83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2007 Hiroshi Morii
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// Copyright(C) 2003 Rice1964
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#ifndef __TXQUANTIZE_H__
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#define __TXQUANTIZE_H__
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/* Glide64 DXTn workaround
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* (0:disable, 1:enable) */
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#define GLIDE64_DXTN 1
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#include "TxInternal.h"
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#include "TxUtil.h"
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class TxQuantize
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{
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private:
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TxUtil *_txUtil;
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int _numcore;
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fxtCompressTexFuncExt _tx_compress_fxt1;
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dxtCompressTexFuncExt _tx_compress_dxtn;
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/* fast optimized... well, sort of. */
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void ARGB1555_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void ARGB4444_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void RGB565_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void A8_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void AI44_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void AI88_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB1555(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB4444(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_RGB565(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_A8(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI44(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI88(uint32* src, uint32* dst, int width, int height);
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/* quality */
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void ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height);
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/* compressors */
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bool FXT1(uint8 *src, uint8 *dest,
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int srcwidth, int srcheight, uint16 srcformat,
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int *destwidth, int *destheight, uint16 *destformat);
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bool DXTn(uint8 *src, uint8 *dest,
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int srcwidth, int srcheight, uint16 srcformat,
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int *destwidth, int *destheight, uint16 *destformat);
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public:
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TxQuantize();
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~TxQuantize();
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/* others */
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void P8_16BPP(uint32* src, uint32* dst, int width, int height, uint32* palette);
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bool quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, bool fastQuantizer = 1);
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bool compress(uint8 *src, uint8 *dest,
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int srcwidth, int srcheight, uint16 srcformat,
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int *destwidth, int *destheight, uint16 *destformat,
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int compressionType);
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#if 0 /* unused */
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void ARGB8888_I8(uint32* src, uint32* dst, int width, int height);
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void I8_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void ARGB1555_ABGR8888(uint32* src, uint32* dst, int width, int height);
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void ARGB4444_ABGR8888(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ABGR8888(uint32* src, uint32* dst, int width, int height);
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#endif
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};
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#endif /* __TXQUANTIZE_H__ */
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