project64/Source/Project64-core/N64System/Recompiler/x86/x86RegInfo.h

123 lines
4.6 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#if defined(__i386__) || defined(_M_IX86)
#include <Project64-core/N64System/Recompiler/RegBase.h>
#include <Project64-core/N64System/Recompiler/x86/x86ops.h>
#include <Project64-core/N64System/Mips/RegisterClass.h>
#include <Project64-core/Settings/DebugSettings.h>
class CX86RegInfo :
public CRegBase,
private CDebugSettings,
private CX86Ops,
private CSystemRegisters
{
public:
//enums
enum REG_MAPPED
{
NotMapped = 0,
GPR_Mapped = 1,
Temp_Mapped = 2,
Stack_Mapped = 3,
};
enum FPU_STATE
{
FPU_Any = -1,
FPU_Unknown = 0,
FPU_Dword = 1,
FPU_Qword = 2,
FPU_Float = 3,
FPU_Double = 4,
};
public:
CX86RegInfo();
CX86RegInfo(const CX86RegInfo&);
~CX86RegInfo();
CX86RegInfo& operator=(const CX86RegInfo&);
bool operator==(const CX86RegInfo& right) const;
bool operator!=(const CX86RegInfo& right) const;
static REG_STATE ConstantsType(int64_t Value);
void BeforeCallDirect(void);
void AfterCallDirect(void);
void FixRoundModel(FPU_ROUND RoundMethod);
void ChangeFPURegFormat(int32_t Reg, FPU_STATE OldFormat, FPU_STATE NewFormat, FPU_ROUND RoundingModel);
void Load_FPR_ToTop(int32_t Reg, int32_t RegToLoad, FPU_STATE Format);
bool RegInStack(int32_t Reg, FPU_STATE Format);
void UnMap_AllFPRs();
void UnMap_FPR(int32_t Reg, bool WriteBackValue);
x86FpuValues StackPosition(int32_t Reg);
x86Reg FreeX86Reg();
x86Reg Free8BitX86Reg();
void Map_GPR_32bit(int32_t MipsReg, bool SignValue, int32_t MipsRegToLoad);
void Map_GPR_64bit(int32_t MipsReg, int32_t MipsRegToLoad);
x86Reg Get_MemoryStack() const;
x86Reg Map_MemoryStack(x86Reg Reg, bool bMapRegister, bool LoadValue = true);
x86Reg Map_TempReg(x86Reg Reg, int32_t MipsReg, bool LoadHiWord);
void ProtectGPR(uint32_t Reg);
void UnProtectGPR(uint32_t Reg);
void ResetX86Protection();
x86Reg UnMap_TempReg();
void UnMap_GPR(uint32_t Reg, bool WriteBackValue);
bool UnMap_X86reg(x86Reg Reg);
void WriteBackRegisters();
CX86Ops::x86Reg GetMipsRegMapLo(int32_t Reg) const { return m_RegMapLo[Reg]; }
CX86Ops::x86Reg GetMipsRegMapHi(int32_t Reg) const { return m_RegMapHi[Reg]; }
uint32_t GetX86MapOrder(x86Reg Reg) const { return m_x86reg_MapOrder[Reg]; }
bool GetX86Protected(x86Reg Reg) const { return m_x86reg_Protected[Reg]; }
REG_MAPPED GetX86Mapped(x86Reg Reg) const { return m_x86reg_MappedTo[Reg]; }
void SetMipsRegMapLo(int32_t GetMipsReg, x86Reg Reg) { m_RegMapLo[GetMipsReg] = Reg; }
void SetMipsRegMapHi(int32_t GetMipsReg, x86Reg Reg) { m_RegMapHi[GetMipsReg] = Reg; }
void SetX86MapOrder(x86Reg Reg, uint32_t Order) { m_x86reg_MapOrder[Reg] = Order; }
void SetX86Protected(x86Reg Reg, bool Protected) { m_x86reg_Protected[Reg] = Protected; }
void SetX86Mapped(x86Reg Reg, REG_MAPPED Mapping) { m_x86reg_MappedTo[Reg] = Mapping; }
int32_t & StackTopPos() { return m_Stack_TopPos; }
int32_t & FpuMappedTo(int32_t Reg) { return m_x86fpu_MappedTo[Reg]; }
FPU_STATE & FpuState(int32_t Reg) { return m_x86fpu_State[Reg]; }
FPU_ROUND & FpuRoundingModel(int32_t Reg) { return m_x86fpu_RoundingModel[Reg]; }
private:
x86Reg UnMap_8BitTempReg();
//r4k
x86Reg m_RegMapHi[32];
x86Reg m_RegMapLo[32];
REG_MAPPED m_x86reg_MappedTo[10];
uint32_t m_x86reg_MapOrder[10];
bool m_x86reg_Protected[10];
//FPU
int32_t m_Stack_TopPos;
int32_t m_x86fpu_MappedTo[8];
FPU_STATE m_x86fpu_State[8];
bool m_x86fpu_StateChanged[8];
FPU_ROUND m_x86fpu_RoundingModel[8];
static uint32_t m_fpuControl;
};
#endif