41 lines
813 B
C++
41 lines
813 B
C++
#pragma once
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#include <Project64-core/Settings/GameSettings.h>
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#include <Common/HighResTimeStamp.h>
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class CSpeedLimiter :
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private CGameSettings
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{
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public:
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enum ESpeedChange
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{
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INCREASE_SPEED,
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DECREASE_SPEED
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};
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CSpeedLimiter();
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~CSpeedLimiter();
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void SetHertz(const uint32_t Hertz);
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bool Timer_Process(uint32_t * const FrameRate);
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void AlterSpeed(const ESpeedChange SpeedChange);
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void SetSpeed(int Speed);
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int GetSpeed(void) const;
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int GetBaseSpeed(void) const;
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private:
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CSpeedLimiter(const CSpeedLimiter &);
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CSpeedLimiter & operator=(const CSpeedLimiter &);
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void FixSpeedRatio();
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HighResTimeStamp m_LastTime;
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uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
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static const uint32_t m_DefaultSpeed;
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};
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