80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#include "stdafx.h"
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#include <Common/Util.h>
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#include <Project64-core/N64System/N64System.h>
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#include <Project64-core/Notification.h>
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void CN64System::StartEmulationThead()
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{
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WriteTrace(TraceN64System, TraceDebug, "Start");
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CThread * thread = new CThread((CThread::CTHREAD_START_ROUTINE)StartEmulationThread);
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thread->Start(thread);
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WriteTrace(TraceN64System, TraceDebug, "Done");
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}
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void CN64System::StartEmulationThread(CThread * thread)
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{
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WriteTrace(TraceN64System, TraceDebug, "Start");
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#ifdef _WIN32
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if (g_Settings->LoadBool(Setting_CN64TimeCritical))
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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}
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CoInitialize(nullptr);
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EmulationStarting(thread);
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CoUninitialize();
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#else
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EmulationStarting(thread);
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#endif
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WriteTrace(TraceN64System, TraceDebug, "Done");
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}
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void CN64System::CloseCpu()
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{
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WriteTrace(TraceN64System, TraceDebug, "Start");
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if (m_thread == nullptr)
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{
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return;
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}
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WriteTrace(TraceN64System, TraceDebug, "Setting end emulation");
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m_EndEmulation = true;
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if (g_Settings->LoadBool(GameRunning_CPU_Paused))
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{
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WriteTrace(TraceN64System, TraceDebug, "Resume CPU");
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m_hPauseEvent.Trigger();
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}
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if (CThread::GetCurrentThreadId() == m_thread->ThreadID())
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{
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WriteTrace(TraceN64System, TraceDebug, "CloseCpu called on emulation thread");
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ExternalEvent(SysEvent_CloseCPU);
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return;
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}
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CThread * hThread = m_thread;
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m_thread = nullptr;
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for (int count = 0; count < 200; count++)
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{
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if (hThread == nullptr || !hThread->isRunning())
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{
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WriteTrace(TraceN64System, TraceDebug, "Thread no longer running");
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break;
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}
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WriteTrace(TraceN64System, TraceDebug, "%d - waiting", count);
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pjutil::Sleep(100);
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WriteTrace(TraceN64System, TraceDebug, "%d - Finished wait", count);
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if (g_Notify->ProcessGuiMessages())
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{
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return;
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}
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}
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CpuStopped();
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WriteTrace(TraceN64System, TraceDebug, "Deleting thread object");
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delete hThread;
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WriteTrace(TraceN64System, TraceDebug, "Done");
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} |