project64/Source/Glide64/TexConv.h

336 lines
13 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
extern "C" void __declspec(naked) asmTexConv_ARGB1555_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
push ebp
mov ebp, esp
push ebx
push esi
push edi
mov esi,[src]
mov edi,[dst]
mov ecx,[isize]
tc1_loop:
mov eax,[esi]
add esi,4
// arrr rrgg gggb bbbb
// aaaa rrrr gggg bbbb
mov edx,eax
and eax,0x80008000
mov ebx,eax // ebx = 0xa000000000000000
shr eax,1
or ebx,eax // ebx = 0xaa00000000000000
shr eax,1
or ebx,eax // ebx = 0xaaa0000000000000
shr eax,1
or ebx,eax // ebx = 0xaaaa000000000000
mov eax,edx
and eax,0x78007800 // eax = 0x0rrrr00000000000
shr eax,3 // eax = 0x0000rrrr00000000
or ebx,eax // ebx = 0xaaaarrrr00000000
mov eax,edx
and eax,0x03c003c0 // eax = 0x000000gggg000000
shr eax,2 // eax = 0x00000000gggg0000
or ebx,eax // ebx = 0xaaaarrrrgggg0000
and edx,0x001e001e // edx = 0x00000000000bbbb0
shr edx,1 // edx = 0x000000000000bbbb
or ebx,edx // ebx = 0xaaaarrrrggggbbbb
mov [edi],ebx
add edi,4
dec ecx
jnz tc1_loop
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret
}
}
extern "C" void __declspec(naked) asmTexConv_AI88_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
push ebp
mov ebp, esp
push ebx
push esi
push edi
mov esi,[src]
mov edi,[dst]
mov ecx,[isize]
tc1_loop:
mov eax,[esi]
add esi,4
// aaaa aaaa iiii iiii
// aaaa rrrr gggg bbbb
mov edx,eax
and eax,0xF000F000 // eax = 0xaaaa000000000000
mov ebx,eax // ebx = 0xaaaa000000000000
and edx,0x00F000F0 // edx = 0x00000000iiii0000
shl edx,4 // edx = 0x0000iiii00000000
or ebx,edx // ebx = 0xaaaaiiii00000000
shr edx,4 // edx = 0x00000000iiii0000
or ebx,edx // ebx = 0xaaaaiiiiiiii0000
shr edx,4 // edx = 0x000000000000iiii
or ebx,edx // ebx = 0xaaaaiiiiiiiiiiii
mov [edi],ebx
add edi,4
dec ecx
jnz tc1_loop
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret
}
}
extern "C" void __declspec(naked) asmTexConv_AI44_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
push ebp
mov ebp, esp
push ebx
push esi
push edi
mov esi,[src]
mov edi,[dst]
mov ecx,[isize]
tc1_loop:
mov eax,[esi]
add esi,4
// aaaa3 iiii3 aaaa2 iiii2 aaaa1 iiii1 aaaa0 iiii0
// aaaa1 rrrr1 gggg1 bbbb1 aaaa0 rrrr0 gggg0 bbbb0
// aaaa3 rrrr3 gggg3 bbbb3 aaaa2 rrrr2 gggg2 bbbb2
mov edx,eax // eax = aaaa3 iiii3 aaaa2 iiii2 aaaa1 iiii1 aaaa0 iiii0
shl eax,16 // eax = aaaa1 iiii1 aaaa0 iiii0 0000 0000 0000 0000
and eax,0xFF000000 // eax = aaaa1 iiii1 0000 0000 0000 0000 0000 0000
mov ebx,eax // ebx = aaaa1 iiii1 0000 0000 0000 0000 0000 0000
and eax,0x0F000000 // eax = 0000 iiii1 0000 0000 0000 0000 0000 0000
shr eax,4 // eax = 0000 0000 iiii1 0000 0000 0000 0000 0000
or ebx,eax // ebx = aaaa1 iiii1 iiii1 0000 0000 0000 0000 0000
shr eax,4 // eax = 0000 0000 0000 iiii1 0000 0000 0000 0000
or ebx,eax // ebx = aaaa1 iiii1 iiii1 iiii1 0000 0000 0000 0000
mov eax,edx // eax = aaaa3 iiii3 aaaa2 iiii2 aaaa1 iiii1 aaaa0 iiii0
shl eax,8 // eax = aaaa2 iiii2 aaaa1 iiii1 aaaa0 iiii0 0000 0000
and eax,0x0000FF00 // eax = 0000 0000 0000 0000 aaaa0 iiii0 0000 0000
or ebx,eax // ebx = aaaa1 iiii1 iiii1 iiii1 aaaa0 iiii0 0000 0000
and eax,0x00000F00 // eax = 0000 0000 0000 0000 0000 iiii0 0000 0000
shr eax,4 // eax = 0000 0000 0000 0000 0000 0000 iiii0 0000
or ebx,eax // ebx = aaaa1 iiii1 iiii1 iiii1 aaaa0 iiii0 iiii0 0000
shr eax,4 // eax = 0000 0000 0000 0000 0000 0000 0000 iiii0
or ebx,eax // ebx = aaaa1 iiii1 iiii1 iiii1 aaaa0 iiii0 iiii0 iiii0
mov [edi],ebx
add edi,4
mov eax,edx // eax = aaaa3 iiii3 aaaa2 iiii2 aaaa1 iiii1 aaaa0 iiii0
and eax,0xFF000000 // eax = aaaa3 iiii3 0000 0000 0000 0000 0000 0000
mov ebx,eax // ebx = aaaa3 iiii3 0000 0000 0000 0000 0000 0000
and eax,0x0F000000 // eax = 0000 iiii3 0000 0000 0000 0000 0000 0000
shr eax,4 // eax = 0000 0000 iiii3 0000 0000 0000 0000 0000
or ebx,eax // ebx = aaaa3 iiii3 iiii3 0000 0000 0000 0000 0000
shr eax,4 // eax = 0000 0000 0000 iiii3 0000 0000 0000 0000
or ebx,eax // ebx = aaaa3 iiii3 iiii3 iiii3 0000 0000 0000 0000
// edx = aaaa3 iiii3 aaaa2 iiii2 aaaa1 iiii1 aaaa0 iiii0
shr edx,8 // edx = 0000 0000 aaaa3 aaaa3 aaaa2 iiii2 aaaa1 iiii1
and edx,0x0000FF00 // edx = 0000 0000 0000 0000 aaaa2 iiii2 0000 0000
or ebx,edx // ebx = aaaa3 iiii3 iiii3 iiii3 aaaa2 iiii2 0000 0000
and edx,0x00000F00 // edx = 0000 0000 0000 0000 0000 iiii2 0000 0000
shr edx,4 // edx = 0000 0000 0000 0000 0000 0000 iiii2 0000
or ebx,edx // ebx = aaaa3 iiii3 iiii3 iiii3 aaaa2 iiii2 iiii2 0000
shr edx,4 // edx = 0000 0000 0000 0000 0000 0000 0000 iiii2
or ebx,edx // ebx = aaaa3 iiii3 iiii3 iiii3 aaaa2 iiii2 iiii2 iiii2
mov [edi],ebx
add edi,4
dec ecx
jnz tc1_loop
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret
}
}
extern "C" void __declspec(naked) asmTexConv_A8_ARGB4444(wxUIntPtr src, wxUIntPtr dst, int isize)
{
_asm {
align 4
push ebp
mov ebp, esp
push ebx
push esi
push edi
mov esi,[src]
mov edi,[dst]
mov ecx,[isize]
tc1_loop:
mov eax,[esi]
add esi,4
// aaaa3 aaaa3 aaaa2 aaaa2 aaaa1 aaaa1 aaaa0 aaaa0
// aaaa1 rrrr1 gggg1 bbbb1 aaaa0 rrrr0 gggg0 bbbb0
// aaaa3 rrrr3 gggg3 bbbb3 aaaa2 rrrr2 gggg2 bbbb2
mov edx,eax
and eax,0x0000F000 // eax = 00 00 00 00 a1 00 00 00
shl eax,16 // eax = a1 00 00 00 00 00 00 00
mov ebx,eax // ebx = a1 00 00 00 00 00 00 00
shr eax,4
or ebx,eax // ebx = a1 a1 00 00 00 00 00 00
shr eax,4
or ebx,eax // ebx = a1 a1 a1 00 00 00 00 00
shr eax,4
or ebx,eax // ebx = a1 a1 a1 a1 00 00 00 00
mov eax,edx
and eax,0x000000F0 // eax = 00 00 00 00 00 00 a0 00
shl eax,8 // eax = 00 00 00 00 a0 00 00 00
or ebx,eax
shr eax,4
or ebx,eax
shr eax,4
or ebx,eax
shr eax,4
or ebx,eax // ebx = a1 a1 a1 a1 a0 a0 a0 a0
mov [edi],ebx
add edi,4
mov eax,edx // eax = a3 a3 a2 a2 a1 a1 a0 a0
and eax,0xF0000000 // eax = a3 00 00 00 00 00 00 00
mov ebx,eax // ebx = a3 00 00 00 00 00 00 00
shr eax,4
or ebx,eax // ebx = a3 a3 00 00 00 00 00 00
shr eax,4
or ebx,eax // ebx = a3 a3 a3 00 00 00 00 00
shr eax,4
or ebx,eax // ebx = a3 a3 a3 a3 00 00 00 00
and edx,0x00F00000 // eax = 00 00 a2 00 00 00 00 00
shr edx,8 // eax = 00 00 00 00 a2 00 00 00
or ebx,edx
shr edx,4
or ebx,edx
shr edx,4
or ebx,edx
shr edx,4
or ebx,edx // ebx = a3 a3 a3 a3 a2 a2 a2 a2
mov [edi],ebx
add edi,4
dec ecx
jnz tc1_loop
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret
}
}
void TexConv_ARGB1555_ARGB4444 (wxUIntPtr src, wxUIntPtr dst, int width, int height)
{
int size = (width * height) >> 1; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
// 2 pixels are converted in one loop
// NOTE: width * height must be a multiple of 2
asmTexConv_ARGB1555_ARGB4444(src, dst, size);
}
void TexConv_AI88_ARGB4444 (wxUIntPtr src, wxUIntPtr dst, int width, int height)
{
int size = (width * height) >> 1; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
// 2 pixels are converted in one loop
// NOTE: width * height must be a multiple of 2
asmTexConv_AI88_ARGB4444(src, dst, size);
}
void TexConv_AI44_ARGB4444 (wxUIntPtr src, wxUIntPtr dst, int width, int height)
{
int size = (width * height) >> 2; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
// 4 pixels are converted in one loop
// NOTE: width * height must be a multiple of 4
asmTexConv_AI44_ARGB4444(src, dst, size);
}
void TexConv_A8_ARGB4444 (wxUIntPtr src, wxUIntPtr dst, int width, int height)
{
int size = (width * height) >> 2; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
// 4 pixels are converted in one loop
// NOTE: width * height must be a multiple of 4
asmTexConv_A8_ARGB4444(src, dst, size);
}