File.FindFirst() && m_Scan)
|
|
{
|
|
do
|
|
{
|
|
CEnhancmentFile EnhancmentFile(File, "Cheat");
|
|
CEnhancmentFile::SectionList Sections;
|
|
EnhancmentFile.GetSections(Sections);
|
|
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
|
|
{
|
|
CheatFiles.insert(SectionFiles::value_type(itr->c_str(), File));
|
|
}
|
|
} while (m_Scan && File.FindNext());
|
|
}
|
|
|
|
File = CPath(g_Settings->LoadStringVal(SupportFile_UserCheatDir), "*.cht");
|
|
#ifdef _WIN32
|
|
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
|
|
#endif
|
|
if (m_Scan && File.FindFirst())
|
|
{
|
|
do
|
|
{
|
|
CEnhancmentFile EnhancmentFile(File, "Cheat");
|
|
CEnhancmentFile::SectionList Sections;
|
|
EnhancmentFile.GetSections(Sections);
|
|
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
|
|
{
|
|
CheatFiles[itr->c_str()] = (const char *)File;
|
|
}
|
|
} while (m_Scan && File.FindNext());
|
|
}
|
|
|
|
File = CPath(g_Settings->LoadStringVal(SupportFile_EnhancementDir), "*.enh");
|
|
#ifdef _WIN32
|
|
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
|
|
#endif
|
|
SectionFiles EnhancementFiles;
|
|
if (File.FindFirst() && m_Scan)
|
|
{
|
|
do
|
|
{
|
|
CEnhancmentFile EnhancmentFile(File, "Enhancment");
|
|
CEnhancmentFile::SectionList Sections;
|
|
EnhancmentFile.GetSections(Sections);
|
|
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
|
|
{
|
|
EnhancementFiles.insert(SectionFiles::value_type(itr->c_str(), File));
|
|
}
|
|
} while (m_Scan && File.FindNext());
|
|
}
|
|
|
|
File = CPath(g_Settings->LoadStringVal(SupportFile_UserEnhancementDir), "*.enh");
|
|
#ifdef _WIN32
|
|
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
|
|
#endif
|
|
if (m_Scan && File.FindFirst())
|
|
{
|
|
do
|
|
{
|
|
CEnhancmentFile EnhancmentFile(File, "Enhancment");
|
|
CEnhancmentFile::SectionList Sections;
|
|
EnhancmentFile.GetSections(Sections);
|
|
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
|
|
{
|
|
EnhancementFiles[itr->c_str()] = (const char *)File;
|
|
}
|
|
} while (m_Scan && File.FindNext());
|
|
}
|
|
|
|
{
|
|
CGuard Guard(m_CS);
|
|
m_CheatFiles = CheatFiles;
|
|
m_EnhancementFiles = EnhancementFiles;
|
|
m_Scanned = true;
|
|
}
|
|
}
|
|
|
|
void CEnhancements::WaitScanDone()
|
|
{
|
|
for (uint32_t i = 0; i < 500; i++)
|
|
{
|
|
bool Scanned = false;
|
|
{
|
|
CGuard Guard(m_CS);
|
|
Scanned = m_Scanned;
|
|
}
|
|
if (Scanned)
|
|
{
|
|
break;
|
|
}
|
|
pjutil::Sleep(100);
|
|
}
|
|
}
|
|
|
|
void CEnhancements::GameChanged(void)
|
|
{
|
|
bool inBasicMode = g_Settings->LoadBool(UserInterface_BasicMode);
|
|
bool CheatsRemembered = !inBasicMode && g_Settings->LoadBool(Setting_RememberCheats);
|
|
|
|
m_SectionIdent = g_Settings->LoadStringVal(Game_IniKey);
|
|
LoadCheats(nullptr);
|
|
if (!CheatsRemembered && !m_ActiveCodes.empty())
|
|
{
|
|
bool reset = false;
|
|
for (CEnhancementList::iterator itr = m_Cheats.begin(); itr != m_Cheats.end(); itr++)
|
|
{
|
|
if (!itr->second.Active())
|
|
{
|
|
continue;
|
|
}
|
|
itr->second.SetActive(false);
|
|
reset = true;
|
|
}
|
|
if (reset)
|
|
{
|
|
m_ActiveCodes.clear();
|
|
LoadActive(m_Enhancements);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t CEnhancements::ConvertXP64Address(uint32_t Address)
|
|
{
|
|
uint32_t tmpAddress = (Address ^ 0x68000000) & 0xFF000000;
|
|
tmpAddress += ((Address + 0x002B0000) ^ 0x00810000) & 0x00FF0000;
|
|
tmpAddress += ((Address + 0x00002B00) ^ 0x00008200) & 0x0000FF00;
|
|
tmpAddress += ((Address + 0x0000002B) ^ 0x00000083) & 0x000000FF;
|
|
return tmpAddress;
|
|
}
|
|
|
|
uint16_t CEnhancements::ConvertXP64Value(uint16_t Value)
|
|
{
|
|
uint16_t tmpValue = ((Value + 0x2B00) ^ 0x8400) & 0xFF00;
|
|
tmpValue += ((Value + 0x002B) ^ 0x0085) & 0x00FF;
|
|
return tmpValue;
|
|
}
|