project64/Source/Project64/Settings/UISettings.h

101 lines
3.4 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <string>
#include <Common/stdtypes.h>
enum UISettingID
{
//information - temp keys
Info_ShortCutsChanged,
//Support Files
SupportFile_ShortCuts,
SupportFile_ShortCutsDefault,
//Settings location
Setting_PluginPageFirst,
Setting_DisableScrSaver,
Setting_EnableDiscordRPC,
Setting_AutoSleep,
Setting_AutoFullscreen,
//RDB TLB Settings
Rdb_Status,
Rdb_NotesCore,
Rdb_NotesPlugin,
//User Interface
UserInterface_InFullScreen,
UserInterface_MainWindowTop,
UserInterface_MainWindowLeft,
UserInterface_AlwaysOnTop,
RomBrowser_Enabled,
RomBrowser_ColoumnsChanged,
RomBrowser_Top,
RomBrowser_Left,
RomBrowser_Width,
RomBrowser_Height,
RomBrowser_PosIndex,
RomBrowser_WidthIndex,
RomBrowser_SortFieldIndex,
RomBrowser_SortAscendingIndex,
RomBrowser_Maximized,
//Directory Info
Directory_LastSave,
Directory_RecentGameDirCount,
Directory_RecentGameDirIndex,
//Recent Game
File_RecentGameFileCount,
File_RecentGameFileIndex,
//Support Window
SupportWindows_RunCount,
//Debugger UI window positions and sizes
DebuggerUI_CommandsPos,
DebuggerUI_MemoryPos,
DebuggerUI_MemoryDumpPos,
DebuggerUI_MemorySearchPos,
DebuggerUI_DMALogPos,
DebuggerUI_CPULogPos,
DebuggerUI_ScriptsPos,
DebuggerUI_StackPos,
DebuggerUI_StackTracePos,
DebuggerUI_SymbolsPos,
DebuggerUI_TLBPos,
DebuggerUI_ExceptionBPPos
};
float DPIScale(void);
void RegisterUISettings (void);
void UISettingsSaveBool(UISettingID Type, bool Value);
void UISettingsSaveBoolIndex(UISettingID Type, int32_t index, bool Value);
void UISettingsSaveDword(UISettingID Type, uint32_t Value);
void UISettingsSaveDwordIndex(UISettingID Type, int32_t index, uint32_t Value);
void UISettingsSaveString(UISettingID Type, const std::string & Value);
void UISettingsSaveStringIndex(UISettingID Type, int32_t index, const std::string & Value);
void UISettingsDeleteSettingIndex(UISettingID Type, int32_t index);
bool UISettingsLoadBool(UISettingID Type);
bool UISettingsLoadBoolIndex(UISettingID Type, int32_t index);
uint32_t UISettingsLoadDword(UISettingID Type);
bool UISettingsLoadDword(UISettingID Type, uint32_t & Value);
bool UISettingsLoadDwordIndex(UISettingID Type, int index, uint32_t & Value);
bool UISettingsLoadStringIndex(UISettingID Type, int32_t index, std::string & Value);
std::string UISettingsLoadStringIndex(UISettingID Type, int32_t index);
std::string UISettingsLoadStringVal(UISettingID Type);
bool UISettingsLoadStringVal(UISettingID Type, char * Buffer, int32_t BufferSize);