project64/Source/Project64/UserInterface/Debugger/ScriptHook.h

46 lines
1.3 KiB
C++

#pragma once
#include <stdafx.h>
class CScriptInstance;
class CScriptSystem;
class CScriptHook
{
private:
typedef struct {
CScriptInstance* scriptInstance;
void* heapptr;
uint32_t param;
uint32_t param2;
uint32_t param3;
uint32_t param4;
int callbackId;
bool bOnce;
} JSCALLBACK;
CScriptSystem* m_ScriptSystem;
//int m_NextCallbackId;
vector<JSCALLBACK> m_Callbacks;
public:
CScriptHook(CScriptSystem* scriptSystem);
~CScriptHook();
int Add(CScriptInstance* scriptInstance, void* heapptr, uint32_t param = 0, uint32_t param2 = 0,
uint32_t param3 = 0, uint32_t param4 = 0, bool bOnce = false);
void InvokeAll();
void InvokeById(int callbackId);
void InvokeByParam(uint32_t param);
// invoke if param >= cb.param && param < cb.param2
void InvokeByAddressInRange(uint32_t address);
// invoke if param >= cb.param && param < cb.param2 && (value & cb.param4) == cb.param3
void InvokeByAddressInRange_MaskedOpcode(uint32_t pc, uint32_t value);
void InvokeByAddressInRange_GPRValue(uint32_t pc);
void RemoveById(int callbackId);
void RemoveByParam(uint32_t tag);
void RemoveByInstance(CScriptInstance* scriptInstance);
bool HasContext(CScriptInstance* scriptInstance);
//bool HasTag(uint32_t tag);
};