project64/Source/Project64-core/Plugins/ControllerPlugin.h

131 lines
4.3 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/Plugins/PluginBase.h>
#pragma warning(push)
#pragma warning(disable : 4201) // warning C4201: nonstandard extension used : nameless struct/union
typedef union
{
uint32_t Value;
struct
{
unsigned R_DPAD : 1;
unsigned L_DPAD : 1;
unsigned D_DPAD : 1;
unsigned U_DPAD : 1;
unsigned START_BUTTON : 1;
unsigned Z_TRIG : 1;
unsigned B_BUTTON : 1;
unsigned A_BUTTON : 1;
unsigned R_CBUTTON : 1;
unsigned L_CBUTTON : 1;
unsigned D_CBUTTON : 1;
unsigned U_CBUTTON : 1;
unsigned R_TRIG : 1;
unsigned L_TRIG : 1;
unsigned Reserved1 : 1;
unsigned Reserved2 : 1;
signed X_AXIS : 8;
signed Y_AXIS : 8;
};
} BUTTONS;
#pragma warning(pop)
typedef struct
{
int32_t Present;
int32_t RawData;
int32_t Plugin;
} CONTROL;
typedef struct
{
void * hMainWindow;
void * hinst;
int32_t MemoryBswaped; // memory in client- or server-native endian
uint8_t * HEADER; // the ROM header (first 40h bytes of the ROM)
CONTROL * Controls; // pointer to array of 4 controllers, i.e.: CONTROL Controls[4];
} CONTROL_INFO;
enum PluginType
{
PLUGIN_NONE = 1,
PLUGIN_MEMPAK = 2,
PLUGIN_RUMBLE_PAK = 3,
PLUGIN_TANSFER_PAK = 4, // not implemeted for non raw data
PLUGIN_RAW = 5, // the controller plugin is passed in raw data
};
class CControl_Plugin;
class CCONTROL
{
public:
CCONTROL(int32_t &Present, int32_t &RawData, int32_t &PlugType);
inline bool Present(void) const { return m_Present != 0; }
inline uint32_t Buttons(void) const { return m_Buttons.Value; }
inline PluginType Plugin(void) const { return static_cast<PluginType>(m_PlugType); }
private:
friend class CControl_Plugin; //controller plugin class has full access
int32_t & m_Present;
int32_t & m_RawData;
int32_t & m_PlugType;
BUTTONS m_Buttons;
CCONTROL(void); // Disable default constructor
CCONTROL(const CCONTROL&); // Disable copy constructor
CCONTROL& operator=(const CCONTROL&); // Disable assignment
};
class CControl_Plugin : public CPlugin
{
public:
CControl_Plugin(void);
~CControl_Plugin();
bool Initiate(CN64System * System, RenderWindow * Window);
void SetControl(CControl_Plugin const * const Plugin);
void UpdateKeys(void);
void(CALL *WM_KeyDown) (uint32_t wParam, uint32_t lParam);
void(CALL *WM_KeyUp) (uint32_t wParam, uint32_t lParam);
void(CALL *RumbleCommand) (int32_t Control, int32_t bRumble);
void(CALL *GetKeys) (int32_t Control, BUTTONS * Keys);
void(CALL *ReadController) (int32_t Control, uint8_t * Command);
void(CALL *ControllerCommand) (int32_t Control, uint8_t * Command);
inline CCONTROL const * Controller(int32_t control) { return m_Controllers[control]; }
inline CONTROL * PluginControllers(void) { return m_PluginControllers; }
private:
CControl_Plugin(const CControl_Plugin&); // Disable copy constructor
CControl_Plugin& operator=(const CControl_Plugin&); // Disable assignment
virtual int32_t GetDefaultSettingStartRange() const { return FirstCtrlDefaultSet; }
virtual int32_t GetSettingStartRange() const { return FirstCtrlSettings; }
PLUGIN_TYPE type() { return PLUGIN_TYPE_CONTROLLER; }
bool LoadFunctions(void);
void UnloadPluginDetails(void);
bool m_AllocatedControllers;
// What the different controls are set up as
CONTROL m_PluginControllers[4];
CCONTROL * m_Controllers[4];
};