project64/Source/Project64/UserInterface/WelcomeScreen.cpp

128 lines
4.2 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "WelcomeScreen.h"
#include "resource.h"
WelcomeScreen::WelcomeScreen()
{
}
void WelcomeScreen::SelectGameDir(UINT /*Code*/, int /*id*/, HWND /*ctl*/)
{
wchar_t Buffer[MAX_PATH], Directory[MAX_PATH];
LPITEMIDLIST pidl;
BROWSEINFOW bi;
stdstr InitialDir = g_Settings->LoadStringVal(RomList_GameDir);
std::wstring wTitle = L"Select Game Directory";
bi.hwndOwner = m_hWnd;
bi.pidlRoot = NULL;
bi.pszDisplayName = Buffer;
bi.lpszTitle = wTitle.c_str();
bi.ulFlags = BIF_RETURNFSANCESTORS | BIF_RETURNONLYFSDIRS;
bi.lpfn = (BFFCALLBACK)SelectDirCallBack;
bi.lParam = (DWORD)InitialDir.c_str();
if ((pidl = SHBrowseForFolderW(&bi)) != NULL)
{
if (SHGetPathFromIDListW(pidl, Directory))
{
stdstr path;
CPath SelectedDir(path.FromUTF16(Directory), "");
if (SelectedDir.DirectoryExists())
{
GetDlgItem(IDC_GAME_DIR).SetWindowText(Directory);
}
}
}
}
LRESULT WelcomeScreen::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
m_Logo.SubclassWindow(GetDlgItem(IDC_BMP_LOGO));
m_Logo.SetBitmap(MAKEINTRESOURCE(IDB_ABOUT_LOGO));
LanguageList LangList = g_Lang->GetLangList();
CComboBox LangCB(GetDlgItem(IDC_LANG_SEL));
for (LanguageList::iterator Language = LangList.begin(); Language != LangList.end(); Language++)
{
int Index = LangCB.AddString(stdstr(Language->LanguageName).ToUTF16().c_str());
if (_stricmp(Language->LanguageName.c_str(), "English") == 0)
{
LangCB.SetCurSel(Index);
}
}
if (LangCB.GetCurSel() < 0)
{
LangCB.SetCurSel(0);
}
return TRUE;
}
LRESULT WelcomeScreen::OnColorStatic(UINT /*uMsg*/, WPARAM wParam, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
HDC hdcStatic = (HDC)wParam;
SetTextColor(hdcStatic, RGB(0, 0, 0));
SetBkMode(hdcStatic, TRANSPARENT);
return (LONG)(LRESULT)((HBRUSH)GetStockObject(NULL_BRUSH));
}
LRESULT WelcomeScreen::OnEraseBackground(UINT /*uMsg*/, WPARAM wParam, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
static HPEN outline = CreatePen(PS_SOLID, 1, 0x00FFFFFF);
static HBRUSH fill = CreateSolidBrush(0x00FFFFFF);
SelectObject((HDC)wParam, outline);
SelectObject((HDC)wParam, fill);
RECT rect;
GetClientRect(&rect);
Rectangle((HDC)wParam, rect.left, rect.top, rect.right, rect.bottom);
return TRUE;
}
LRESULT WelcomeScreen::OnOkCmd(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL & /*bHandled*/)
{
CComboBox LangCB(GetDlgItem(IDC_LANG_SEL));
int Index = LangCB.GetCurSel();
if (Index >= 0)
{
wchar_t String[255];
LangCB.GetLBText(Index, String);
g_Lang->SetLanguage(stdstr().FromUTF16(String).c_str());
}
CPath GameDir(GetCWindowText(GetDlgItem(IDC_GAME_DIR)).c_str(), "");
if (GameDir.DirectoryExists())
{
g_Settings->SaveString(RomList_GameDir, GameDir.GetDriveDirectory().c_str());
Notify().AddRecentDir(GameDir);
}
EndDialog(0);
return TRUE;
}
int CALLBACK WelcomeScreen::SelectDirCallBack(HWND hwnd, DWORD uMsg, DWORD /*lp*/, DWORD lpData)
{
switch (uMsg)
{
case BFFM_INITIALIZED:
// WParam is TRUE since you are passing a path.
// It would be FALSE if you were passing a pidl.
if (lpData)
{
SendMessage(hwnd, BFFM_SETSELECTION, TRUE, lpData);
}
break;
}
return 0;
}