project64/Source/Project64-video/Renderer/OGLEScombiner.cpp

2748 lines
104 KiB
C++

/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
* Copyright (C) 2002 Dave2001 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#ifdef _WIN32
#include <windows.h>
#else // _WIN32
#include <string.h>
#include <stdlib.h>
#endif // _WIN32
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "glide.h"
#include "glitchmain.h"
#include <Project64-video/trace.h>
#include <Project64-video/Settings.h>
#include <vector>
void vbo_draw();
static int g_alpha_ref, g_alpha_func;
static bool g_alpha_test = 0;
static float g_texture_env_color[4];
static float g_ccolor0[4];
static float g_ccolor1[4];
static float g_chroma_color[4];
static int g_fog_enabled;
static bool g_chroma_enabled;
static int chroma_other_color;
static int chroma_other_alpha;
static int dither_enabled;
int blackandwhite0;
int blackandwhite1;
float fogStart, fogEnd;
float fogColor[4];
int need_lambda[2];
float lambda_color[2][4];
// shaders variables
int need_to_compile;
static GLuint g_program_object_default = 0;
static int constant_color_location;
static int ccolor0_location;
static int ccolor1_location;
static int first_color = 1;
static int first_alpha = 1;
static int first_texture0 = 1;
static int first_texture1 = 1;
static int tex0_combiner_ext = 0;
static int tex1_combiner_ext = 0;
static int c_combiner_ext = 0;
static int a_combiner_ext = 0;
#define GLSL_VERSION "100"
#define SHADER_HEADER \
"#version " GLSL_VERSION " \n"
#define SHADER_VARYING \
"varying highp vec4 vFrontColor; \n" \
"varying highp vec4 vTexCoord[4]; \n"
static const char* g_fragment_shader_header =
SHADER_HEADER
"precision lowp float; \n"
"uniform sampler2D texture0; \n"
"uniform sampler2D texture1; \n"
"uniform sampler2D ditherTex; \n"
"uniform vec4 constant_color; \n"
"uniform vec4 ccolor0; \n"
"uniform vec4 ccolor1; \n"
"uniform vec4 chroma_color; \n"
"uniform float lambda; \n"
"uniform vec3 fogColor; \n"
"uniform float alphaRef; \n"
SHADER_VARYING
" \n"
"void test_chroma(vec4 ctexture1); \n"
" \n"
" \n"
"void main() \n"
"{ \n"
;
// using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown
// reason, so we use the unused components of the texture2 coordinates
static const char* g_fragment_shader_dither =
" float dithx = (vTexCoord[2].b + 1.0)*0.5*1000.0; \n"
" float dithy = (vTexCoord[2].a + 1.0)*0.5*1000.0; \n"
" if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n"
" (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n"
;
static const char* g_fragment_shader_default =
" gl_FragColor = texture2D(texture0, vec2(vTexCoord[0])); \n"
;
static const char* g_fragment_shader_readtex0color =
" vec4 readtex0 = texture2D(texture0, vec2(vTexCoord[0])); \n"
;
static const char* g_fragment_shader_readtex0bw =
" vec4 readtex0 = texture2D(texture0, vec2(vTexCoord[0])); \n"
" readtex0 = vec4(vec3(readtex0.b), \n"
" readtex0.r + readtex0.g * 8.0 / 256.0); \n"
;
static const char* g_fragment_shader_readtex0bw_2 =
" vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(vTexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
;
static const char* g_fragment_shader_readtex1color =
" vec4 readtex1 = texture2D(texture1, vec2(vTexCoord[1])); \n"
;
static const char* g_fragment_shader_readtex1bw =
" vec4 readtex1 = texture2D(texture1, vec2(vTexCoord[1])); \n"
" readtex1 = vec4(vec3(readtex1.b), \n"
" readtex1.r + readtex1.g * 8.0 / 256.0); \n"
;
static const char* g_fragment_shader_readtex1bw_2 =
" vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(vTexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
;
static const char* g_fragment_shader_fog =
" float fog; \n"
" fog = vTexCoord[0].b; \n"
" gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n"
;
static const char* g_fragment_shader_end =
"if(gl_FragColor.a <= alphaRef) {discard;} \n"
" \n"
"} \n"
;
static const char* g_vertex_shader =
SHADER_HEADER
"#define Z_MAX 65536.0 \n"
"attribute highp vec4 aPosition; \n"
"attribute highp vec4 aColor; \n"
"attribute highp vec4 aMultiTexCoord0; \n"
"attribute highp vec4 aMultiTexCoord1; \n"
"attribute float aFog; \n"
"uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader
"uniform vec4 textureSizes; \n"
"uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale
"uniform mat4 rotation_matrix; \n"
SHADER_VARYING
" \n"
"void main() \n"
"{ \n"
" float q = aPosition.w; \n"
" float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling gfxRenderBuffer)
" gl_Position.x = (aPosition.x - vertexOffset.x) / vertexOffset.x; \n"
" gl_Position.y = invertY *-(aPosition.y - vertexOffset.y) / vertexOffset.y;\n"
" gl_Position.z = aPosition.z / Z_MAX; \n"
" gl_Position.w = 1.0; \n"
" gl_Position /= q; \n"
" gl_Position = rotation_matrix * gl_Position; \n"
" vFrontColor = aColor.bgra; \n"
" \n"
" vTexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n"
" vTexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n"
" \n"
" float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n"
" //if(fogMode == 2) { \n"
" // fogV = 1.0 / aFog / 255 \n"
" //} \n"
" \n"
" float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n"
" f = clamp(f, 0.0, 1.0); \n"
" vTexCoord[0].b = f; \n"
" vTexCoord[2].b = aPosition.x; \n"
" vTexCoord[2].a = aPosition.y; \n"
"} \n"
;
static char fragment_shader_color_combiner[1024];
static char fragment_shader_alpha_combiner[1024];
static char fragment_shader_texture1[1024];
static char fragment_shader_texture0[1024];
static char fragment_shader_chroma[1024];
GLuint CompileShader(GLenum type, const std::string &source)
{
GLuint shader = glCreateShader(type);
const char *sourceArray[1] = { source.c_str() };
glShaderSource(shader, 1, sourceArray, NULL);
glCompileShader(shader);
GLint compileResult;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
if (compileResult == 0)
{
GLint infoLogLength;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
std::vector<GLchar> infoLog(infoLogLength);
glGetShaderInfoLog(shader, (GLsizei)infoLog.size(), NULL, infoLog.data());
WriteTrace(TraceGlitch, TraceError, "Shader compilation failed: %s", std::string(infoLog.begin(), infoLog.end()).c_str());
return 0;
}
return shader;
}
void check_link(GLuint program)
{
GLint success;
glGetProgramiv(program, GL_LINK_STATUS, &success);
if (!success)
{
char log[1024];
glGetProgramInfoLog(program, 1024, NULL, log);
//LOGINFO(log);
}
}
void set_rotation_matrix(GLuint loc, CSettings::ScreenRotate_t rotate)
{
GLfloat mat[16];
/* first setup everything which is the same everytime */
/* (X, X, 0, 0)
* (X, X, 0, 0)
* (0, 0, 1, 0)
* (0, 0, 0, 1)
*/
mat[0] = 1;
mat[1] = 0;
mat[2] = 0;
mat[3] = 0;
mat[4] = 0;
mat[5] = 1;
mat[6] = 0;
mat[7] = 0;
mat[8] = 0;
mat[9] = 0;
mat[10] = 1;
mat[11] = 0;
mat[12] = 0;
mat[13] = 0;
mat[14] = 0;
mat[15] = 1;
/* now set the actual rotation */
if (rotate == CSettings::Rotate_90)
{
mat[0] = 0;
mat[1] = 1;
mat[4] = -1;
mat[5] = 0;
}
else if (rotate == CSettings::Rotate_180)
{
mat[0] = -1;
mat[1] = 0;
mat[4] = 0;
mat[5] = -1;
}
else if (rotate == CSettings::Rotate_270)
{
mat[0] = 0;
mat[1] = -1;
mat[4] = 1;
mat[5] = 0;
}
glUniformMatrix4fv(loc, 1, GL_FALSE, mat);
}
void init_combiner()
{
int texture[4] = { 0, 0, 0, 0 };
glActiveTexture(GL_TEXTURE0);
// creating a fake texture
glBindTexture(GL_TEXTURE_2D, default_texture);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, default_texture);
int texture0_location;
int texture1_location;
// default shader
std::string fragment_shader = g_fragment_shader_header;
fragment_shader += g_fragment_shader_default;
fragment_shader += g_fragment_shader_end;
GLuint fragment_shader_object = CompileShader(GL_FRAGMENT_SHADER, fragment_shader);
GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, g_vertex_shader);
// default program
g_program_object_default = glCreateProgram();
glAttachShader(g_program_object_default, fragment_shader_object);
glAttachShader(g_program_object_default, vertex_shader_object);
glDeleteShader(fragment_shader_object);
glDeleteShader(vertex_shader_object);
glBindAttribLocation(g_program_object_default, POSITION_ATTR, "aPosition");
glBindAttribLocation(g_program_object_default, COLOUR_ATTR, "aColor");
glBindAttribLocation(g_program_object_default, TEXCOORD_0_ATTR, "aMultiTexCoord0");
glBindAttribLocation(g_program_object_default, TEXCOORD_1_ATTR, "aMultiTexCoord1");
glBindAttribLocation(g_program_object_default, FOG_ATTR, "aFog");
glLinkProgram(g_program_object_default);
check_link(g_program_object_default);
glUseProgram(g_program_object_default);
int rotation_matrix_location = glGetUniformLocation(g_program_object_default, "rotation_matrix");
set_rotation_matrix(rotation_matrix_location, g_settings->rotate());
texture0_location = glGetUniformLocation(g_program_object_default, "texture0");
texture1_location = glGetUniformLocation(g_program_object_default, "texture1");
glUniform1i(texture0_location, 0);
glUniform1i(texture1_location, 1);
strcpy(fragment_shader_color_combiner, "");
strcpy(fragment_shader_alpha_combiner, "");
strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(vTexCoord[0])); \n");
strcpy(fragment_shader_texture0, "");
first_color = 1;
first_alpha = 1;
first_texture0 = 1;
first_texture1 = 1;
need_to_compile = 0;
g_fog_enabled = 0;
g_chroma_enabled = false;
dither_enabled = 0;
blackandwhite0 = 0;
blackandwhite1 = 0;
}
void compile_chroma_shader()
{
strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n");
switch (chroma_other_alpha)
{
case GR_COMBINE_OTHER_ITERATED:
strcat(fragment_shader_chroma, "float alpha = vFrontColor.a; \n");
break;
case GR_COMBINE_OTHER_TEXTURE:
strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n");
break;
case GR_COMBINE_OTHER_CONSTANT:
strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_alpha);
}
switch (chroma_other_color)
{
case GR_COMBINE_OTHER_ITERATED:
strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(vFrontColor),alpha); \n");
break;
case GR_COMBINE_OTHER_TEXTURE:
strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n");
break;
case GR_COMBINE_OTHER_CONSTANT:
strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_color);
}
strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n");
strcat(fragment_shader_chroma, "}");
}
typedef struct _shader_program_key
{
int color_combiner;
int alpha_combiner;
int texture0_combiner;
int texture1_combiner;
int texture0_combinera;
int texture1_combinera;
int fog_enabled;
bool chroma_enabled;
int dither_enabled;
int blackandwhite0;
int blackandwhite1;
GLuint program_object;
int texture0_location;
int texture1_location;
int vertexOffset_location;
int textureSizes_location;
int fogModeEndScale_location;
int fogColor_location;
int alphaRef_location;
int ditherTex_location;
int chroma_color_location;
} shader_program_key;
static std::vector<shader_program_key> g_shader_programs;
static int color_combiner_key;
static int alpha_combiner_key;
static int texture0_combiner_key;
static int texture1_combiner_key;
static int texture0_combinera_key;
static int texture1_combinera_key;
void update_uniforms(GLuint program_object, const shader_program_key & prog)
{
glUniform1i(prog.texture0_location, 0);
glUniform1i(prog.texture1_location, 1);
glUniform3f(prog.vertexOffset_location, widtho, heighto, inverted_culling ? -1.0f : 1.0f);
glUniform4f(prog.textureSizes_location, tex0_width, tex0_height, tex1_width, tex1_height);
glUniform3f(prog.fogModeEndScale_location,
g_fog_enabled != 2 ? 0.0f : 1.0f,
fogEnd,
1.0f / (fogEnd - fogStart)
);
if (prog.fogColor_location != -1)
{
glUniform3f(prog.fogColor_location, fogColor[0], fogColor[1], fogColor[2]);
}
glUniform1f(prog.alphaRef_location, g_alpha_test ? g_alpha_ref / 255.0f : -1.0f);
constant_color_location = glGetUniformLocation(program_object, "constant_color");
glUniform4f(constant_color_location, g_texture_env_color[0], g_texture_env_color[1],
g_texture_env_color[2], g_texture_env_color[3]);
ccolor0_location = glGetUniformLocation(program_object, "ccolor0");
glUniform4f(ccolor0_location, g_ccolor0[0], g_ccolor0[1], g_ccolor0[2], g_ccolor0[3]);
ccolor1_location = glGetUniformLocation(program_object, "ccolor1");
glUniform4f(ccolor1_location, g_ccolor1[0], g_ccolor1[1], g_ccolor1[2], g_ccolor1[3]);
glUniform4f(prog.chroma_color_location, g_chroma_color[0], g_chroma_color[1],
g_chroma_color[2], g_chroma_color[3]);
if (dither_enabled)
{
glUniform1i(prog.ditherTex_location, 2);
}
GLuint rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix");
set_rotation_matrix(rotation_matrix_location, g_settings->rotate());
set_lambda();
}
void disable_textureSizes()
{
int textureSizes_location = glGetUniformLocation(g_program_object_default, "textureSizes");
glUniform4f(textureSizes_location, 1, 1, 1, 1);
}
void compile_shader()
{
need_to_compile = 0;
for (size_t i = 0; i < g_shader_programs.size(); i++)
{
shader_program_key & prog = g_shader_programs[i];
if (prog.color_combiner == color_combiner_key &&
prog.alpha_combiner == alpha_combiner_key &&
prog.texture0_combiner == texture0_combiner_key &&
prog.texture1_combiner == texture1_combiner_key &&
prog.texture0_combinera == texture0_combinera_key &&
prog.texture1_combinera == texture1_combinera_key &&
prog.fog_enabled == g_fog_enabled &&
prog.chroma_enabled == g_chroma_enabled &&
prog.dither_enabled == dither_enabled &&
prog.blackandwhite0 == blackandwhite0 &&
prog.blackandwhite1 == blackandwhite1)
{
glUseProgram(prog.program_object);
update_uniforms(prog.program_object, prog);
return;
}
}
shader_program_key shader_program;
shader_program.color_combiner = color_combiner_key;
shader_program.alpha_combiner = alpha_combiner_key;
shader_program.texture0_combiner = texture0_combiner_key;
shader_program.texture1_combiner = texture1_combiner_key;
shader_program.texture0_combinera = texture0_combinera_key;
shader_program.texture1_combinera = texture1_combinera_key;
shader_program.fog_enabled = g_fog_enabled;
shader_program.chroma_enabled = g_chroma_enabled;
shader_program.dither_enabled = dither_enabled;
shader_program.blackandwhite0 = blackandwhite0;
shader_program.blackandwhite1 = blackandwhite1;
if (g_chroma_enabled)
{
strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n");
compile_chroma_shader();
}
std::string fragment_shader = g_fragment_shader_header;
if (dither_enabled)
{
fragment_shader += g_fragment_shader_dither;
}
switch (blackandwhite0)
{
case 1: fragment_shader += g_fragment_shader_readtex0bw; break;
case 2: fragment_shader += g_fragment_shader_readtex0bw_2; break;
default: fragment_shader += g_fragment_shader_readtex0color;
}
switch (blackandwhite1)
{
case 1: fragment_shader += g_fragment_shader_readtex1bw; break;
case 2: fragment_shader += g_fragment_shader_readtex1bw_2; break;
default: fragment_shader += g_fragment_shader_readtex1color;
}
fragment_shader += fragment_shader_texture0;
fragment_shader += fragment_shader_texture1;
fragment_shader += fragment_shader_color_combiner;
fragment_shader += fragment_shader_alpha_combiner;
if (g_fog_enabled)
{
fragment_shader += g_fragment_shader_fog;
}
fragment_shader += g_fragment_shader_end;
if (g_chroma_enabled)
{
fragment_shader += fragment_shader_chroma;
}
GLuint fragment_shader_object = CompileShader(GL_FRAGMENT_SHADER, fragment_shader);
GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, g_vertex_shader);
GLuint program_object = glCreateProgram();
shader_program.program_object = program_object;
glBindAttribLocation(program_object, POSITION_ATTR, "aPosition");
glBindAttribLocation(program_object, COLOUR_ATTR, "aColor");
glBindAttribLocation(program_object, TEXCOORD_0_ATTR, "aMultiTexCoord0");
glBindAttribLocation(program_object, TEXCOORD_1_ATTR, "aMultiTexCoord1");
glBindAttribLocation(program_object, FOG_ATTR, "aFog");
glAttachShader(shader_program.program_object, fragment_shader_object);
glDeleteShader(fragment_shader_object);
glAttachShader(shader_program.program_object, vertex_shader_object);
glDeleteShader(vertex_shader_object);
glLinkProgram(program_object);
check_link(program_object);
glUseProgram(program_object);
shader_program.texture0_location = glGetUniformLocation(program_object, "texture0");
shader_program.texture1_location = glGetUniformLocation(program_object, "texture1");
shader_program.vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset");
shader_program.textureSizes_location = glGetUniformLocation(program_object, "textureSizes");
shader_program.fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale");
shader_program.fogColor_location = glGetUniformLocation(program_object, "fogColor");
shader_program.alphaRef_location = glGetUniformLocation(program_object, "alphaRef");
shader_program.chroma_color_location = glGetUniformLocation(program_object, "chroma_color");
update_uniforms(shader_program.program_object, shader_program);
g_shader_programs.push_back(shader_program);
}
void free_combiners()
{
if (g_program_object_default != 0)
{
glDeleteProgram(g_program_object_default);
g_program_object_default = 0;
}
for (size_t i = 0; i < g_shader_programs.size(); i++)
{
glDeleteProgram(g_shader_programs[i].program_object);
g_shader_programs[i].program_object = 0;
}
g_shader_programs.clear();
g_alpha_ref = 0;
g_alpha_func = 0;
g_alpha_test = 0;
memset(g_texture_env_color, 0, sizeof(g_texture_env_color));
memset(g_ccolor0, 0, sizeof(g_ccolor0));
memset(g_ccolor1, 0, sizeof(g_ccolor1));
memset(g_chroma_color, 0, sizeof(g_chroma_color));
g_fog_enabled = 0;
g_chroma_enabled = false;
chroma_other_color = 0;
chroma_other_alpha = 0;
dither_enabled = 0;
blackandwhite0 = 0;
blackandwhite1 = 0;
fogStart = 0.0f;
fogEnd = 0.0f;
for (int i = 0; i < (sizeof(fogColor) / sizeof(fogColor[0])); i++)
{
fogColor[i] = 0.0f;
}
memset(need_lambda, 0, sizeof(need_lambda));
for (int i = 0; i < (sizeof(lambda_color) / sizeof(lambda_color[0])); i++)
{
for (int z = 0; z < (sizeof(lambda_color[i]) / sizeof(lambda_color[i][0])); z++)
{
lambda_color[i][z] = 0.0f;
}
}
need_to_compile = 0;
g_program_object_default = 0;
constant_color_location = 0;
ccolor0_location = 0;
ccolor1_location = 0;
first_color = 1;
first_alpha = 1;
first_texture0 = 1;
first_texture1 = 1;
tex0_combiner_ext = 0;
tex1_combiner_ext = 0;
c_combiner_ext = 0;
a_combiner_ext = 0;
}
void set_copy_shader()
{
int texture0_location;
int alphaRef_location;
glUseProgram(g_program_object_default);
texture0_location = glGetUniformLocation(g_program_object_default, "texture0");
glUniform1i(texture0_location, 0);
alphaRef_location = glGetUniformLocation(g_program_object_default, "alphaRef");
if (alphaRef_location != -1)
{
glUniform1f(alphaRef_location, g_alpha_test ? g_alpha_ref / 255.0f : -1.0f);
}
}
void set_depth_shader()
{
}
void set_lambda()
{
int lambda_location = glGetUniformLocation(g_program_object_default, "lambda");
glUniform1f(lambda_location, lambda);
}
void gfxConstantColorValue(gfxColor_t value)
{
WriteTrace(TraceGlitch, TraceDebug, "value: %d", value);
switch (lfb_color_fmt)
{
case GR_COLORFORMAT_ARGB:
g_texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f;
g_texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f;
g_texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f;
g_texture_env_color[2] = (value & 0xFF) / 255.0f;
break;
case GR_COLORFORMAT_RGBA:
g_texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f;
g_texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f;
g_texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f;
g_texture_env_color[3] = (value & 0xFF) / 255.0f;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxConstantColorValue: unknown color format : %x", lfb_color_fmt);
}
vbo_draw();
constant_color_location = glGetUniformLocation(g_program_object_default, "constant_color");
glUniform4f(constant_color_location, g_texture_env_color[0], g_texture_env_color[1], g_texture_env_color[2], g_texture_env_color[3]);
}
void writeGLSLColorOther(int other)
{
switch (other)
{
case GR_COMBINE_OTHER_ITERATED:
strcat(fragment_shader_color_combiner, "vec4 color_other = vFrontColor; \n");
break;
case GR_COMBINE_OTHER_TEXTURE:
strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n");
break;
case GR_COMBINE_OTHER_CONSTANT:
strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorOther : %x", other);
}
}
void writeGLSLColorLocal(int local)
{
switch (local)
{
case GR_COMBINE_LOCAL_ITERATED:
strcat(fragment_shader_color_combiner, "vec4 color_local = vFrontColor; \n");
break;
case GR_COMBINE_LOCAL_CONSTANT:
strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorLocal : %x", local);
}
}
void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other)
{
switch (factor)
{
case GFX_COMBINE_FACTOR_ZERO:
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n");
break;
case GFX_COMBINE_FACTOR_LOCAL:
if (need_local) writeGLSLColorLocal(local);
strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n");
break;
case GFX_COMBINE_FACTOR_OTHER_ALPHA:
if (need_other) writeGLSLColorOther(other);
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n");
break;
case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
if (need_local) writeGLSLColorLocal(local);
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n");
break;
case GFX_COMBINE_FACTOR_TEXTURE_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n");
break;
case GFX_COMBINE_FACTOR_TEXTURE_RGB:
strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n");
break;
case GFX_COMBINE_FACTOR_ONE:
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
if (need_local) writeGLSLColorLocal(local);
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
if (need_other) writeGLSLColorOther(other);
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
if (need_local) writeGLSLColorLocal(local);
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorFactor : %x", factor);
}
}
void gfxColorCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, bool invert)
{
WriteTrace(TraceGlitch, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert);
static int last_function = 0;
static int last_factor = 0;
static int last_local = 0;
static int last_other = 0;
if (last_function == function && last_factor == factor &&
last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return;
first_color = 0;
c_combiner_ext = 0;
last_function = function;
last_factor = factor;
last_local = local;
last_other = other;
if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombine : inverted result");
color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
chroma_other_color = other;
strcpy(fragment_shader_color_combiner, "");
switch (function)
{
case GFX_COMBINE_FUNCTION_ZERO:
strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL:
writeGLSLColorLocal(local);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
writeGLSLColorLocal(local);
strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER:
writeGLSLColorOther(other);
writeGLSLColorFactor(factor, local, 1, other, 0);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
writeGLSLColorLocal(local);
writeGLSLColorOther(other);
writeGLSLColorFactor(factor, local, 0, other, 0);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
writeGLSLColorLocal(local);
writeGLSLColorOther(other);
writeGLSLColorFactor(factor, local, 0, other, 0);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
writeGLSLColorLocal(local);
writeGLSLColorOther(other);
writeGLSLColorFactor(factor, local, 0, other, 0);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
writeGLSLColorLocal(local);
writeGLSLColorOther(other);
writeGLSLColorFactor(factor, local, 0, other, 0);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLColorLocal(local);
writeGLSLColorOther(other);
writeGLSLColorFactor(factor, local, 0, other, 0);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
writeGLSLColorLocal(local);
writeGLSLColorFactor(factor, local, 0, other, 1);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLColorLocal(local);
writeGLSLColorFactor(factor, local, 0, other, 1);
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n");
break;
default:
strcpy(fragment_shader_color_combiner, g_fragment_shader_default);
WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombine : unknown function : %x", function);
}
//compile_shader();
need_to_compile = 1;
}
/*
int setOtherAlphaSource(int other)
{
switch(other)
{
case GR_COMBINE_OTHER_ITERATED:
return GL_PRIMARY_COLOR_ARB;
break;
case GR_COMBINE_OTHER_TEXTURE:
return GL_PREVIOUS_ARB;
break;
case GR_COMBINE_OTHER_CONSTANT:
return GL_CONSTANT_ARB;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknwown other alpha source : %x", other);
}
return 0;
}
int setLocalAlphaSource(int local)
{
switch(local)
{
case GR_COMBINE_LOCAL_ITERATED:
return GL_PRIMARY_COLOR_ARB;
break;
case GR_COMBINE_LOCAL_CONSTANT:
return GL_CONSTANT_ARB;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknwown local alpha source : %x", local);
}
return 0;
}
*/
void writeGLSLAlphaOther(int other)
{
switch (other)
{
case GR_COMBINE_OTHER_ITERATED:
strcat(fragment_shader_alpha_combiner, "float alpha_other = vFrontColor.a; \n");
break;
case GR_COMBINE_OTHER_TEXTURE:
strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n");
break;
case GR_COMBINE_OTHER_CONSTANT:
strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaOther : %x", other);
}
}
void writeGLSLAlphaLocal(int local)
{
switch (local)
{
case GR_COMBINE_LOCAL_ITERATED:
strcat(fragment_shader_alpha_combiner, "float alpha_local = vFrontColor.a; \n");
break;
case GR_COMBINE_LOCAL_CONSTANT:
strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaLocal : %x", local);
}
}
void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other)
{
switch (factor)
{
case GFX_COMBINE_FACTOR_ZERO:
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n");
break;
case GFX_COMBINE_FACTOR_LOCAL:
if (need_local) writeGLSLAlphaLocal(local);
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
break;
case GFX_COMBINE_FACTOR_OTHER_ALPHA:
if (need_other) writeGLSLAlphaOther(other);
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n");
break;
case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
if (need_local) writeGLSLAlphaLocal(local);
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
break;
case GFX_COMBINE_FACTOR_TEXTURE_ALPHA:
strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n");
break;
case GFX_COMBINE_FACTOR_ONE:
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
if (need_local) writeGLSLAlphaLocal(local);
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
if (need_other) writeGLSLAlphaOther(other);
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
if (need_local) writeGLSLAlphaLocal(local);
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaFactor : %x", factor);
}
}
void gfxAlphaCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, bool invert)
{
WriteTrace(TraceGlitch, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert);
static int last_function = 0;
static int last_factor = 0;
static int last_local = 0;
static int last_other = 0;
if (last_function == function && last_factor == factor &&
last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return;
first_alpha = 0;
a_combiner_ext = 0;
last_function = function;
last_factor = factor;
last_local = local;
last_other = other;
if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombine : inverted result");
alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
chroma_other_alpha = other;
strcpy(fragment_shader_alpha_combiner, "");
switch (function)
{
case GFX_COMBINE_FUNCTION_ZERO:
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL:
writeGLSLAlphaLocal(local);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
writeGLSLAlphaLocal(local);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER:
writeGLSLAlphaOther(other);
writeGLSLAlphaFactor(factor, local, 1, other, 0);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
writeGLSLAlphaLocal(local);
writeGLSLAlphaOther(other);
writeGLSLAlphaFactor(factor, local, 0, other, 0);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
writeGLSLAlphaLocal(local);
writeGLSLAlphaOther(other);
writeGLSLAlphaFactor(factor, local, 0, other, 0);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
writeGLSLAlphaLocal(local);
writeGLSLAlphaOther(other);
writeGLSLAlphaFactor(factor, local, 0, other, 0);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
writeGLSLAlphaLocal(local);
writeGLSLAlphaOther(other);
writeGLSLAlphaFactor(factor, local, 0, other, 0);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLAlphaLocal(local);
writeGLSLAlphaOther(other);
writeGLSLAlphaFactor(factor, local, 0, other, 0);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
writeGLSLAlphaLocal(local);
writeGLSLAlphaFactor(factor, local, 0, other, 1);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLAlphaLocal(local);
writeGLSLAlphaFactor(factor, local, 0, other, 1);
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombine : unknown function : %x", function);
}
//compile_shader();
need_to_compile = 1;
}
void writeGLSLTextureColorFactor(int num_tex, int factor)
{
switch (factor)
{
case GFX_COMBINE_FACTOR_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n");
break;
case GFX_COMBINE_FACTOR_LOCAL:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n");
break;
case GFX_COMBINE_FACTOR_OTHER_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n");
break;
case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n");
break;
case GFX_COMBINE_FACTOR_DETAIL_FACTOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n");
break;
case GFX_COMBINE_FACTOR_ONE:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n");
else
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureColorFactor : %x", factor);
}
}
void writeGLSLTextureAlphaFactor(int num_tex, int factor)
{
switch (factor)
{
case GFX_COMBINE_FACTOR_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n");
break;
case GFX_COMBINE_FACTOR_LOCAL:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
break;
case GFX_COMBINE_FACTOR_OTHER_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n");
break;
case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
break;
case GFX_COMBINE_FACTOR_DETAIL_FACTOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n");
break;
case GFX_COMBINE_FACTOR_ONE:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
break;
case GFX_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n");
else
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureAlphaFactor : %x", factor);
}
}
void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombineFactor_t rgb_factor, gfxCombineFunction_t alpha_function, gfxCombineFactor_t alpha_factor, bool rgb_invert, bool alpha_invert)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d rgb_function: %d rgb_factor: %d alpha_function: %d alpha_factor: %d rgb_invert: %d alpha_invert: %d", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert);
int num_tex;
if (tmu == GFX_TMU0) num_tex = 1;
else num_tex = 0;
if (num_tex == 0)
{
static int last_function = 0;
static int last_factor = 0;
static int last_afunction = 0;
static int last_afactor = 0;
static int last_rgb_invert = 0;
if (last_function == rgb_function && last_factor == rgb_factor &&
last_afunction == alpha_function && last_afactor == alpha_factor &&
last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return;
first_texture0 = 0;
tex0_combiner_ext = 0;
last_function = rgb_function;
last_factor = rgb_factor;
last_afunction = alpha_function;
last_afactor = alpha_factor;
last_rgb_invert = rgb_invert;
texture0_combiner_key = rgb_function | (rgb_factor << 4) |
(alpha_function << 8) | (alpha_factor << 12) |
(rgb_invert << 16);
texture0_combinera_key = 0;
strcpy(fragment_shader_texture0, "");
}
else
{
static int last_function = 0;
static int last_factor = 0;
static int last_afunction = 0;
static int last_afactor = 0;
static int last_rgb_invert = 0;
if (last_function == rgb_function && last_factor == rgb_factor &&
last_afunction == alpha_function && last_afactor == alpha_factor &&
last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return;
first_texture1 = 0;
tex1_combiner_ext = 0;
last_function = rgb_function;
last_factor = rgb_factor;
last_afunction = alpha_function;
last_afactor = alpha_factor;
last_rgb_invert = rgb_invert;
texture1_combiner_key = rgb_function | (rgb_factor << 4) |
(alpha_function << 8) | (alpha_factor << 12) |
(rgb_invert << 16);
texture1_combinera_key = 0;
strcpy(fragment_shader_texture1, "");
}
switch (rgb_function)
{
case GFX_COMBINE_FUNCTION_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLTextureColorFactor(num_tex, rgb_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n");
break;
default:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown rgb function : %x", rgb_function);
}
if (rgb_invert)
{
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n");
else
strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n");
}
switch (alpha_function)
{
case GFX_COMBINE_FACTOR_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
break;
case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
break;
case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
break;
default:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n");
WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown alpha function : %x", alpha_function);
}
if (alpha_invert)
{
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n");
}
need_to_compile = 1;
}
void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df)
{
int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
WriteTrace(TraceGlitch, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df);
switch (rgb_sf)
{
case GR_BLEND_ZERO:
sfactorRGB = GL_ZERO;
break;
case GR_BLEND_SRC_ALPHA:
sfactorRGB = GL_SRC_ALPHA;
break;
case GR_BLEND_ONE:
sfactorRGB = GL_ONE;
break;
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : rgb_sf = %x", rgb_sf);
}
switch (rgb_df)
{
case GR_BLEND_ZERO:
dfactorRGB = GL_ZERO;
break;
case GR_BLEND_SRC_ALPHA:
dfactorRGB = GL_SRC_ALPHA;
break;
case GR_BLEND_ONE:
dfactorRGB = GL_ONE;
break;
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : rgb_df = %x", rgb_df);
}
switch (alpha_sf)
{
case GR_BLEND_ZERO:
sfactorAlpha = GL_ZERO;
break;
case GR_BLEND_ONE:
sfactorAlpha = GL_ONE;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : alpha_sf = %x", alpha_sf);
}
switch (alpha_df)
{
case GR_BLEND_ZERO:
dfactorAlpha = GL_ZERO;
break;
case GR_BLEND_ONE:
dfactorAlpha = GL_ONE;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : alpha_df = %x", alpha_df);
}
glEnable(GL_BLEND);
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
void gfxAlphaTestReferenceValue(gfxAlpha_t value)
{
WriteTrace(TraceGlitch, TraceDebug, "value: %d", value);
g_alpha_ref = value;
gfxAlphaTestFunction(g_alpha_func);
}
void gfxAlphaTestFunction(GrCmpFnc_t function)
{
WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
g_alpha_func = function;
switch (function)
{
case GR_CMP_GREATER:
//glAlphaFunc(GL_GREATER, g_alpha_ref/255.0f);
break;
case GR_CMP_GEQUAL:
//glAlphaFunc(GL_GEQUAL, g_alpha_ref/255.0f);
break;
case GR_CMP_ALWAYS:
//glAlphaFunc(GL_ALWAYS, g_alpha_ref/255.0f);
//glDisable(GL_ALPHA_TEST);
g_alpha_test = false;
return;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaTestFunction : unknown function : %x", function);
}
//glEnable(GL_ALPHA_TEST);
g_alpha_test = true;
}
// fog
void gfxFogMode(GrFogMode_t mode)
{
WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
switch (mode)
{
case GR_FOG_DISABLE:
//glDisable(GL_FOG);
g_fog_enabled = 0;
break;
case GR_FOG_WITH_TABLE_ON_Q:
//glEnable(GL_FOG);
//glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
g_fog_enabled = 1;
break;
case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT:
//glEnable(GL_FOG);
//glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
g_fog_enabled = 2;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxFogMode : unknown mode : %x", mode);
}
need_to_compile = 1;
}
void gfxFogGenerateLinear(float nearZ, float farZ)
{
WriteTrace(TraceGlitch, TraceDebug, "nearZ: %f farZ: %f", nearZ, farZ);
fogStart = nearZ / 255.0f;
fogEnd = farZ / 255.0f;
}
void gfxFogColorValue(gfxColor_t fogcolor)
{
WriteTrace(TraceGlitch, TraceDebug, "fogcolor: %x", fogcolor);
switch (lfb_color_fmt)
{
case GR_COLORFORMAT_ARGB:
fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f;
fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f;
fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f;
fogColor[2] = (fogcolor & 0xFF) / 255.0f;
break;
case GR_COLORFORMAT_RGBA:
fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f;
fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f;
fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f;
fogColor[3] = (fogcolor & 0xFF) / 255.0f;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxFogColorValue: unknown color format : %x", lfb_color_fmt);
}
}
// chroma
void gfxChromakeyMode(GrChromakeyMode_t mode)
{
WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
switch (mode)
{
case GR_CHROMAKEY_DISABLE:
g_chroma_enabled = false;
break;
case GR_CHROMAKEY_ENABLE:
g_chroma_enabled = true;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxChromakeyMode : unknown mode : %x", mode);
}
need_to_compile = 1;
}
void gfxChromakeyValue(gfxColor_t value)
{
WriteTrace(TraceGlitch, TraceDebug, "value: %d", value);
int chroma_color_location;
switch (lfb_color_fmt)
{
case GR_COLORFORMAT_ARGB:
g_chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f;
g_chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f;
g_chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f;
g_chroma_color[2] = (value & 0xFF) / 255.0f;
break;
case GR_COLORFORMAT_RGBA:
g_chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f;
g_chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f;
g_chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f;
g_chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f;
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxChromakeyValue: unknown color format : %x", lfb_color_fmt);
}
vbo_draw();
chroma_color_location = glGetUniformLocation(g_program_object_default, "chroma_color");
glUniform4f(chroma_color_location, g_chroma_color[0], g_chroma_color[1],
g_chroma_color[2], g_chroma_color[3]);
}
void setPattern()
{
int i;
GLubyte stip[32 * 4];
for (i = 0; i < 32; i++)
{
unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1);
stip[i * 4 + 0] = (val >> 24) & 0xFF;
stip[i * 4 + 1] = (val >> 16) & 0xFF;
stip[i * 4 + 2] = (val >> 8) & 0xFF;
stip[i * 4 + 3] = val & 0xFF;
}
GLubyte texture[32 * 32 * 4];
for (i = 0; i < 32; i++)
{
int j;
for (j = 0; j < 4; j++)
{
texture[(i * 32 + j * 8 + 0) * 4 + 3] = ((stip[i * 4 + j] >> 7) & 1) ? 255 : 0;
texture[(i * 32 + j * 8 + 1) * 4 + 3] = ((stip[i * 4 + j] >> 6) & 1) ? 255 : 0;
texture[(i * 32 + j * 8 + 2) * 4 + 3] = ((stip[i * 4 + j] >> 5) & 1) ? 255 : 0;
texture[(i * 32 + j * 8 + 3) * 4 + 3] = ((stip[i * 4 + j] >> 4) & 1) ? 255 : 0;
texture[(i * 32 + j * 8 + 4) * 4 + 3] = ((stip[i * 4 + j] >> 3) & 1) ? 255 : 0;
texture[(i * 32 + j * 8 + 5) * 4 + 3] = ((stip[i * 4 + j] >> 2) & 1) ? 255 : 0;
texture[(i * 32 + j * 8 + 6) * 4 + 3] = ((stip[i * 4 + j] >> 1) & 1) ? 255 : 0;
texture[(i * 32 + j * 8 + 7) * 4 + 3] = ((stip[i * 4 + j] >> 0) & 1) ? 255 : 0;
}
}
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, 33 * 1024 * 1024);
glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
void gfxStippleMode(GrStippleMode_t mode)
{
WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
switch (mode)
{
case GR_STIPPLE_DISABLE:
dither_enabled = 0;
glActiveTexture(GL_TEXTURE2);
break;
case GR_STIPPLE_PATTERN:
setPattern();
dither_enabled = 1;
glActiveTexture(GL_TEXTURE2);
break;
case GR_STIPPLE_ROTATE:
setPattern();
dither_enabled = 1;
glActiveTexture(GL_TEXTURE2);
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxStippleMode:%x", mode);
}
need_to_compile = 1;
}
void gfxColorCombineExt(gfxCCUColor_t a, gfxCombineMode_t a_mode, gfxCCUColor_t b, gfxCombineMode_t b_mode, gfxCCUColor_t c, bool c_invert, gfxCCUColor_t d, bool d_invert, uint32_t shift, bool invert)
{
WriteTrace(TraceGlitch, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : shift = %d", shift);
color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
c_combiner_ext = 1;
strcpy(fragment_shader_color_combiner, "");
switch (a)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
break;
case GFX_CMBX_TEXTURE_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n");
break;
case GFX_CMBX_CONSTANT_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n");
break;
case GFX_CMBX_CONSTANT_COLOR:
strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n");
break;
case GFX_CMBX_ITALPHA:
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(vFrontColor.a); \n");
break;
case GFX_CMBX_ITRGB:
strcat(fragment_shader_color_combiner, "vec4 cs_a = vFrontColor; \n");
break;
case GFX_CMBX_TEXTURE_RGB:
strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : a = %x", a);
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
}
switch (a_mode)
{
case GFX_FUNC_MODE_ZERO:
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
break;
case GFX_FUNC_MODE_X:
strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : a_mode = %x", a_mode);
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
}
switch (b)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
break;
case GFX_CMBX_TEXTURE_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n");
break;
case GFX_CMBX_CONSTANT_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n");
break;
case GFX_CMBX_CONSTANT_COLOR:
strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n");
break;
case GFX_CMBX_ITALPHA:
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(vFrontColor.a); \n");
break;
case GFX_CMBX_ITRGB:
strcat(fragment_shader_color_combiner, "vec4 cs_b = vFrontColor; \n");
break;
case GFX_CMBX_TEXTURE_RGB:
strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : b = %x", b);
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
}
switch (b_mode)
{
case GFX_FUNC_MODE_ZERO:
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
break;
case GFX_FUNC_MODE_X:
strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : b_mode = %x", b_mode);
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
}
switch (c)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
break;
case GFX_CMBX_TEXTURE_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n");
break;
case GFX_CMBX_ALOCAL:
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n");
break;
case GFX_CMBX_AOTHER:
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n");
break;
case GFX_CMBX_B:
strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n");
break;
case GFX_CMBX_CONSTANT_ALPHA:
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n");
break;
case GFX_CMBX_CONSTANT_COLOR:
strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n");
break;
case GFX_CMBX_ITALPHA:
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(vFrontColor.a); \n");
break;
case GFX_CMBX_ITRGB:
strcat(fragment_shader_color_combiner, "vec4 c_c = vFrontColor; \n");
break;
case GFX_CMBX_TEXTURE_RGB:
strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : c = %x", c);
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
}
if (c_invert)
strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n");
switch (d)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
break;
case GFX_CMBX_ALOCAL:
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n");
break;
case GFX_CMBX_B:
strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n");
break;
case GFX_CMBX_TEXTURE_RGB:
strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n");
break;
case GFX_CMBX_ITRGB:
strcat(fragment_shader_color_combiner, "vec4 c_d = vFrontColor; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : d = %x", d);
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
}
if (d_invert)
strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n");
strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n");
need_to_compile = 1;
}
void gfxAlphaCombineExt(gfxACUColor_t a, gfxCombineMode_t a_mode, gfxACUColor_t b, gfxCombineMode_t b_mode, gfxACUColor_t c, bool c_invert, gfxACUColor_t d, bool d_invert, uint32_t shift, bool invert)
{
WriteTrace(TraceGlitch, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : shift = %d", shift);
alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
a_combiner_ext = 1;
strcpy(fragment_shader_alpha_combiner, "");
switch (a)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
break;
case GFX_CMBX_TEXTURE_ALPHA:
strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n");
break;
case GFX_CMBX_CONSTANT_ALPHA:
strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n");
break;
case GFX_CMBX_ITALPHA:
strcat(fragment_shader_alpha_combiner, "float as_a = vFrontColor.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : a = %x", a);
strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
}
switch (a_mode)
{
case GFX_FUNC_MODE_ZERO:
strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
break;
case GFX_FUNC_MODE_X:
strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : a_mode = %x", a_mode);
strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
}
switch (b)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
break;
case GFX_CMBX_TEXTURE_ALPHA:
strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n");
break;
case GFX_CMBX_CONSTANT_ALPHA:
strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n");
break;
case GFX_CMBX_ITALPHA:
strcat(fragment_shader_alpha_combiner, "float as_b = vFrontColor.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : b = %x", b);
strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
}
switch (b_mode)
{
case GFX_FUNC_MODE_ZERO:
strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
break;
case GFX_FUNC_MODE_X:
strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : b_mode = %x", b_mode);
strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
}
switch (c)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
break;
case GFX_CMBX_TEXTURE_ALPHA:
strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n");
break;
case GFX_CMBX_ALOCAL:
strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
break;
case GFX_CMBX_AOTHER:
strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n");
break;
case GFX_CMBX_B:
strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
break;
case GFX_CMBX_CONSTANT_ALPHA:
strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n");
break;
case GFX_CMBX_ITALPHA:
strcat(fragment_shader_alpha_combiner, "float a_c = vFrontColor.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : c = %x", c);
strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
}
if (c_invert)
strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n");
switch (d)
{
case GFX_CMBX_ZERO:
strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
break;
case GFX_CMBX_TEXTURE_ALPHA:
strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n");
break;
case GFX_CMBX_ALOCAL:
strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
break;
case GFX_CMBX_B:
strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : d = %x", d);
strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
}
if (d_invert)
strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n");
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n");
need_to_compile = 1;
}
void gfxTexColorCombineExt(gfxChipID_t tmu, gfxTCCUColor_t a, gfxCombineMode_t a_mode, gfxTCCUColor_t b, gfxCombineMode_t b_mode, gfxTCCUColor_t c, bool c_invert, gfxTCCUColor_t d, bool d_invert, uint32_t shift, bool invert)
{
int num_tex;
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : shift = %d", shift);
if (tmu == GFX_TMU0) num_tex = 1;
else num_tex = 0;
if (num_tex == 0)
{
texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
tex0_combiner_ext = 1;
strcpy(fragment_shader_texture0, "");
}
else
{
texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
tex1_combiner_ext = 1;
strcpy(fragment_shader_texture1, "");
}
switch (a)
{
case GFX_CMBX_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
break;
case GFX_CMBX_ITALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(vFrontColor.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(vFrontColor.a); \n");
break;
case GFX_CMBX_ITRGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vFrontColor; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vFrontColor; \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_RGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n");
break;
case GFX_CMBX_OTHER_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n");
break;
case GFX_CMBX_OTHER_TEXTURE_RGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n");
break;
case GFX_CMBX_TMU_CCOLOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n");
break;
case GFX_CMBX_TMU_CALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : a = %x", a);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
}
switch (a_mode)
{
case GFX_FUNC_MODE_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
break;
case GFX_FUNC_MODE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : a_mode = %x", a_mode);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
}
switch (b)
{
case GFX_CMBX_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
break;
case GFX_CMBX_ITALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(vFrontColor.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(vFrontColor.a); \n");
break;
case GFX_CMBX_ITRGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vFrontColor; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vFrontColor; \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_RGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n");
break;
case GFX_CMBX_OTHER_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n");
break;
case GFX_CMBX_OTHER_TEXTURE_RGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n");
break;
case GFX_CMBX_TMU_CALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n");
break;
case GFX_CMBX_TMU_CCOLOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : b = %x", b);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
}
switch (b_mode)
{
case GFX_FUNC_MODE_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
break;
case GFX_FUNC_MODE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : b_mode = %x", b_mode);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
}
switch (c)
{
case GFX_CMBX_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
break;
case GFX_CMBX_B:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n");
break;
case GFX_CMBX_DETAIL_FACTOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n");
break;
case GFX_CMBX_ITRGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vFrontColor; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vFrontColor; \n");
break;
case GFX_CMBX_ITALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(vFrontColor.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(vFrontColor.a); \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_RGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n");
break;
case GFX_CMBX_OTHER_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n");
break;
case GFX_CMBX_OTHER_TEXTURE_RGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n");
break;
case GFX_CMBX_TMU_CALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n");
break;
case GFX_CMBX_TMU_CCOLOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : c = %x", c);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
}
if (c_invert)
{
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n");
else
strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n");
}
switch (d)
{
case GFX_CMBX_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
break;
case GFX_CMBX_B:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n");
break;
case GFX_CMBX_ITRGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_d = vFrontColor; \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_d = vFrontColor; \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : d = %x", d);
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
else
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
}
if (d_invert)
{
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n");
else
strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n");
}
if (num_tex == 0)
strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n");
else
strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n");
need_to_compile = 1;
}
void gfxTexAlphaCombineExt(gfxChipID_t tmu, gfxTACUColor_t a, gfxCombineMode_t a_mode, gfxTACUColor_t b, gfxCombineMode_t b_mode, gfxTACUColor_t c, bool c_invert, gfxTACUColor_t d, bool d_invert, uint32_t shift, bool invert)
{
int num_tex;
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift, invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : inverted result");
if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : shift = %d", shift);
if (tmu == GFX_TMU0) num_tex = 1;
else num_tex = 0;
if (num_tex == 0)
{
texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
}
else
{
texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
}
switch (a)
{
case GFX_CMBX_ITALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_a.a = vFrontColor.a; \n");
else
strcat(fragment_shader_texture1, "ctex1s_a.a = vFrontColor.a; \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n");
break;
case GFX_CMBX_OTHER_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n");
break;
case GFX_CMBX_TMU_CALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n");
else
strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : a = %x", a);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n");
}
switch (a_mode)
{
case GFX_FUNC_MODE_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
break;
case GFX_FUNC_MODE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : a_mode = %x", a_mode);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
}
switch (b)
{
case GFX_CMBX_ITALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_b.a = vFrontColor.a; \n");
else
strcat(fragment_shader_texture1, "ctex1s_b.a = vFrontColor.a; \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n");
break;
case GFX_CMBX_OTHER_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n");
break;
case GFX_CMBX_TMU_CALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n");
else
strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : b = %x", b);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n");
}
switch (b_mode)
{
case GFX_FUNC_MODE_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
break;
case GFX_FUNC_MODE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n");
break;
case GFX_FUNC_MODE_ONE_MINUS_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n");
break;
case GFX_FUNC_MODE_NEGATIVE_X:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : b_mode = %x", b_mode);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
}
switch (c)
{
case GFX_CMBX_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
break;
case GFX_CMBX_B:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n");
break;
case GFX_CMBX_DETAIL_FACTOR:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n");
break;
case GFX_CMBX_ITALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = vFrontColor.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = vFrontColor.a; \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n");
break;
case GFX_CMBX_OTHER_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n");
break;
case GFX_CMBX_TMU_CALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : c = %x", c);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
}
if (c_invert)
{
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n");
}
switch (d)
{
case GFX_CMBX_ZERO:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
break;
case GFX_CMBX_B:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n");
break;
case GFX_CMBX_ITALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d.a = vFrontColor.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_d.a = vFrontColor.a; \n");
break;
case GFX_CMBX_ITRGB:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d.a = vFrontColor.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_d.a = vFrontColor.a; \n");
break;
case GFX_CMBX_LOCAL_TEXTURE_ALPHA:
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n");
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : d = %x", d);
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
else
strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
}
if (d_invert)
{
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n");
else
strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n");
}
if (num_tex == 0)
strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n");
else
strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n");
need_to_compile = 1;
}
void gfxConstantColorValueExt(gfxChipID_t tmu, gfxColor_t value)
{
int num_tex;
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d value: %d", tmu, value);
if (tmu == GFX_TMU0) num_tex = 1;
else num_tex = 0;
switch (lfb_color_fmt)
{
case GR_COLORFORMAT_ARGB:
if (num_tex == 0)
{
g_ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f;
g_ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f;
g_ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f;
g_ccolor0[2] = (value & 0xFF) / 255.0f;
}
else
{
g_ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f;
g_ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f;
g_ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f;
g_ccolor1[2] = (value & 0xFF) / 255.0f;
}
break;
case GR_COLORFORMAT_RGBA:
if (num_tex == 0)
{
g_ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f;
g_ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f;
g_ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f;
g_ccolor0[3] = (value & 0xFF) / 255.0f;
}
else
{
g_ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f;
g_ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f;
g_ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f;
g_ccolor1[3] = (value & 0xFF) / 255.0f;
}
break;
default:
WriteTrace(TraceGlitch, TraceWarning, "gfxConstantColorValue: unknown color format : %x", lfb_color_fmt);
}
vbo_draw();
if (num_tex == 0)
{
ccolor0_location = glGetUniformLocation(g_program_object_default, "ccolor0");
glUniform4f(ccolor0_location, g_ccolor0[0], g_ccolor0[1], g_ccolor0[2], g_ccolor0[3]);
}
else
{
ccolor1_location = glGetUniformLocation(g_program_object_default, "ccolor1");
glUniform4f(ccolor1_location, g_ccolor1[0], g_ccolor1[1], g_ccolor1[2], g_ccolor1[3]);
}
}