project64/Source/Project64-core/N64System/SpeedLimiter.h

41 lines
813 B
C++

#pragma once
#include <Project64-core/Settings/GameSettings.h>
#include <Common/HighResTimeStamp.h>
class CSpeedLimiter :
private CGameSettings
{
public:
enum ESpeedChange
{
INCREASE_SPEED,
DECREASE_SPEED
};
CSpeedLimiter();
~CSpeedLimiter();
void SetHertz(const uint32_t Hertz);
bool Timer_Process(uint32_t * const FrameRate);
void AlterSpeed(const ESpeedChange SpeedChange);
void SetSpeed(int Speed);
int GetSpeed(void) const;
int GetBaseSpeed(void) const;
private:
CSpeedLimiter(const CSpeedLimiter &);
CSpeedLimiter & operator=(const CSpeedLimiter &);
void FixSpeedRatio();
HighResTimeStamp m_LastTime;
uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
static const uint32_t m_DefaultSpeed;
};