project64/Source/Glide64/Combine.cpp

16702 lines
498 KiB
C++

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
#include "Gfx_1.3.h"
#include "Util.h"
#include "Combine.h"
#define FASTSEARCH // Enable fast combine mode searching algorithm
float percent_org, percent, r, g, b;
wxUint32 lod_frac;
wxUint32 cc_lookup[257];
wxUint32 ac_lookup[257];
COMBINE cmb;
//****************************************************************
// Macros
//****************************************************************
#define MOD_0(mode) cmb.mod_0 = mode
#define MOD_0_COL(color) cmb.modcolor_0 = color
#define MOD_0_COL1(color) cmb.modcolor1_0 = color
#define MOD_0_COL2(color) cmb.modcolor2_0 = color
#define MOD_0_FAC(factor) cmb.modfactor_0 = factor
#define MOD_1(mode) cmb.mod_1 = mode
#define MOD_1_COL(color) cmb.modcolor_1 = color
#define MOD_1_COL1(color) cmb.modcolor1_1 = color
#define MOD_1_COL2(color) cmb.modcolor2_1 = color
#define MOD_1_FAC(factor) cmb.modfactor_1 = factor
#define A_BLEND(f1,f2) cmb.abf1=f1,cmb.abf2=f2
// To make a color or alpha combine
#define CCMB(fnc,fac,loc,oth) \
cmb.c_fnc = fnc, \
cmb.c_fac = fac, \
cmb.c_loc = loc, \
cmb.c_oth = oth
#define ACMB(fnc,fac,loc,oth) \
cmb.a_fnc = fnc, \
cmb.a_fac = fac, \
cmb.a_loc = loc, \
cmb.a_oth = oth
#define CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.c_ext_a = a, \
cmb.c_ext_a_mode = a_mode, \
cmb.c_ext_b = b, \
cmb.c_ext_b_mode = b_mode, \
cmb.c_ext_c = c, \
cmb.c_ext_c_invert = c_invert, \
cmb.c_ext_d= d, \
cmb.c_ext_d_invert = d_invert, \
cmb.cmb_ext_use |= COMBINE_EXT_COLOR
#define ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.a_ext_a = a, \
cmb.a_ext_a_mode = a_mode, \
cmb.a_ext_b = b, \
cmb.a_ext_b_mode = b_mode, \
cmb.a_ext_c = c, \
cmb.a_ext_c_invert = c_invert, \
cmb.a_ext_d= d, \
cmb.a_ext_d_invert = d_invert, \
cmb.cmb_ext_use |= COMBINE_EXT_ALPHA
#define T0CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t0c_ext_a = a, \
cmb.t0c_ext_a_mode = a_mode, \
cmb.t0c_ext_b = b, \
cmb.t0c_ext_b_mode = b_mode, \
cmb.t0c_ext_c = c, \
cmb.t0c_ext_c_invert = c_invert, \
cmb.t0c_ext_d= d, \
cmb.t0c_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
#define T0ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t0a_ext_a = a, \
cmb.t0a_ext_a_mode = a_mode, \
cmb.t0a_ext_b = b, \
cmb.t0a_ext_b_mode = b_mode, \
cmb.t0a_ext_c = c, \
cmb.t0a_ext_c_invert = c_invert, \
cmb.t0a_ext_d= d, \
cmb.t0a_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA
#define T1CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t1c_ext_a = a, \
cmb.t1c_ext_a_mode = a_mode, \
cmb.t1c_ext_b = b, \
cmb.t1c_ext_b_mode = b_mode, \
cmb.t1c_ext_c = c, \
cmb.t1c_ext_c_invert = c_invert, \
cmb.t1c_ext_d= d, \
cmb.t1c_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
#define T1ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
cmb.t1a_ext_a = a, \
cmb.t1a_ext_a_mode = a_mode, \
cmb.t1a_ext_b = b, \
cmb.t1a_ext_b_mode = b_mode, \
cmb.t1a_ext_c = c, \
cmb.t1a_ext_c_invert = c_invert, \
cmb.t1a_ext_d= d, \
cmb.t1a_ext_d_invert = d_invert, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA
// To use textures
#define USE_T0() \
rdp.best_tex = 0; \
cmb.tex |= 1, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL
#define USE_T1() \
if (voodoo.num_tmu > 1) { \
rdp.best_tex = 1; \
cmb.tex |= 2, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; \
} \
else { \
USE_T0(); \
}
#define T0_ADD_T1() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE
#define T0_MUL_T1() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T0_MUL_T1_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T0A_MUL_T1() \
rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA
#define T0_MUL_T1A() \
rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T0_INTER_T1_USING_FACTOR(factor) \
if (factor == 0xFF) { \
USE_T1(); \
} \
else if (factor == 0x00) { \
USE_T0(); \
}\
else {\
if (factor <= 0x80) rdp.best_tex = 0; \
else rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)factor / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\
if (factor == 0xFF) { \
USE_T0(); \
} \
else if (factor == 0x00) { \
USE_T1(); \
}\
else {\
if (factor <= 0x80) rdp.best_tex = 0; \
else rdp.best_tex = 1; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (255 - factor) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define T0_INTER_T1_USING_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T1_INTER_T0_USING_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL
#define T0_INTER_T1_USING_T1() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR(0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_T1A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
#define T0_INTER_T1_USING_PRIM() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR ((rdp.prim_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.prim_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_PRIM() /* inverse of above */\
if (!cmb.combine_ext) { \
T1_INTER_T0_USING_FACTOR ((rdp.prim_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.prim_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_ENV() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR ((rdp.env_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.env_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_ENV() /* inverse of above */\
if (!cmb.combine_ext) { \
T1_INTER_T0_USING_FACTOR ((rdp.env_color&0xFF)); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.env_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_SHADEA() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR (0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_SHADEA() \
if (!cmb.combine_ext) { \
T0_INTER_T1_USING_FACTOR (0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1c_ext_c = GR_CMBX_ZERO, \
cmb.t1c_ext_c_invert = 0, \
cmb.t1c_ext_d= GR_CMBX_B, \
cmb.t1c_ext_d_invert = 0, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_SUB_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE
#define T1_SUB_T0_MUL_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
#define T1_MUL_PRIMLOD_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(lod_frac) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T1_MUL_PRIMA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T1_MUL_ENVA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.env_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1() \
T0_ADD_T1 (); \
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); \
MOD_0_COL (rdp.prim_color & 0xFFFFFF00); \
MOD_0_FAC (lod_frac & 0xFF);
#define T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0() \
if (cmb.combine_ext) \
{ \
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, \
GR_CMBX_DETAIL_FACTOR, 0, \
GR_CMBX_ZERO, 0); \
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, \
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \
GR_CMBX_ZERO, 1, \
GR_CMBX_ZERO, 0); \
cmb.tex_ccolor = rdp.prim_color; \
cmb.tex |= 3; \
percent = (float)(lod_frac) / 255.0f; \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
} \
else \
{ \
T0_ADD_T1 (); \
MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); \
MOD_1_COL (rdp.prim_color & 0xFFFFFF00); \
MOD_1_FAC (lod_frac & 0xFF); \
}
#define PRIM_INTER_T0_USING_SHADEA() \
if (!cmb.combine_ext) { \
USE_T0 (); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 1, \
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0c_ext_b = GR_CMBX_TMU_CCOLOR, \
cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
cmb.t0c_ext_c_invert = 0, \
cmb.t0c_ext_d= GR_CMBX_B, \
cmb.t0c_ext_d_invert = 0, \
cmb.tex_ccolor = rdp.prim_color, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define A_USE_T0() \
cmb.tex |= 1, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL
#define A_USE_T1() \
if (voodoo.num_tmu > 1) { \
cmb.tex |= 2, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; \
} \
else { \
A_USE_T0(); \
}
#define A_T0_ADD_T1() \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE
#define A_T1_SUB_T0() \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE
#define A_T0_SUB_T1() \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
#define A_T0_MUL_T1() \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL
#define A_T0_INTER_T1_USING_T0A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA
#define A_T1_INTER_T0_USING_T0A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA
#define A_T0_INTER_T1_USING_T1A() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
#define A_T0_INTER_T1_USING_FACTOR(factor) \
if (factor == 0xFF) { \
A_USE_T1(); \
} \
else if (factor == 0x00) { \
A_USE_T0(); \
}\
else { \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)factor / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define A_T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\
if (factor == 0xFF) { \
A_USE_T0(); \
} \
else if (factor == 0x00) { \
A_USE_T1(); \
}\
else { \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (255 - factor) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define A_T0_INTER_T1_USING_SHADEA() \
if (!cmb.combine_ext) { \
A_T0_INTER_T1_USING_FACTOR (0x7F); \
}\
else {\
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO, \
cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO, \
cmb.t1a_ext_c = GR_CMBX_ZERO, \
cmb.t1a_ext_c_invert = 0, \
cmb.t1a_ext_d= GR_CMBX_B, \
cmb.t1a_ext_d_invert = 0, \
cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA, \
cmb.t0a_ext_a_mode = GR_FUNC_MODE_X, \
cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
cmb.t0a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
cmb.t0a_ext_c = GR_CMBX_ITALPHA, \
cmb.t0a_ext_c_invert = 0, \
cmb.t0a_ext_d= GR_CMBX_B, \
cmb.t0a_ext_d_invert = 0, \
cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA; \
}
#define A_T1_MUL_PRIMLOD_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(lod_frac) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define A_T1_MUL_PRIMA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define A_T1_MUL_ENVA_ADD_T0() \
rdp.best_tex = 0; \
cmb.tex |= 3, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
percent = (float)(rdp.env_color&0xFF) / 255.0f, \
cmb.dc0_detailmax = cmb.dc1_detailmax = percent
// UNIMP - writes to the unimplemented log, if it's enabled
#ifdef UNIMP_LOG
#define UNIMPMODE() { \
std::ofstream unimp; \
unimp.open("unimp.txt", std::ios::app); \
unimp << out_buf; \
unimp.close(); \
}
#else
#define UNIMPMODE()
#endif
// Bright red, sets up a bright red combine
#ifdef BRIGHT_RED
// Bright red, sets up a bright red combine during the alpha stage
#define BrightRed() { \
CCMB (GR_COMBINE_FUNCTION_LOCAL, \
GR_COMBINE_FACTOR_NONE, \
GR_COMBINE_LOCAL_CONSTANT, \
GR_COMBINE_OTHER_NONE); \
ACMB (GR_COMBINE_FUNCTION_LOCAL, \
GR_COMBINE_FACTOR_NONE, \
GR_COMBINE_LOCAL_CONSTANT, \
GR_COMBINE_OTHER_NONE); \
cmb.ccolor = 0xFF0000FF; \
}
#else
#define BrightRed()
#endif
#define CC(color) cmb.ccolor=(color)&0xFFFFFF00
#define CC_BYTE(byte) { cmb.ccolor=(byte<<8)|(byte<<16)|(byte<<24); }
#define CC_C1MULC2(color1, color2) { \
cmb.ccolor=(wxUint8)( ((color1 & 0xFF000000) >> 24) * (((color2 & 0xFF000000) >> 24) /255.0f) ) << 24 | \
(wxUint8)( ((color1 & 0x00FF0000) >> 16) * (((color2 & 0x00FF0000) >> 16) /255.0f) ) << 16 | \
(wxUint8)( ((color1 & 0x0000FF00) >> 8) * (((color2 & 0x0000FF00) >> 8) /255.0f) ) << 8 ; \
}
#define CC_C1SUBC2(color1, color2) { \
cmb.ccolor=(wxUint8)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) ) << 24 | \
(wxUint8)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) ) << 16 | \
(wxUint8)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) ) << 8 ; \
}
#define CC_COLMULBYTE(color, byte) { \
float factor = byte/255.0f; \
cmb.ccolor = (wxUint8)( ((color & 0xFF000000) >> 24) * factor ) << 24 | \
(wxUint8)( ((color & 0x00FF0000) >> 16) * factor ) << 16 | \
(wxUint8)( ((color & 0x0000FF00) >> 8) * factor ) << 8 ; \
}
#define CC_PRIM() CC(rdp.prim_color)
#define CC_ENV() CC(rdp.env_color)
#define CC_1SUBPRIM() CC((~rdp.prim_color))
#define CC_1SUBENV() CC((~rdp.env_color))
#define CC_PRIMA() CC_BYTE((rdp.prim_color&0xFF))
#define CC_ENVA() CC_BYTE((rdp.env_color&0xFF))
#define CC_1SUBPRIMA() CC_BYTE(((~rdp.prim_color)&0xFF))
#define CC_1SUBENVA() CC_BYTE(((~rdp.env_color)&0xFF))
#define CC_PRIMLOD() CC_BYTE(rdp.prim_lodfrac)
#define CC_K5() CC_BYTE(rdp.K5)
#define CC_PRIMMULENV() CC_C1MULC2(rdp.prim_color, rdp.env_color)
#define CC_PRIMSUBENV() CC_C1SUBC2(rdp.prim_color, rdp.env_color)
#define XSHADE(color, flag) { \
rdp.col[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \
rdp.col[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \
rdp.col[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= flag; \
}
#define XSHADE1M(color, flag) { \
rdp.col[0] *= 1.0f-((float)((color & 0xFF000000) >> 24)/255.0f); \
rdp.col[1] *= 1.0f-((float)((color & 0x00FF0000) >> 16)/255.0f); \
rdp.col[2] *= 1.0f-((float)((color & 0x0000FF00) >> 8)/255.0f); \
rdp.cmb_flags |= flag; \
}
#define XSHADEC1MC2(color1, color2, flag) { \
rdp.col[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \
rdp.col[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \
rdp.col[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \
rdp.cmb_flags |= flag; \
}
#define XSHADE_BYTE(byte, flag) { \
float tmpcol = (float)byte / 255.0f; \
rdp.col[0] *= tmpcol; \
rdp.col[1] *= tmpcol; \
rdp.col[2] *= tmpcol; \
rdp.cmb_flags |= flag; \
}
#define MULSHADE(color) XSHADE(color, CMB_MULT)
#define MULSHADE_PRIM() MULSHADE(rdp.prim_color)
#define MULSHADE_ENV() MULSHADE(rdp.env_color)
#define MULSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_MULT)
#define MULSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_MULT)
#define MULSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_MULT)
#define MULSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_MULT)
#define MULSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_MULT)
#define MULSHADE_PRIMA() MULSHADE_BYTE((rdp.prim_color & 0xFF))
#define MULSHADE_ENVA() MULSHADE_BYTE((rdp.env_color & 0xFF))
#define MULSHADE_1MENVA() MULSHADE_BYTE(((~rdp.env_color) & 0xFF))
#define MULSHADE_PRIMLOD() MULSHADE_BYTE((rdp.prim_lodfrac & 0xFF))
#define MULSHADE_K5() MULSHADE_BYTE(rdp.K5)
#define SETSHADE(color) XSHADE(color, CMB_SET)
#define SETSHADE_PRIM() SETSHADE(rdp.prim_color)
#define SETSHADE_ENV() SETSHADE(rdp.env_color)
#define SETSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_SET)
#define SETSHADE_PRIMA() SETSHADE_BYTE((rdp.prim_color & 0xFF))
#define SETSHADE_ENVA() SETSHADE_BYTE((rdp.env_color & 0xFF))
#define SETSHADE_1MPRIMA() SETSHADE_BYTE(((~rdp.prim_color) & 0xFF))
#define SETSHADE_PRIMLOD() SETSHADE_BYTE((rdp.prim_lodfrac & 0xFF))
#define SETSHADE_1MPRIMLOD() SETSHADE_BYTE(((~rdp.prim_lodfrac) & 0xFF))
#define SETSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_SET)
#define SETSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_SET)
#define SETSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_SET)
#define SETSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_SET)
#define SETSHADE_SHADE_A() { \
rdp.cmb_flags = CMB_SETSHADE_SHADEALPHA; \
}
#define XSHADEADD(color, flag) { \
rdp.coladd[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \
rdp.coladd[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \
rdp.coladd[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= flag; \
}
#define XSHADEC1MC2ADD(color1, color2, flag) { \
rdp.coladd[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \
rdp.coladd[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \
rdp.coladd[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \
rdp.cmb_flags |= flag; \
}
#define SUBSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_SUB)
#define SUBSHADE_ENV() XSHADEADD(rdp.env_color, CMB_SUB)
#define SUBSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_SUB)
#define ADDSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_ADD)
#define ADDSHADE_ENV() XSHADEADD(rdp.env_color, CMB_ADD)
#define ADDSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_ADD)
#define SUBSHADE_PRIMMULENV() { \
rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) * ((rdp.env_color & 0xFF000000) >> 24) )/255.0f/255.0f; \
rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) * ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f/255.0f; \
rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) * ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f/255.0f; \
rdp.cmb_flags |= CMB_SUB; \
}
#define COLSUBSHADE_PRIM() { \
rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
rdp.cmb_flags |= CMB_COL_SUB_OWN; \
}
#define INTERSHADE_2(color,factor) { \
rdp.col_2[0] = (((color) >> 24) & 0xFF) / 255.0f; \
rdp.col_2[1] = (((color) >> 16) & 0xFF) / 255.0f; \
rdp.col_2[2] = (((color) >> 8) & 0xFF) / 255.0f; \
rdp.shade_factor = (factor) / 255.0f; \
rdp.cmb_flags_2 = CMB_INTER; \
}
#define MULSHADE_SHADEA() rdp.cmb_flags |= CMB_MULT_OWN_ALPHA;
#define CA(color) cmb.ccolor|=(color)&0xFF
#define CA_PRIM() CA(rdp.prim_color)
#define CA_ENV() CA(rdp.env_color)
#define CA_INVPRIM() cmb.ccolor|=0xFF-(rdp.prim_color&0xFF)
#define CA_INVENV() cmb.ccolor|=0xFF-(rdp.env_color&0xFF)
#define CA_ENV1MPRIM() cmb.ccolor|= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * (((~(rdp.prim_color&0xFF)) & 0xff)/255.0f) * 255.0f);
#define CA_PRIMENV() cmb.ccolor |= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * ((rdp.prim_color&0xFF)/255.0f) * 255.0f);
#define CA_PRIMLOD() cmb.ccolor |= rdp.prim_lodfrac;
#define CA_PRIM_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.prim_color&0xFF) * rdp.prim_lodfrac) / 255.0f);
#define CA_ENV_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.env_color&0xFF) * rdp.prim_lodfrac) / 255.0f);
#define XSHADE_A(color, flag) { \
rdp.col[3] *= (float)(color & 0xFF) / 255.0f; \
rdp.cmb_flags |= flag; \
}
#define XSHADE1M_A(color, flag) { \
rdp.col[3] *= 1.0f-((float)(color & 0xFF) / 255.0f); \
rdp.cmb_flags |= flag; \
}
#define XSHADEC1MC2_A(color1, color2, flag) { \
rdp.col[3] *= (float)( max(0, (int)(color1 & 0xFF) - (int)(color2 & 0xFF)) ) / 255.0f; \
rdp.cmb_flags |= flag; \
}
#define MULSHADE_A_PRIM() XSHADE_A(rdp.prim_color, CMB_A_MULT)
#define MULSHADE_A_1MPRIM() XSHADE1M_A(rdp.prim_color, CMB_A_MULT)
#define MULSHADE_A_ENV() XSHADE_A(rdp.env_color, CMB_A_MULT)
#define MULSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_MULT)
#define MULSHADE_A_ENVSUBPRIM() XSHADEC1MC2_A(rdp.env_color, rdp.prim_color, CMB_A_MULT)
#define SETSHADE_A(color) XSHADE_A(color, CMB_A_SET)
#define SETSHADE_A_PRIM() SETSHADE_A(rdp.prim_color)
#define SETSHADE_A_ENV() SETSHADE_A(rdp.env_color)
#define SETSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_SET)
#define SETSHADE_A_INVENV() XSHADE1M_A(rdp.env_color, CMB_A_SET)
#define XSHADEADD_A(color, flag) { \
rdp.coladd[3] *= (float)(color & 0xFF) / 255.0f; \
rdp.cmb_flags |= flag; \
}
#define SUBSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_SUB)
#define SUBSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_SUB)
#define ADDSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_ADD)
#define ADDSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_ADD)
//****************************************************************
// Combine Functions
//****************************************************************
// These are in a somewhat ordered way, using the A constants below. T0 comes before
// T1 comes before PRIM, ... except for CMB, which always comes at the end, where
// the CMB comes first in the name. T0 and T1 are always interleaved, because they use the
// same function.
// Keep going in alphabetical order, but do not break the order of variables!
// ex: A*C + B*C -> T0_MUL_PRIM_ADD_ENV_MUL_PRIM,
// Although prim comes before env, we have already used prim as C, so it must stay as C
// and would NOT become T0_MUL_PRIM_ADD_PRIM_MUL_ENV
//
// New version ordered by:
// t0
// prim
// env
// shade
static void cc_one ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
// CC (0xFFFFFF00);
CC (0xFFFFFF00);
}
static void cc_zero ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC (0x00000000);
}
static void cc_t0 ()
{
if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
{
wxUint32 blend_mode = (rdp.othermode_l >> 16);
if (blend_mode == 0xa500)
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
float fog = (rdp.fog_color&0xFF)/255.0f;
wxUint32 R = (wxUint32)(((rdp.blend_color>>24)&0xFF)*fog);
wxUint32 G = (wxUint32)(((rdp.blend_color>>16)&0xFF)*fog);
wxUint32 B = (wxUint32)(((rdp.blend_color>> 8)&0xFF)*fog);
CC((R<<24)|(G<<16)|(B<<8));
}
else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_CONSTANT);
CC(rdp.fog_color);
A_USE_T0 ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
USE_T0 ();
}
static void cc_t0a ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_CONSTANT);
USE_T0 ();
A_USE_T0 ();
CC (0xFFFFFF00);
}
static void cc_t1 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T1 ();
}
static void cc_t0_mul_t1 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1 ();
}
static void cc_t0_mul_t1_add_t0 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1_ADD_T0 ();
}
/*
static void cc_t1_inter__env_inter_t0_using_k5__using_t1a ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint32 col1 = (rdp.K5<<24) | (rdp.K5<<16) | (rdp.K5<<8);
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (col1 & 0xFFFFFF00);
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND;
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA;
}
*/
static void cc_t1_inter_t0_using_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_ENV ();
}
static void cc_prim ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC_PRIM ();
}
static void cc_env ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC_ENV ();
}
static void cc_scale ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC (rdp.SCALE);
}
static void cc_shade ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
}
static void cc_one_mul_shade ()
{
if ((settings.hacks&hack_Knockout) && (rdp.aTBuffTex[0] || rdp.aTBuffTex[1] || rdp.cur_image)) //hack for boxer shadow
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC (0x20202000);
USE_T0 ();
}
else
{
cc_shade ();
}
}
static void cc_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_LOCAL_ALPHA,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
}
static void cc_t0_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
USE_T0 ();
}
static void cc_t1_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
if ((rdp.cycle1 & 0xFFFF) == (rdp.cycle2 & 0xFFFF)) // 1 cycle, use t0
{
USE_T0 ();
}
else
{
USE_T1 ();
}
}
static void cc_t0a_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
A_USE_T0 ();
}
//Added by Gonetz
static void cc__t1_inter_t0_using_enva__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc__t0_inter_one_using_t1__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL;
}
static void cc__t0_inter_one_using_primlod__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (0xFFFFFF00);
MOD_0_FAC (lod_frac);
USE_T0 ();
}
}
static void cc__t1_inter_one_using_env__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 1,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 2;
cmb.tex_ccolor = rdp.env_color;
}
else
{
USE_T1 ();
}
}
static void cc__t1_inter_one_using_enva__mul_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
cmb.tex_ccolor = 0xFFFFFF00 | (rdp.env_color&0xFF);
}
else
{
if ((rdp.env_color&0xFF) == 0xFF)
{
USE_T0 ();
}
else
{
T0_MUL_T1 ();
}
}
}
//Added by Gonetz
static void cc_prim_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_PRIM ();
}
static void cc_prim_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_PRIMA ();
}
static void cc_t1_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
USE_T1 ();
}
static void cc_t1_mul_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENVA ();
USE_T1 ();
}
static void cc_t0_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
static void cc_t1_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_scale ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC (rdp.SCALE);
USE_T0 ();
}
static void cc_t0_mul_enva_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_PRIM ();
CC_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_f1_sky ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_SHADEA ();
MULSHADE_ENVSUBPRIM ();
ADDSHADE_PRIM();
CC(0xFFFFFFFF);
}
static void cc_t0_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_SHADE_A ();
USE_T0 ();
}
static void cc_t0_mul_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_K5 ();
USE_T0 ();
}
static void cc_t1_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T1 ();
}
//Added by Gonetz
static void cc__t0_add_t1__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_ADD_T1 ();
}
static void cc__t0_mul_shade__add__t1_mul_shade ()
{
//combiner is used in Spiderman. It seems that t0 is used instead of t1
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
}
static void cc__t0_mul_prim__inter_env_using_enva ()
{
wxUint32 enva = rdp.env_color&0xFF;
if (enva == 0xFF)
cc_env ();
else if (enva == 0)
cc_t0_mul_prim ();
else if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
SETSHADE_ENV();
CC_ENVA();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM();
INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
}
}
static void cc__t1_inter_t0_using_t1__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_B, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
}
else
{
T0_INTER_T1_USING_FACTOR (0x7F);
}
}
//Added by Gonetz
static void cc__t1_inter_t0_using_enva__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t1_inter_t0_using_shadea__mul_shade ()
{
if (!cmb.combine_ext) {
cc_t0_mul_shade ();
return;
}
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
T1_INTER_T0_USING_SHADEA ();
}
//Added by Gonetz
static void cc__t0_inter_one_using_prim__mul_shade ()
{
// (1-t0)*prim+t0, (cmb-0)*shade+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
}
else
{
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COL_USING_COL1);
MOD_0_COL (0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
}
}
static void cc__t0_inter_one_using_primlod__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (0xFFFFFF00);
MOD_0_FAC (lod_frac);
USE_T0 ();
}
}
//Added by Gonetz
static void cc__t0_inter_env_using_enva__mul_shade ()
{
// (env-t0)*env_a+t0, (cmb-0)*shade+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.env_color;
}
else
{
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color&0xFF);
}
}
//Added by Gonetz
static void cc__t0_inter_env_using_shadea__mul_shade ()
{
// (env-t0)*shade_a+t0, (cmb-0)*shade+0
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.env_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
else
{
cc_t0_mul_shade ();
}
}
static void cc__t0_mul_prim_add_env__mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_TEX_SCALE_COL_ADD_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
static void cc__t1_sub_prim_mul_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
}
else
{
T0_MUL_T1 ();
}
}
static void cc__t1_sub_t0_mul_t0_add_shade__mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ITRGB, 0);
cmb.tex |= 3;
}
else
{
T1_SUB_T0_MUL_T0 ();
}
}
static void cc__one_sub_shade_mul_t0_add_shade__mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
}
static void cc__t0_sub_prim_mul_t1_add_t1__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (rdp.prim_color & 0xFFFFFF00)
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
}
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
}
else
{
T0_MUL_T1 ();
}
}
static void cc__t1_sub_env_mul_t0_add_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 3;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL);
MOD_1_COL (rdp.env_color & 0xFFFFFF00);
T0_MUL_T1_ADD_T0 ();
}
}
static void cc__t0_mul_prima_add_prim_mul__shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.prim_color & 0xFF);
USE_T0 ();
}
}
static void cc__t0_inter_prim_using_prima__inter_env_using_enva ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
CC_ENVA ();
SETSHADE_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENVA ();
SETSHADE_ENV ();
SETSHADE_ENVA ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.prim_color & 0xFF);
USE_T0 ();
}
}
static void cc_prim_inter_t1_mul_shade_using_texa ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
}
else
{
cc_t1_mul_shade ();
}
}
static void cc__prim_inter_t0_using_t0a__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__prim_inter_t0_using_t0a__inter_env_using_enva ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
CC_ENVA ();
SETSHADE_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENVA ();
SETSHADE_ENV ();
SETSHADE_ENVA ();
MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
}
// ** A*B **
static void cc__prim_inter_t0_using_shadea__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
PRIM_INTER_T0_USING_SHADEA ();
}
static void cc_t0_sub_shade_mul_shadea_add_shade ();
static void cc__shade_inter_t0_using_shadea__mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
else
{
cc_t0_sub_shade_mul_shadea_add_shade ();
}
}
static void cc__prim_inter_env_using_enva__mul_shade ()
{
const float ea = ((float)(rdp.env_color&0xFF)) / 255.0f;
const float ea_i = 1.0f - ea;
wxUint32 pr = (rdp.prim_color >> 24)&0xFF;
wxUint32 pg = (rdp.prim_color >> 16)&0xFF;
wxUint32 pb = (rdp.prim_color >> 8)&0xFF;
wxUint32 er = (rdp.env_color >> 24)&0xFF;
wxUint32 eg = (rdp.env_color >> 16)&0xFF;
wxUint32 eb = (rdp.env_color >> 8)&0xFF;
wxUint32 r = min(255, (wxUint32)(er*ea + pr*ea_i));
wxUint32 g = min(255, (wxUint32)(eg*ea + pg*ea_i));
wxUint32 b = min(255, (wxUint32)(eb*ea + pb*ea_i));
wxUint32 col = (r << 24) | (g << 16) | (b << 8) | 0xFF;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (col);
}
//Added by Gonetz
static void cc_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
}
static void cc_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
}
static void cc_prim_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_SHADE_A ();
CC_PRIM ();
}
static void cc_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
}
static void cc_env_mul_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
CA_ENV ();
}
static void cc_scale_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (rdp.SCALE);
}
// ** A+B **
static void cc_t0_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc__t0_mul_t1__add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_MUL_T1 ();
}
static void cc_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc__t0_mul_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 0);
}
else
cc__t0_mul_t1__add_env();
}
static void cc_t0_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc__t0_mul_t1__add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1 ();
}
static void cc_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
}
static void cc_t0_add_prim_mul_one_sub_t0_add_t0 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 1,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
cc_t0_add_prim ();
}
}
static void cc_one_sub_prim_mul_t0_add_prim();
static void cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 1,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
CC_PRIMA();
cmb.tex |= 3; //hw frame buffer allocated as tile1, but not used in combiner
}
else
{
cc_one_sub_prim_mul_t0_add_prim();
// cc_t0 ();
}
}
static void cc_prim_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
}
static void cc_env_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
}
static void cc_shade_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_ITERATED);
}
// ** A-B **
static void cc__t0_inter_t1_using_enva__sub_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_t0_sub__shade_mul_center ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE(rdp.CENTER);
USE_T0 ();
}
// ** A-B*C **
static void cc_env_sub__t0_sub_t1_mul_primlod__mul_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
SETSHADE_PRIM ();
SETSHADE_PRIMLOD ();
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T1_INTER_T0_USING_FACTOR (lod_frac);
}
}
static void cc_env_sub__t0_mul_scale_add_env__mul_prim ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.SCALE;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
SETSHADE_ENV ();
CC_PRIM ();
}
else
cc_t0_add_env ();
}
static void cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 1);
CC_PRIM ();
}
else
{
cc_one ();
}
}
// ** A+B*C **
//Aded by Gonetz
static void cc_t0_add_env_mul_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
float scale = rdp.K5 / 255.0f;
wxUint8 r = (wxUint8)(rdp.env_color >> 24) & 0xFF;
r = (wxUint8)(r*scale);
wxUint8 g = (wxUint8)(rdp.env_color >> 16) & 0xFF;
g = (wxUint8)(g*scale);
wxUint8 b = (wxUint8)(rdp.env_color >> 8) & 0xFF;
b = (wxUint8)(b*scale);
CC((r<<24)|(g<<16)|(b<<8));
USE_T0 ();
}
static void cc_t0_add_shade_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENV ();
USE_T0 ();
}
static void cc__t1_mul_t0_add_t0__add_prim_mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL;
}
static void cc__t0_sub_env_mul_enva__add_prim_mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
CC_PRIM ();
}
else {
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
USE_T0 ();
}
}
// ** A*B+C **
//Added by Gonetz
static void cc_t0_mul_prim_add_t1 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
cmb.tex_ccolor = rdp.prim_color;
}
else
{
MOD_0 (TMOD_TEX_MUL_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
T0_ADD_T1 ();
}
}
static void cc_shirt ()
{
// (t1-0)*prim+0, (1-t0)*t1+cmb
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
/*
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
//*/
//*
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
//*/
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 1,
GR_CMBX_B, 0);
cmb.tex |= 3;
cmb.tex_ccolor = rdp.prim_color;
}
else
{
MOD_1 (TMOD_TEX_MUL_COL);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
T0_ADD_T1 ();
}
}
static void cc_t1_mul_prim_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t1_mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
USE_T1 ();
}
static void cc__t0_add_primlod__mul_prim_add_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIMLOD ();
cmb.tex_ccolor = cmb.ccolor;
CC_ENV ();
SETSHADE_PRIM ();
cmb.tex |= 1;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMLOD ();
MOD_0 (TMOD_TEX_ADD_COL);
MOD_0_COL (cmb.ccolor & 0xFFFFFF00);
SETSHADE_PRIM ();
CC_ENV ();
USE_T0 ();
}
}
//Added by Gonetz
static void cc_t0_mul_prim_mul_shade_add_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
MOD_1_FAC (rdp.env_color & 0xFF);
T0_ADD_T1 ();
}
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
//Aded by Gonetz
static void cc__t0_mul_t1__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
T0_MUL_T1 ();
}
//Aded by Gonetz
static void cc__t0_mul_t1__sub_prim_mul_env_add_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 3;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_TEXTURE_RGB, 0);
CC_PRIMMULENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
T0_MUL_T1 ();
}
}
static void cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
if (rdp.prim_color & 0xFFFFFF00)
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
}
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
}
else
{
T0_MUL_T1 ();
}
}
static void cc__t0_mul_t1__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_MUL_T1 ();
}
static void cc__t0_mul_shadea_add_env__mul_shade_add_prim ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_SHADEA ();
CC_PRIM ();
USE_T0 ();
}
}
static void cc__t0_mul_t1__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc__t0_add_t1__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_ADD_T1 ();
}
static void cc__t1_mul_prima_add_t0__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T1_MUL_PRIMA_ADD_T0 ();
}
static void cc__t0_inter_t1_using_enva__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc__t0_inter_t1_using_enva__mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc_t0_mul_primlod_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_PRIM ();
CC_PRIMLOD ();
USE_T0 ();
}
static void cc__t0_mul_primlod__add__prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
CC_PRIMLOD ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_primlod_add_prim_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
ADDSHADE_ENV ();
CC_PRIMLOD ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t1_mul_primlod_add_prim_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
ADDSHADE_ENV ();
CC_PRIMLOD ();
USE_T1 ();
}
static void cc__t0_inter_t1_using_primlod__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc__t1_inter_t0_using_primlod__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T1_INTER_T0_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
//Added by Gonetz
static void cc__t0_inter_t1_using_half__mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIM ();
CC_ENV ();
T0_INTER_T1_USING_FACTOR (0x7F);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_t1__mul_prim_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
T0_INTER_T1_USING_T1 ();
}
//Added by Gonetz
static void cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_TEX_MUL_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_invert = 1;
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA;
}
//Added by Gonetz
static void cc__t0_inter_t1_using_t1__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_prim_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T0 ();
}
static void cc_t1_mul_prim_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t1_mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
USE_T1 ();
}
static void cc_t0_mul_scale_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE (rdp.SCALE);
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc__t0_mul_t1__mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim ()
{
// (t1-0)*scale+t0, (env-center)*cmb+prim
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_C1SUBC2(rdp.env_color, rdp.CENTER);
SETSHADE_PRIM ();
MOD_1 (TMOD_TEX_MUL_COL);
MOD_1_COL (rdp.SCALE & 0xFFFFFF00);
T0_ADD_T1 ();
}
//Added by Gonetz
static void cc__t1_sub_t0__mul_env_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_ENV ();
CC_PRIM ();
T1_SUB_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T0 ();
}
static void cc_t0_mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T0 ();
}
static void cc__t0_mul_enva_add_t1__mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
T0_ADD_T1 ();
}
}
static void cc_t0_mul_shade_add_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMA ();
USE_T0 ();
}
static void cc_t1_mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T1 ();
}
static void cc_t0_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T0 ();
}
static void cc__t0_add_prim__mul_shade_add_t0 ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
// MOD_0 (TMOD_TEX_ADD_COL);
// MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
}
USE_T0 ();
}
static void cc__t0_add_prim__mul_shade_add_t1 ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
T0_ADD_T1 ();
}
}
static void cc__t0_add_primlod__mul_shade_add_env ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIMLOD ();
cmb.tex_ccolor = cmb.ccolor;
CC_ENV ();
cmb.tex |= 1;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
wxUint32 color = (lod_frac<<24) | (lod_frac<<16) | (lod_frac<<8);
MOD_0 (TMOD_TEX_ADD_COL);
MOD_0_COL (color & 0xFFFFFF00);
CC_ENV ();
USE_T0 ();
}
}
static void cc__t0_mul_prima_add_prim_mul__shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.prim_color & 0xFF);
USE_T0 ();
}
}
//Added by Gonetz
static void cc_t0_mul_shadea_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_prim_mul_prima_add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
CA_PRIM ();
SETSHADE_PRIM ();
}
static void cc_prim_mul_prima_add_t0 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_PRIMA ();
USE_T0 ();
}
static void cc_prim_mul_env_add_t0 () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
}
static void cc_prim_mul_shade_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_prim_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
}
static void cc_env_mul_shade_add_env () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_ENV ();
}
// ** A*B+C*D **
static void cc_t0_mul_prim_add_one_sub_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
MULSHADE_1MPRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_add_shade_sub_env_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SUBSHADE_ENV ()
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_add_shade_mul_shadea_mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
MULSHADE_PRIM ();
MULSHADE_SHADEA ();
USE_T0 ();
}
static void cc__t0_mul_t1__mul_prim_add_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
CC_PRIM ();
T0_MUL_T1 ();
}
static void cc_t0_mul_env_add_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
CC_ENV ();
USE_T0 ();
}
static void cc_t0_mul_enva_add_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_PRIM ();
CC_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_shade_add_prim_mul_env () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
USE_T0 ();
}
static void cc_prim_mul_env_add_one_sub_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_1MPRIM ();
CC_PRIMMULENV ();
}
// ** A*B*C **
static void cc_t0_mul_prim_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_mul_prima () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_PRIMA ();
USE_T0 ();
}
static void cc_t0_mul_enva_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENVA ();
USE_T0 ();
}
static void cc_t0_mul_primlod_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_COLMULBYTE (rdp.prim_color, rdp.prim_lodfrac);
USE_T0 ();
}
static void cc_t0_mul_primlod_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIMLOD ();
USE_T0 ();
}
static void cc__t0_mul_t1__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_MUL_T1 ();
}
static void cc__t1_mul_t1_add_t0__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_OTHER_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
}
else
{
T0_ADD_T1 ();
}
}
static void cc__t0_mul_t1__mul_prima () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__mul_env () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__mul_enva () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENVA ();
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1 ();
}
static void cc__t0a_mul_t1__mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0A_MUL_T1 ();
}
static void cc__t0_mul_t1a__mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_MUL_T1A ();
}
static void cc__t0a_mul_t1__mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0A_MUL_T1 ();
}
static void cc_t0_mul_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_ENV (); // notice that setshade multiplies
USE_T0 ();
}
static void cc_t0_mul_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_mul_prim_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
MULSHADE_SHADEA();
USE_T0 ();
}
static void cc_t0_mul_prima_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIMA ();
USE_T0 ();
}
static void cc_t1_mul__one_sub_prim_mul_shade_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_1MPRIM ();
ADDSHADE_PRIM ();
USE_T1 ();
}
static void cc_t0_mul_one_sub_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_1MENV ();
USE_T0 ();
}
static void cc_t1_mul_prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_1mprim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_1MPRIM ();
USE_T0 ();
}
static void cc_t0_mul_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENV ();
USE_T0 ();
}
static void cc_t0_mul_scale_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE (rdp.SCALE);
USE_T0 ();
}
static void cc_t0_mul_shade_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_SHADEA ();
USE_T0 ();
}
static void cc_prim_mul_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
}
static void cc_prim_mul_one_sub_env_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_1SUBENV ();
MULSHADE_PRIM ();
}
// ** A*B*C+D **
static void cc_t0_mul_prim_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_prim_mul_shadea_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
SETSHADE_ENV ();
MULSHADE_A_PRIM ();
USE_T0 ();
}
// (A*B+C)*D
static void cc__t0_mul_prim_add_shade__mul_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_ENV ();
MOD_0 (TMOD_TEX_MUL_COL);
CC_PRIMMULENV ();
MOD_0_COL (cmb.ccolor & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__t0a_mul_prim_add_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__t0a_mul_env_add_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__prim_mul_shade_add_env__mul_shade () //Aded by Gonetz
{
if (!cmb.combine_ext)
{
cc_prim_mul_shade_add_env ();
return;
}
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
// ** A*B*C+D*E **
//Added by Gonetz
static void cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
}
else
{
USE_T0 ();
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
MULSHADE_PRIM ();
}
static void cc__t0_mul_prim_mul_env__add__prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIMMULENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc__t1_mul_prim_mul_env__add__prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIMMULENV ();
MULSHADE_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
MULSHADE_1MPRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
SETSHADE_1MPRIM ();
MULSHADE_SHADEA ();
USE_T0 ();
}
//Added by Gonetz
static void cc_t0_mul_one_sub_env_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_1MENV ();
USE_T0 ();
}
static void cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_PRIMA ();
USE_T0 ();
wxUint8 fac = 255 - (wxUint8)(rdp.prim_color&0xFF);
float col[3];
col[0] = (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f;
col[1] = (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f;
col[2] = (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f;
CC ( ((wxUint8)(col[0]*fac))<<24 | ((wxUint8)(col[1]*fac))<<16 | ((wxUint8)(col[2]*fac))<<8 | fac );
}
// ** A*(1-B)+C **
static void cc_t0_mul_1menv_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_1MENV ();
USE_T0 ();
}
// ** (A+B)*C **
static void cc_t0_mul_scale_add_prim__mul_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.SCALE;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_TEX_ADD_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__t0_mul_t1_add_prim__mul_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
}
T0_MUL_T1 ();
}
static void cc_t0_mul__prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
ADDSHADE_ENV ();
USE_T0 ();
}
static void cc_t0_mul__prim_mul_primlod_add_env () //Aded by Gonetz
{
// forest behind window, Dobutsu no Mori.
// (prim-0)*prim_lod+env, (t1-0)*cmb+0
//actually, the game uses t0 instead of t1 here. t1 does not set at all this moment.
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
float prim_lod = rdp.prim_lodfrac / 65025.0f;
rdp.col[0] *= ((rdp.prim_color & 0xFF000000) >> 24) * prim_lod;
rdp.col[1] *= ((rdp.prim_color & 0x00FF0000) >> 16) * prim_lod;
rdp.col[2] *= ((rdp.prim_color & 0x0000FF00) >> 8) * prim_lod;
rdp.cmb_flags = CMB_SET;
ADDSHADE_ENV ();
USE_T0 ();
}
// ** (A-B)*C **
static void cc__t0_mul_prim_add_shade__sub_env_mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
cc_t0_mul_prim_mul_shade ();
}
}
static void cc_t0_sub_prim_mul_shadea () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
USE_T0 ();
}
static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_PRIM ();
}
else
{
cc_t0_mul_shade ();
}
}
static void cc_t0_sub_prim_mul_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (rdp.prim_color & 0xFFFFFF00)
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
}
}
USE_T0 ();
}
static void cc__t0_mul_t1__sub_prim_mul_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
T0_MUL_T1 ();
}
static void cc_t0_sub_env_mul_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (rdp.env_color & 0xFFFFFF00)
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
}
}
USE_T0 ();
}
static void cc__t0_mul_prima_add_t0__sub_center_mul_scale ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
wxUint32 prima = rdp.prim_color&0xFF;
cmb.tex_ccolor = (prima<<24)|(prima<<16)|(prima<<8)|prima;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC(rdp.CENTER);
SETSHADE(rdp.SCALE);
}
else
{
cc_t0_mul_prima();
}
}
static void cc__t1_inter_t0_using_primlod__sub_shade_mul_prim ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
}
T1_INTER_T0_USING_FACTOR (lod_frac);
}
static void cc__t0_inter_t1_using_enva__sub_shade_mul_prim ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
}
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_t0_sub_shade_mul_shadea () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_one_sub_t0_mul_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC_PRIM ();
USE_T0 ();
}
static void cc_one_sub_prim_mul_prima () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (~rdp.prim_color);
SETSHADE_PRIMA ();
}
static void cc_shade_sub_prim_mul_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T0 ();
}
static void cc_shade_sub_prim_mul_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SUBSHADE_PRIM ();
}
static void cc_shade_sub_env_mul_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T0 ();
}
static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_shade_sub_env_mul_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM();
SUBSHADE_ENV ();
}
static void cc_shade_sub__prim_mul_prima () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_C1MULC2 (rdp.prim_color, (rdp.prim_color&0xFF));
}
static void cc_one_sub__t0_mul_t1__mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (0);
T0_MUL_T1 ();
}
static void cc_one_sub__t0_mul_shadea__mul_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
cmb.tmu0_invert = TRUE;
}
}
static void cc_one_sub_env_mul_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_one_sub_env_mul_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
}
static void cc_one_sub_env_mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
// ** (1-A)*B + A*C **
static void cc_t0_mul_env_add_1mt0_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T0 ();
}
// ** (1-A)*B+C **
static void cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
// ** (1-A)*B*C **
static void cc_one_sub_t0_mul_prim_mul_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
MULSHADE_PRIM ();
USE_T0 ();
}
// ** (A-B)*C*D **
static void cc_prim_sub_env_mul_t0_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_PRIMSUBENV ();
USE_T0 ();
}
// ** (A-B)*C+D **
static void cc_t0_sub_t1_mul_prim_mul_shade_add_t1 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
MULSHADE_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_ADD_T1 ();
}
}
static void cc_t0_sub_prim_mul_t0a_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_t1_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_OTHER_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
T0_MUL_T1 ();
}
}
static void cc_t0_sub_prim_mul_primlod_add_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
SETSHADE_PRIM ();
CC_PRIMLOD ();
}
else
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_PRIM ();
SETSHADE_1MPRIMLOD ();
CC_PRIMLOD ();
}
USE_T0 ();
}
static void cc_t0_sub_prim_mul_prima_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_PRIM ();
SETSHADE_1MPRIMA ();
CC_PRIMA ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_shadea_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_env_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
CC_ENV ();
}
else
{
cc_t0_mul_env_add_shade ();
}
}
static void cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
//have to pass shade alpha to combiner
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
}
CC_ENV ();
SUBSHADE_PRIMMULENV ();
T0_INTER_T1_USING_SHADEA ();
}
static void cc_t0_sub_prim_mul_env_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
SETSHADE_1MENV ();
USE_T0 ();
}
static void cc_t0_sub_prim_mul_enva_add_prim () //Aded by Gonetz41
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
SETSHADE_PRIM ();
CC_ENVA ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
}
USE_T0 ();
}
static void cc_t0_sub_prim_mul_primlod_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (lod_frac & 0xFF);
USE_T0 ();
}
static void cc_t0_sub__prim_mul_env () //Aded by Gonetz
{
if ( (rdp.prim_color & 0xFFFFFF00) == 0xFFFFFF00 && (rdp.env_color & 0xFFFFFF00) == 0xFFFFFF00)
{
CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_ENV ();
}
USE_T0 ();
}
static void cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_MUL_T1 ();
A_T0_MUL_T1 ();
}
static void cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
CA_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc_t0_sub_prim_mul_shade_add_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc_t1_sub_prim_mul_shade_add_env ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 2;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MOD_1 (TMOD_TEX_SUB_COL);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
USE_T1 ();
}
}
static void cc_t1_sub_k4_mul_prima_add_t0 ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
CC_BYTE (rdp.K4);
cmb.tex_ccolor = cmb.ccolor;
percent = (float)(rdp.prim_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
CCMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_ADD_T1 ();
}
}
static void cc__t0_sub_prim_mul_shade_add_env__mul_shade ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__t0_sub_prim_mul_shade_add_env__mul_shadea ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_SHADEA();
CC_ENV ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__t0_mul_shade__sub_env_mul_shadea_add_env () //Aded by Gonetz
{
if (rdp.tiles[rdp.cur_tile].format == 4)
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
else if (rdp.tiles[rdp.cur_tile].format == 2)
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
else
{
cc_t0 ();
}
}
static void cc_t0_sub_env_mul_k5_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.K5);
USE_T0 ();
}
static void cc_t0_sub_k4_mul_k5_add_t0 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
wxUint32 temp = rdp.prim_lodfrac;
rdp.prim_lodfrac = rdp.K4;
SETSHADE_PRIMLOD ();
rdp.prim_lodfrac = temp;
CC_K5 ();
USE_T0 ();
}
else
{
cc_t0 ();
}
}
static void cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
CC_PRIMA();
T0_INTER_T1_USING_T0 ();
}
else
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
T1_INTER_T0_USING_T0 (); //strange, but this one looks better
}
}
static void cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
SETSHADE_A_ENV ();
USE_T0 ();
}
static void cc_t0_sub_env_mul_t0_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
//(t0-env)*t0+env = t0*t0 + (1-t0)*env
}
static void cc_t0_sub_env_mul_prima_add_env () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
percent = (rdp.prim_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
wxUint32 prima = rdp.prim_color & 0xFF;
MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8));
USE_T0 ();
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
static void cc_t0_sub_env_mul_k5_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
cmb.ccolor = (rdp.env_color&0xFFFFFF00) | rdp.K5;
USE_T0 ();
}
static void cc_t0_sub_env_mul_prim_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc_t0_sub_env_mul_shade_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.env_color;
}
else
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim ()
// (t0-t1)*env_a+shade, (cmb-env)*prim+0
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ITRGB, 0);
cmb.tex |= 3;
CC_COLMULBYTE(rdp.prim_color, (rdp.env_color&0xFF));
cmb.tex_ccolor = cmb.ccolor;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_TEXTURE_RGB, 0);
MULSHADE_PRIM ();
CC_PRIMMULENV ();
}
else
{
cc_t0_sub_env_mul_prim_add_shade();
}
}
static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim () //Aded by Gonetz
{
if (!(rdp.env_color&0xFFFFFF00))
{
cc__t0_inter_t1_using_primlod__mul_shade_add_prim ();
return;
}
if (!(rdp.prim_color&0xFFFFFF00))
{
if (!cmb.combine_ext)
{
cc_t0_sub_env_mul_shade ();
return;
}
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
return;
}
cc__t0_inter_t1_using_primlod__mul_shade_add_prim ();
}
static void cc__t0_sub_env_mul_shade_add_prim__mul_shade () //Aded by Gonetz
{
if (!cmb.combine_ext)
{
cc_t0_sub_env_mul_shade_add_prim ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
static void cc__t0_sub_env_mul_shade_add_prim__mul_shadea () //Aded by Gonetz
{
if (!cmb.combine_ext)
{
cc_t0_sub_env_mul_shade_add_prim ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
}
static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env ()
{
// (t1-t0)*primlod+t0, (cmb-env)*shade+env
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
}
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_t0_sub_env_mul_enva_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
USE_T0 ();
}
static void cc_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
//(1-t)*prim+t == (1-prim)*t+prim
}
static void cc_one_sub_t1_mul_prim_add_t1 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T1 ();
//(1-t)*prim+t == (1-prim)*t+prim
}
static void cc_one_sub_t1_mul_env_add_t1 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T1 ();
//(1-t)*env+t == (1-env)*t+env
}
static void cc_one_sub_t0_mul_primlod_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMLOD ();
USE_T0 ();
//(1-t)*primlod+t == (1-primlod)*t+primlod
}
static void cc_one_sub_t0_mul_prima_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
USE_T0 ();
//(1-t)*prima+t == (1-prima)*t+prima
}
static void cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
//(1-t)*prim+t == (1-prim)*t+prim
}
static void cc_one_sub_t0_mul_shade_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (0xFFFFFFFF);
USE_T0 ();
}
static void cc_one_sub_prim_mul_t0_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T0 ();
}
static void cc_one_sub_prim_mul_t0a_add_prim ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
CC_PRIM ();
} else {
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL1 (0xFFFFFF00);
}
USE_T0 ();
}
static void cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_one_sub_prim_mul_t1_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
USE_T1 ();
}
static void cc_one_sub_prim_mul_env_add_prim () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_ENV ();
}
static void cc_t0_sub_prim_mul_shade_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (rdp.prim_color & 0xFFFFFF00)
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
}
}
USE_T0 ();
}
static void cc__t0_mul_t0__sub_prim_mul_shade_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_PRIM ();
}
else
cc_t0_sub_prim_mul_shade_add_shade();
}
static void cc__t0_mul_t1__sub_prim_mul_shade_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
T0_MUL_T1 ();
}
static void cc__t0_mul_t1__sub_env_mul_shade_add_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ITRGB, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
T0_MUL_T1 ();
}
static void cc_one_sub_prim_mul_shade_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
}
static void cc_t0_inter_env_using_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.prim_color & 0xFF);
}
static void cc_t0_inter_env_using_enva ()
{
//(env-t0)*env_a+t0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
}
else
{
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFFFF);
MOD_0_FAC (rdp.env_color & 0xFF);
}
}
static void cc_t0_inter_noise_using_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL);
MOD_0_COL (rdp.prim_color);
rdp.noise = RDP::noise_texture;
}
static void cc_t0_inter_noise_using_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL);
MOD_0_COL (rdp.env_color);
rdp.noise = RDP::noise_texture;
}
static void cc_t0_sub_env_mul_enva_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
CA_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
SETSHADE_PRIM ();
SETSHADE_ENV ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
MULSHADE_PRIM ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
SETSHADE_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
static void cc_one_sub_env_mul_t0_add_prim_mul_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul_t0_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul_t0_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
USE_T0 ();
}
static void cc_one_sub_env_mul_prim_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
}
static void cc_one_sub_env_mul_prim_add_shade () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
CC_C1MULC2 (rdp.prim_color, cmb.ccolor);
}
static void cc_one_sub_env_mul_shade_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
static void cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
SETSHADE_1MENV ();
T0_INTER_T1_USING_ENV ();
}
static void cc_one_sub_shade_mul_t0_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc_one_sub_shade_mul__t0_mul_shadea__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
}
else
{
USE_T0 ();
}
}
static void cc_one_sub_shade_mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
}
static void cc_one_sub_shade_mul_shadea_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC (0xFFFFFFFF);
}
///*
static void cc_t0_sub_env_mul_prim_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_1MPRIM();
SETSHADE_ENV();
CC_PRIM ();
USE_T0 ();
//(t0-env)*prim+env == t0*prim + env*(1-prim)
}
//*/
static void cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
cmb.ccolor = rdp.env_color;
T0_INTER_T1_USING_T1A ();
}
static void cc_t0_sub_shade_mul_t0a_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
A_USE_T0 ();
}
static void cc_t0_sub_shade_mul_prima_add_shade () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
USE_T0 ();
}
static void cc_t0_sub_shade_mul_shadea_add_shade () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
static void cc__t0_mul_t1_add_env__mul_shadea_add_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 3;
}
else
{
T0_MUL_T1 ();
}
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
static void cc_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBENV ();
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
//(prim-t0)*env+t0 == prim*env + t0*(1-env)
}
static void cc_prim_sub_t0_mul_t1_add_t0 () //Aded by Gonetz
{
if (!cmb.combine_ext)
{
cc_t0_mul_t1 ();
return;
}
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_OTHER_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
}
static void cc_env_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
SETSHADE_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
//(env-t0)*prim+t0 == prim*env + t0*(1-prim)
}
static void cc_env_sub_t0_mul_shade_add_t0 () //Aded by Gonetz
{
if (!cmb.combine_ext)
{
cc_t0_mul_shade ();
return;
}
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_ENV ();
USE_T0 ();
}
static void cc_prim_sub_env_mul_t0_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_PRIMSUBENV ();
USE_T0 ();
}
static void cc_prim_sub_env_mul_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
USE_T0 ();
}
static void cc__prim_sub_env_mul_t0_add_env__add_primlod ()
{
if (!cmb.combine_ext)
{
cc_prim_sub_env_mul_t0_add_env ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
SETSHADE_PRIMSUBENV ();
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_TEXTURE_RGB, 0);
CC_PRIMLOD ();
}
static void cc__prim_sub_env_mul_t0_add_env__add_shadea ()
{
if (!cmb.combine_ext)
{
cc_prim_sub_env_mul_t0_add_env ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
SETSHADE_PRIMSUBENV ();
CCMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_TEXTURE_RGB, 0);
}
static void cc_prim_sub_env_mul__t0_mul_t1a__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_MUL_T1A ();
}
static void cc_prim_sub_env_mul__t0_mul_prim__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
else
{
USE_T0 ();
}
}
static void cc_prim_sub_env_mul_t0_mul_shade_add_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIMSUBENV ();
cmb.tex_ccolor = cmb.ccolor;
cmb.tex |= 1;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
}
else
{
cc_t0_mul_prim_mul_shade ();
}
}
static void cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
rdp.best_tex = 0;
cmb.tex |= 1;
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (float)(rdp.prim_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
static void cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
cmb.dc0_detailmax = cmb.dc1_detailmax = (float)lod_frac / 255.0f;
}
else
{
USE_T0 ();
}
}
static void cc_prim_sub_env_mul__t0_add_t1a__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE;
}
static void cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env ()
{
// (t0-prim)*env_a+t0, (prim-env)*cmb+env
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
USE_T0 ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
}
static void cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env ()
{
//(t1-prim)*env_a+t0, (prim-env)*cmb+env
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
if (rdp.tiles[rdp.cur_tile].format > 2)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
}
else
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
MOD_1_FAC (rdp.env_color & 0xFF);
T0_ADD_T1 ();
}
}
static void cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env ()
{
// (t1-prim)*prim_a+t0, (prim-env)*cmb+env
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
MOD_1_FAC (rdp.prim_color & 0xFF);
T0_ADD_T1 ();
}
}
static void cc__prim_sub_env_mul_t0_add_env__mul_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
float factor = (float)rdp.prim_lodfrac / 255.0f;
wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF);
r = (wxUint8)((float)r * factor);
wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF);
g = (wxUint8)((float)g * factor);
wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF);
b = (wxUint8)((float)b * factor);
CC ((r<<24) | (g<<16) | (b<<8));
SETSHADE_ENV ();
MULSHADE_PRIMLOD ();
USE_T0 ();
}
static void cc__prim_sub_env_mul_t0_add_env__mul_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
float factor = (float)rdp.K5 / 255.0f;
wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF);
r = (wxUint8)((float)r * factor);
wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF);
g = (wxUint8)((float)g * factor);
wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF);
b = (wxUint8)((float)b * factor);
CC ((r<<24) | (g<<16) | (b<<8));
SETSHADE_ENV ();
MULSHADE_K5 ();
USE_T0 ();
}
static void cc_prim_sub_env_mul_t1_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
if (rdp.cycle_mode == 0 || ((settings.hacks&hack_KI) && (rdp.cycle2 & 0x0FFFFFFF) == 0x01FF1FFF))
{
USE_T0 ();
}
else
{
USE_T1 ();
}
}
static void cc_prim_sub_env_mul_t1_add_env_mul_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
MOD_1 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_1_COL (rdp.env_color & 0xFFFFFF00);
MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00);
T0_MUL_T1 ();
}
static void cc_prim_sub_env_mul_t0a_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMSUBENV ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = cmb.ccolor;
cmb.tex |= 1;
}
else
{
MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
MOD_0_COL (cmb.ccolor & 0xFFFFFF00);
USE_T0 ();
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul_t0a_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_t1a_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_add_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_ADD_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_enva__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIMSUBENV ();
SETSHADE_ENVA ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_shade__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIMSUBENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
if (cmb.combine_ext)
{
SETSHADE_PRIM ();
PRIM_INTER_T0_USING_SHADEA ();
}
else
{
SETSHADE_PRIMSUBENV ();
MULSHADE_SHADEA ();
USE_T0 ();
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
percent = (float)(lod_frac) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
USE_T0 ();
MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (lod_frac & 0xFF);
}
}
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env ()
{
if (!cmb.combine_ext)
{
cc_prim_sub_env_mul_t0_add_env ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ITRGB, 0);
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
CC_PRIM ();
SETSHADE_ENV ();
cmb.tex |= 1;
percent = (float)(lod_frac) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
static void cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env ()
{
if (!cmb.combine_ext)
{
cc_prim_sub_env_mul_t0_add_env ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
CC_PRIM ();
SETSHADE_ENV ();
cmb.tex |= 1;
percent = (float)(lod_frac) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
//Added by Gonetz
static void cc_lavatex_sub_prim_mul_shade_add_lavatex ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIM ();
T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_ADD_T1 ();
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
T0_INTER_T1_USING_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade ()
{
if (!cmb.combine_ext)
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
A_USE_T0 ();
}
else
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
wxUint32 pse = (rdp.prim_color>>24) - (rdp.env_color>>24);
percent = (float)(pse) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul_shade_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_PRIMSUBENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_prima_add_t0 ()
{
if (rdp.prim_color != 0x000000ff)
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_TEXTURE_RGB, 0);
CC_PRIM ();
SETSHADE_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIMA ();
}
}
else if ((rdp.prim_color&0xFFFFFF00) - (rdp.env_color&0xFFFFFF00) == 0)
{
cc_t0 ();
return;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
}
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_shade_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
MULSHADE_PRIMSUBENV ();
}
static void cc_prim_sub_env_mul_shadea_add_env ()
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_C1SUBC2 (rdp.prim_color, rdp.CENTER);
SETSHADE_ENV ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
percent = (float)(rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
T0_ADD_T1 ();
}
}
static void cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T1_MUL_ENVA_ADD_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMSUBENV();
CC_COLMULBYTE(cmb.ccolor, rdp.prim_lodfrac);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T1_INTER_T0_USING_FACTOR (lod_frac);
}
static void cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
T1_MUL_PRIMLOD_ADD_T0 ();
}
static void cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_PRIM ();
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
}
else
{
MOD_1 (TMOD_TEX_SUB_COL);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
T0_MUL_T1_ADD_T0 ();
}
}
//Added by Gonetz
static void cc__prim_sub_env_mul_prim_add_t0__mul_prim ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIM ();
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIM() ;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul_prim_add_env ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_B, 0);
SETSHADE_ENV();
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIM ();
CC_ENV ();
}
}
static void cc_prim_sub_env_mul_primlod_add_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
CC_PRIMLOD ();
cmb.tex_ccolor = cmb.ccolor;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
SETSHADE_PRIM();
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIMLOD ();
CC_ENV ();
}
}
//Added by Gonetz
static void cc_prim_sub_env_mul_enva_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIMSUBENV ();
SETSHADE_ENVA ();
USE_T0 ();
}
static void cc_prim_sub_env_mul_enva_add_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
CC_ENVA ();
cmb.tex_ccolor = cmb.ccolor;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
SETSHADE_PRIM();
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIMSUBENV ();
SETSHADE_ENVA ();
CC_ENV ();
}
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
COLSUBSHADE_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
static void cc_prim_sub_shade_mul_t1a_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_t0_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_t1_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul__t0a_mul_t1__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
T0A_MUL_T1();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
}
CC_PRIM ();
T0_INTER_T1_USING_SHADEA ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_prima_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
CA_PRIM ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_env_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIMMULENV ();
MULSHADE_1MENV ();
}
//Added by Gonetz
static void cc_prim_sub_shade_mul_shadea_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
}
static void cc_env_sub_prim_mul_t0_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
static void cc_env_sub_prim_mul_t1_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
USE_T1 ();
}
static void cc_env_sub_prim_mul_t0a_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
A_USE_T0 ();
}
static void cc_env_sub_prim_mul_t1a_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
A_USE_T1 ();
}
static void cc_env_sub_prim_mul__t0_add_t1__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_ADD_T1 ();
}
static void cc_env_sub_prim_mul__t0_mul_t1__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_MUL_T1 ();
}
static void cc_env_sub_prim_mul__t0t1a__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
A_T0_MUL_T1 ();
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_T1 ();
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_FACTOR (0x7F);
}
static void cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T1_INTER_T0_USING_T0 ();
}
static void cc_env_sub_shade_mul__t0_mul_t1__add_shade () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
T0_MUL_T1 ();
}
static void cc_env_sub_prim_mul__t0a_mul_t1a__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_ENV ();
A_T0_MUL_T1 ();
}
static void cc_env_sub_prim_mul_prima_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
CA_PRIM ();
SETSHADE_ENV ();
}
static void cc_env_sub_prim_mul_enva_add_prim () //Aded by Gonetz
{
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
CA_ENV ();
SETSHADE_PRIM ();
}
static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CC_PRIM ();
}
else
{
cc_t0_mul_shade ();
}
}
static void cc_env_sub_prim_mul_shade_add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
MULSHADE_ENVSUBPRIM ();
}
static void cc_env_sub_prim_mul_shadea_add_prim () //Added by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SETSHADE_ENVSUBPRIM ();
MULSHADE_SHADEA ();
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_env_sub_primshade_mul_t0_add_primshade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_env_sub_primshade_mul_t1_add_primshade ()
{
// cc_prim_mul_shade();
// return;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc_env_sub_shade_mul_t0_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T0 ();
}
static void cc__env_sub_shade_mul_t0_add_shade__mul_prim ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
cmb.tex_ccolor = rdp.prim_color;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIM() ;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
}
static void cc_env_sub_shade_mul_t1_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
USE_T1 ();
}
//Added by Gonetz
static void cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
}
CC_ENV ();
T0_INTER_T1_USING_SHADEA ();
}
//Added by Gonetz
static void cc_env_sub_shade_mul_enva_add_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_OTHER_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
cmb.ccolor = rdp.env_color;
}
//Added by Gonetz
static void cc_shade_sub_t0_mul_shadea_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_SHADEA ();
USE_T0 ();
}
static void cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea ()
{
// (t0-0)*shade+0, (cmb-t0)*shadea+t0
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, 1,
GR_CMBX_ZERO, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
MULSHADE_SHADEA ();
cmb.tex |= 3;
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_TEXTURE_RGB, 0);
}
else
{
cc_t0_mul_shade ();
}
}
static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc_shade_sub_prim_mul_t0_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_prim_mul_t1_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
USE_T1 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1 ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_RGB, 0,
GR_CMBX_TEXTURE_RGB, 0);
CC_ENV ();
T0_MUL_T1 ();
}
else
{
cc_t0_mul_t1 ();
}
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t0_add_prim ()
{
if (rdp.cur_image && (rdp.cur_image->format != 0))
{
cc_prim ();
return;
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SUBSHADE_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIM ();
SUBSHADE_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t0_mul_t1__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
T0_MUL_T1 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
SETSHADE_ENV ();
T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t0_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_PRIMMULENV ();
SUBSHADE_ENV ();
MULSHADE_PRIM()
USE_T0 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_t1_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENV ();
USE_T1 ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_prim_add_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SUBSHADE_ENV ();
MULSHADE_PRIM ();
USE_T0 ();
}
static void cc__t0_add_prim_mul_shade__mul_shade_add_env ()
{
if (!cmb.combine_ext)
{
cc_shade_sub_env_mul_prim_add_t0 ();
return;
}
T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
CC_ENV ();
cmb.tex |= 1;
}
static void cc__t0_add_prim_mul_shade__mul_shade ()
{
if (!cmb.combine_ext)
{
cc_shade_sub_env_mul_prim_add_t0 ();
return;
}
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
}
//Added by Gonetz
static void cc_shade_sub_env_mul_prim_add_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SUBSHADE_ENV ();
MULSHADE_PRIM ();
CC_ENV ();
}
//Added by Gonetz
static void cc_shade_sub_env_mul_prima_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SUBSHADE_ENV ();
MULSHADE_PRIMA ();
CC_PRIM ();
}
static void cc_shade_sub_env_mul_k5_add_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SUBSHADE_ENV ();
wxUint32 temp = rdp.prim_color;
rdp.prim_color = rdp.K5;
MULSHADE_PRIMA ();
rdp.prim_color = temp;
CC_PRIM ();
}
// ** A inter B using C **
static void cc_t0_inter_t1_using_t1a ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_T1A ();
}
static void cc_t0_inter_t1_using_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc_t1_inter_t0_using_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc_t1_inter_t0_using_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_PRIM ();
}
static void cc_t0_inter_t1_using_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_ENV ();
}
static void cc_t0_inter_t1_using_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc__t0_inter_t1_using_prim__inter_env_using_enva ()
{
// (t1-t0)*prim+t0, (env-cmb)*env_a+cmb
if (!cmb.combine_ext)
{
cc_t0_inter_t1_using_prima ();
return;
}
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
cmb.ccolor = rdp.env_color;
}
static void cc__t0_inter_t1_using_shade__inter_env_using_enva ()
{
// (t1-t0)*shade+t0, (env-cmb)*env_a+cmb
if (!cmb.combine_ext)
{
cc_t0_inter_t1_using_enva ();
return;
}
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
cmb.ccolor = rdp.env_color;
}
//Added by Gonetz
static void cc_t0_inter_t1_using_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (0x7F);
}
}
//Added by Gonetz
static void cc_t1_inter_t0_using_shade ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (0x7F);
}
}
//Added by Gonetz
static void cc_t1_inter_t0_using_shadea ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
T1_INTER_T0_USING_SHADEA ();
}
//Added by Gonetz
static void cc_t0_inter_t1_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_t1_inter_t0_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc_t1_inter_t0_using_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_T0 ();
}
//Added by Gonetz
static void cc_t0_inter_t1_using_k5 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (rdp.K5);
}
static void cc_t0_inter_env_using_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COL_USING_COL1);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
}
//Added by Gonetz
static void cc_t0_inter_prim_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_FAC (lod_frac & 0xFF);
}
static void cc_t0_inter_shade_using_t0a ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
USE_T0();
A_USE_T0();
}
else
{
//(shade-t0)*t0a+t0 = t0*(1-t0a)+shade*t0a
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
rdp.best_tex = 1;
cmb.tex = 1;
cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA;
}
}
static void cc_t0_inter_shade_using_primlod ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIMLOD();
cmb.ccolor=(~cmb.ccolor)&0xFFFFFF00;
MULSHADE_PRIMLOD ();
USE_T0 ();
//(shade-t0)*primlod+t0 = t0*(1-primlod)+shade*primlod
}
//Added by Gonetz
static void cc__env_inter_t0_using_primlod__mul_prim ()
{
//((t0-env)*primlod+env)*prim = t0*prim*primlod+env*prim*(1-primlod);
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
cmb.ccolor = ((((cmb.ccolor & 0xFF000000) >> 24) * (lod_frac & 0xFF))<<24) | ((((cmb.ccolor & 0x00FF0000) >> 16) * (lod_frac & 0xFF))<<16) | ((((cmb.ccolor & 0x0000FF00) >> 8) * (lod_frac & 0xFF))<<8);
SETSHADE_PRIM ();
SETSHADE_ENV ();
SETSHADE_1MPRIMLOD ();
USE_T0 ();
}
//Added by Gonetz
static void cc__env_inter_t0_using_shadea__mul_shade ()
{
//((t0-env)*shadea+env)*shade
if (!cmb.combine_ext)
{
cc_t0_mul_shade ();
return;
}
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
//Added by Gonetz
static void cc_env_inter_prim_using_primlod ()
{
if (rdp.prim_color&0xFFFFFF00)
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_PRIMSUBENV ();
SETSHADE_PRIMLOD ();
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_ENV ();
SETSHADE_PRIMLOD ();
CC_ENV ();
}
}
static void cc_prim_inter__t0_mul_t1_add_env__using_shadea ()
{
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 3;
}
else
{
T0_MUL_T1 ();
}
// * not guaranteed to work if another iterated alpha is set
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_PRIM ();
}
static void cc_env_inter__prim_inter_shade_using_t0__using_shadea ()
{
if (!cmb.combine_ext)
{
cc_shade_sub_prim_mul_t0_add_prim ();
return;
}
T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
CC_ENV ();
}
static void cc_shade_inter__prim_inter_shade_using_t0__using_shadea ()
{
if (!cmb.combine_ext)
{
cc_shade_sub_prim_mul_t0_add_prim ();
return;
}
T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
}
// ** (A-B)*C+D*E **
static void cc_one_sub_env_mul_prim_add__t0_mul_env () //Aded by Gonetz
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
SETSHADE_1MENV ();
SETSHADE_PRIM ();
USE_T0 ();
}
// ** ((A-B)*C+D)*E **
static void cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade () //Aded by Gonetz
{
//(t0-env)*shade+shade, (cmb-0)*prim+0
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (rdp.env_color & 0xFFFFFF00)
{
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
}
MULSHADE_PRIM ();
USE_T0 ();
}
}
static void cc__t1_sub_prim_mul_t0_add_env__mul_shade () //Aded by Gonetz
{
// (t1-prim)*t0+env, (cmb-0)*shade+0
if (cmb.combine_ext)
{
T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 3;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (rdp.prim_color & 0xFFFFFF00)
{
MOD_1 (TMOD_TEX_SUB_COL);
MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
}
T0_MUL_T1 ();
}
}
// ** (A inter B using C) * D **
//Added by Gonetz
static void cc__t0_inter_t1_using_prima__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
CC_PRIM ();
}
//Added by Gonetz
static void cc__t1_inter_t0_using_prima__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
CC_PRIM ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_prim__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_PRIM ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_prima__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t1_inter_t0_using_prima__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
T1_INTER_T0_USING_FACTOR (factor);
}
static void cc__t0_inter_t1_using_env__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_ENV ();
}
static void cc__t0_inter_t1_using_enva__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
static void cc__t0_inter_t1_using_enva__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_enva__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIMA ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_mul_primlod_add_t0__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
T1_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void cc__t1_mul_primlod_add_t0__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T1_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void cc__t1_inter_t0_using_prim__mul_env ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
T1_INTER_T0_USING_PRIM ();
}
static void cc__one_sub_shade_mul_t0_add_shade__mul_prim ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_PRIM ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
}
static void cc__one_sub_shade_mul_t0_add_shade__mul_env ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_COLOR, 0,
GR_CMBX_ZERO, 0);
CC_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
USE_T0 ();
}
}
static void cc__t1_inter_t0_using_prim__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_PRIM ();
}
static void cc__t0_inter_t1_using_primlod__mul_shade ()
{
//*
if (rdp.LOD_en && (rdp.mipmap_level == 0) && !(settings.hacks&hack_Fifa98))
{
cc_t0_mul_shade ();
return;
}
//*/
if (settings.ucode == 7)
lod_frac = rdp.prim_lodfrac;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void cc__t1_inter_t0_using_primlod__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_FACTOR (lod_frac);
}
static void cc__t0_inter_t1_using_half__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (0x7F);
}
static void cc__t0_inter_t1_using_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_T0();
}
static void cc__t0_inter_t1_using_t1a__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_T1A();
}
static void cc__t0_inter_t1_using_shadea__mul_shade ()
{
if (cmb.combine_ext)
{
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
T0_INTER_T1_USING_SHADEA ();
}
static void cc__t0_inter_t1_using_k5__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T0_INTER_T1_USING_FACTOR (rdp.K5);
}
static void cc__t1_inter_t0_using_k5__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
T1_INTER_T0_USING_FACTOR (rdp.K5);
}
static void cc_t0_inter_prim_using_prima ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIMA ();
SETSHADE_PRIM ();
SETSHADE_PRIMA ();
USE_T0 ();
}
}
static void cc__t0_inter_prim_using_t0a__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_TEX_INTER_COL_USING_TEXA);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using_t0__mul_prim ()
{
// (prim-env)*t0+env, (cmb-0)*prim+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using_t0__mul_shade ()
{
// amazing... mace actually uses the blender as part of the combine
if ((rdp.othermode_l & 0xFFFF0000) == 0x03820000 ||
(rdp.othermode_l & 0xFFFF0000) == 0x00910000)
{
// blender:
// 1ST = CLR_IN * A_IN + CLR_BL * 1MA
// OUT = 1ST * 0 + 1ST * 1
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL2 (rdp.blend_color & 0xFFFFFF00);
USE_T0 ();
return;
}
//(prim-env)*t0+env, (shade-0)*cmb+0
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
static void cc__env_inter_one_using_t0__mul_shade ()
{
//(one-env)*t0+env, (cmb-0)*shade+0
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color&0xFFFFFF00;
cmb.tex |= 1;
}
else
{
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (0xFFFFFF00);
USE_T0 ();
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
static void cc_env_inter_one_using__one_sub_t0_mul_primlod ()
{
if (cmb.combine_ext)
{
// (noise-t0)*primlod+0, (1-env)*cmb+env
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rand()&0xFFFFFF00;
cmb.tex |= 1;
percent = (float)(lod_frac) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 1;
}
else
{
USE_T0 ();
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_ENV ();
}
static void cc__env_inter_prim_using_prima__mul_shade ()
{
int primr = (rdp.prim_color>>24)&0xFF;
int primg = (rdp.prim_color>>16)&0xFF;
int primb = (rdp.prim_color>>8)&0xFF;
int prima = rdp.prim_color&0xFF;
int envr = (rdp.env_color>>24)&0xFF;
int envg = (rdp.env_color>>16)&0xFF;
int envb = (rdp.env_color>>8)&0xFF;
int r = (((primr-envr)*prima)/256)+envr;
int g = (((primg-envg)*prima)/256)+envg;
int b = (((primb-envb)*prima)/256)+envb;
cmb.ccolor = (r<<24) | (g<<16) | (b<<8);
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
}
static void cc__prim_inter_t0_using_env__mul_shade ()
{
// (t0-prim)*env+prim, (cmb-0)*shade+0
if ((rdp.prim_color & 0xFFFFFF00) == 0)
{
cc_t0_mul_env_mul_shade ();
}
else if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CCOLOR, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.env_color & 0xFFFFFF00;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
wxUint32 onesubenv = ~rdp.env_color;
CC_C1MULC2(rdp.prim_color, onesubenv);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
}
static void cc__one_inter_prim_using_t1__mul_shade ()
{
if (cmb.combine_ext)
{
if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 1);
cmb.tex |= 1;
}
else
{
T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, 0,
GR_CMBX_ZERO, 1);
T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
cmb.tex |= 2;
}
cmb.tex_ccolor = rdp.prim_color | 0xFF;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1)
{
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
else
{
MOD_1 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_1_COL (0xFFFFFF00);
MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T1 ();
}
}
}
static void cc_prim_sub__prim_sub_t0_mul_prima__mul_shade ()
{
// (prim-t0)*prim_a+0, (prim-cmb)*shade+0
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = rdp.prim_color;
cmb.tex |= 1;
CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
CC_PRIM();
}
else
{
if ((rdp.prim_color & 0xFFFFFF00) == 0)
{
cc_t0_mul_prima_mul_shade ();
return;
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
wxUint8 prima = (wxUint8)(rdp.prim_color&0xFF);
MOD_0_COL1 ((prima<<24)|(prima<<16)|(prima<<8));
USE_T0 ();
}
}
static void cc__prim_inter_env_using_t0__mul_shade ()
{
// (env-prim)*t0+prim, (cmb-0)*shade+0
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__prim_inter_one_using_env__mul_shade ()
{
// (one-prim)*env+prim, (cmb-0)*shade+0
if ((rdp.prim_color&0xFFFFFF00) == 0)
{
cc_env_mul_shade ();
return;
}
if ((rdp.env_color&0xFFFFFF00) == 0)
{
cc_prim_mul_shade ();
return;
}
if ((rdp.prim_color&0xFFFFFF00) == 0xFFFFFF00 || (rdp.env_color&0xFFFFFF00) == 0xFFFFFF00)
{
cc_shade ();
return;
}
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_1SUBPRIM ();
CC_C1MULC2 (cmb.ccolor, rdp.env_color);
cmb.ccolor=(wxUint8)( min(255, (int)((cmb.ccolor & 0xFF000000) >> 24) + (int)((rdp.prim_color & 0xFF000000) >> 24)) ) << 24 |
(wxUint8)( min(255, (int)((cmb.ccolor & 0x00FF0000) >> 16) + (int)((rdp.prim_color & 0x00FF0000) >> 16)) ) << 16 |
(wxUint8)( min(255, (int)((cmb.ccolor & 0x0000FF00) >> 8) + (int)((rdp.prim_color & 0x0000FF00) >> 8)) ) << 8 ;
}
static void cc__env_inter_prim_using_t0a__mul_t0 ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using_t0a__mul_prim ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CC_PRIM ();
MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env ()
{
// (t0-shade)*lodf+env, (prim-env)*cmb+env
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = rdp.env_color;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 1;
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_PRIM ();
SETSHADE_ENV ();
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,//TEXTURE_RGB,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);//CONSTANT);
MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
MULSHADE_PRIMSUBENV ();
MULSHADE_PRIMLOD();
SUBSHADE_PRIMSUBENV ();
}
}
static void cc__prim_inter_t0_using_t0__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_TEX);
MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_t0_using_t0a__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
USE_T0 ();
}
static void cc__env_inter_t0_using_prima__mul_shade ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
wxUint32 prima = rdp.prim_color & 0xFF;
MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8));
USE_T0 ();
}
static void cc_shade_mul_prima ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_PRIMA ();
}
static void cc_shade_mul_shadea ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_ITERATED);
MULSHADE_SHADEA ();
}
static void cc__t0_mul_shade__inter_env_using_enva ()
{
// (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC **
wxUint32 enva = rdp.env_color&0xFF;
if (enva == 0xFF)
cc_env ();
else if (enva == 0)
cc_t0_mul_shade ();
else if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
GR_CMBX_ITRGB, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
MULSHADE_1MENVA ();
CC_COLMULBYTE(rdp.env_color, (rdp.env_color&0xFF));
cmb.tex_ccolor = cmb.ccolor;
}
else
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF);
USE_T0 ();
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_FAC (rdp.env_color & 0xFF);
}
}
static void cc__t0_mul_shade__inter_one_using_enva ()
{
CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_RGB,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CC_ENVA ();
MULSHADE_1MENVA ();
USE_T0 ();
}
static void cc__t0_mul_shade__inter_one_using_shadea ()
{
if (cmb.combine_ext)
{
T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
GR_CMBX_ITRGB, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
}
else
{
cc_t0_mul_shade ();
}
}
static void cc__prim_mul_shade__inter_env_using_enva ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
MULSHADE_PRIM ();
SETSHADE_A_ENV ();
}
static void cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha ()
{
CCMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CC_ENV ();
MULSHADE_PRIM ();
MULSHADE_A_PRIM ();
}
//****************************************************************
static void ac_one ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
cmb.ccolor |= 0xFF;
}
static void ac_t0 ()
{
if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
{
wxUint32 blend_mode = (rdp.othermode_l >> 16);
if (blend_mode == 0x0550)
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA(rdp.fog_color);
}
else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA(~rdp.fog_color);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
A_USE_T0 ();
}
static void ac_zero ()
{
if (cmb.tex > 0)
{
ac_t0 ();
return;
}
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
cmb.ccolor &= 0xFFFFFF00;
}
static void ac_t1 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if ((settings.hacks&hack_BAR) && rdp.tiles[rdp.cur_tile].format == 3)
A_USE_T0 ();
else
A_USE_T1 ();
}
static void ac_prim ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_PRIM ();
}
static void ac_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_PRIMLOD ();
}
static void ac_one_sub_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA (0xFF);
A_USE_T0 ();
}
static void ac_one_sub_prim ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_INVPRIM ();
}
static void ac_env ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_ENV ();
}
static void ac_shade ()
{
ACMB (GR_COMBINE_FUNCTION_LOCAL,
GR_COMBINE_FACTOR_NONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
}
// ** A+B **
static void ac_t0_add_t1 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_ADD_T1 ();
}
static void ac__t0_mul_prim__add__t1_mul_primlod () //Aded by Gonetz
{
if (lod_frac == 0)
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
else if ((rdp.prim_color&0xFF) == 0)
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_USE_T1 ();
}
else if ((rdp.prim_color&0xFF) == 0xFF)
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMLOD_ADD_T0();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_ADD_T1 ();
}
}
static void ac_t0_add_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_t0_add_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T0 ();
}
static void ac_t1_add_env () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T1 ();
}
static void ac__t0_add_t1__add_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_ADD_T1 ();
}
static void ac_prim_add_shade () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
}
static void ac_env_add_shade () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
}
// ** A*B **
static void ac_t0_mul_t0 () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
static void ac_t0_mul_t1 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_MUL_T1 ();
}
static void ac_t0_mul_t1_add_t1 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
}
else
{
A_T0_MUL_T1 ();
}
}
static void ac_t0_mul_t1_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_MUL_T1 ();
}
static void ac_t0_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_t0_mul_prim_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM_MUL_PRIMLOD ();
A_USE_T0 ();
}
static void ac_t1_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (rdp.cycle_mode == 0)
A_USE_T0 ();
else
A_USE_T1 ();
}
//Added by Gonetz
static void ac__t1_sub_one_mul_primlod_add_t0__mul_prim ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
}
else
{
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
static void ac__t0_sub_t1_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
}
else
{
A_T0_MUL_T1 ();
}
}
static void ac__t0_sub_one_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
SETSHADE_A(0xFF);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 1;
}
else
{
A_USE_T0 ();
}
}
static void ac__t0_sub_t1_mul_primlod_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
static void ac__t1_sub_prim_mul_primlod_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 3;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
static void ac__t1_sub_t0_mul_enva_add_t1__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF);
}
else
{
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
}
static void ac__t1_sub_t0_mul_primlod__mul_env_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (wxUint32)((float)(rdp.env_color&0xFF)*(float)rdp.prim_lodfrac/255.0f);
}
else
{
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (rdp.prim_lodfrac * (rdp.env_color&0xFF)) / 65025.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
cmb.tex |= 3;
}
static void ac__t0_sub_one_mul_enva_add_t1__mul_prim ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV ();
SETSHADE_A_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_T0_MUL_T1 ();
}
}
static void ac__t1_mul_prima_add_t0__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T1_MUL_PRIMA_ADD_T0 ();
}
static void ac__t1_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T1_MUL_ENVA_ADD_T0 ();
}
static void ac_t0_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_USE_T0 ();
}
static void ac_t1_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_ADD_T1 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_T0_ADD_T1 ();
}
//Added by Gonetz
static void ac__t0_mul_t1__mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
A_T0_MUL_T1 ();
}
static void ac_t0_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T0 ();
}
static void ac_t0_mul_env_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV_MUL_PRIMLOD ();
A_USE_T0 ();
}
static void ac_t1_mul_env () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
// if ((settings.hacks&hack_Powerpuff) && (rdp.last_tile == 0))
if (rdp.cycle_mode == 0)
A_USE_T0 ();
else
A_USE_T1 ();
}
static void ac__t1_sub_one_mul_primlod_add_t0__mul_env ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
}
else
{
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
static void ac_t0_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
static void ac_t1_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T1 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_ADD_T1 ();
}
static void ac__t0_mul_primlod_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 1;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_USE_T0 ();
}
}
static void ac__t1_mul_prima_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMA_ADD_T0 ();
}
//Added by Gonetz
static void ac__t0_sub_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
}
else
{
A_T0_SUB_T1 ();
}
}
static void ac__t1_mul_t1_add_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 2;
}
else
{
A_USE_T1 ();
}
}
static void ac__t1_mul_enva_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_ENVA_ADD_T0 ();
}
static void ac__t1_sub_one_mul_primlod_add_t0__mul_shade ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
}
else
{
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
static void ac__t1_sub_shade_mul_primlod_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 3;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
}
//Added by Gonetz
static void ac_prim_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
SETSHADE_A_PRIM ();
}
//Added by Gonetz
static void ac_prim_mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIMLOD ();
SETSHADE_A_PRIM ();
}
static void ac_prim_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
SETSHADE_A_PRIM ();
}
static void ac__prim_sub_one_mul_primlod_add_t0__mul_env ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
SETSHADE_A_PRIM ();
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 1;
}
else
{
A_USE_T0 ();
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
}
static void ac_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
}
static void ac_env_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
}
static void ac_primlod_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIMLOD ();
}
// ** A-B **
static void ac_prim_sub_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
MOD_0 (TMOD_FULL_COLOR_SUB_TEX);
MOD_0_COL (rdp.prim_color);
}
// ** A*B+C **
static void ac_t0_mul_prim_add_t0 ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
CA_PRIM ();
A_USE_T0 ();
}
else
ac_t0();
}
static void ac_t1_mul_prim_add_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMA_ADD_T0 ();
}
static void ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
CA_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
}
A_T0_INTER_T1_USING_T1A ();
}
static void ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
CA_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
}
A_T1_INTER_T0_USING_T0A ();
}
//Added by Gonetz
static void ac_t0_mul_prim_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV ();
A_USE_T0 ();
}
//Added by Gonetz
static void ac__t0_add_t1__mul_prim_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV ();
A_T0_ADD_T1 ();
}
//Aded by Gonetz
static void ac__t0_inter_t1_using_enva__mul_prim_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Aded by Gonetz
static void ac_t0_mul_primlod_add_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex |= 1;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}
else
{
A_USE_T0 ();
}
}
//Aded by Gonetz
static void ac_t1_mul_primlod_add_t0 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
//Aded by Gonetz
static void ac_t0_mul_primlod_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIMLOD ();
SETSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_t0_mul_primlod_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIMLOD ();
SETSHADE_A_ENV ();
A_USE_T0 ();
}
//Aded by Gonetz
static void ac__t0_add_t1__mul_primlod_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIMLOD ();
SETSHADE_A_PRIM ();
A_T0_ADD_T1 ();
}
//Added by Gonetz
static void ac_t0_mul_env_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_ENV ();
CA_PRIM ();
A_USE_T0 ();
}
//Added by Gonetz
static void ac_t1_mul_prim_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_PRIM ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac_prim_mul_shade_add_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
}
//Added by Gonetz
static void ac_t0_mul_shade_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_t0_mul_shade_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
A_USE_T0 ();
}
static void ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_INVPRIM ();
MULSHADE_A_PRIM ();
A_T0_MUL_T1 ();
}
// ** A*B+C*D **
static void ac_t0_mul_prim_add_shade_mul_one_minus_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
MULSHADE_A_1MPRIM ();
CA_PRIM ();
A_USE_T0 ();
}
// ** (A*B+C)*D **
static void ac__t0_mul_primlod_add_shade__mul_shade ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
}
static void ac__t1_mul_primlod_add_shade__mul_shade ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex |= 2;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T1 ();
}
}
// ** ((A-B)*C+D)+E **
static void ac__t0_sub_t1_mul_prim_add_shade__mul_shade ()
//(t0-t1)*prim+shade, (cmb-0)*shade+0
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
A_T1_SUB_T0 ();
}
}
static void ac__t1_sub_t0_mul_prim_add_shade__mul_shade ()
//(t1-t0)*prim+shade, (cmb-0)*shade+0
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 3;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
A_T1_SUB_T0 ();
}
}
// ** A*B*C **
static void ac__t0_mul_t1__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (voodoo.sup_large_tex || rdp.tiles[1].lr_s < 256) //hack for RR64 pause screen
{
A_T0_MUL_T1 ();
}
else
{
A_USE_T0 ();
}
}
static void ac__t0_mul_t1__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T0_MUL_T1 ();
}
static void ac__t0_mul_t1__mul_env_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
A_T0_MUL_T1 ();
}
static void ac__t0_mul_t1__mul_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_T0_MUL_T1 ();
}
static void ac__t0_mul_t1__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_MUL_T1 ();
}
static void ac__t0_add_prim_mul_shade__mul_shade ()
{
// (shade-0)*prim+t0, (cmb-0)*shade+0
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 1;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T0();
}
}
//Added by Gonetz
static void ac_t0_mul_prim_mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
SETSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_t0_mul_prim_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMENV();
A_USE_T0 ();
}
static void ac_t0_mul_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_t1_mul_prim_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T1 ();
}
static void ac_t0_mul_env_mul_shade ()
{
if (rdp.cur_image && (rdp.cur_image->format != 0))
{
ac_shade ();
return;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
A_USE_T0 ();
}
static void ac_t1_mul_env_mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
A_USE_T1 ();
}
static void ac_t0_mul_primlod_mul_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
cmb.ccolor |= (wxUint32)(lod_frac * (rdp.prim_color&0xFF) / 255);
A_USE_T0 ();
}
// ** (A+B)*C **
static void ac_prim_add_env_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
SETSHADE_A_PRIM ();
ADDSHADE_A_ENV ();
A_USE_T0 ();
}
static void ac_t1_add_prim_mul_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_USE_T1 ();
//(t1+prim)*env = t1*env + prim*env
}
// ** (A-B)*C **
static void ac_t0_sub_prim_mul_shade ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
} else {
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
}
static void ac_t0_sub_prim_mul_shade_mul_env ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV ();
} else {
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
MULSHADE_A_ENV ();
A_USE_T0 ();
}
}
static void ac_t0_sub_shade_mul_prim ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
} else {
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
}
static void ac__t0_mul_t1__sub_prim_mul_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_PRIM();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
A_T0_MUL_T1 ();
}
static void ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade () //Aded by Gonetz
{
// (1-t1)*t0+shade, (cmb-prim)*shade+0
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_B, 0);
cmb.tex |= 3;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_PRIM();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_MUL_T1 ();
}
}
static void ac__t1_mul_primlod_add_t0__sub_prim_mul_shade ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
static void ac__t1_mul_primlod_add_t0__sub_env_mul_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV ();
SETSHADE_A_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
}
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
static void ac__t1_mul_prima_add_t0__sub_env_mul_shade () //Aded by Gonetz
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
}
A_T1_MUL_PRIMA_ADD_T0 ();
}
static void ac_one_sub_t0_mul_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_NONE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_shade () //Aded by Gonetz
{
if (rdp.aTBuffTex[0] || rdp.aTBuffTex[1])
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
A_USE_T0 ();
}
else
ac_zero();
}
static void ac_one_sub_prim_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_env_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_USE_T0 ();
}
static void ac_one_sub_shade_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
static void ac_one_sub_shade_mul_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
}
static void ac_prim_sub_shade_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_prim_sub_shade_mul_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
CA_PRIM();
}
else
{
if (!(rdp.prim_color & 0xFF))
{
ac_zero();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM();
}
}
}
static void ac_shade_sub_env_mul_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
A_USE_T0 ();
}
// ** (A-B)*C*D **
static void ac_one_sub_t0_mul_prim_mul_shade () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
// ** (A+B)*C*D **
static void ac_one_plus_env_mul_prim_mul_shade ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ONE_MINUS_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
MULSHADE_A_PRIM ();
CA_ENV();
}
else
ac_prim_mul_shade ();
}
// ** (A-B)*C+A **
static void ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_TEXTURE_ALPHA, 0);
CA_ENV();
SETSHADE_A_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
A_T0_MUL_T1 ();
}
// ** (A-B)*C+D **
static void ac__t0_sub_prim_mul_shade_add_shade__mul_env () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ITALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ;
cmb.tex |= 1;
ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_ENV ();
MOD_0 (TMOD_TEX_SUB_COL);
MOD_0_COL (rdp.prim_color & 0xFF);
A_USE_T0 ();
}
}
static void ac_t0_sub_t1_mul_env_add_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV();
A_T0_SUB_T1 ();
}
static void ac_t0_sub_one_mul_enva_add_t1 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV();
}
else
{
ac__t0_mul_t1__mul_env ();
}
}
static void ac_t1_sub_one_mul_enva_add_t0 () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
SETSHADE_A (0xFF);
cmb.tex |= 3;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T0 ();
}
}
static void ac_t1_sub_one_mul_primlod_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
percent = (float)lod_frac / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
else
{
// A_T0_MUL_T1 ();
// A_T1_MUL_PRIMLOD_ADD_T0 ();
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
percent = (255 - lod_frac) / 255.0f;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
}
static void ac_t1_sub_prim_mul_shade_add_prim () //Aded by Gonetz
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ;
cmb.tex |= 2;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ZERO, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
MOD_1 (TMOD_TEX_SUB_COL);
MOD_1_COL (rdp.prim_color & 0xFF);
A_USE_T1 ();
}
}
static void ac_t0_sub_env_mul_prim_add_env () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_PRIM ();
CA_ENV1MPRIM ();
A_USE_T0 ();
//(t0-env)*prim+env == t0*prim + env*(1-prim)
}
static void ac_t0_sub_env_mul_shadea_add_env () //Aded by Gonetz
{
if (!cmb.combine_ext)
{
ac_t0_mul_shade ();
return;
}
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
cmb.tex |= 1;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_B, 0);
CA_ENV ();
}
static void ac__one_sub_t0_mul_t1_add_t0__mul_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA;
}
static void ac_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_A_PRIM ();
CA (0xFF);
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_env_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_A_ENV ();
CA (0xFF);
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_primlod_add_prim () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
SETSHADE_A_PRIM ();
CA_PRIMLOD();
A_USE_T0 ();
}
static void ac_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_INVENV ();
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_USE_T0 ();
//(prim-t0)*env+t0 = prim*env + t0*(1-env)
}
static void ac_prim_sub_env_mul_t0_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
SETSHADE_A_ENV ();
A_USE_T0 ();
}
static void ac_prim_sub_env_mul_t1_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
SETSHADE_A_ENV ();
A_USE_T1 ();
}
static void ac_prim_sub_env_mul_t0_add_one ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA (0xFF);
SETSHADE_A_PRIMSUBENV ();
A_USE_T0 ();
}
//Added by Gonetz
static void ac_prim_sub_env_mul_shade_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
MULSHADE_A_PRIMSUBENV ();
}
//Added by Gonetz
static void ac_prim_sub_env_mul_shade_add_env_mul_t1 ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
MULSHADE_A_PRIMSUBENV ();
A_USE_T1 ();
}
//Added by Gonetz
static void ac_prim_sub_shade_mul_t0_add_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_PRIM ();
A_USE_T0 ();
}
//Added by Gonetz
static void ac_one_sub_shade_mul_t1_add_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_USE_T1 ();
}
//Added by Gonetz
static void ac_one_sub_env_mul_shade_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
}
//Added by Gonetz
static void ac_env_sub_prim_mul_t0_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
SETSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_t1_add_t0_mul_env ()
{
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_B, 1);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF);
cmb.tex |= 3;
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T0_ADD_T1();
cmb.tmu1_a_invert = FXTRUE;
}
}
static void ac_env_sub_prim_mul_shade_add_prim () //Added by Gonetz
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
MULSHADE_A_ENVSUBPRIM ();
}
static void ac_env_sub_primshade_mul_t1_add_primshade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_ENV ();
MULSHADE_A_PRIM ();
A_USE_T1 ();
}
static void ac_one_sub_prim_mul_t0_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA (0xFF);
SETSHADE_A_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_prim_mul_t0_add__prim_mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_CONSTANT);
CA_INVPRIM ();
SETSHADE_A_PRIM ();
SETSHADE_A_ENV ();
A_USE_T0 ();
}
static void ac_shade_sub_t0_mul_primlod_add_prim ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_TMU_CALPHA, 0,
GR_CMBX_ZERO, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (lod_frac&0xFF);
cmb.tex |= 1;
ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_TEXTURE_ALPHA, 0);
CA_PRIM ();
}
else
ac_t0();
}
static void ac_shade_sub_env_mul_t0_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SUBSHADE_A_ENV ();
CA_PRIM ();
A_USE_T0 ();
}
// ** A inter B using C **
static void ac_t0_inter_t1_using_prima ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac_t1_inter_t0_using_prima ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
static void ac_t0_inter_t1_using_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac_t0_inter_t1_using_enva ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac_t1_inter_t0_using_enva ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac_t0_inter_t1_using_t0a ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_T0A ();
}
//Added by Gonetz
static void ac_t0_inter_t1_using_t1a ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_T1A ();
}
//Added by Gonetz
static void ac_t0_inter_t1_using_shadea ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_ONE,
GR_COMBINE_LOCAL_NONE,
GR_COMBINE_OTHER_TEXTURE);
}
A_T0_INTER_T1_USING_SHADEA ();
}
// ** (A inter B using C) * D **
static void ac__t0_inter_t1_using_primlod__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_mul_primlod_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
static void ac__t0_inter_t1_using_primlod__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_mul_primlod_add_t0__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
static void ac__t0_inter_t1_using_primlod__mul_shade ()
{
if (settings.hacks & hack_Makers)
{
//rolling rock issue - it has zero shade alpha and thus rejected by alpha compare
ac_t0_inter_t1_using_primlod();
return;
}
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_mul_primlod_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T1_MUL_PRIMLOD_ADD_T0 ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_prima__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac__t1_inter_t0_using_t0a__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T1_INTER_T0_USING_T0A ();
}
static void ac__t1_inter_t0_using_primlod__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_inter_t0_using_prima__mul_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_ENV ();
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
//Added by Gonetz
static void ac__t0_inter_t1_using_prima__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac__t1_inter_t0_using_prima__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
A_T1_INTER_T0_USING_FACTOR (factor);
}
static void ac__t0_inter_t1_using_enva__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac__env_sub_one_mul_t1_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
GR_CMBX_ZERO, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ZERO, 1,
GR_CMBX_ZERO, 0);
SETSHADE_A(0xFF);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
cmb.tex |= 3;
}
else
{
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
}
static void ac__t0_inter_t1_using_enva__mul_primlod ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIMLOD ();
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac__t1_mul_enva_add_t0__sub_prim_mul_shade ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ZERO, 0);
CA_PRIM ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
MULSHADE_A_PRIM ();
}
A_T1_MUL_ENVA_ADD_T0 ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_t0a__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_INTER_T1_USING_T0A ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_t1a__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
A_T0_INTER_T1_USING_T1A ();
}
static void ac__t0_inter_t1_using_t1a__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_T1A ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_shadea__mul_prim ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
A_T0_INTER_T1_USING_SHADEA ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (0x7F);
}
CA_PRIM ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_shadea__mul_env ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
A_T0_INTER_T1_USING_SHADEA ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
A_T0_INTER_T1_USING_FACTOR (0x7F);
}
CA_ENV ();
}
static void ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_ITALPHA, 0,
GR_CMBX_ALOCAL, 0);
CA_ENV ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
else
ac__t0_inter_t1_using_primlod__mul_shade ();
}
//Added by Gonetz
static void ac__t0_inter_t1_using_enva__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
static void ac__t0_inter_t1_using_primlod__mul_prim_add_env ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_ENV ();
SETSHADE_A_PRIM ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void ac__t0_inter_t1_using_primlod__mul_shade_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
CA_PRIM ();
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
//Added by Gonetz
static void ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod ()
{
if (cmb.combine_ext)
{
ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_B, 0);
CA_ENV ();
}
else
{
ACMB (GR_COMBINE_FUNCTION_BLEND,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A_ENV ();
CA (0xFF);
}
A_T0_INTER_T1_USING_FACTOR (lod_frac);
}
static void ac__t1_sub_one_mul_enva_add_t0__mul_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
cmb.tex |= 3;
cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f;
}
else
{
// (t1-1)*env+t0, (cmb-0)*prim+0
A_T0_MUL_T1 ();
MOD_1 (TMOD_TEX_SCALE_FAC_ADD_FAC);
MOD_1_FAC (rdp.env_color & 0xFF);
}
}
static void ac__one_inter_t0_using_prim__mul_env ()
{
if (cmb.combine_ext)
{
T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_B, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
cmb.tex |= 1;
cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f;
ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_CONSTANT_ALPHA, 0,
GR_CMBX_ZERO, 0);
CA_ENV ();
}
else
{
ac_t0_mul_prim_add_env ();
}
}
static void ac__t1_sub_one_mul_enva_add_t0__mul_shade ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
GR_COMBINE_FACTOR_LOCAL,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_TEXTURE);
CA_PRIM ();
if (cmb.combine_ext)
{
T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
GR_CMBX_ZERO, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
GR_CMBX_DETAIL_FACTOR, 0,
GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | 0xFF ;
percent = (rdp.env_color&0xFF) / 255.0f;
cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
cmb.tex |= 3;
}
else
{
wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
A_T0_INTER_T1_USING_FACTOR (factor);
}
}
static void ac_zero_sub_prim_mul_t0_add_prim ()
{
ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_CONSTANT,
GR_COMBINE_OTHER_ITERATED);
SETSHADE_A (0);
CA_PRIM ();
A_USE_T0 ();
}
static void ac_one_sub_t0_mul_primshade ()
{
ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
GR_COMBINE_FACTOR_TEXTURE_ALPHA,
GR_COMBINE_LOCAL_ITERATED,
GR_COMBINE_OTHER_NONE);
MULSHADE_A_PRIM ();
A_USE_T0 ();
}
//****************************************************************
// Combine List
//
// 3/13/02: I have converted the combine descriptions, now using
// the correct values for each slot, instead of a one-for-all-
// slot version. All of the descriptions marked with 'z' have
// not yet been converted or checked. I have not totally redone
// the modes, because they should be for the most part correct
// as they are, even with the wrong descriptions. [Dave2001]
//****************************************************************
typedef void (*cmb_func)();
typedef struct {
wxUint32 key;
cmb_func func;
} COMBINER;
static COMBINER color_cmb_list[] = {
// { #CCSTART }
// intro, Aidyn Chronicles. Added by Gonetz
// (0-cmb)*env+cmb, (t1-t0)*0+t0
{0x05083812, cc_t0},
//terminal, Spacestation Silicon Valley. Added by Gonetz
// (0-0)*0+cmb, (0-0)*0+prim
{0x1fff7fff, cc_prim},
//chip in Spacestation Silicon Valley intro. Added by Gonetz
// (0-0)*0+cmb, (prim-0)*shade+0
{0x1fffe4f3, cc_prim_mul_shade},
// car, beetle adventure racing. Added by Gonetz
// (t1-t0)*t0+t0, (cmb-shade)*prima+shade **can work incorrect**
{0x21128a40, cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade},
// Treasure opening, zelda
// (t1-prim)*t0+t0, (prim-env)*cmb+env
{0x2132a053, cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env},
// yellow carpet, Pokemon Stadium 2
// (t1-env)*t0+t0, (cmb-0)*shade+0
{0x2152e4f0, cc__t1_sub_env_mul_t0_add_t0__mul_shade},
// Water, doubut no mori
// (t1-0)*t0+t0, (prim-0)*shade+cmb
{0x21f204f3, cc__t1_mul_t0_add_t0__add_prim_mul_shade},
// enemy transparent, paper mario. Addd by Gonetz
// (t1-t0)*t1+t0, (env-prim)*cmb+prim
{0x22126035, cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim},
// snowhead temple, zelda 2. Addd by Gonetz
// (t1-t0)*t1+t0, (cmb-0)*shade+prim
{0x221264f0, cc__t0_inter_t1_using_t1__mul_shade_add_prim},
// snowhead temple entrance, zelda 2. Addd by Gonetz
// (t1-t0)*t1+t0, (cmb-0)*prim+shade
{0x221283f0, cc__t0_inter_t1_using_t1__mul_prim_add_shade},
// teleportation, Spacestation Silicon Valley. Added by Gonetz
// (t1-t0)*t1+t0, (prim-env)*cmb+env
{0x2212a053, cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env},
// pokemon fainted, Pokemon Stadium 2
// (prim-t0)*t1+t0
{0x22132213, cc_prim_sub_t0_mul_t1_add_t0},
// attack, Ogre Battle 64
// (1-t0)*t1+t0, (cmb-0)*prim+0
{0x2216e3f0, cc__t0_inter_one_using_t1__mul_prim},
// Some gannon spell, zelda
// (t1-0)*t1+t0, (prim-0)*cmb+0
{0x22f2e0f3, cc__t1_mul_t1_add_t0__mul_prim},
// battle tanks 2 [Ogy]
// (1-0)*t1+t0, (env-prim)*cmb+prim
{0x22f66035, cc_env_sub_prim_mul__t0_add_t1__add_prim},
// GASP Fighters
// (1-0)*t1+t0, (shade-0)*cmb+0
{0x22f6e0f4, cc__t0_add_t1__mul_shade},
// parts of a car, F1 World Grand Prix. Added by Gonetz
// (1-0)*t1+t0, (cmb-0)*shade+0
{0x22f6e4f0, cc__t0_add_t1__mul_shade},
// ???, zelda
// (noise-0)*t1+t0, (prim-env)*cmb+env
{0x22f7a053, cc_prim_sub_env_mul__t0_add_t1__add_env},
// flashing arrow over buoy, wave race. Added by Gonetz
// (t1-t0)*prim+t0, (env-cmb)*enva+cmb ** INC **
{0x23120c05, cc__t0_inter_t1_using_prim__inter_env_using_enva},
// ground, zelda2. Added by Gonetz
// (t1-t0)*prim+t0, (cmb-0)*shade+0
{0x2312e4f0, cc__t0_inter_t1_using_prim__mul_shade},
// wwf rules
// (env-t0)*prim+t0
{0x23152315, cc_t0_inter_env_using_prim},
// Paper Mario
// (1-t0)*prim+t0, (1-t0)*t0+cmb ** INC **
{0x23160116, cc_t0_add_prim_mul_one_sub_t0_add_t0},
// intro, castlevania. Added by Gonetz
// (1-t0)*prim+t0
{0x23162316, cc_one_sub_t0_mul_prim_add_t0},
// Explosions, aerofighter's assault
// (1-t0)*prim+t0, (shade-0)*cmb+0
{0x2316e0f4, cc_t0_mul_shade},
//beetle adventure racing. Added by Gonetz
// (1-t0)*prim+t0, (cmb-0)*shade+0 **INC**
{0x2316e4f0, cc__t0_inter_one_using_prim__mul_shade},
// Unknown player background, smash bros
// (noise-t0)*prim+t0 ** INC **
// {0x23172317, cc_t0},
{0x23172317, cc_t0_inter_noise_using_prim},
// paper mario. Added by Gonetz
// (noise-prim)*prim+t0 ** INC **
{0x23372337, cc_t0_add_prim},
// strange mirror in stone temple, zelda 2. Added by Gonetz
// (prim-env)*prim+t0, (cmb-0)*prim+0 ** INC **
{0x2353e3f0, cc__prim_sub_env_mul_prim_add_t0__mul_prim},
// Gilded sword, zelda 2. Added by Gonetz
// (shade-env)*prim+t0, (cmb-0)*shade+env ** INC **
{0x2354a4f0, cc__t0_add_prim_mul_shade__mul_shade_add_env},
// Razor sword, zelda 2. Added by Gonetz
// (shade-env)*prim+t0, (cmb-0)*shade+0 ** INC **
{0x2354e4f0, cc__t0_add_prim_mul_shade__mul_shade},
// menu, Mischief Makers. Added by Gonetz
// (0-env)*prim+t0, (cmb-0)*shade+0
{0x235f235f, cc_t0_sub__prim_mul_env},
// Deadly Arts logo. Added by Gonetz
// (t0-0)*prim+t0
{0x23f123f1, cc_t0_mul_prim},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (shade-0)*prim+t0, (cmb-0)*shade+0 ** INC **
{0x23f4e4f0, cc_t0_mul_shade},
// Mischief Makers logo. Added by Gonetz
// (env-0)*prim+t0
{0x23f523f5, cc_prim_mul_env_add_t0},
// Taken out bomb, zelda
// (1-0)*prim+t0
{0x23f623f6, cc_t0_add_prim},
// waterfall, Dobutsu_no_Mori
// (1-0)*prim+t0, (cmb-0)*shade+t0
{0x23f624f0, cc__t0_add_prim__mul_shade_add_t0},
// waterfall, Dobutsu_no_Mori
// (1-0)*prim+t0, (cmb-0)*shade+t1
{0x23f644f0, cc__t0_add_prim__mul_shade_add_t1},
// Jabu-Jabu's Belly, zelda
// (noise-0)*prim+t0
{0x23f723f7, cc_t0_add_prim},
// carmagedon
// (0-0)*prim+t0
{0x23ff23ff, cc_t0},
// water, diddy kong racing. Added by Gonetz
// (t1-t0)*shade+t0, (env-cmb)*env_a+cmb **INC**
{0x24120c05, cc__t0_inter_t1_using_shade__inter_env_using_enva},
// Advertisement hoarding, Mia Soccer. Added by Gonetz
// (t1-t0)*shade+t0, (1-0)*cmb+0
{0x2412e0f6, cc_t0_inter_t1_using_shade},
// ground, f-zero x
// (prim-t0)*shade+t0 ** INC **
{0x24132413, cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade},
// intro, F1 Racing Championship. Added by Gonetz
// (env-t0)*shade+t0 ** INC *
{0x24152415, cc_one_sub_t0_mul_shade_add_t0},
// Sky, pilotwings
// (1-t0)*shade+t0
{0x24162416, cc_one_sub_t0_mul_shade_add_t0},
// zelda 2 [Ogy]. Added by Gonetz
// (prim-env)*shade+t0, (prim-prim)*shade+cmb ** INC ** ?
{0x24530433, cc_prim_sub_env_mul_shade_add_t0},
// waves, Dr. Mario
// (0-center)*shade+t0
{0x246f246f, cc_t0_sub__shade_mul_center},
// lums, Rayman2. Added by Gonetz
// (t0-0)*shade+t0 ** INC **
{0x24f124f1, cc_t0}, //this one works better
// {0x24f124f1, cc_t0_mul_shade},
// Goemon, mystical ninja. Added by Gonetz
// (prim-0)*shade+t0
{0x24f324f3, cc_prim_mul_shade_add_t0},
// Sky, waverace
//z (t1-t0)*env+t0 ** INC **
{0x25122512, cc_t0_inter_t1_using_env},
// Rare logo, Jet Force. Added by Gonetz
// (t1-t0)*env+t0, (cmb-0)*prim+0 ** INC **
{0x2512e3f0, cc__t0_inter_t1_using_enva__mul_prim},
// ridge recer, unimp log. Added by Gonetz
// (t1-t0)*env+t0, (cmb-0)*shade+0 ** INC **
{0x2512e4f0, cc__t0_inter_t1_using_env__mul_shade},
// menu, Mischief Makers. Added by Gonetz
//(prim-t0)*env+t0 ** INC **
{0x25132513, cc_one_sub_env_mul_t0_add_prim_mul_env},
// Battle border, quest64
// (1-t0)*env+t0
{0x25162516, cc_one_sub_env_mul_t0_add_env},
// Paper Mario
// (noise-t0)*env+t0
{0x25172517, cc_t0_inter_noise_using_env},
// the lamp in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*env+t0, (1-env)*prim+cmb ** INC **
{0x25210356, cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env},
// Darmani's necklace, zelda 2 [Ogy]. Added by Gonetz
// (prim-shade)*env+t0, (cmb-0)*shade+0 ** INC **
{0x2543e4f0, cc_t0_mul_shade_add_prim_mul_env},
// {0x2543e4f0, cc_t0_mul_shade},
// mystical ninja. Added by Gonetz
// (1-0)*env+t0
{0x25f625f6, cc_t0_add_env},
// smoke, Starshot. Added by Gonetz
// (1-0)*env+t0, (1-0)*cmb+0
{0x25f6e0f6, cc_t0_add_env},
// mega shock, Paper Mario. Added by Gonetz
// (t1-0)*scale+t0, (env-center)*cmb+prim
{0x26f26065, cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim},
// character select, Duck Dodgers. Added by Gonetz
// (prim-t0)*t0_alpha+t0, (cmb-0)*shade+0 **INC**
{0x2813e4f0, cc__t0_inter_prim_using_t0a__mul_shade},
// intro, Duck Dodgers. Added by Gonetz
// (shade-t0)*t0_alpha+t0 **INC**
{0x28142814, cc_t0_inter_shade_using_t0a},
// vermilion gym torches, Pokemon Stadium 2.
// (prim-env)*t0_a+t0, (cmb-cmb)*cmb+cmb
{0x28530000, cc_prim_sub_env_mul_t0a_add_t0},
// F1 World Grand Prix. Added by Gonetz
// (prim-0)*t0_a+t0, (cmb-0)*shade+0 ** INC **
{0x28f3e4f0, cc__t0a_mul_prim_add_t0__mul_shade},
// battle tanks 2 [Ogy]
// (env-0)*t0_a+t0, (cmb-0)*shade+0
{0x28f5e4f0, cc__t0a_mul_env_add_t0__mul_shade},
// blastcorps, unimp log. Added by Gonetz
// (t1-t0)*t1_alpha+t0
{0x29122912, cc_t0_inter_t1_using_t1a},
// paper mario. Added by Gonetz
// (t1-t0)*t1_alpha+t0, (cmb-env)*env_a+env
{0x2912ac50, cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env},
// Rally 2000. Added by Gonetz
// (t1-t0)*t1_alpha+t0, (cmb-0)*shade+0
{0x2912e4f0, cc__t0_inter_t1_using_t1a__mul_shade},
// ??? in zelda ending, zelda
// (1-0)*t1_alpha+t0, (prim-env)*cmb+env
{0x29f6a053, cc_prim_sub_env_mul__t0_add_t1a__add_env},
// Sky, zelda
//z (t1-t0)*prim_a+t0
{0x2a122a12, cc_t0_inter_t1_using_prima},
// battle tanks [Ogy]
// (t1-t0)*prim_a+t0, (env-prim)*cmb+prim
{0x2a126035, cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim},
// clothes, zelda 2. Added by Gonetz
// (t1-t0)*prim_a+t0, (prim-env)*cmb+env
{0x2a12a053, cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env},
// N64 BIOS
// (t1-t0)*prim_a+t0, (cmb-0)*shade+0
{0x2a12e0f4, cc__t0_inter_t1_using_prima__mul_shade},
// flame, Doraemon 2. Added by Gonetz
// (t1-t0)*prim_a+t0, (cmb-0)*prim+0
{0x2a12e3f0, cc__t0_inter_t1_using_prima__mul_prim},
// logo, PD. Added by Gonetz
// (t1-t0)*prim_a+t0, (cmb-0)*shade+0
{0x2a12e4f0, cc__t0_inter_t1_using_prima__mul_shade},
// Pikachu
// (prim-t0)*prim_a+t0, (env-cmb)*enva+cmb
{0x2a130c05, cc__t0_inter_prim_using_prima__inter_env_using_enva},
// 1080 snowboarding [Ogy] - 7/03/02 fixed by Dave2001. 15 Mar 2005 fixed by Gonetz.
// (prim-t0)*prim_a+t0
{0x2a132a13, cc_t0_inter_prim_using_prima},
// menu background, Paper Mario
// (prim-t0)*prim_a+t0, (prim-t1)*prim_a+t1
{0x2a134a23, cc_t0_inter_prim_using_prima},
// {0x2a134a23, cc_t0},
// Mickey USA
// (prim-t0)*prim_a+t0, (cmb-0)*shade+0 ** INC **
{0x2a13e4f0, cc_t0_mul_shade},
// gunfire, Sin and Punishmen. Added by Gonetz
// (env-t0)*prima+t0 **INC**
{0x2a152a15, cc_t0_inter_env_using_prima},
// Mystical Ninja
// (0-t0)*prima+t0, (prim-env)*cmb+env ** INC **
{0x2a1fa053, cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env},
// foresight attack, Pokemon Stadium 2.
// (t1-prim)*prim_a+t0, (prim-env)*cmb+env
{0x2a32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env},
// arena, Pokemon Stadium 2. Added by Gonetz
// (shade-prim)*prim_a+t0 ** INC **
{0x2a342a34, cc_t0_mul_shade},
// Torches, Paper Mario
// (t1-k4)*prim_a+t0, (t1-k4)*cmb_a+cmb ** INC **
{0x2a720772, cc_t1_sub_k4_mul_prima_add_t0},
// GASP Fighters. Added by Gonetz
// (t0-0)*prim_a+t0, (cmb-center)*scale+0 ** INC **
{0x2af1e660, cc__t0_mul_prima_add_t0__sub_center_mul_scale},
// F1 World Grand Prix. Added by Gonetz
// (t1-0)*prim_a+t0, (cmb-0)*shade+env
{0x2af2a4f0, cc__t1_mul_prima_add_t0__mul_shade_add_env},
// tidal wave, Paper Mario. Added by Gonetz
// (prim-0)*prim_a+t0
{0x2af32af3, cc_prim_mul_prima_add_t0},
//Spacestation Silicon Valley intro. Added by Gonetz
// (t1-t0)*shade_alpha+t0, (prim-shade)*cmb+shade ** INC **
{0x2b128043, cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade},
// water, Rocket Robot in Wheels
// (t1-t0)*shade_alpha+t0, (env-shade)*cmb+shade ** INC **
{0x2b128045, cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade},
// arena, Pokemon Stadium 2
// (t1-t0)*shade_alpha+t0, (cmb-prim)*env+shade ** INC **
{0x2b128530, cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade},
// Rocket Robot in Wheels intro
// (t1-t0)*shade_a+t0, (shade-0)*cmb+0 ** INC **
{0x2b12e0f4, cc__t0_inter_t1_using_shadea__mul_shade},
// water, Mickey USA
// (t1-t0)*shade_a+t0, (cmb-0)*shade+0 ** INC **
{0x2b12e4f0, cc__t0_inter_t1_using_shadea__mul_shade},
// Extreme G. Added by Gonetz
// (shade-t0)*shade_alpha+t0
{0x2b142b14, cc_shade_sub_t0_mul_shadea_add_t0},
// Jet Force Gemini. Added by Gonetz
// (shade-t0)*shade_alpha+t0, (cmb-0)*prim+0 ** INC **
{0x2b14e3f0, cc_t0_mul_prim_add_shade_mul_shadea_mul_prim},
// V8-2
// (env-t0)*shade_alpha+t0, (cmb-0)*shade+0 ** INC **
{0x2b15e4f0, cc__t0_inter_env_using_shadea__mul_shade},
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-0)*shade_alpha+t0, (prim-env)*cmb+env ** INC **
{0x2bf2a053, cc_prim_sub_env_mul__t0_add_t1__add_env},
// pads, Pokemon Stadium 2. Added by Gonetz
// (0-0)*shade_alpha+t0, (prim-env)*cmba+env
{0x2bffa753, cc_prim_sub_env_mul_t0a_add_env},
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0, (1-cmb)*prim+cmb
{0x2c120306, cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva},
// Amoeba boss, water temple, zelda
// (t1-t0)*env_a+t0, (cmb-env)*prim+t0 ** INC **
{0x2c122350, cc__t0_inter_t1_using_enva__sub_env},
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0
{0x2c122c12, cc_t0_inter_t1_using_enva},
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0, (1-prim)*cmb+prim
{0x2c126036, cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim},
//Arena, Pokemon Stadium 2
// (t1-t0)*env_a+t0, (cmb-0)*shade+prim
{0x2c1264f0, cc__t0_inter_t1_using_enva__mul_shade_add_prim},
// water, jet force. Added by Gonetz
// (t1-t0)*env_a+t0, (prim-shade)*cmb+shade
{0x2c128043, cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade},
// Faries, zelda
//z (t1-t0)*env_a+t0, (prim-env)*cmb+env
{0x2c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env},
// paper mario. Added by Gonetz
// (t1-t0)*env_a+t0, (prim-center)*cmb+env
{0x2c12a063, cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env},
// pads, Pokemon Stadium 2. Added by Gonetz
// (t1-t0)*env_a+t0, (cmb-prim)*shade+env ** INC **
{0x2c12a430, cc__t0_inter_t1_using_enva__mul_shade_add_env},
// Scary dead thing boss, zelda
// (t1-t0)*env_a+t0, (cmb-t1)*cmb_a+env
{0x2c12a720, cc__t0_inter_t1_using_enva__mul_env},
// something in a menu, PokemonStadium2, [Raziel64]
// (t1-t0)*env_a+t0, (prim-env)*cmb_a+env
{0x2c12a753, cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env},
// Arena, pokemon Stadium
// (t1-t0)*env_a+t0, (cmb-shade)*prim+0
{0x2c12e340, cc__t0_inter_t1_using_enva__sub_shade_mul_prim},
// Water in zora's place, zelda
// (t1-t0)*env_a+t0, (cmb-0)*prim+0
{0x2c12e3f0, cc__t0_inter_t1_using_enva__mul_prim},
// Ground, zelda
//z (t1-t0)*env_a+t0, (cmb-k5)*shade+cmb_a
{0x2c12e4f0, cc__t0_inter_t1_using_enva__mul_shade},
// zelda, uninmp log. Added by Gonetz
//(t1-t0)*env_a+t0, (cmb-0)*env+0
{0x2c12e5f0, cc__t0_inter_t1_using_enva__mul_env},
// Spheres, waverace
//z (env-t0)*env_a+t0
{0x2c152c15, cc_t0_inter_env_using_enva},//cc_t0},
// backgrounds, Mario Golf. Added by Gonetz
// (env-t0)*env_a+t0, (shade-0)*cmb+0
{0x2c15e0f4, cc__t0_inter_env_using_enva__mul_shade},
// ground on Volcano level, DKR, [Raziel64]
// (env-t0)*env_a+t0, (cmb-0)*shade+0
{0x2c15e4f0, cc__t0_inter_env_using_enva__mul_shade},
// Nintendo 'N', zelda
//z (t0-prim)*env_a+t0, (prim-env)*cmb+env
{0x2c31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env},
// Nintendo title & saria's song, zelda
//z (t1-prim)*env_a+t0, (prim-env)*cmb+env
{0x2c32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env},
// Hover boots flying, zelda
// (t1-prim)*env_a+t0, (prim-0)*cmb+env
{0x2c32a0f3, cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env},
// star beam, paper mario
// (prim-env)*env_a+t0
{0x2c532c53, cc_prim_sub_env_mul_enva_add_t0},
// Kotake & koume's hair, zelda
// (t1-0)*env_a+t0, (prim-env)*cmb+env
{0x2cf2a053, cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env},
//Goldeneye, [Jeremy]. Added by Gonetz
// (t0-t0)*lodf+t0, (cmb-0)*prim+0
{0x2d11e3f0, cc_t0_mul_prim},
// Pilot wings
// (t1-t0)*lodf+t0, (one-cmb)*prim+cmb
{0x2d120306, cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
// Pilot wings
// (t1-t0)*lodf+t0, (one-cmb)*shade+cmb
{0x2d120406, cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade},
// Indy Racing 2000. Added by Gonetz
// (t1-t0)*lodf+t0, (env-cmb)*prima+cmb ** INC **
{0x2d120a05, cc_t0_inter_t1_using_primlod},
// (t1-t0)*lodf+t0
{0x2d122d12, cc_t0_inter_t1_using_primlod},
//broken wall, beetle adventure racing. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-prim)*cmb+prim
{0x2d126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
//Intro, CBFD. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-env)*cmb+prim
// {0x2d126054, cc_shade_sub_env_mul_t0_add_prim},
{0x2d126054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim},
// bassmasters 2000 [Ogy]
// (t1-t0)*lodf+t0, (env-0)*cmb+prim ** INC **
{0x2d1260f5, cc_t0_mul_env_add_prim},
// sign, CBFD. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-env)*shade+prim ** INC **
{0x2d126450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim},
// {0x2d126450, cc_t0_sub_env_mul_shade_add_prim},
// landscape, Cruis'n Exotica. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*shade+prim
{0x2d1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim},
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (0-0)*0+shade
{0x2d129fff, cc__t0_inter_t1_using_primlod__mul_shade},
// End of level, zelda
// (t1-t0)*lodf+t0, (prim-env)*cmb+env
{0x2d12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
// Rocket Robot in Wheels intro
// (t1-t0)*lodf+t0, (shade-env)*cmb+env
{0x2d12a054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env},
// basket, Fox Sport
// (t1-t0)*lodf+t0, (prim-env)*t0+env
{0x2d12a153, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
// paper mario. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*prim+env ** INC **
{0x2d12a3f0, cc__t0_inter_t1_using_primlod__mul_prim_add_env},
// Tony Hawk Pro Skater
// (t1-t0)*lodf+t0, (cmb-0)*shade+env
{0x2d12a4f0, cc__t0_inter_t1_using_primlod__mul_shade_add_env},
// part of a building, Spiderman. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-env)*cmba+env ** INC **
{0x2d12a750, cc_t0_inter_t1_using_primlod},
// Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (shade-prim)*cmb+0
{0x2d12e034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod},
// intro, F1 Racing Championship. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-env)*cmb+0
{0x2d12e054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod},
// stands, F1 Racing Championship. Added by Gonetz
// (t1-t0)*lodf+t0, (1-env)*cmb+0
{0x2d12e056, cc_one_sub_env_mul__t0_inter_t1_using_primlod},
// court, Mario Tennis. Added by Gonetz
// (t1-t0)*lodf+t0, (prim-0)*cmb+0
{0x2d12e0f3, cc__t0_inter_t1_using_primlod__mul_prim},
// Rocket Robot in Wheels intro
// (t1-t0)*lodf+t0, (shade-0)*cmb+0
{0x2d12e0f4, cc__t0_inter_t1_using_primlod__mul_shade},
// Pilot wings
// (t1-t0)*lodf+t0, (cmb-0)*t0+0 ** INC **
{0x2d12e1f0, cc_t0_inter_t1_using_primlod},
// cars wheels, SF Rush 2049. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*prim+0
{0x2d12e3f0, cc__t0_inter_t1_using_primlod__mul_prim},
// Bridge, sf rush
// (t1-t0)*lodf+t0, (cmb-0)*shade+0
// {0x2d12e4f0, cc_t0_mul_shade},
{0x2d12e4f0, cc__t0_inter_t1_using_primlod__mul_shade},
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (t0-0)*shade+0
{0x2d12e4f1, cc_t0_mul_shade},
// field, Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (cmb-prim)*env+0 ** INC **
{0x2d12e530, cc__t0_inter_t1_using_primlod__mul_env},
// radar, Perfect Dark
// (t1-t0)*lodf+t0, (cmb-0)*env+0
{0x2d12e5f0, cc__t0_inter_t1_using_primlod__mul_env},
// planet, Blast Corps
// (t1-t0)*lodf+t0, (cmb-0)*prima+0
{0x2d12eaf0, cc__t0_inter_t1_using_primlod__mul_prima},
// zelda 2. Added by Gonetz
// (t0-t0)*primlod+t0, (prim-env)*cmb+env
{0x2e11a053, cc_prim_sub_env_mul_t0_add_env},
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (0-0)*shade+cmb
{0x2e1204ff, cc_t0_inter_t1_using_primlod},
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (env-prim)*primlod+cmb
{0x2e120d35, cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod},
// lamppost, Ridge Racer. Added by Gonetz
// (t1-t0)*primlod+t0
{0x2e122e12, cc_t0_inter_t1_using_primlod},
// Hearts, zelda
//z (t1-t0)*primlod+t0, (shade-prim)*cmb+prim
{0x2e126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
// Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-t0)*primlod+t0, (env-prim)*cmb+prim
{0x2e126035, cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
// snowhead temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-env)*shade+prim ** INC **
{0x2e126450, cc__t0_inter_t1_using_primlod__mul_shade_add_prim},
// snow on a wall, snowhead temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*shade+prim
{0x2e1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim},
// Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*0+prim
{0x2e127ff0, cc_prim},
// arena, Pokemon Stadium 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-prim)*shade+shade ** INC **
{0x2e128430, cc__t0_inter_t1_using_primlod__mul_shade},
// Pokemon Stadium 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-env)*cmb+env ** INC **
{0x2e12a050, cc_t0_inter_t1_using_primlod},
// End of level heart, zelda
// (t1-t0)*primlod+t0, (prim-env)*cmb+env
{0x2e12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
// Huge turtle appearance, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (1-env)*cmb+env
{0x2e12a056, cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env},
// frozen octorok, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (prim-env)*t1+env
{0x2e12a253, cc_prim_sub_env_mul_t1_add_env},
// fall headwaters, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-env)*shade+env ** INC **
{0x2e12a450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env},
// Fissure attack, pokemon stadium 2
// (t1-t0)*primlod+t0, (prim-env)*cmb_a+env
{0x2e12a753, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*t1+0 ** INC ** ?
{0x2e12e2f0, cc_t0_inter_t1_using_primlod},
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*prim+0
{0x2e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim},
// sky, PGA European Tour
// (t1-t0)*primlod+t0, (cmb-env)*shade+0 ** INC **
{0x2e12e450, cc__t0_inter_t1_using_primlod__mul_shade},
// Kirby's pool, smash bros
// (t1-t0)*primlod+t0, (cmb-0)*shade+0
{0x2e12e4f0, cc__t0_inter_t1_using_primlod__mul_shade},
//Spacestation Silicon Valley intro. Added by Gonetz
// (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC**
{0x2e132e13, cc_t0_inter_prim_using_primlod},
// explosions, daikatana. Added by Gonetz
// (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC**
{0x2e13e4f0, cc_t0_mul_shade},
//Mike Piazza's Strike Zone logo. Added by Gonetz
// (shade-t0)*primlod+t0
{0x2e142e14, cc_t0_inter_shade_using_primlod},
// Cartridge color (transfer pak}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (1-t0)*primlod+t0
{0x2e162e16, cc_one_sub_t0_mul_primlod_add_t0},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (1-t0)*primlod+t0, (prim-0)*cmb+0
{0x2e16e0f3, cc__t0_inter_one_using_primlod__mul_prim},
// Spider Web attack, Pokemon Stadium 2.
// (1-t0)*primlod+t0, (cmb-0)*prim+0
{0x2e16e3f0, cc__t0_inter_one_using_primlod__mul_prim},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (1-t0)*primlod+t0, (cmb-0)*shade+0
{0x2e16e4f0, cc__t0_inter_one_using_primlod__mul_shade},
// zelda 2. Added by Gonetz
// (t1-t1)*primlod+t0, (prim-env)*cmb+env
{0x2e22a053, cc_prim_sub_env_mul_t0_add_env},
// Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (0-t1)*primlod+t0, (prim-env)*cmb+env ** INC **
{0x2e2fa053, cc_prim_sub_env_mul_t0_add_env},
// Skulltula coin solid, zelda
// (t0-prim)*primlod+t0, (prim-env)*cmb+env
{0x2e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env},
// Triforce lines, zelda
// (t1-prim)*primlod+t0, (prim-shade)*cmb+shade
{0x2e328043, cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade},
// moon when majora defeated, zelda 2. Added by Gonetz
// (t1-prim)*primlod+t0, (1-shade)*cmb+shade
{0x2e328046, cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade},
// Fire, zelda
//z (t1-prim)*primlod+t0, (prim-env)*cmb+env ** INC **
{0x2e32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env},
// zelda 2 [Ogy]. Added by Gonetz
// (t1-prim)*primlod+t0, (shade-env)*cmb+env
{0x2e32a054, cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env},
// Scary face, pokemon stadium 2
// (t1-prim)*primlod+t0, (1-env)*cmb+env
{0x2e32a056, cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env},
// zelda 2. Added by Gonetz
// (t1-prim)*primlod+t0, (prim-0)*cmb+env
{0x2e32a0f3, cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env},
// zelda 2. Added by Gonetz
// (t1-0)*primlod+t0, (prim-env)*cmb+env
{0x2ef2a053, cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env},
// zelda 2. Added by Gonetz
// (t1-0)*primlod+t0, (cmb-0)*prim+0
{0x2ef2e3f0, cc__t1_mul_primlod_add_t0__mul_prim},
// zelda 2. Added by Gonetz
// (t1-0)*primlod+t0, (cmb-0)*env+0
{0x2ef2e5f0, cc__t1_mul_primlod_add_t0__mul_env},
// gun, Doom64. Added by Gonetz
// (1-0)*primlod+t0, (cmb-0)*prim+env
{0x2ef6a3f0, cc__t0_add_primlod__mul_prim_add_env},
// walls, Doom64. Added by Gonetz
// (1-0)*primlod+t0, (cmb-0)*shade+env
{0x2ef6a4f0, cc__t0_add_primlod__mul_shade_add_env},
// Pokemon Stadium 2. Added by Gonetz
// (noise-0)*primlod+t0, (prim-env)*cmb+env ** INC **
{0x2ef7a053, cc_prim_sub_env_mul_t0_add_env},
// Tony Hawk's Pro Skater. Added by Gonetz
// (t1-t0)*k5+t0
{0x2f122f12, cc_t0_inter_t1_using_k5},
// F1 World Grand Prix. Added by Gonetz
// (t1-t0)*k5+t0, (cmb-0)*shade+0 **INC**
{0x2f12e4f0, cc__t0_inter_t1_using_k5__mul_shade},
// Turok 3 [scorpiove]. Added by Gonetz
// (t0-k4)*k5+t0
{0x2f712f71, cc_t0},
// THPS 3
// (env-0)*k5+t0,
{0x2ff52ff5, cc_t0_add_env_mul_k5},
// super bowling
// (0-0)*k5+t0,
{0x2fff0000, cc_t0},
// super bowling
// (0-0)*k5+t0
{0x2fff2fff, cc_t0},
// Moonlight attack, pokemon stadium 2
// (t1-t0)*0+t0, (prim-env)*cmb+env
{0x3f12a053, cc_prim_sub_env_mul_t0_add_env},
//C&C shadows
//(1-env)*0+t0
{0x3f563f56, cc_t0},
// RARE logo, blast corps. Added by Gonetz
// (t0-0)*0+t0
{0x3ff13ff1, cc_t0},
// the ground below the scarecrow in the trading post in town, zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*0+t0, (cmb-0)*shade+0
{0x3ff2e4f0, cc_t0_mul_shade},
// intro, background, Dezaemon 3D
// (1-0)*0+t0
{0x3ff63ff6, cc_t0},
// intro of WWF WrestleMania 2000
// ((0-0)*0+t0, (env-cmb)*prim+cmb
{0x3fff0305, cc_env_sub_t0_mul_prim_add_t0},
// pistol fire, Turok
// ((0-0)*0+t0, (env-cmb)*shade+cmb
{0x3fff0405, cc_env_sub_t0_mul_shade_add_t0},
// Tony Hawk's Pro Skater. Added by Gonetz
// ((0-0)*0+t0, (t1-0)*shade+cmb ** INC **
{0x3fff04f2, cc_t0},
// Dr. Mario [Ogy]. Added by Gonetz
// ((0-0)*0+t0, (prim-cmb)*env+cmb
{0x3fff0503, cc_prim_sub_t0_mul_env_add_t0},
// Stained glass, quest64
// (0-0)*0+t0, (1-0)*env+cmb
{0x3fff05f6, cc_t0_add_env},
// Health bar, killer instinct gold
// (0-0)*0+t0, (prim-env)*prim_a+cmb
{0x3fff0a53, cc_prim_sub_env_mul_prima_add_t0},
// Runes, Turok - Dinosaur Hunter. Added by Gonetz
// (0-0)*0+t0, (env-cmb)*env_a+cmb
{0x3fff0c05, cc_t0_inter_env_using_enva},
// intro, Mission Impossible. Added by Gonetz
// (k5-k5)*0+t0, (0-0)*scale+t0
{0x3fff26ff, cc_t0},
// V8-2
// (0-0)*0+t0, (t0-k4)*k5+t0
{0x3fff2f71, cc_t0_sub_k4_mul_k5_add_t0},
// TM, mario
//z (k5-k5)*0+t0
{0x3fff3fff, cc_t0},
// Intro, CBFD. Added by Gonetz
// ((0-0)*0+t0, (shade-env)*cmb+prim
{0x3fff6054, cc_shade_sub_env_mul_t0_add_prim},
// Text, Mia Soccer. Added by Gonetz
// ((0-0)*0+t0, (0-0)*0+prim
{0x3fff7fff, cc_t0},
// paper mario. Added by Gonetz
// ((0-0)*0+t0, (prim-env)*cmb+env
{0x3fffa053, cc_prim_sub_env_mul_t0_add_env},
// Objects in arena, pokemon stadium 2
// (0-0)*0+t0, (cmb-prim)*shade+env
{0x3fffa430, cc_t0_mul_prim},
// intro, F1 Racing Championship. Added by Gonetz
// (0-0)*0+t0, (shade-env)*cmb+0
{0x3fffe054, cc_shade_sub_env_mul_t0},
// stands, F1 Racing Championship. Added by Gonetz
// (0-0)*0+t0, (1-env)*cmb+0
{0x3fffe056, cc_one_sub_env_mul_t0},
// ? (from log)
// (0-0)*0+t0, (prim-0)*cmb+0
{0x3fffe0f3, cc_t0_mul_prim},
// background, GASP Fighters
// (0-0)*0+t0, (shade-0)*cmb+0
{0x3fffe0f4, cc_t0_mul_shade},
// zelda 2 [Ogy]. Added by Gonetz
// (0-0)*0+t0, (env-0)*cmb+0
{0x3fffe0f5, cc_t0_mul_env},
// logo, v-rally 99
// (0-0)*0+t0, (prim-0)*t0+0
{0x3fffe1f3, cc_t0_mul_prim},
// target hit, zelda 2. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*prim+0
{0x3fffe3f0, cc_t0_mul_prim},
// Ms. Pac-Man intro background. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*shade+0
{0x3fffe4f0, cc_t0_mul_shade},
// Wonder Project J2 logo. Added by Gonetz
// (0-0)*0+t0, (t0-0)*shade+0
{0x3fffe4f1, cc_t0_mul_shade},
// tire trace, Monster truck madness. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*env+0
{0x3fffe5f0, cc_t0_mul_env},
// Gauntlet Legends intro. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*ecale+0
{0x3fffe6f0, cc_t0},
// tire trace, beetle adventure racing. Added by Gonetz
// (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC**
{0x41124410, cc__t0_inter_t1_using_t0__mul_shade},
// Paper Mario. Added by Gonetz
// (t0-t1)*t0+t1 **INC**
{0x41214121, cc_t1_inter_t0_using_t0},
// Powered Star Beam, Paper Mario. Added by Gonetz
// (t0-t1)*t0+t1, (env-prim)*cmb+prim **INC**
{0x41216035, cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim},
// wetrix raiseland [Raziel64]. Added by Gonetz
// (prim-t1)*t0+t1, (env-t0)*cmb+cmb **INC**
{0x41230015, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
// SCARS. Added by Gonetz
// (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC**
{0x41250b03, cc__t0_inter_t1_using_half__mul_shade},
//beetle adventure racing. Added by Gonetz
//(t0-t1)*t1+t1, (cmb-0)*shade+0 **INC**
{0x4221e4f0, cc__t1_inter_t0_using_t1__mul_shade},
// cianwood gym walls, pokemon stadium 2
//(t0-prim)*t1+t1, (cmb-0)*env+shade
{0x423185f0, cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade},
// cianwood gym walls, pokemon stadium 2
//(t0-prim)*t1+t1, (cmb-0)*shade+0
{0x4231e4f0, cc__t0_sub_prim_mul_t1_add_t1__mul_shade},
// paper mario. Added by Gonetz
// (t0-t0)*prim+t1, (t1-cmb)*cmb+env **INC** weird
{0x4311a002, cc_env},
// background, Wetrix level 1, [Raziel64]. Added by Gonetz
// (t0-t1)*prim+t1
{0x43214321, cc_t1_inter_t0_using_prim},
// Mario Party3 Tidal Toss
// (t0-t1)*prim+t1, (cmb-0)*shade+0 **INC**
{0x4321e4f0, cc__t1_inter_t0_using_prim__mul_shade},
// grass, ISS 2k. Added by Gonetz
// (t0-t1)*prim+t1, (cmb-0)*env+0 **INC**
{0x4321e5f0, cc__t1_inter_t0_using_prim__mul_env},
// intro, Paper Mario
// (t0-0)*prim+t1
{0x43f143f1, cc_t0_mul_prim_add_t1},
// F1 World Grand Prix. Added by Gonetz
// (t0-0)*prim+t1, (cmb-0)*shade+env **INC**
{0x43f1a4f0, cc__t0_add_t1__mul_shade_add_env},
// field, ISS64. Added by Gonetz
// (t0-t1)*shade+t1, (cmb-t1)*prim+t1 ** INC **
{0x44214320, cc_t0_sub_t1_mul_prim_mul_shade_add_t1},
// {0x44214320, cc__t0_add_t1__mul_prim},
// field, Top gear hyper-bike
// (t0-t1)*shade+t1
{0x44214421, cc_t1_inter_t0_using_shade},
// water, goemon great adventure
// (t0-t1)*env+t1 ** INC **
{0x45214521, cc_t1_inter_t0_using_env},
// characters, Ogre Battle. Added by Gonetz
// (1-t1)*env+t1, (1-cmb)*prim+cmb ** INC **
{0x45260306, cc_one_sub_t1_mul_prim_add_t1},
// characters, Ogre Battle. Added by Gonetz
// (1-t1)*env+t1
{0x45264526, cc_one_sub_t1_mul_env_add_t1},
// characters, Ogre Battle. Added by Gonetz
// (1-t1)*env+t1, (cmb-0)*prim+0 ** INC **
{0x4526e3f0, cc__t1_inter_one_using_env__mul_prim},
// explosion, body harvest. Added by Gonetz
// (t0-t1)*scale+t1, (env-prim)*cmb+prim ** INC **
{0x46216035, cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim},
// Water, AeroGauge. Added by Gonetz
// (t0-t1)*prima+t1, (0-0)*0+cmb
{0x4a214a21, cc_t1_inter_t0_using_prima},
// flame, castlevania 2. Added by Gonetz
// (t0-t1)*prima+t1, (prim-env)*cmb+env
{0x4a21a053, cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env},
// shadows, Mario Tennis. Added by Gonetz
// (t0-t1)*prima+t1, (prim-0)*cmb+0
{0x4a21e0f3, cc__t1_inter_t0_using_prima__mul_prim},
// menu, Mario Golf. Added by Gonetz
// (t0-t1)*prima+t1, (shade-0)*cmb+0
{0x4a21e0f4, cc__t1_inter_t0_using_prima__mul_shade},
// intro, castlevania 2. Added by Gonetz
// (t0-t1)*prima+t1, (cmb-0)*prim+0
{0x4a21e3f0, cc__t1_inter_t0_using_prima__mul_prim},
// water on map, Ogre Battle64. Added by Gonetz
// (t0-t1)*prima+t1, (cmb-0)*shade+0
{0x4a21e4f0, cc__t1_inter_t0_using_prima__mul_shade},
// Ice, Paper Mario
// (t0-t1)*shade_a+t1
{0x4b214b21, cc_t1_inter_t0_using_shadea},
// Grass, Beetle Adventure Racing
// (t0-t1)*shade_a+t1, (cmb-0)*shade+0
{0x4b21e4f0, cc__t1_inter_t0_using_shadea__mul_shade},
// Ground at kotake & koume, zelda
// (t1-t0)*env_a+t0, (prim-env)*cmb+env
{0x4c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env},
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-t1)*env_a+t1, (cmb-0)*shade+cmb ** INC **
{0x4c2104f0, cc__t1_inter_t0_using_enva__mul_shade},
// bikes, xg2. Added by Gonetz
// (t0-t1)*env_a+t1, (cmb-prim)*prima+prim
{0x4c216a30, cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim},
// Yoshi Story
// (t0-t1)*env_a+t1, (prim-env)*cmb+env
{0x4c21a053, cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env},
// arena, Pokemon Stadium 1. Added by Gonetz
// (t0-t1)*env_a+t1, (cmb-0)*prim+0
{0x4c21e3f0, cc__t1_inter_t0_using_enva__mul_prim},
// "end of chapter" text, paper mario. Added by Gonetz
// (1-t1)*env_a+t1, (cmb-0)*t1+0
{0x4c26e2f0, cc__t1_inter_one_using_enva__mul_t0},
// Zelda opening door, zelda
// (t0-prim)*env_a+t1, (prim-env)*t0+env
{0x4c31a053, cc_prim_sub_env_mul_t0_add_env},
// arena, Pokemon Stadium 2
// (t0-0)*env_a+t1, (cmb-0)*shade+prim
{0x4cf164f0, cc__t0_mul_enva_add_t1__mul_shade_add_prim},
// Kotake & koume magic poof, zelda
// (t0-0)*env_a+t1, (prim-env)*cmb+env
{0x4cf1a053, cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env},
// ground in stone temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+t1, (cmb-0)*prim+0
{0x4e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (noise-t0)*primlod+t1, (prim-env)*cmb+env ** INC **
{0x4e17a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
// menu, pokemon stadium 1, [Raziel64]
// (t0-t1)*lodf+t1, (prim-env)*cmb+env
{0x4e214e21, cc_t1_inter_t0_using_primlod},
// Pokemon backgrounds, pokemon stadium 2
// (t0-t1)*primlod+t1, (cmb-0)*shade+prim
{0x4e2164f0, cc__t1_inter_t0_using_primlod__mul_shade_add_prim},
// Pokemon backgrounds, pokemon stadium 2
// (t0-t1)*lodf+t1, (prim-env)*cmb+env
{0x4e21a053, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env},
// zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*primlod+t1, (t1-cmb)*prim+env ** INC **
{0x4e21a302, cc_env_sub__t0_sub_t1_mul_primlod__mul_prim},
// Magnitude, pokemon stadium 2
// (t0-t1)*primlod+t1, (prim-env)*cmb_a+env
{0x4e21a753, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env},
// Arena, pokemon stadium 2
// (t0-t1)*primlod+t1, (cmb-shade)*prim+0
{0x4e21e340, cc__t1_inter_t0_using_primlod__sub_shade_mul_prim},
// zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*primlod+t1, (cmb-0)*shade+0
{0x4e21e4f0, cc__t1_inter_t0_using_primlod__mul_shade},
// lava in snowhead temple, zelda 2. Added by Gonetz
// (t0-prim)*primlod+t1, (cmb-prim)*shade+cmb ** INC **
{0x4e310430, cc_lavatex_sub_prim_mul_shade_add_lavatex},
// Skulltula coin, zelda
// (t0-prim)*primlod+t1, (prim-env)*cmb+env
{0x4e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env},
// Pokemon background, pokemon stadium 2
// (noise-shade)*primlod+t1, (prim-env)*cmb+env
{0x4e47a053, cc_prim_sub_env_mul_t1_add_env},
// Reflect, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*primlod+t1, (prim-env)*cmb+env
{0x4ef1a053, cc_prim_sub_env_mul__t0_add_t1__add_env},
//beetle adventure racing. Added by Gonetz
//(t0-t1)*k5+t1, (cmb-0)*shade+0
{0x4f21e4f0, cc__t1_inter_t0_using_k5__mul_shade},
// Spiderman. Added by Gonetz
//(t0-t1)*k5+t1, (cmb-0)*env+0
{0x4f21e5f0, cc_t1_mul_env},
// N64 logo, Ogre Battle. Added by Gonetz
//(0-0)*0+t1
{0x5fff5fff, cc_t1},
// reversing light, Monster truck madness. Added by Gonetz
//(0-0)*0+t0, (0-0)*0+prim
{0x5fff7fff, cc_prim},
// battle tanks [Ogy]
// (0-0)*0+t1, (env-shade)*cmb+shade
{0x5fff8045, cc_env_sub_shade_mul_t1_add_shade},
// minigame, pokemon stadium 1. Added by Gonetz
// (0-0)*0+t1, (prim-env)*cmb+env
{0x5fffa053, cc_prim_sub_env_mul_t1_add_env},
// F1 World Grand Prix. Added by Gonetz
// (t0-prim)*t0+prim, (cmb-0)*shade
{0x6131e4f0, cc__prim_inter_t0_using_t0__mul_shade},
// aerofighter's assault [Ogy]
// (shade-prim)*t0+prim
{0x61346134, cc_shade_sub_prim_mul_t0_add_prim},
// pilot wings
// (shade-prim)*t0+prim, (cmb-shade)*shadea+shade
{0x61348b40, cc_shade_inter__prim_inter_shade_using_t0__using_shadea},
// club blow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (shade-prim)*t0+prim, (cmb-env)*cmb_a+env ** INC **
{0x6134a750, cc_shade_sub_prim_mul_t0_add_prim},
// sky, Killer Instinct
// (shade-prim)*t0+prim, (cmb-env)*shade_a+env ** INC **
{0x6134ab50, cc_env_inter__prim_inter_shade_using_t0__using_shadea},
// lava, beetle adventure racing
// (shade-prim)*t0+prim, (cmb-0)*t1+0 ** INC **
{0x6134e2f0, cc_shade_sub_prim_mul_t0_add_prim},
// Monster truck madness intro. Added by Gonetz
// (env-prim)*t0+prim, (cmb-0)*scale+cmb ** INC **
{0x613506f0, cc_env_sub_prim_mul_t0_add_prim},
// pokemon attack, Pokemon stadium 1
// (env-prim)*t0+prim, (cmb-0)*0+cmb
{0x61351ff0, cc_env_sub_prim_mul_t0_add_prim},
// Paper Mario, fortune teller spheres
// (env-prim)*t0+prim, (cmb-0)*t1+t0 ** INC **
{0x613522f0, cc_t0_mul_t1_add_t0},
// Later hearts, zelda
// (env-prim)*t0+prim
{0x61356135, cc_env_sub_prim_mul_t0_add_prim},
// Mission Impossible. Added by Gonetz
// (env-prim)*t0+prim, (shade-0)*cmb+0 ** INC **
{0x6135e0f4, cc__prim_inter_env_using_t0__mul_shade},
// crashing other vehicle, Monster truck madness [Raziel64]. Added by Gonetz
// (env-prim)*t0+prim, (cmb-0)*t0+0 ** INC **
{0x6135e1f0, cc_env_sub_prim_mul_t0_add_prim},
// Tony Hawk's Pro Skater. Added by Gonetz
// (env-prim)*t0+prim, (cmb-0)*t1+0 ** INC **
{0x6135e2f0, cc_env_sub_prim_mul_t0_add_prim},
// aerofighter's assault [Ogy]
// (env-prim)*t0+prim, (cmb-0)*shade+0 ** INC **
{0x6135e4f0, cc__prim_inter_env_using_t0__mul_shade},
// "time out", paper mario. Added by Gonetz
// (1-prim)*t0+prim, (1-cmb)*enva+cmb ** INC **
{0x61360c06, cc_one_sub_prim_mul_t0_add_prim},
// intro, paper mario. Added by Gonetz
// (1-prim)*t0+prim, (cmb-0)*prima+t0 ** INC **
{0x61362af0, cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim},
// paper mario. Added by Gonetz
// (1-prim)*t0+prim
{0x61366136, cc_one_sub_prim_mul_t0_add_prim},
// arena, Pokemon Stadium 2. Added by Gonetz
// (1-prim)*t0+prim, (cmb-env)*shade+shade ** INC **
{0x61368450, cc_t0_mul_shade},
// F1 World Grand Prix. Added by Gonetz
// (1-prim)*t0+prim, (cmb-0)*shade+0 ** INC **
{0x6136e4f0, cc_t0_mul_shade},
// Xena. Added by Gonetz
// (0-prim)*t0+prim
{0x613f613f, cc_one_sub_t0_mul_prim},
// Kirby64 end [Raziel64]. Added by Gonetz
// (prim-env)*t0+prim
{0x61536153, cc_prim_sub_env_mul_t0_add_prim},
// Xena. Added by Gonetz
// (shade-env)*t0+prim
{0x61546154, cc_shade_sub_env_mul_t0_add_prim},
// Karts, mario kart
//z (one-env)*t0+prim
{0x61566156, cc_t0_mul_1menv_add_prim},
// Famista64. Added by Gonetz
//(t0-0)*t0+prim
{0x61f161f1, cc_t0_mul_prim},
// Pokemon Stadium 2. Added by Gonetz
//(shade-0)*t0+prim
{0x61f461f4, cc_t0_mul_shade_add_prim},
// Doom. Added by Gonetz
//(1-0)*t0+prim
{0x61f661f6, cc_t0_add_prim},
// tire trace, beetle adventure racing. Added by Gonetz
// (shade-prim)*t1+prim, (cmb-0)*t1+0 **INC**
{0x6234e2f0, cc_shade_sub_prim_mul_t1_add_prim},
// Text, turok
// (env-prim)*t1+prim
{0x62356235, cc_env_sub_prim_mul_t1_add_prim},
// Pokemon Stadium 2, [gokuss4]. Added by Gonetz
// (env-prim)*t1+prim, (cmb-0)*t1+0
// Hack alert!
{0x6235e2f0, cc_t1},
// bike trace, xg2 intro. Added by Gonetz
// (1-prim)*t1+prim
{0x62366236, cc_one_sub_prim_mul_t1_add_prim},
// aerofighter's assault [Ogy]
// (1-prim)*t1+prim, (cmb-0)*0+env
{0x6236bff0, cc_one_sub_prim_mul_t1_add_prim},
// Tennis court, mario tennis
// (t0-0)*t1+prim
{0x62f162f1, cc__t0_mul_t1__add_prim},
// Arena, Pokemon Stadium 2
// (t0-0)*t1+prim, (cmb-0)*shade+0
{0x62f1e4f0, cc__t0_mul_t1_add_prim__mul_shade},
// Rush2. Added by Gonetz
// (prim-prim)*prim+prim
{0x63336333, cc_prim},
//Bowser in final battle, Paper Mario. Added by Gonetz
// (t1-0)*prim+prim
{0x63f263f2, cc_t1_mul_prim_add_prim},
// wetrix, icelayer, [Raziel64]. Added by Gonetz
// (t0-prim)*shade+prim ** INC **
{0x64316431, cc_t0_mul_shade},
// KI. Added by Gonetz
// (env-prim)*shade+prim
{0x64356435, cc_env_sub_prim_mul_shade_add_prim},
// xg2. Added by Gonetz
// (1-prim)*shade+prim, (t0-0)*cmb+0 ** INC **
{0x6436e0f1, cc_t1_mul__one_sub_prim_mul_shade_add_prim},
// Intro, CBFD. Added by Gonetz
// (t0-env)*shade+prim
{0x64516451, cc_t0_sub_env_mul_shade_add_prim},
// sword in final battle, zelda 2. Added by Gonetz
// (t0-env)*shade+prim, (cmb-0)*shade+0 ** INC **
{0x6451e4f0, cc__t0_sub_env_mul_shade_add_prim__mul_shade},
// attack, Pokemon Stadium 2.
// (t0-env)*shade+prim, (cmb-0)*shade_a+0 ** INC **
{0x6451ebf0, cc__t0_sub_env_mul_shade_add_prim__mul_shadea},
// Road Rush. Added by Gonetz
// (t0-0)*shade+prim
{0x64f164f1, cc_t0_mul_shade_add_prim},
// paper mario. Added by Gonetz
// (1-0)*shade+prim
{0x64f664f6, cc_prim_add_shade},
// Character select, smash bros
// (t0-prim)*env+prim
{0x65316531, cc_t0_sub_prim_mul_env_add_prim},
// Clear screen intro, banjo kazooie
// (t0-prim)*env+prim, (cmb-0)*shade+0
// {0x6531e4f0, cc_t0_mul_env_mul_shade},
{0x6531e4f0, cc__prim_inter_t0_using_env__mul_shade},
// Dragonfly feet, banjo kazooie
// (1-prim)*env+prim, (cmb-0)*shade+0
{0x6536e4f0, cc__prim_inter_one_using_env__mul_shade},
// Lava piranha atack, Paper Mario
// (t1-k4)*env+prim ** INC **
{0x65726572, cc_t1_mul_env_add_prim},
// zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*env+prim, (1-t1)*t0a+cmb ** INC **
{0x65f10826, cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim},
// clocks while warping through time, zelda 2
// (t0-0)*env+prim, (cmb-0)*0+cmb
{0x65f11ff0, cc_t0_mul_env_add_prim},
// Helicopter, Nuclear Strike. Added by Gonetz
// (t0-0)*env+prim
{0x65f165f1, cc_t0_mul_env_add_prim},
// Mystical Ninja
// (1-0)*env+prim
{0x65f665f6, cc_prim_add_env},
// duke nukem: zero hour [Ogy]
// (noise-0)*env+prim ** INC **
{0x65f765f7, cc_prim_add_env},
// "terminator", CBFD
// (0-0)*env+prim
{0x65ff65ff, cc_prim},
// Cliffs, Taz express. Added by Gonetz
// (t0-0)*scale+prim
{0x66f166f1, cc_t0_mul_scale_add_prim},
// Taz express. Added by Gonetz
// (t0-0)*scale+prim, (cmb-0)*shade+0
{0x66f1e4f0, cc_t0_mul_scale_add_prim__mul_shade},
// NFL Quarterback Club 98 Menu [CpUMasteR]
// (prim-0)*scale+prim
{0x66f366f3, cc_prim},
// Pikachu
// (t0-prim)*t0_a+prim, (env-cmb)*enva+cmb
{0x68310c05, cc__prim_inter_t0_using_t0a__inter_env_using_enva},
// Character, dual heroes
// (t0-prim)*t0_a+prim
{0x68316831, cc_t0_sub_prim_mul_t0a_add_prim},
// Indy Racing 2000. Added by Gonetz
// (t0-prim)*t0_a+prim, (cmb-0)*shade+0 ** INC **
{0x6831e4f0, cc__prim_inter_t0_using_t0a__mul_shade},
// text, Sin and Punishmen. Added by Gonetz
// (env-prim)*t0_a+prim ** INC **
{0x68356835, cc_env_sub_prim_mul_t0a_add_prim},
// arena, Pokemon Stadium 2
// (1-prim)*t0_a+prim
{0x68366836, cc_one_sub_prim_mul_t0a_add_prim},
// menu, PD. Added by Gonetz
// (env-prim)*t1_a+prim
{0x69356935, cc_env_sub_prim_mul_t1a_add_prim},
// {0x69356935, cc_t1},
//xg2. Added by Gonetz
// (t0-prim)*prima+prim
{0x6a316a31, cc_t0_sub_prim_mul_prima_add_prim},
// menu, battle phoenix 64. Added by Gonetz
// (env-prim)*prima+prim
{0x6a356a35, cc_env_sub_prim_mul_prima_add_prim},
// ground, KI. Added by Gonetz
// (shade-env)*prima+prim
{0x6a546a54, cc_shade_sub_env_mul_prima_add_prim},
// F1 World Grand Prix. Added by Gonetz
// (t0-0)*prima+prim, (shade-0)*cmb+env **INC**
{0x6af1a0f4, cc__t0_mul_prima_add_prim_mul__shade_add_env},
//broken wall, beetle adventure racing. Added by Gonetz
// (t0-0)*prima+prim, (cmb-0)*shade+0 **INC**
{0x6af1e4f0, cc__t0_mul_prima_add_prim_mul__shade},
// Genie, diddy kong racing
// (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb
// {0x6b310405, cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env},
{0x6b310405, cc_t0_mul_shadea},
// Extreme G. Added by Gonetz
// (t0-prim)*shade_alpha+prim ** INC **
{0x6b316b31, cc_t0_sub_prim_mul_shadea_add_prim},
// water block, Paper Mario. Added by Gonetz
// (t0-prim)*shade_alpha+prim, (prim-env)*cmb+env ** INC **
{0x6b31a053, cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env},
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-prim)*shade_alpha+prim, (cmb-0)*shade+0 ** INC **
{0x6b31e4f0, cc__prim_inter_t0_using_shadea__mul_shade},
// F1 World Grand Prix sky. Added by Gonetz
// (env-prim)*shade_alpha+prim, (shade-cmb)*cmb_a+cmb ** INC **
{0x6b350704, cc_f1_sky},
// lullaby, Paper Mario. Added by Gonetz
// (env-prim)*shade_alpha+prim
{0x6b356b35, cc_env_sub_prim_mul_shadea_add_prim},
// Some gannon spell, zelda
// (noise-t0)*env_a+prim, (0-prim)*cmb+1 ** INC **
{0x6c17c03f, cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim},
//Goldeneye, [Jeremy]. Added by Gonetz
// (t0-prim)*env_a+prim
{0x6c316c31, cc_t0_sub_prim_mul_enva_add_prim},
// button, Sin and Punishmen. Added by Gonetz
// (env-prim)*env_a+prim
{0x6c356c35, cc_env_sub_prim_mul_enva_add_prim},
// frame buffer effect, Glover2
// (env-prim)*env_a+prim, (cmb-0)*shade+0
{0x6c35e4f0, cc__prim_inter_env_using_enva__mul_shade},
// fallen stars at star summit, Paper Mario. Added by Gonetz
// (t0-env)*env_a+prim, (1-0)*primlod+cmb
{0x6c510ef6, cc_t0_sub_env_mul_enva_add_prim},
// focus, Paper Mario. Added by Gonetz
// (t0-env)*env_a+prim, (cmb-shade)*shadea+shade ** INC **
{0x6c518b40, cc_t0_sub_shade_mul_shadea_add_shade},
// Ring, pokemon stadium 2
// (t0-0)*env_a+prim, (1-0)*cmb+0
{0x6cf1e0f6, cc_t0_mul_enva_add_prim},
// Jet Force
// (noise-0)*env_a+prim
{0x6cf76cf7, cc_prim},
// snowhead temple, zelda 2. Added by Gonetz
// (t1-t0)*primlod+prim, (cmb-0)*shade+shade
{0x6e1284f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade},
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+prim, (cmb-0)*shade+0 ** INC **
{0x6e12e4f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade},
// mini games quiz monitor backround, Pokemon Stadium 2
// (noise-t0)*primlod+prim, (prim-env)*cmb+env ** INC **
{0x6e17a053, cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env},
// Morning Sun attack, pokemon stadium 2
// (t0-prim)*primlod+prim, (prim-env)*0+cmb
{0x6e311f53, cc_t0_sub_prim_mul_primlod_add_prim},
// sky, daikatana. Added by Gonetz
// (t0-prim)*primlod+prim, (cmb-0)*shade+0
{0x6e31e4f0, cc_t0_mul_shade},
// ball's track, NFL Blitz. Added by Gonetz
// (t0-0)*primlod+prim
{0x6ef16ef1, cc_t0_mul_primlod_add_prim},
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*primlod+prim, (cmb-env)*cmb_a+env ** INC **
{0x6ef1a750, cc_t0_mul_primlod_add_prim},
// mini games quiz monitor backround, Pokemon Stadium 2
// (noise-0)*primlod+prim, (env-cmb)*cmb_a+cmb ** INC **
// use cmb_a which is ac_t0_mul_t1
{0x6ef70705, cc_env_sub_prim_mul__t0a_mul_t1a__add_prim},
// rope, CBFD
// (t0-env)*k5+prim
{0x6f516f51, cc_t0_sub_env_mul_k5_add_prim},
// super bowling
// (0-0)*k5+prim
{0x6fff6fff, cc_prim},
// intro, Aidyn Chronicles. Added by Gonetz
// (0-0)*0+prim, (0-0)*0+prim
{0x79fb7788, cc_prim},
// Encore attack, Pokemon Stadium 2
// (t0-0)*0+prim, (cmb-0)*shade+0
{0x7ff1e4f0, cc_prim_mul_shade},
// Menu, megaman
// (1-0)*0+prim
{0x7ff67ff6, cc_prim},
// sky, PGA European Tour
// (0-0)*0+prim, (env-0)*t0+cmb
{0x7fff01f5, cc_t1_mul_env_add_prim},
// WWF No Mercy?
// ((0-0)*0+prim, (env-cmb)*shade+cmb
{0x7fff0405, cc_env_sub_prim_mul_shade_add_prim},
// sky, Spiderman. Added by Gonetz
// (0-0)*0+prim, (t1-0)*shade+cmb
{0x7fff04f2, cc_t1_mul_shade_add_prim},
// ball's shadow, ISS 2k. Added by Gonetz
// (0-0)*0+prim, (1-cmb)*env+cmb
{0x7fff0506, cc_one_sub_prim_mul_env_add_prim},
// Necklace, quest64
// (0-0)*0+prim, (1-0)*env+cmb
{0x7fff05f6, cc_prim_add_env},
// Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+prim, (1-cmb)*cmba+cmb ** INC **
{0x7fff0706, cc_prim},
// Dobutsu no Mori. Added by Gonetz
//(k5-k5)*0+prim, (cmb-0)*0+cmb
{0x7fff1ff0, cc_prim},
// Intro background, starfox
//z (k5-k5)*0+prim
{0x7fff7fff, cc_prim},
// train smoke, Dobutsu No Mori. Added by Gonetz
//(0-0)*0+prim, (shade-0)*cmb+0
{0x7fffe0f4, cc_prim_mul_shade},
// Donald Duck intro. Added by Gonetz
//(0-0)*0+prim, (cmb-0)*prim+0
{0x7fffe3f0, cc_prim_mul_prim},
// Ms. Pac-Man intro. Added by Gonetz
//(0-0)*0+prim, (cmb-0)*shade+0
{0x7fffe4f0, cc_prim_mul_shade},
// zelda 2. Added by Gonetz
//(t1-t0)*t0+shade, (cmb-0)*shade+0
{0x8112e4f0, cc__t1_sub_t0_mul_t0_add_shade__mul_shade},
// branches, Beetle Adventure Racing
//(t0-shade)*t0+shade, (t0-cmb)*prim+cmb **INC**
{0x81410301, cc_t0_mul_prim},
// Namco logo, Famista 64
//(prim-shade)*t0+shade, (env-cmb)*t0+cmb **INC**
{0x81430105, cc_prim_sub_shade_mul_t0_add_shade},
// pikachu, hey you pikachu
//(prim-shade)*t0+shade, (env-cmb)*enva+cmb **INC**
{0x81430c05, cc_prim_sub_shade_mul_t0_add_shade},
// Mario's head, mario //Added by Gonetz
//(prim-shade)*t0+shade
{0x81438143, cc_prim_sub_shade_mul_t0_add_shade},
// Iguana background, turok
// (env-shade)*t0+shade
{0x81458145, cc_env_sub_shade_mul_t0_add_shade},
//attack, Pokemon Stadium 2
// (env-shade)*t0+shade, (cmb-0)*prim+0
{0x8145e3f0, cc__env_sub_shade_mul_t0_add_shade__mul_prim},
// Bubbles in Jabu-Jabu's belly, zelda
// (1-shade)*t0+shade
{0x81468146, cc_one_sub_shade_mul_t0_add_shade},
// saffron city, Pokemon Stadium 2
// (1-shade)*t0+shade, (cmb-0)*prim+0
{0x8146e3f0, cc__one_sub_shade_mul_t0_add_shade__mul_prim},
// duck dodgers intro. Added by Gonetz
// (1-shade)*t0+shade, (cmb-0)*shade+0
{0x8146e4f0, cc__one_sub_shade_mul_t0_add_shade__mul_shade},
// saffron city, Pokemon Stadium 2
// (1-shade)*t0+shade, (cmb-0)*prima+0
{0x8146eaf0, cc__one_sub_shade_mul_t0_add_shade__mul_env},
// intro, Madden Footbal
// (1-env)*t0+shade
{0x81568156, cc_one_sub_env_mul_t0_add_shade},
// sky in doom. Added by Gonetz
// (prim-0)*t0+shade, (cmb-0)*primlod+env **INC**
{0x81f3aef0, cc_t0_mul_prim_add_shade},
// commercial? in IIS98. Added by Gonetz
// (1-0)*t0+shade
{0x81f681f6, cc_t0_add_shade},
//attack, Pokemon Stadium 2
//(t0-prim)*t1+shade
{0x82318231, cc_t0_sub_prim_mul_t1_add_shade},
//beetle adventure racing. Added by Gonetz
//(prim-shade)*t1+shade, (cmb-0)*t1+0 **INC**
{0x8243e2f0, cc_prim_sub_shade_mul_t1_add_shade},
//Arena, Pokemon Stadium 2
//(t0-0)*t1+shade
{0x82f182f1, cc__t0_mul_t1__add_shade},
//Arena, Pokemon Stadium 2
//(t0-0)*t1+shade, (cmb-0)*prim+0
{0x82f1e3f0, cc__t0_mul_t1__mul_prim_add_prim_mul_shade},
// Scorpion fire breath, MK4 [Jeremy]. Added by Gonetz
// (t0-shade)*prim+shade
{0x83418341, cc_t0_mul_prim_add_one_sub_prim_mul_shade},
// Menu background, wwf no mercy
// (env-shade)*prim+shade
{0x83458345, cc_prim_mul_env_add_one_sub_prim_mul_shade},
// Pokemon selection window background, pokemon stadium 2
// (noise-shade)*prim+shade
{0x83478347, cc_shade},
// crown of king of ikana, zelda 2. Added by Gonetz
// (t0-env)*prim+shade
{0x83518351, cc_t0_sub_env_mul_prim_add_shade},
// crown of king of ikana, zelda 2. Added by Gonetz
// (t0-env)*prim+shade, (cmb-0)*cmb+0 ** INC **
{0x8351e0f0, cc_t0_sub_env_mul_prim_add_shade},
// salesman's shirt in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
// (t0-env)*prim+shade, (cmb-0)*shade+0 ** INC **
{0x8351e4f0, cc_t0_mul_prim_mul_shade},
// intro, Madden Footbal
// (1-env)*prim+shade
{0x83568356, cc_one_sub_env_mul_prim_add_shade},
// Buss hunter 64. Added by Gonetz
// (t0-0)*prim+shade
{0x83f183f1, cc_t0_mul_prim_add_shade},
// huge water lilies, zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*prim+shade, (cmb-env)*shade+0 ** INC **
{0x83f1e450, cc__t0_mul_prim_add_shade__sub_env_mul_shade},
// cynnabar gym fire shield, pokemon stadium 2
// (t0-0)*prim+shade, (cmb-0)*env+0 ** INC **
{0x83f1e5f0, cc__t0_mul_prim_add_shade__mul_env},
// Objects in arena, pokemon stadium 2
// (t1-0)*prim+shade, (cmb-0)*prim_a+0 - not going to bother with prim_a since it is FF
{0x83f2eaf0, cc_t1_mul_prim_add_shade},
// Pokemon Stadium 2. Added by Gonetz
// (t0-prim)*shade+shade ** INC **
{0x84318431, cc_t0_mul_shade},
// big N, Pokemon Stadium 2. Added by Gonetz
// (1-prim)*shade+shade ** INC **
{0x84368436, cc_one_sub_prim_mul_shade_add_shade},
//Arena, Pokemon Stadium 2
//(t0-env)*shade+shade
{0x84518451, cc_t0_sub_prim_mul_shade_add_shade},
//Arena, Pokemon Stadium 2
//(t0-env)*shade+shade, (cmb-0)*prim+0
{0x8451e3f0, cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade},
// arena, PokemonStadium2, [Raziel64]
// (t0-0)*shade+shade, (cmb-0)*prim+0
{0x84f1e3f0, cc_t0_mul_prim_mul_shade_add_prim_mul_shade},
// Spiderman. Added by Gonetz
// (1-0)*shade+shade
{0x84f684f6, cc_shade_add_shade},
// the "gekko" ( a monster in a room above the 3rd room of woodfall temple }, zelda 2 [Ogy]. Added by Gonetz
// (t0-prim)*env+shade ** INC **
{0x85318531, cc_t0_sub_prim_mul_env_add_shade},
// flower, zelda 2. Added by Gonetz
// (t0-prim)*env+shade, (cmb-0)*shade+0 ** INC **
{0x8531e4f0, cc_t0_sub_prim_mul_env_add_shade},
// Robotron 64, [scorpiove]
// (env-shade)*env+shade ** INC **
{0x85458545, cc_one_sub_env_mul_shade_add_env},
// Enemy dying, quest64
// (1-shade)*env+shade **changed by Gonetz
{0x85468546, cc_one_sub_shade_mul_env_add_shade},
// Arena, Pokemon Stadium
// (t0-0)*env+shade, (cmb-0)*prim+0
{0x85f1e3f0, cc__t0_mul_prim_mul_env__add__prim_mul_shade},
// Clouds, Pokemon Stadium
// (t1-0)*env+shade, (cmb-0)*prim+0
{0x85f2e3f0, cc__t1_mul_prim_mul_env__add__prim_mul_shade},
// Sky, Beetle Adventure Racing ** INC **
//(t0-shade)*t0_a+shade, (env-cmb)*enva+cmb
{0x88410c05, cc_t0_sub_shade_mul_t0a_add_shade},
// Mario's eyes, mario
//z (t0-shade)*t0_a+shade
{0x88418841, cc_t0_sub_shade_mul_t0a_add_shade},
//beetle adventure racing. Added by Gonetz
// (prim-shade)*t0_a+shade, (t1-0)*cmb+0 **INC**
{0x8843e0f2, cc_prim_sub_shade_mul__t0a_mul_t1__add_shade},
// blast corps [Ogy]
// (prim-shade)*t1_a+shade
{0x89438943, cc_prim_sub_shade_mul_t1a_add_shade},
//broken wall, beetle adventure racing. Added by Gonetz
// (t0-shade)*prima+shade, (1-0)*0+cmb
{0x8a411ff6, cc_t0_sub_shade_mul_prima_add_shade},
// menu, battle phoenix 64. Added by Gonetz
// (t0-shade)*prima+shade
{0x8a418a41, cc_t0_add_shade},
// intro, castlevania 2. Added by Gonetz
// (prim-shade)*prim_a+shade
{0x8a438a43, cc_prim_sub_shade_mul_prima_add_shade},
// Pilot wings
// (t0-shade)*shade_a+shade, (cmb-0)*shade+0
{0x8b41e4f0, cc__shade_inter_t0_using_shadea__mul_shade},
// ?
// (1-shade)*shade_a+shade
{0x8b468b46, cc_one_sub_shade_mul_shadea_add_shade},
// Pilot wings, sky in congratulations
// (t0-0)*shade_a+shade,
{0x8bf18bf1, cc_t0_mul_shadea_add_shade},
// arena, Pokemon Stadium. Added by Gonetz
// (t0-t1)*env_a+shade, (cmb-env)*prim+0 ** INC **
{0x8c21e350, cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim},
//diddy kong racing background fill. Added by Gonetz ** Modified by Dave2001
// (env-shade)*env_a+shade, (cmb-0)*prim+0
{0x8c458c45, cc_shade}, // note: previous combiner used other_alpha; doesn't work
//diddy kong racing. Added by Gonetz
// (env-shade)*env_a+shade, (cmb-0)*prim+0 ** INC **
{0x8c45e3f0, cc_prim_mul_shade},
// sky, Pokemon Stadium, [Raziel64]
// (t0-0)*env_a+shade, (cmb-env)*prim+0 ** INC **
{0x8cf1e350, cc_t0_mul_prim_add_shade_sub_env_mul_prim},
// zelda 2 [Ogy]. Added by Gonetz
// (t0-prim)*primlod+shade, (prim-env)*cmb+env ** INC **
{0x8e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env},
// fallen leaves, Dobutsu no Mori. Added by Gonetz
// (t0-shade)*primlod+shade, (prim-env)*cmb+env ** INC **
{0x8e41a053, cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env},
// the icicle above the part just before the entrance to the mountain village, zelda 2 [Ogy]. Added by Gonetz
// (t0-prim)*0+shade, (prim-env)*cmb+env ** INC ** ?
{0x9f31a053, cc_prim_sub_env_mul_shade_add_env},
// background on level 3-1, kirby 64 [Raziel64]. Added by Gonetz
// (0-env)*0+shade
{0x9f5f9f5f, cc_shade},
// Spotlight, smash bros
// (1-0)*0+shade
{0x9ff69ff6, cc_shade},
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+shade, (cmb-cmb)*cmb+cmb
{0x9fff0000, cc_shade},
// menu, Dr.Mario. Added by Gonetz
// (0-0)*0+shade, (prim-cmb)*env+cmb
{0x9fff0503, cc_prim_sub_shade_mul_env_add_shade},
// pikachu, hey you pikachu. Added by Gonetz
// (0-0)*0+shade, (env-cmb)*enva+cmb
{0x9fff0c05, cc_env_sub_shade_mul_enva_add_shade},
// mega shock, paper mario
//(0-0)*0+shade, (env-prim)*cmb+prim
{0x9fff6035, cc_env_sub_prim_mul_shade_add_prim},
// Super Mario 64 logo background
//z (k5-k5)*0+shade
{0x9fff9fff, cc_shade},
// Zelda 2 final movie. Added by Gonetz
// (0-0)*0+shade, (prim-0)*cmb+0
{0x9fffe0f3, cc_prim_mul_shade},
// tree shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+shade, (env-0)*cmb+0
{0x9fffe0f5, cc_env_mul_shade},
// N64 logo, Aidyn Chronicles. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*prim+0
{0x9fffe3f0, cc_prim_mul_shade},
// Hand, smash bros
// (0-0)*0+shade, (cmb-0)*env+0
{0x9fffe5f0, cc_env_mul_shade},
// Lave piranha atack, Paper Mario
// (t1-t0)*t0+env, (cmb-t1)*t0+prim ** INC **
{0xa1126120, cc__t0_mul_t1__mul_env_add_prim},
//Arena, Pokemon Stadium 2
// (t1-prim)*t0+env, (cmb-0)*shade+0
{0xa132e4f0, cc__t1_sub_prim_mul_t0_add_env__mul_shade},
// Kirby64 end [Raziel64]. Added by Gonetz
// (prim-shade)*t0+env
{0xa143a143, cc_prim_sub_shade_mul_t0_add_env},
// Superman [scorpiove]. Added by Gonetz
// (t0-env)*t0+env
{0xa151a151, cc_t0_sub_env_mul_t0_add_env},
// powder keg, zelda 2. Added by Gonetz
// (prim-env)*t0+env, (0-0)*shade_a+cmb
{0xa1530bff, cc__prim_sub_env_mul_t0_add_env__add_shadea},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (prim-env)*t0+env, (0-0)*prim_lod+cmb
{0xa1530ef6, cc__prim_sub_env_mul_t0_add_env__add_primlod},
//attack, Pokemon Stadium 2
// (prim-env)*t0+env, (0-0)*prim_lod+cmb
{0xa1530eff, cc_prim_sub_env_mul_t0_add_env},
// Kotake & koume defeated, going into sky, zelda
// (prim-env)*t0+env, (prim-env)*0+cmb
{0xa1531f53, cc_prim_sub_env_mul_t0_add_env},
// water, Dobutsu no Mori. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*shade+t0
{0xa15324f0, cc_t0_add_shade_mul_env},
//sky, beetle adventure racing. Added by Gonetz
// (prim-env)*t0+env, (cmb-shade)*t1+shade **INC** can't be done in one step
{0xa1538240, cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade},
//couple's mask, zelda2. Added by Gonetz
// (prim-env)*t0+env, (prim-cmb)*shade+shade **INC** can't be done in one step
{0xa1538403, cc_t0_mul_shade},
// stadium, Pokemon Stadium 2. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*shade+shade **INC** can't be done in one step
{0xa15384f0, cc_t0_mul_shade},
//clothes on girl in inn, zelda2. Added by Gonetz
// (prim-env)*t0+env, (cmb-prim)*env+shade **INC** can't be done in one step
{0xa1538530, cc_t0_mul_env_add_shade},
// Getting light arrows for the first time, zelda
// (prim-env)*t0+env, (prim-env)*cmb+env ** INC **
{0xa153a053, cc_prim_sub_env_mul_t0_add_env},
// Fire, starfox
// (prim-env)*t0+env
{0xa153a153, cc_prim_sub_env_mul_t0_add_env},
// a spell, Fushigi no Dungeon: Fuurai no Shiren 2
// (prim-env)*t0+env, (cmb-env)*enva+env
{0xa153ac50, cc_prim_sub_env_mul__t0_mul_enva__add_env},
// wizrobe's attack, zelda 2. Added by Gonetz.
// (prim-env)*t0+env, (cmb-0)*cmb+0
{0xa153e0f0, cc_prim_sub_env_mul_t0_add_env},
// dress, zelda 2. Added by Gonetz.
// also for Great Farie's hair - changed to use texture mod by Dave2001.
// (prim-env)*t0+env, (shade-0)*cmb+0
{0xa153e0f4, cc__env_inter_prim_using_t0__mul_shade},
// Start menu, paper mario
// (prim-env)*t0+env, (cmb-0)*t0+0
{0xa153e1f0, cc_prim_sub_env_mul_t0_add_env},
// {0xa153e0f4, cc_prim_sub_env_mul_t0_add_env},
// Jellyfish tentacles in Jabu-Jabu's belly, zelda
// (prim-env)*t0+env, (cmb-0)*prim+0
{0xa153e3f0, cc__env_inter_prim_using_t0__mul_prim},
// Dust, zelda
//z (prim-env)*t0+env, (cmb-0)*shade+0 ** INC **
{0xa153e4f0, cc__env_inter_prim_using_t0__mul_shade},
//{0xa153e4f0, cc_prim_sub_env_mul_t0_add_env},
// roof, Kirby 64. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*env+0 ** INC **
{0xa153e5f0, cc_prim_sub_env_mul_t0_add_env},
// hall of fame, Pokemon Stadium
// (prim-env)*t0+env, (cmb-0)*primlod+0
{0xa153eef0, cc__prim_sub_env_mul_t0_add_env__mul_primlod},
// Something weird in intro, monster truck madness
// (prim-env)*t0+env, (cmb-0)*k5+0
{0xa153eff0, cc__prim_sub_env_mul_t0_add_env__mul_k5},
// clothes, kirby 64. Added by Gonetz
// (shade-env)*t0+env
{0xa154a154, cc_shade_sub_env_mul_t0_add_env},
// field, Derby Stallion
// (shade-env)*t0+env, (cmb-0)*prim+0 ** INC **
{0xa154e3f0, cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env},
// background, level 3-5, kirby 64, [Raziel64]
// (shade-env)*t0+env, (cmb-0)*shade+0 ** INC **
{0xa154e4f0, cc_shade_sub_env_mul_t0_add_env},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (one-env)*t0+env
{0xa156a156, cc_one_sub_env_mul_t0_add_env},
// Arena, Pokemon Stadium 2.
// (one-env)*t0+env, (cmb-0)*shade+0
{0xa156e4f0, cc__env_inter_one_using_t0__mul_shade},
//Arena, Pokemon Stadium 2
// (t1-0)*t0+env, (cmb-0)*cmb+0 ** INC **
{0xa1f2e0f0, cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env},
// quake 2 intro
// (prim-0)*t0+env, (prim-0)*primlod+cmb ** INC **
{0xa1f30ef3, cc_t0_mul_prim_add_env},
// Kotake or koume's hair, zelda
// (prim-0)*t0+env
{0xa1f3a1f3, cc_t0_mul_prim_add_env},
// track, ridge racer. Added by Gonetz
// (t0-env)*t1+env, (cmb-0)*shade+0 ** INC **
{0xa251e4f0, cc__t0_mul_t1__mul_shade},
// lava, beetle adventure racing
// (t0-env)*t1+env, (cmb-0)*enva+0 ** INC **
{0xa251ecf0, cc__t0_mul_t1__mul_enva},
// Ded Moroz, Paper Mario
// (prim-env)*t1+env, (1-cmb)*t1+cmb ** INC **
{0xa2530206, cc_prim_sub_env_mul_t1_add_env},
// text, monster truck madness
// (prim-env)*t1+env
{0xa253a253, cc_prim_sub_env_mul_t1_add_env},
// car position, Top Gear Rally. Added by Gonetz
// (prim-env)*t1+env, (cmb-t0)*t1+0 ** INC **
{0xa253e210, cc_prim_sub_env_mul_t1_add_env_mul_t0},
// text, Top Gear Rally. Added by Gonetz
// (prim-env)*t1+env, (cmb-0)*t1+0 ** INC **
{0xa253e2f0, cc_prim_sub_env_mul_t1_add_env_mul_t0},
// {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env},
// a pole in the cut-scene that appears after you receive odolwa's mask, zelda 2 [Ogy]. Added by Gonetz
// (prim-env)*t1+env, (cmb-0)*shade+0 ** INC **
{0xa253e4f0, cc_t1_mul_prim_mul_shade},
// Quake 2 intro. Added by Gonetz
// (t0-0)*t1+env, (t0-0)*primlod+cmb ** INC **
{0xa2f10ef1, cc__t0_mul_t1__add_env},
// silver cave, pokemon stadium 2
// (t0-0)*t1+env, (cmb-prim)*shadea+prim
{0xa2f16b30, cc_prim_inter__t0_mul_t1_add_env__using_shadea},
// silver cave, pokemon stadium 2
// (t0-0)*t1+env, (cmb-0)*shadea+shade
{0xa2f18bf0, cc__t0_mul_t1_add_env__mul_shadea_add_shade},
// Quake64. Added by Gonetz
// (t0-0)*t1+env
{0xa2f1a2f1, cc__t0_mul_t1__add_env},
// Quake II. Added by Gonetz ** INC **
// (t0-0)*t1+env, (cmb-0)*prim+env
{0xa2f1a3f0, cc__t0_mul_t1__mul_prim_add_env},
// Dr Mario [Ogy]. Added by Gonetz
// (t0-env)*prim+env
// {0xa351a351, cc_t0_mul_prim_add_env},
{0xa351a351, cc_t0_sub_env_mul_prim_add_env},
// menu, Dr.Mario. Added by Gonetz
// (prim-env)*prim+env
{0xa353a353, cc_prim_sub_env_mul_prim_add_env},
// Razor sword, zelda 2. Added by Gonetz
// (shade-env)*prim+env, (cmb-0)*shade+0 ** INC **
{0xa354e4f0, cc_shade_sub_env_mul_prim_add_env},
// bomberman 64-2 intro. Added by Gonetz
// (1-env)*prim+env
{0xa356a356, cc_one_sub_env_mul_prim_add_env},
// thing that escapes from the well, zelda
// (noise-env)*prim+env
{0xa357a357, cc_prim_add_env},
// Bongo Bongo, zelda
// (noise-env)*prim+env, (cmb-0)*shade+0
{0xa357e4f0, cc_env_mul_shade},
// paper mario. Added by Gonetz
// (t0-0)*prim+env
{0xa3f1a3f1, cc_t0_mul_prim_add_env},
// paper mario. Added by Gonetz
// (t0-0)*prim+env, (t0-env)*prim+0
{0xa3f1e351, cc_t0_mul_prim_add_env},
// paper mario. Added by Gonetz
// (t0-0)*prim+env, (t0-0)*prim+0
{0xa3f1e3f1, cc_t0_mul_prim},
// mahogany town statue, Pokemon Stadium 2
// (t0-0)*prim+env, (cmb-0)*shade+0
{0xa3f1e4f0, cc__t0_mul_prim_add_env__mul_shade},
// squirt, paper mario. Added by Gonetz
// (t1-0)*prim+env, (1-cmb)*t1+cmb
{0xa3f20206, cc_t1_mul_prim_add_env},
// paper mario. Added by Gonetz
// (shade-0)*prim+env
{0xa3f4a3f4, cc_prim_mul_shade_add_env},
// Sharpen attack, pokemon stadium 2
// (shade-0)*prim+env, (cmb-0)*shade+0
{0xa3f4e4f0, cc__prim_mul_shade_add_env__mul_shade},
// Doraemon 2. Added by Gonetz
// (1-0)*prim+env
{0xa3f6a3f6, cc_prim_add_env},
// Pokemon Stadium 2, [Jeremy]. Added by Gonetz
// (noise-0)*prim+env ** INC ** ?
{0xa3f7a3f7, cc_prim_add_env},
// monsters, Pokemon Stadium. Added by Gonetz
// (t0-t1)*shade+env, (cmb-0)*prim+0 ** INC **
{0xa421e3f0, cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env},
// background, pokemon stadium 2
// (t0-prim)*shade+env
{0xa431a431, cc_t0_sub_prim_mul_shade_add_env},
// Arena, pokemon stadium 2
// (t0-prim)*shade+env, (cmb-0)*shade+0
{0xa431e4f0, cc__t0_sub_prim_mul_shade_add_env__mul_shade},
// Trophy, pokemon stadium 2
// (t0-prim)*shade+env, (cmb-0)*shade_a+0
{0xa431ebf0, cc__t0_sub_prim_mul_shade_add_env__mul_shadea},
// Buildings, pokemon stadium 2
// (t1-prim)*shade+env
{0xa432a432, cc_t1_sub_prim_mul_shade_add_env},
// bomberman 64 [Ogy]
// (t0-env)*shade+env
{0xa451a451, cc_t0_mul_shade_add_env},
// kirby drill, kirby 64. Added by Gonetz
// (prim-env)*shade+env
{0xa453a453, cc_prim_sub_env_mul_shade_add_env},
// ball, ISS98 intro. Added by Gonetz
// (t0-0)*shade+env
{0xa4f1a4f1, cc_t0_mul_shade_add_env},
// waterfall, Dobutsu_no_Mori
// (prim-0)*shade+env, (t0-0)*primlod+cmb
{0xa4f30ef1, cc_t0_mul_primlod_add_prim_mul_shade_add_env},
// waterfall, Dobutsu_no_Mori
// (prim-0)*shade+env, (t1-0)*primlod+cmb
{0xa4f30ef2, cc_t1_mul_primlod_add_prim_mul_shade_add_env},
// score, ISS98 intro. Added by Gonetz
// (prim-0)*shade+env
{0xa4f3a4f3, cc_prim_mul_shade_add_env},
// magic fist, Rayman2. Added by Gonetz
// (env-0)*shade+env
{0xa4f5a4f5, cc_env_mul_shade_add_env},
// gunfire, Quake64. Added by Gonetz
// (1-0)*shade+env
{0xa4f6a4f6, cc_env_add_shade},
// flame, Paper Mario. Added by Gonetz
// (t0-center)*scale+env, (0-prim)*cmb+env
{0xa661a03f, cc_env_sub__t0_mul_scale_add_env__mul_prim},
// N64 BIOS
// (t0-env)*t0_a+env, cmb*shade
{0xa851e0f4, cc__env_inter_t0_using_t0a__mul_shade},
// pink car, f-zero x
// (t0-env)*t0_a+env, cmb*shade
{0xa851e4f0, cc__env_inter_t0_using_t0a__mul_shade},
// PokemonStadium1, [Raziel64]
// (prim-env)*t0_a+env, (cmb-cmb)*cmb+cmb
{0xa8530000, cc_prim_sub_env_mul_t0a_add_env},
// N64 logo, Ogre Battle
// (prim-env)*t0_a+env
{0xa853a853, cc_prim_sub_env_mul_t0a_add_env},
// Mud Slap, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (prim-env)*t0_a+env, (cmb-0)*cmb+0
{0xa853e0f0, cc_prim_sub_env_mul_t0a_add_env},
// Tree background, mace
// (prim-env)*t0_a+env, (cmb-0)*t0+0
{0xa853e1f0, cc__env_inter_prim_using_t0a__mul_t0},
//attack, Pokemon Stadium 2
// (prim-env)*t0_a+env, (cmb-0)*prim+0
{0xa853e3f0, cc__env_inter_prim_using_t0a__mul_prim},
// logo, Deadly Arts. Added by Gonetz
// (prim-env)*t1_a+env
{0xa953a953, cc_prim_sub_env_mul_t1a_add_env},
// MarioGolf text "Birdie Put"
// (t0-env)*prim_a+env
{0xaa51aa51, cc_t0_sub_env_mul_prima_add_env},
// N64 BIOS
// (t0-env)*prim_a+env, (shade-0)*cmb+0
{0xaa51e0f4, cc__env_inter_t0_using_prima__mul_shade},
// N64 BIOS
// (prim-env)*prima+env, (shade-0)*cmb+0
{0xaa53e0f4, cc__env_inter_prim_using_prima__mul_shade},
// Girl, PD intro. Added by Gonetz
// (t0-env)*shade_alpha+env, (cmb-0)*shade+0 ** INC **
{0xab51e4f0, cc__env_inter_t0_using_shadea__mul_shade},
// Some gannon spell, zelda
// (prim-env)*shade_alpha+env
{0xab53ab53, cc_prim_sub_env_mul_shadea_add_env},
//Arena, Pokemon Stadium 2
// (t0-0)*shade_alpha+env, (cmb-0)*shade+prim
{0xabf164f0, cc__t0_mul_shadea_add_env__mul_shade_add_prim},
// Boxes, Taz express. Added by Gonetz
// (t0-env)*env_a+env
{0xac51ac51, cc_t0_sub_env_mul_enva_add_env},
// paper mario. Added by Gonetz
// (t0-env)*env_a+env, (cmb-0)*shade+0 **INC**
{0xac51e4f0, cc_t0_mul_env_mul_shade},
// goal, Monster Truck Madness 64
// (noise-0)*env_a+env, (cmb-0)*t1+0 **INC**
{0xacf7e2f0, cc_t1_mul_env},
// sword on forge, zelda 2. Added by Gonetz
// (t1-t1)*lodf+env, (t1-t0)*cmb+prim
{0xae226012, cc__t1_sub_t0__mul_env_add_prim},
// menu background, Pokemon Stadium 2, [Raziel64]
// (t0-prim)*lodf+env
{0xae31ae31, cc_t0_sub_prim_mul_primlod_add_env},
// odd mushroom, zelda oot. Added by Gonetz
// (t0-shade)*lodf+env, (prim-env)*cmb+env ** INC **
{0xae41a053, cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env},
// {0xae41a053, cc_prim_sub_env_mul__t0_mul_shade__add_env},
// Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-env)*lodf+env, (cmb-0)*prim+0
{0xae51e3f0, cc__env_inter_t0_using_primlod__mul_prim},
//Spacestation Silicon Valley intro. Added by Gonetz
// (prim-env)*lodf+env
{0xae53ae53, cc_env_inter_prim_using_primlod},
// Doom, intro. Added by Gonetz
// (t0-0)*lodf+env, (t0-0)*lodf+env
{0xaef1aef1, cc_t0_add_env},
// Dobutsu no Mori. Added by Gonetz
// (prim-0)*lodf+env
{0xaef3aef3, cc_prim_add_env},
// forest behind window, Dobutsu no Mori. Added by Gonetz
// (prim-0)*prim_lod+env, (t1-0)*cmb+0
{0xaef3e0f2, cc_t0_mul__prim_mul_primlod_add_env },
// tony hawks 2 menu
// (t0-rnv)*k5+env, (cmb-t1)*t1_a+t1 ** INC ** (correct combiner does not work because of black t1)
{0xaf514920, cc_t0_sub_env_mul_k5_add_env},
// intro, Mission Impossible. Added by Gonetz
// (k5-k5)*0+env, (0-0)*scale+env
{0xbfffa6ff, cc_env},
// Something blocking the screen, waverace
//z (k5-k5)*0+env
{0xbfffbfff, cc_env},
// Derby Stallion . Added by Gonetz
// (0-0)*0+env, (cmb-0)*prim+0
{0xbfffe3f0, cc_prim_mul_env},
// zelda 2 [Ogy]. Added by Gonetz
// (k5-k5)*0+env, ((cmb-0)*shade+0
{0xbfffe4f0, cc_env_mul_shade},
// flame, paper mario. Added by Gonetz
// (t0-t1)*t0+1, (0-prim)*cmb+env **INC** weird
{0xc121a03f, cc__t0_inter_t1_using_half__mul_prim_add_env},
// tube near big monster on level 5, Kirby64 [Raziel64]
// (prim-env)*t0+1, (cmb-0)*shade+0 ** INC **
{0xc153e4f0, cc_prim_sub_env_mul_t0_mul_shade},
// paper mario. Added by Gonetz
// (0-env)*t0+1, (prim-cmb)*t0+prim **INC**
{0xc15f6103, cc_env_sub_prim_mul_t0_add_prim},
// HAL, smash bros
// (0-0)*0+1
{0xdfffdfff, cc_one},
// arena, Pokemon Stadium 1, [Raziel64]
// (0-0)*0+1, (cmb-0)*prim+0
{0xdfffe3f0, cc_prim},
// skis, Spacestation Silicon Valley. Added by Gonetz
// (shade-0)*cmb+0, (t1-t0)*primlod+t0
{0xe0f42d12, cc_t0_inter_t1_using_primlod},
// paper mario. Added by Gonetz
// (1-t1)*t0+0, (env-prim)*cmb+prim ** INC **
{0xe1266035, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
// ground, zelda 2. Added by Gonetz.
// (t1-prim)*t0+0, (cmb-0)*shade+0
{0xe132e4f0, cc__t1_sub_prim_mul_t0__mul_shade},
// carmagedon
// (shade-prim)*t0+0
{0xe134e134, cc_shade_sub_prim_mul_t0},
// skeleton, castlevania 2. Added by Gonetz
// (1-prim)*t0+0, (cmb-0)*shade+0
{0xe136e4f0, cc_t0_mul_1mprim_mul_shade},
// Starshot logo. Added by Gonetz
// (shade-env)*t0+0, (1-0)*cmb+cmb
{0xe15400f6, cc_shade_sub_env_mul_t0},
// Kirby morfing, smash bros. Added by Gonetz
// (shade-env)*t0+0
{0xe154e154, cc_shade_sub_env_mul_t0},
// menu, PGA euro tour. Added by Gonetz
// (1-env)*t0+0
{0xe156e156, cc_one_sub_env_mul_t0},
// paper mario. Added by Gonetz
// (t0-0)*t0+0, (1-cmb)*prim+cmb
{0xe1f10306, cc_one_sub_t0_mul_prim_add_t0},
// F1 World Grand Prix. Added by Gonetz
// (t0-0)*t0+0, (shade-prim)*cmb+prim
{0xe1f16034, cc_shade_sub_prim_mul_t0_add_prim},
// paper mario. Added by Gonetz
// (t0-0)*t0+0, (env-prim)*cmb+prim
{0xe1f16035, cc_env_sub_prim_mul_t0_add_prim},
// sparkles, F1 World Grand Prix. Added by Gonetz
// (t0-0)*t0+0, (1-prim)*cmb+prim
{0xe1f16036, cc_one_sub_prim_mul_t0_add_prim},
// rocket team basket, Pokemon Stadium 2
// (t0-0)*t0+0, (cmb-prim)*shade+shade
{0xe1f18430, cc__t0_mul_t0__sub_prim_mul_shade_add_shade},
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*t0+0
{0xe1f1e1f0, cc_t0},
// something in upper left corner, mario tennis
// (t0-0)*t0+0
{0xe1f1e1f1, cc_t0},
// zelda 2. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*prim+0
{0xe1f1e3f0, cc_t0_mul_prim},
// zelda 2 final movie. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*shade+0
{0xe1f1e4f0, cc_t0_mul_shade},
// paper mario. Added by Gonetz
// (t0-t1)*t0+1, (env-cmb)*prima+cmb ** INC **
{0xe1f20a05, cc_t1_mul_prima},
// terrain, SCARS. Added by Gonetz
// (t1-0)*t0+0, (env-prim)*cmb+prim
{0xe1f26035, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
// Trees, Zelda 2
// (t1-0)*t0+0, (cmb-0)*shade+prim
{0xe1f264f0, cc__t0_mul_t1__mul_shade_add_prim},
// terrain, SCARS. Added by Gonetz
// (t1-0)*t0+0, (env-shade)*cmb+shade
{0xe1f28045, cc_env_sub_shade_mul__t0_mul_t1__add_shade},
// arena, Pokemon Stadium 2. Added by Gonetz
// (t1-0)*t0+0, (cmb-prim)*shade+shade ** INC **
{0xe1f28430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade},
// arena, Pokemon Stadium 2
// (t1-0)*t0+0, (cmb-env)*shade+shade
{0xe1f28450, cc__t0_mul_t1__sub_env_mul_shade_add_shade},
// Zelda 2, [Ogy]. Added by Gonetz
// (t1-0)*t0+0, (cmb-prim)*env+shade ** INC **
{0xe1f28530, cc__t0_mul_t1__sub_prim_mul_env_add_shade},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (t1-0)*t0+0, (prim-env)*cmb+env
{0xe1f2a053, cc_prim_sub_env_mul__t0_mul_t1__add_env},
// paper mario. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*prim+env
{0xe1f2a3f0, cc__t0_mul_t1__mul_prim_add_env},
// Sand, pokemon stadium 2
// (t1-0)*t0+0, (cmb-prim)*shade+env ** INC **
{0xe1f2a430, cc__t0_mul_t1__mul_shade},
// grass, Mission Impossible. Added by Gonetz
// (t1-0)*t0+0, (shade-0)*cmb+0
{0xe1f2e0f4, cc__t0_mul_t1__mul_shade},
// flag, Monako Grand Prix
// (t1-0)*t0+0
{0xe1f2e1f2, cc_t0_mul_t1},
// lighthouse's beam, zelda 2. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*prim+0
{0xe1f2e3f0, cc__t0_mul_t1__mul_prim},
// Bottom of wings, pilotwings
// (t1-0)*t0+0, (cmb-0)*shade+0
{0xe1f2e4f0, cc__t0_mul_t1__mul_shade},
// zelda 2. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*prima+0
{0xe1f2eaf0, cc__t0_mul_t1__mul_prima},
// lava, Roadsters. Added by Gonetz
// (prim-0)*t0+0, (1-prim)*t0+cmb
{0xe1f30136, cc_t0},
// sky, Pokemon Stadium 2. Added by Gonetz
// (prim-0)*t0+0, (cmb-0)*shadea+env
{0xe1f3abf0, cc_t0_mul_prim_mul_shadea_add_env},
// cars, Indy Racing 2000. Added by Gonetz
// (prim-0)*t0+0, (shade-0)*cmb+0
{0xe1f3e0f4, cc_t0_mul_prim_mul_shade},
// Sign shadows, zelda
//z (prim-k5)*t0+cmb_a
{0xe1f3e1f3, cc_t0_mul_prim},
// Table, mace
// (prim-0)*t0+0, (cmb-0)*shade+0
{0xe1f3e4f0, cc_t0_mul_prim_mul_shade},
// Gauntlet Legends intro
// (prim-0)*t0+0, (cmb-0)*prima+0
{0xe1f3eaf0, cc_t0_mul_prim_mul_prima},
// walls, beetle adventure racing. Added by Gonetz
// (shade-0)*t0+0, (prim-0)*t0+cmb
{0xe1f401f3, cc_t0_mul_shade},
// cars, ridge racer. Added by Gonetz
// (shade-0)*t0+0, (prim-cmb)*cmb_a+cmb **INC**
{0xe1f40703, cc_t0_mul_shade},
// water block, Paper Mario. Added by Gonetz
// (shade-0)*t0+0, (prim-env)*cmb+env
{0xe1f4a053, cc_prim_sub_env_mul__t0_mul_shade__add_env},
// a lot in TWINE. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*prim+env
{0xe1f4a3f0, cc_t0_mul_prim_mul_shade_add_env},
// Xena. Added by Gonetz
// (shade-0)*t0+0, (env-0)*cmb+0
{0xe1f4e0f5, cc_t0_mul_env_mul_shade},
// Starshot logo. Added by Gonetz
// (shade-0)*t0+0, (1-0)*cmb+0
{0xe1f4e0f6, cc_t0_mul_shade},
// Duck Dodgers intro. Added by Gonetz
// (shade-0)*t0+0
{0xe1f4e1f4, cc_t0_mul_shade},
// shadow, Mission Impossible. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*prim+0
{0xe1f4e3f0, cc_t0_mul_prim_mul_shade},
// Tony Hawk's Pro Skater 3. Added by Gonetz
// (env-0)*t0+0, (t1-0)*shade+cmb ** INC **
{0xe1f504f2, cc__t0_add_t1__mul_shade},
// text, tonic trouble. Added by Gonetz
// (env-0)*t0+0
{0xe1f5e1f5, cc_t0_mul_env},
// powder keg, zelda 2. Added by Gonetz
// (env-0)*t0+0, (cmb-0)*shade+0
{0xe1f5e4f0, cc_t0_mul_env_mul_shade},
// Buss rush
// (1-0)*t0+0, (0-cmb)*0+cmb
{0xe1f61f0f, cc_t0},
// water, Starshot. Added by Gonetz
// (1-0)*t0+0, (1-0)*cmb+0
{0xe1f6e0f6, cc_t0},
// bomberman 64 [Ogy]
// (1-0)*t0+0
{0xe1f6e1f6, cc_t0},
// Mermaid attack, Mystical Ninja
// (noise-0)*t0+0
{0xe1f7e1f7, cc_t0},
// paper mario. Added by Gonetz * changed because of odd palette copy
// (t0-0)*t1+0, (shade-env)*cmb+cmb **INC** ?
{0xe2f10054, cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1},
// Duck Dodgers Starring Daffy Duck text background
// (t0-0)*t1+0, (shade-cmb)*prim+cmb
{0xe2f10304, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade},
// water, PGA European Tour
// (t0-0)*t1+0, (env-cmb)*prim+cmb
{0xe2f10305, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env},
// Grass, mario golf
// (t0-0)*t1+0, (cmb-t0)*cmb_a+t0
{0xe2f12710, cc_t0_mul_t1},
// xg2, Added by Gonetz
// (t0-0)*t1+0, (env-prim)*cmb+prim
{0xe2f16035, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
// poo, CBFD, Added by Gonetz
// (t0-0)*t1+0, (cmb-env)*shade+prim ** INC **
{0xe2f16450, cc__t0_mul_t1__mul_shade_add_prim},
// the champion stage, Pokemon Stadium 2
// (t0-0)*t1+0, (cmb-0)*shade+prim
{0xe2f164f0, cc__t0_mul_t1__mul_shade_add_prim},
// sky, xg2, Added by Gonetz
// (t0-0)*t1+0, (cmb-prim)*cmb_a+prim
{0xe2f16730, cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim },
// Sin and Punishment, [scorpiove], Added by Gonetz
// (t0-0)*t1+0, (env-prim)*cmb_a+prim
{0xe2f16735, cc_env_sub_prim_mul__t0t1a__add_prim},
// cianwood gym walls, pokemon stadium 2
// (t0-0)*t1+0, (cmb-prim)*shade+shade
{0xe2f18430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade},
// light, Ridge Racer. Added by Gonetz
// (t0-0)*t1+0, (prim-env)*cmb+env
{0xe2f1a053, cc_prim_sub_env_mul__t0_mul_t1__add_env},
// Waterfall, duck dodgers. Added by Gonetz
// (t0-0)*t1+0, (shade-env)*cmb+env
{0xe2f1a054, cc_shade_sub_env_mul__t0_mul_t1__add_env},
// Arena, Pokemon Stadium 2 ** INC **
// (t0-0)*t1+0, (cmb-prim)*shade+env
{0xe2f1a430, cc__t0_mul_t1__mul_shade_add_env},
// bikes, xg2
// (t0-0)*t1+0, (shade-0)*cmb+0
{0xe2f1e0f4, cc__t0_mul_t1__mul_shade},
// Sky background, xg2
// (t0-0)*t1+0
{0xe2f1e2f1, cc_t0_mul_t1},
// statistics, Banjo 2. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*prim+0
{0xe2f1e3f0, cc__t0_mul_t1__mul_prim},
// the champion stage, Pokemon Stadium 2
// (t0-0)*t1+0, (cmb-prim)*shade+0
{0xe2f1e430, cc__t0_mul_t1__sub_prim_mul_shade},
// Water, pilotwings
// (t0-0)*t1+0, (cmb-0)*shade+0
{0xe2f1e4f0, cc__t0_mul_t1__mul_shade},
//beetle adventure racing. A dded by Gonetz
// (t0-0)*t1+0, (cmb-0)*env+0
{0xe2f1e5f0, cc__t0_mul_t1__mul_env},
//fall headwaters, zelda 2. Added by Gonetz
// (t1-0)*t1+0, (cmb-0)*shade+0
{0xe2f2e4f0, cc_t1_mul_shade},
//text, Paper Mario
// (prim-0)*t1+0
{0xe2f3e2f3, cc_t1_mul_prim},
//terrain, Beetle Adventure Racing. Added by Gonetz
// (shade-0)*t1+0
{0xe2f4e2f4, cc_t1_mul_shade},
// Transfer pack, Pokemon Stadium 2
// (noise-0)*t1+0, (prim-env)*cmb+env
{0xe2f7a053, cc_prim_sub_env_mul_t1_add_env},
// lens of truth, zelda 2 [Ogy]. Added by Gonetz
// (1-t0)*prim+0
{0xe316e316, cc_one_sub_t0_mul_prim},
//C&C pointer
//(shade-env)*prim+0
{0xe354e354, cc_shade_sub_env_mul_prim},
//C&C shadows
//(1-env)*prim+0
{0xe356e356, cc_one_sub_env_mul_prim},
// Magnitude, pokemon stadium 2
// (t0-0)*prim+0, (t0-0)*env+cmb
{0xe3f105f1, cc_t0_mul__prim_add_env},
// night vision, jet force gemini
// (t0-0)*prim+0, (noise-0)*env+cmb
{0xe3f105f7, cc_t0_mul_prim_add_env},
// Smoke, diddy kong racing
// (t0-0)*prim+0, (env-cmb)*env_alpha+cmb
{0xe3f10c05, cc__t0_mul_prim__inter_env_using_enva},
// battle menu, Paper Mario. Added by Gonetz
// (t0-0)*prim+0, (t0-env)*env_alpha+cmb ** INC **
{0xe3f10c51, cc_t0_mul_prim},
// stalactites, Beetle adventure Racing. Added by Gonetz
// (t0-0)*prim+0, (cmb-shade)*t1_alpha+shade ** INC **
{0xe3f18940, cc_t0_mul_prim_add_shade },
// ? in Jabu-Jabu's belly, submitted by gokuss4
// {0xe4f1a053, (t0-0)*prim+0, (prim-env)*cmb+env
{0xe3f1a053, cc_prim_sub_env_mul__t0_mul_prim__add_env},
// kirby drill, kirby 64. Added by Gonetz
// (t0-0)*prim+0, (cmb-env)*shade+env **INC**
{0xe3f1a450, cc_t0_mul_prim_mul_shade_add_env},
// ? sign, zelda 2. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*cmb+0 ** INC **
{0xe3f1e0f0, cc_t0_mul_prim},
// vehicle, Star Wars Ep.1 Racer, [Raziel64]. Added by Gonetz
// (t0-0)*prim+0, (shade-0)*cmb+0
{0xe3f1e0f4, cc_t0_mul_prim_mul_shade},
// mini game, Pokemon Stadium 2
// (t0-0)*prim+0, (1-0)*cmb+0
{0xe3f1e0f6, cc_t0_mul_prim},
// magic stuff, buck bumble. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*prim+0
{0xe3f1e3f0, cc_t0_mul_prim_mul_prim},
// The mario face, mario
//z (t0-k5)*prim+cmb_a
{0xe3f1e3f1, cc_t0_mul_prim},
// Butterflies at Jabu-Jabu's lake, zelda
// (t0-0)*prim+0, (cmb-0)*shade+0
{0xe3f1e4f0, cc_t0_mul_prim_mul_shade},
// Sports shirt, Mia Soccer. Added by Gonetz
// (t1-0)*prim+0, (1-t0)*t1+cmb **INC**
// {0xe3f20216, cc_t0_mul_prim_add_t1},
{0xe3f20216, cc_shirt},
// Sprites, Ogre Battle. Added by Gonetz
// (t1-0)*prim+0
{0xe3f2e3f2, cc_t1_mul_prim},
// F1 World Grand Prix. Added by Gonetz
// (t1-0)*prim+0, (cmb-0)*shade+0
{0xe3f2e4f0, cc_t1_mul_prim_mul_shade},
// intro background, bio freaks. Added by Gonetz
// (prim-0)*prim+0
{0xe3f3e3f3, cc_prim_mul_prim},
// player, Ohzumou2
// (shade-0)*prim+0, (env-cmb)*t0+cmb
{0xe3f40105, cc_env_sub_primshade_mul_t0_add_primshade},
// floor in pyramides, beetle adventure racing.
// (shade-0)*prim+0, (t1-0)*cmb+0
{0xe3f4e0f2, cc_t1_mul_prim_mul_shade},
// Slingshot string, zelda
// (shade-0)*prim+0
{0xe3f4e3f4, cc_prim_mul_shade},
// ?
// (shade-0)*prim+0, (cmb-0)*shade+0 ** INC **
{0xe3f4e4f0, cc_prim_mul_shade},
// ???, zelda
// (env-0)*prim+0, (0-0)*0+cmb
{0xe3f5e3f5, cc_prim_mul_env},
// Option selection, zelda
//z (1-0)*prim+0
{0xe3f6e3f6, cc_prim},
// ranco monster, zelda 2. Added by Gonetz
// (noise-0)*prim+0, (cmb-0)*prim_a+prim
{0xe3f76af0, cc_prim_mul_prima_add_prim},
// F-1_World_Grand_Prix_II, olivieryuyu
// (noise-0)*prim+0, (0-cmb)*prim_a+shade
{0xe3f78a0f, cc_shade_sub__prim_mul_prima},
// zelda 2 [Ogy]. Added by Gonetz
// (noise-0)*prim+0
{0xe3f7e3f7, cc_prim},
// Road rush. Added by Gonetz
// (0-0)*prim+0 ** INC ** ?
{0xe3ffe3ff, cc_prim},
// Letter to Kafei's mom, zelda 2. Added by Gonetz
// (0-0)*prim+0, (cmb-0)*shade+0
{0xe3ffe4f0, cc_prim_mul_shade},
// Jabu-Jabu's Belly, zelda. Added by Gonetz
// (1-t0)*shade+0, (cmb-0)*prim+0
{0xe416e3f0, cc_one_sub_t0_mul_prim_mul_shade},
// Arena, Pokemon Stadium 2
// (t0-prim)*shade+0
{0xe431e431, cc_t0_sub_prim_mul_shade},
// silver cave, pokemon stadium 2
// (t0-env)*shade+0, (cmb-prim)*shade+prim
{0xe4516430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim},
// bomb mask, zelda 2. Added by Gonetz
// (t0-env)*shade+0, (cmb-prim)*shade+shade ** INC **
{0xe4518430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade},
// terrain, Top Gear Rally 2. Added by Gonetz
// (t0-env)*shade+0
{0xe451e451, cc_t0_sub_env_mul_shade},
// closes, Nightmire Creatures
// (1-env)*shade+0
{0xe456e456, cc_one_sub_env_mul_shade},
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*shade+0, (cmb-cmb)*cmb+cmb
{0xe4f10000, cc_t0_mul_shade},
// Monster truck madness intro. Added by Gonetz
// (t0-0)*shade+0, (1-0)*cmb+cmb ** INC **
{0xe4f100f6, cc_t0_mul_shade},
// terrain, SCARS. Added by Gonetz
// (t0-0)*shade+0, (prim-cmb)*t0+cmb ** INC **
{0xe4f10103, cc_t0_mul_shade},
// Boomerang circle, zelda
// (t0-0)*shade+0, (1-cmb)*t0+cmb
{0xe4f10106, cc_t0_mul_shade},
// THPS3.
// (t0-0)*shade+0, (1-0)*t0+cmb
{0xe4f101f6, cc_t0_mul_shade},
// ???, WWF No Mercy [CpuMaster]
// (t0-0)*shade+0, (env-cmb)*prim+cmb
{0xe4f10305, cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env},
// magic bubble, zelda2. Added by Gonetz
// (t0-0)*shade+0, (t1-0)*shade+cmb
{0xe4f104f2, cc__t0_mul_shade__add__t1_mul_shade},
// bike select, xg2. Added by Gonetz
// (t0-0)*shade+0, (1-cmb)*env+cmb ** INC **
{0xe4f10506, cc_t0_mul_shade},
// a bugs life [Ogy]
// (t0-0)*shade+0, (cmb-0)*env+cmb
// {0xe4f105f0, cc_t0_mul_env_mul_shade},
{0xe4f105f0, cc_t0_mul_shade},
// Wall, quest64
// (t0-0)*shade+0, (1-0)*env+cmb
{0xe4f105f6, cc_t0_mul_shade_add_env},
//lava, beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (prim-cmb)*cmb_a+cmb **INC**
{0xe4f10703, cc_t0_mul_shade},
// course map, Ridge Racer. Added by Gonetz
// (t0-0)*shade+0, (prim-cmb)*prima+cmb **INC**
{0xe4f10a03, cc_t0_mul_shade},
// arena, custom robo. Added by Gonetz
// (t0-0)*shade+0, (noise-cmb)*prima+cmb **INC**
{0xe4f10a07, cc_t0_mul_shade},
// arena, custom robo 2. Added by Gonetz
// (t0-0)*shade+0, (0-cmb)*prima+cmb **INC**
{0xe4f10a0f, cc_t0_mul_shade},
//floor in a cave, Paper mario. Added by Gonetz
// (t0-0)*shade+0, (cmb-prim)*prima+cmb **INC**
{0xe4f10a30, cc_t0_mul_shade},
//beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (t1-prim)*prima+cmb **INC**
{0xe4f10a32, cc_t0_mul_shade},
// Monster truck madness intro. Added by Gonetz
// (t0-0)*shade+0, (shade-cmb)*shade_a+cmb ** INC **
{0xe4f10b04, cc_t0_mul_shade},
// xg2 intro. Added by Gonetz
// (t0-0)*shade+0, (1-cmb)*shade_a+cmb ** INC **
{0xe4f10b06, cc__t0_mul_shade__inter_one_using_shadea},
// Link's bomb, smash bros
// (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC **
{0xe4f10c05, cc__t0_mul_shade__inter_env_using_enva},
// language selection, Extreme-G XG2 (E)
// (t0-0)*shade+0, (1-cmb)*env_a+cmb
{0xe4f10c06, cc__t0_mul_shade__inter_one_using_enva},
// A Bugs Life, [Raziel64]
// (t0-0)*shade+0, (cmb-0)*k5+cmb
{0xe4f10ff0, cc_t0_mul_shade},
// Bass Rush
// (t0-0)*shade+0, (cmb-0)*0+cmb
{0xe4f11f0f, cc_t0_mul_shade},
// car, Top Gear Rally. Added by Gonetz
// (t0-0)*shade+0, (cmb-t0)*t0a+t0 **INC**
{0xe4f12810, cc_t0_mul_shade},
// logo, SCARS. Added by Gonetz
// (t0-0)*shade+0, (cmb-t0)*shadea+t0 **INC**
{0xe4f12b10, cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea},
// ? sign, Spiderman. Added by Gonetz
// (t0-0)*shade+0, (0-0)*0+t1
{0xe4f15fff, cc_t0_mul_shade},
// Major League Baseball Featuring Ken Griffey Jr.
// (t0-0)*shade+0, (1-0)*cmb+prim ** INC **
{0xe4f160f6, cc_t0_mul_shade_add_prim},
// plants, CBFD. Added by Gonetz
// (t0-0)*shade+0, (cmb-env)*shade+prim ** INC **
{0xe4f16450, cc_t0_sub_env_mul_shade_add_prim},
// Kirby64. Added by Gonetz
// (t0-0)*shade+0, (cmb-prim)*prima+prim
{0xe4f16a30, cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima},
// building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*shade+0, (0-0)*0+prim
{0xe4f17fff, cc_prim},
// tire trace, beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (env-cmb)*t1+shade **INC**
{0xe4f18205, cc_env_sub_shade_mul_t0_add_shade},
// Gold Skulltula, zelda
// (t0-0)*shade+0, (prim-env)*cmb+env
{0xe4f1a053, cc_prim_sub_env_mul_t0_mul_shade_add_env},
// {0xe4f1a053, cc_t0_mul_prim_mul_shade},
// fighters, GASP Fighters
// (t0-0)*shade+0, (1-env)*cmb+env
{0xe4f1a056, cc_t0_mul_one_sub_env_mul_shade_add_env},
// Brian, quest64
// (t0-0)*shade+0, (cmb-0)*prim+env
{0xe4f1a3f0, cc_t0_mul_prim_mul_shade_add_env},
// Objects in arena, pokemon stadium 2
// (t0-0)*shade+0
// (cmb-prim)*shade+env
{0xe4f1a430, cc_t0_mul_shade},
// Monster truck madness intro. Added by Gonetz
// (t0-0)*shade+0, (cmb-env)*shadea+env **INC**
// {0xe4f1ab50, cc_t0_mul_shade_add_env},
{0xe4f1ab50, cc__t0_mul_shade__sub_env_mul_shadea_add_env},
// Taz express. Added by Gonetz
// (t0-0)*shade+0, (cmb-env)*enva+env **INC**
{0xe4f1ac50, cc_t0_mul_shade_add_env},
// sky in doom. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*primlod+env **INC**
{0xe4f1aef0, cc_t0_mul_shade_add_env},
// fighters, GASP Fighters
// (t0-0)*shade+0, (1-env)*cmb+0
{0xe4f1e056, cc_t0_mul_one_sub_env_mul_shade},
// walls, beetle adventure racing. Added by Gonetz
// (t0-0)*shade+0, (t0-0)*cmb+0 **INC**
{0xe4f1e0f1, cc_t0_mul_shade},
// Link's face, zelda
//z (t0-k5)*shade+cmb_a, (prim-k5)*cmb+cmb_a
{0xe4f1e0f3, cc_t0_mul_prim_mul_shade},
// Link's suit, zelda
//z (t0-k5)*shade+cmb_a, (env-k5)*cmb+cmb_a
{0xe4f1e0f5, cc_t0_mul_env_mul_shade},
// Window, starfox
//z (t0-k5)*shade+cmb_a, (cmb-k5)*prim+cmb_a
{0xe4f1e3f0, cc_t0_mul_prim_mul_shade},
// crystal, Doraemon 2
//(t0-0)*shade+0, (t0-0)*prim+0
{0xe4f1e3f1, cc_t0_mul_prim},
// Characters, mace
// (t0-0)*shade+0, (cmb-0)*shade+0
{0xe4f1e4f0, cc_t0_mul_shade},
// Super Mario 64 logo
//z (t0-k5)*shade+cmb_a
{0xe4f1e4f1, cc_t0_mul_shade},
// Kokiri's hat, zelda
// (t0-0)*shade+0, (cmb-0)*env+0
{0xe4f1e5f0, cc_t0_mul_env_mul_shade},
// Gauntlet Legends intro
// (t0-0)*shade+0, (cmb-0)*scale+0
{0xe4f1e6f0, cc_t0_mul_scale_mul_shade},
// Something on a tree, Paper Mario. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*prima+0
{0xe4f1eaf0, cc_t0_mul_prima_mul_shade},
// Course map, Ridge Racer. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*shadea+0
{0xe4f1ebf0, cc_t0_mul_shade_mul_shadea},
// Dodongo skull's eyes, zelda
// (t0-0)*shade+0, (cmb-0)*env_alpha+0
{0xe4f1ecf0, cc_t0_mul_enva_mul_shade},
// lava, beetle adventure racing. Added by Gonetz
// (t1-0)*shade+0, (cmb-prim)*cmb_a+prim **INC**
{0xe4f26730, cc_prim_inter_t1_mul_shade_using_texa},
// headlight, beetle adventure racing. Added by Gonetz
// (t1-0)*shade+0, (env-cmb)*t0+shade **INC**
{0xe4f28105, cc_one_sub__t0_mul_t1__mul_shade},
// bubble, Banjo-Kazooie. Added by Gonetz
// (t1-0)*shade+0
{0xe4f2e4f2, cc_t1_mul_shade},
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (prim-0)*shade+0, (cmb-cmb)*cmb+cmb
{0xe4f30000, cc_prim_mul_shade},
// lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (prim-0)*shade+0, (cmb-cmb)*t0+cmb
{0xe4f30100, cc_prim_mul_shade},
// Yoshi, mario golf
// (prim-0)*shade+0, (env-cmb)*t0+cmb
{0xe4f30105, cc_env_sub_primshade_mul_t0_add_primshade},
//Spacestation Silicon Valley intro. Added by Gonetz
// (prim-0)*shade+0, (env-cmb)*t1+cmb
{0xe4f30205, cc_env_sub_primshade_mul_t1_add_primshade},
// Tip of brian's hair, quest64
// (prim-0)*shade+0, (1-0)*env+cmb
{0xe4f305f6, cc_prim_mul_shade_add_env},
// V8-2 menu
// (prim-0)*shade+0, (env-cmb)*cmb_a+cmb
{0xe4f30705, cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha},
// Background circle, xg2
// (prim-0)*shade+0, (1-cmb)*shade_a+cmb
{0xe4f30b06, cc_prim_mul_shade},
// circle, waverace. Added by Gonetz
// (prim-0)*shade+0, (t0-cmb)*enva+cmb
{0xe4f30c01, cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade},
// enemy hit, Glover2
// (prim-0)*shade+0, (env-cmb)*enva+cmb
{0xe4f30c05, cc__prim_mul_shade__inter_env_using_enva},
// player, super bowling
// (prim-0)*shade+0, (0-0)*k5+cmb
{0xe4f30fff, cc_prim_mul_shade},
//Lure, bass rush
// (prim-0)*shade+0, (0-cmb)*0+cmb
{0xe4f31f0f, cc_prim_mul_shade},
// walls, beetle adventure racing. Added by Gonetz
// (prim-0)*shade+0, (cmb-shade)*t1+shade **INC**
{0xe4f38240, cc__one_inter_prim_using_t1__mul_shade},
// GASP fighters
//(prim-0)*shade+0, (1-env)*cmb+0
{0xe4f3e056, cc_prim_mul_one_sub_env_mul_shade},
// Flag, mario kart
//z (prim-k5)*shade+cmb_a
{0xe4f3e4f3, cc_prim_mul_shade},
// Characters, smash bros
// (prim-0)*shade+0, (cmb-0)*env+0
{0xe4f3e5f0, cc_prim_mul_env_mul_shade},
// N64 logo, ridge race. Added by Gonetz
// (shade-0)*shade+0, (prim-cmb)*prima+cmb **INC**
{0xe4f40a03, cc_shade},
// fighter, shield mode, bio freaks. Added by Gonetz
// (shade-0)*shade+0
{0xe4f4e4f4, cc_shade},
// truck crush, Monster truck madness. Added by Gonetz
// (env-0)*shade+0, (env-0)*shade+cmb
{0xe4f504f5, cc_env_mul_shade},
// Course map, Ridge Racer. Added by Gonetz
// (env-0)*shade+0
{0xe4f5e4f5, cc_env_mul_shade},
// lava, beetle adventure racing
// (1-0)*shade+0, (prim-cmb)*cmb_a+cmb
{0xe4f60703, cc_prim_sub_shade_mul_shadea_add_shade},
// the wings in the song of soaring cut-scene, zelda2 [Ogy]. Added by Gonetz
// (1-0)*shade+0, (prim-0)*cmb+0
{0xe4f6e0f3, cc_prim_mul_shade},
// parts of vehicle, Star Wars Ep.I Racer. Added by Gonetz
// (1-0)*shade+0, (cmb-0)*prim+0
{0xe4f6e3f0, cc_prim_mul_shade},
// Snowflakes???, mario kart. Boxer shadow (fb effect}, Knockout Kings 2000
// (1-0)*shade+0, (1-0)*shade+0
{0xe4f6e4f6, cc_one_mul_shade},
// ???
// (noise-0)*shade+0
{0xe4f7e4f7, cc_shade},
// quest64 [Ogy]
// (prim-t0)*env+0, (0-0)*0+prim
{0xe5137fff, cc_prim},
// field, Mike Piazza's Strike Zone
// (t0-prim)*env+0 ** INC **
{0xe531e531, cc_t0_mul_env},
// Mike Piazza's Strike Zone
// (shade-prim)*env+0
{0xe534e534, cc_shade_sub_prim_mul_env},
// rope, CBFD. Added by Gonetz
// (t0-0)*env+0, (1-env)*prim+cmb
{0xe5f10356, cc_one_sub_env_mul_prim_add__t0_mul_env},
// Bell, Pokemon Stadium 2. Added by Gonetz
// (t0-0)*env+0, (shade-0)*prim+cmb
{0xe5f103f4, cc_t0_mul_env_add_prim_mul_shade},
// aerofighter's assault [Ogy]
// (t0-0)*env+0, (1-t0)*shade+cmb
{0xe5f10416, cc_t0_mul_env_add_1mt0_mul_shade},
// foto, Armorines - Project S.W.A.R.M. Added by Gonetz
// (t0-0)*env+0, (noise-0)*scale+cmb
{0xe5f106f7, cc_t0_mul_env},
// Extreme G2, score. Added by Gonetz
// (t0-0)*env+0, (1-cmb)*enva+cmb ** INC **
{0xe5f10c06, cc_t0_mul_env},
// many objects in Tonic Trouble
// (t0-0)*env+0, (shade-0)*cmb+0
{0xe5f1e0f4, cc_t0_mul_env_mul_shade},
// Flying skull's eyes, zelda
// (t0-0)*env+0, (cmb-0)*prim+0
{0xe5f1e3f0, cc_t0_mul_prim_mul_env},
// Rock spell, quest64
// (t0-0)*env+0, (cmb-0)*shade+0
{0xe5f1e4f0, cc_t0_mul_env_mul_shade},
// Text, mario
//z (t0-k5)*env+cmb_a
{0xe5f1e5f1, cc_t0_mul_env},
// kirby 64. Added by Gonetz
// (prim-0)*env+0, (cmb-0)*shade+0
{0xe5f3e4f0, cc_prim_mul_env_mul_shade},
// wings, kirby 64. Added by Gonetz
// (prim-0)*env+0
{0xe5f3e5f3, cc_prim_mul_env},
// Text, xg2
// (shade-0)*env+0, (1-cmb)*env_a+cmb
{0xe5f40c06, cc_env_mul_shade},
// Text box, mario
//z (shade-k5)*env+cmb_a
{0xe5f4e5f4, cc_env_mul_shade},
// bomberman 64 [Ogy]
// (1-0)*env+0
{0xe5f6e5f6, cc_env},
// Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (1-t0)*scale+0
{0xe616e616, cc_zero},
// Gauntlet Legends intro. Added by Gonetz
// (t0-0)*scale+0, (cmb-0)*shade+0
{0xe6f1e4f0, cc_t0_mul_scale_mul_shade},
// shadows, Taz express. Added by Gonetz
// (t0-0)*scale+0
{0xe6f1e6f1, cc_t0_mul_scale},
// shadows, Knockout Kings 2000. Added by Gonetz
// (shade-0)*scale+0
{0xe6f4e6f4, cc_scale_mul_shade},
// bomberman 64 2 [Ogy]. Added by Gonetz
// (1-0)*scale+0
{0xe6f6e6f6, cc_scale},
// walls, beetle adventure racing. Added by Gonetz
// (t1-0)*t0_a+0, (1-t1)*cmb+t1 **INC**
{0xe8f24026, cc_t1},
// house on rancho, zelda2. Added by Gonetz
// (t1-0)*t0_a+0, (cmb-0)*prim+0
{0xe8f2e3f0, cc__t0a_mul_t1__mul_prim},
// zelda2 [Ogy]. Added by Gonetz
// (t1-0)*t0_a+0, (cmb-0)*shade+0
{0xe8f2e4f0, cc__t0a_mul_t1__mul_shade},
// mini quiz, Pokemon Stadium 2
// (prim-0)*t0_a+0, (cmb-t1)*primlod+t1 ** INC **
{0xe8f34e20, cc_t0},
// Major League Baseball Featuring Ken Griffey Jr.
// (prim-0)*t0_a+0
{0xe8f3e8f3, cc_t0a_mul_prim},
// Top Gear Hyper-Bike
// (1-0)*t0_a+0
{0xe8f6e8f6, cc_t0a},
// waterfall, Dobutsu_no_Mori
// (t0-0)*t1_a+0, (prim-env)*cmb+env
{0xe9f1a053, cc_prim_sub_env_mul__t0_mul_t1a__add_env},
// logo, Deadly Arts. Added by Gonetz
// (t0-0)*t1_a+0, (cmb-0)*shade+0
{0xe9f1e4f0, cc__t0_mul_t1a__mul_shade},
// car, Roadsters. Added by Gonetz
// (prim-t0)*prim_a+0, (prim-cmb)*shade+0 ** INC **
{0xea13e403, cc_prim_sub__prim_sub_t0_mul_prima__mul_shade},
// arena, Pokemon Stadium 2. Added by Gonetz
// (1-t0)*prim_a+0, (0-prim)*cmb+prim ** INC **
{0xea16603f, cc_t0_mul_prim},
// V8-2
// (1-prim)*prim_a+0
{0xea36ea36, cc_one_sub_prim_mul_prima},
// match start, Mario Tennis. Added by Gonetz
// (t0-0)*prim_a+0, (1-t0)*cmb+t0 ** INC **
{0xeaf12016, cc_one_sub_t0_mul_prima_add_t0},
// blast corps [Ogy]
// (t0-0)*prim_a+0
{0xeaf1eaf1, cc_t0_mul_prima},
// final battle, CBFD. Added by Gonetz
// (prim-0)*prim_a+0
{0xeaf3eaf3, cc_prim_mul_prima},
// flower's stalk, Paper Mario. Added by Gonetz
// (shade-0)*prim_a+0
{0xeaf4eaf4, cc_shade_mul_prima},
// blast corps [Ogy]
// (noise-0)*prim_a+0, (t1-0)*shade+cmb ** INC **
{0xeaf704f2, cc_t0_mul_shade_add_prima},
// F1 World Grand Prix. Added by Gonetz
// (noise-0)*prim_a+0, (t1-0)*env_a+cmb ** INC **
{0xeaf70cf2, cc_t1_mul_enva},
// shadows, killer instinct gold
// (0-0)*prim_a+0
{0xeaffeaff, cc_zero},
// background, killer instinct gold
// (t0-prim)*shade_a+0
{0xeb31eb31, cc_t0_sub_prim_mul_shadea},
// ground, C&C
// (t0-shade)*shade_a+0
{0xeb41eb41, cc_t0_sub_shade_mul_shadea},
// Wreslters, WWF No Mercy, [CpUMasteR]
// (t0-0)*shade_alpha+0, (env-cmb)*prim+cmb
{0xebf10305, cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env},
// map, Pilot wings. Added by Gonetz
// (t0-0)*shade_alpha+0, (1-cmb)*shade+cmb
{0xebf10406, cc_one_sub_shade_mul__t0_mul_shadea__add_shade},
// Indy Racing 2000. Added by Gonetz
// (t0-0)*shade_alpha+0, (1-0)*shade+cmb
{0xebf104f6, cc_t0_mul_shadea_add_shade},
// logo, WCW-nWo Revenge
// (t0-0)*shade_alpha+0, (cmb-0)*prim+0
{0xebf1e3f0, cc_t0_mul_prim_mul_shadea},
// sky, pilot wings
// (t0-0)*shade_alpha+0, (1-cmb)*shade+0
{0xebf1e406, cc_one_sub__t0_mul_shadea__mul_shade},
// Wrestlers in Game, WWF No mercy [CpUMasteR]
// (t0-0)*shade_alpha+0
{0xebf1ebf1, cc_t0_mul_shadea},
// flag, top gear overdrive
// (prim-0)*shade_alpha+0
{0xebf3ebf3, cc_prim_mul_shadea},
// Ropes, WWF games
// (shade-0)*shade_alpha+0, (env-cmb)*prim+cmb
{0xebf40305, cc_shade_mul_shadea},
// Ropes, WWF games
// (shade-0)*shade_alpha+0
{0xebf4ebf4, cc_shade_mul_shadea},
// arena, custom robo 2
// (noise-0)*shade_alpha+0
{0xebf7ebf7, cc_shadea},
// Baton Pass attack, Pokemon Stadium 2
// (t0-env)*enva+0, (shade-0)*prim+cmb
{0xec5103f4, cc__t0_sub_env_mul_enva__add_prim_mul_shade},
// Bell, Pokemon Stadium 2. Added by Gonetz
// (t0-0)*enva+0, (shade-0)*prim+cmb
{0xecf103f4, cc_t0_mul_enva_add_prim_mul_shade},
// blastcorps, unimp log. Added by Gonetz
// (t0-0)*enva+0
{0xecf1ecf1, cc_t0_mul_enva},
// car, Top Gear Rally. Added by Gonetz
// (env-0)*enva+0
{0xecf5ecf5, cc_env_mul_enva},
// Sand attack, pokemon Stadium (J)
// (noise-0)*enva+0, (prim-env)*cmb+env
{0xecf7a053, cc_prim_sub_env_mul_enva_add_env},
// Walls of well through lens of truth, zelda
// (prim-t0)*primlod+0 ** INC **
{0xee13ee13, cc_t0}, // JUST t0 b/c the other combiner handles the subtraction
// Pokemon attack, Pokemon Stadium 2
// (noise-t0)*primlod+0, (1-env)*cmb+env ** INC **
{0xee17a056, cc_env_inter_one_using__one_sub_t0_mul_primlod},
// barrage attack, Pokemon Stadium 2
// (t0-0)*primlod+0, (prim-0)*shade+cmb
{0xeef104f3, cc__t0_mul_primlod__add__prim_mul_shade},
// something on a flor in stone temple, zelda 2. Added by Gonetz
// (t0-0)*primlod+0, (cmb-0)*prim+0
{0xeef1e3f0, cc_t0_mul_primlod_mul_prim},
// entrance to oceanside spider house, zelda 2. Added by Gonetz
// (t0-0)*primlod+0, (cmb-0)*shade+0
{0xeef1e4f0, cc_t0_mul_primlod_mul_shade},
// Haze/(all powder status changers}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (noise-0)*primlod+0, (prim-env)*cmb+env ** INC **
{0xeef7a053, cc_prim_sub_env_mul_primlod_add_env},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (noise-0)*primlod+0, (prim-cmb)*cmb+0 ** INC **
{0xeef7e003, cc_zero},
// Night trees, Monster truck madness. Added by Gonetz
// (t0-0)*k5+0
{0xeff1eff1, cc_t0_mul_k5},
// submitted by gokuss4
// (0-0)*0+0, (0-0)*0+prim
{0xfffd5fe6, cc_prim},
// intro, Bettle Adventure Racing, [Raziel64]
// (0-0)*0+0, (0-0)*0+t0
{0xffff3fff, cc_t0},
// Conker's face, CBFD
// (0-0)*0+0, (shade-env)*k5+prim
{0xffff6f54, cc_shade_sub_env_mul_k5_add_prim},
// Boost, Beetle Adventure Racing. Added by Gonetz
// (0-0)*0+0, (0-0)*0+prim
{0xffff7fff, cc_prim},
// headlight, beetle adventure racing. Added by Gonetz
// (0-0)*0+0, (0-0)*0+shade
{0xffff9fff, cc_shade},
// intro, Bettle Adventure Racing, [Raziel64]
// (0-0)*0+0, (shade-env)*t1+env
{0xffffa254, cc_shade_sub_env_mul_t1_add_env},
// Fly Swooping in, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (0-0)*0+0, (1-env)*cmb_a+env
{0xffffa756, cc_env},
// Waterfall, Donkey Kong 64
// (0-0)*0+0, (t0-0)*t1+0
{0xffffe1f2, cc_t0_mul_t1},
// Screen clear, banjo kazooie
// (0-0)*0+0
{0xffffffff, cc_zero},
// { #CCEND }
};
static COMBINER alpha_cmb_list[] = {
// { #ACSTART }
//Tony Hawk's Pro Skater. Added by Gonetz
// (0-0)*0+0
{0x01ff01ff, ac_zero},
//terminal, Spacestation Silicon Valley. Added by Gonetz
// (0-0)*0+0, (0-0)*0+prim
{0x01ff07ff, ac_prim},
// kirby drill, kirby 64. Added by Gonetz
// (0-0)*0+cmb, (0-0)*0+1
{0x01ff0dff, ac_one},
//chip in Spacestation Silicon Valley intro. Added by Gonetz
// (0-0)*0+cmb, (prim-0)*shade+0
{0x01ff0f3b, ac_prim_mul_shade},
//Goldeneye, [Jeremy]. Added by Gonetz
// (t0-t0)*lodf+t0, (cmb-0)*prim+0
{0x02090ef8, ac_t0_mul_prim},
// Indy Racing 2000. Added by Gonetz
// (t1-t0)*lodf+t0, (env-cmb)*prim+cmb ** INC **
{0x020a00c5, ac_t0_inter_t1_using_primlod},
// water, Spacestation Silicon Valley. Added by Gonetz
// (t1-t0)*lodf+t0, (0-shade)*0+cmb
{0x020a01e7, ac_t0_inter_t1_using_primlod},
// Bridge, sf rush
//z (t1-t0)*lodf+t0
{0x020a020a, ac_t0_inter_t1_using_primlod},
// explosion, body harvest. Added by Gonetz
//(t1-t0)*lodf+t0, (0-0)*0+t0
{0x020a03ff, ac_t0},
// cars, PD intro. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*shade+prim
{0x020a0738, ac__t0_inter_t1_using_primlod__mul_shade_add_prim},
// Rocket Robot in Wheels intro
//(t1-t0)*lodf+t0, (0-0)*0+prim
{0x020a07ff, ac_prim},
// Iguana background ground, turok
// (t1-t0)*lodf+t0, (0-0)*0+shade
{0x020a09ff, ac_shade},
// Ground, monster truck madness
// (t1-t0)*lodf+t0, (0-0)*0+env
{0x020a0bff, ac_env},
// Taz express. Added by Gonetz
// (t1-t0)*lodf+t0, (0-0)*0+1
{0x020a0dff, ac_one},
// Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (cmb-0)*t0+0
{0x020a0e78, ac_t0_inter_t1_using_primlod},
// N64 logo, tetrisphere. Added by Gonetz
// (t1-t0)*lodf+t0, (cmb-0)*prim+0
{0x020a0ef8, ac__t0_inter_t1_using_primlod__mul_prim},
// Ground, mace
// (t1-t0)*lodf+t0, (cmb-0)*shade+0
// {0x020a0f38, ac_t0_mul_shade},
{0x020a0f38, ac__t0_inter_t1_using_primlod__mul_shade},
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (cmb-0)*env+0
{0x020a0f78, ac__t0_inter_t1_using_primlod__mul_env},
// blast corps [Ogy]
// (t1-t0)*lodf+t0, (t0-0)*env+0
{0x020a0f79, ac_t0_mul_env},
// blast corps. Added by Gonetz
// (t1-t0)*lodf+t0, (shade-0)*env+0
{0x020a0f7c, ac_env_mul_shade},
// field, Mike Piazza's Strike Zone
// (t1-t0)*lodf+t0, (0-0)*0+0
{0x020a0fff, ac_t0_inter_t1_using_primlod},
// blast corps, unimp log. Added by Gonetz
// (t1-t0)*t0+t0
{0x024a024a, ac_t0_inter_t1_using_t0a},
// zelda 2 [Ogy]. Added by Gonetz
// (t1-t0)*t0+t0, (cmb-0)*prim+0 **INC**
{0x024a0ef8, ac__t0_inter_t1_using_t0a__mul_prim},
// text in a menu, Twisted_Edge_Extreme_Snowboarding [Razeil64]. Added by Gonetz
// (prim-t0)*t0+t0 **INC**
{0x024b024b, ac_t0},
// enemy's shot, battle tanks 2
// (env-prim)*t0+t0 **INC**
{0x025d025d, ac_t0},
//Bowser in final battle, Paper Mario. Added by Gonetz
// (t1-env)*t0+t0, (cmb-env)*prim+0 ** INC **
{0x026a0ee8, ac__t0_mul_t1__mul_prim},
// paper mario. Added by Gonetz
// (t1-env)*t0+t0, (cmb-0)*prim+0 ** INC **
{0x026a0ef8, ac__t0_mul_t1__mul_prim},
// V8-2
// (prim-0)*t0+t0
{0x027b027b, ac_t0_mul_prim_add_t0},
// THPS3. Added by Gonetz
// (0-0)*t0+t0
{0x027f027f, ac_t0},
// zelda 2. Added by Gonetz
// (0-0)*t0+t0, (cmb-0)*prim+0
{0x027f0ef8, ac_t0_mul_prim},
// Spider Web attack, Pokemon Stadium 2.
// (t1-t0)*t1+t0, (cmb-0)*prim+cmb
{0x028a00f8, ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a},
// teleportation, Spacestation Silicon Valley. Added by Gonetz
// (t1-t0)*t1+t0
{0x028a028a, ac_t0_inter_t1_using_t1a},
// mega shock, paper mario. Added by Gonetz
// (t1-t0)*t1+t0, (cmb-0)*prim+0
{0x028a0ef8, ac__t0_inter_t1_using_t1a__mul_prim},
// mini game, Pokemon Stadium 2
// (t1-t0)*t1+t0, (cmb-0)*shade+0
{0x028a0f38, ac__t0_inter_t1_using_t1a__mul_shade},
// Magnitude, pokemon stadium 2
// (shade-t0)*t1+t0, (cmb-0)*shade+env
{0x028c0b38, ac__t0_mul_t1__mul_shade},
// paper mario. Added by Gonetz
// (1-t0)*t1+t0, (t1-0)*prim+0 ** INC **
{0x028e0efa, ac__one_sub_t0_mul_t1_add_t0__mul_prim},
// {0x028e0efa, ac_t1_mul_prim},
// Spider Web attack, Pokemon Stadium 2.
// (1-t0)*t1+t0, (cmb-0)*shade+0 ** INC **
{0x028e0f38, ac__one_sub_t0_mul_t1_add_t0__mul_prim},
// paper mario. Added by Gonetz
// (t1-env)*t1+t0, (cmb-0)*shade+0
{0x02aa0f38, ac__t0_inter_t1_using_enva__mul_shade},
// Scary dead boss thing, zelda
// (env-1)*t1+t0, (cmb-0)*prim+0 * MAY need t1_inter_t0 instead...
{0x02b50ef8, ac__env_sub_one_mul_t1_add_t0__mul_prim},
// first screen, castlevania. Added by Gonetz
// (env-0)*t1+t0 **INC**
{0x02bd02bd, ac_t0},
// enemy's shot, battle tanks 2 [Flash]
// (1-0)*t1+t0, (0-0)*0+env
{0x02be0bff, ac_env},
// battle tanks 2 [Ogy]
// (1-0)*t1+t0, (0-0)*0+1
{0x02be0dff, ac_one},
// menu screen, Rayman2. Added by Gonetz
// (1-0)*t1+t0, (cmb-0)*shade+0
{0x02be0f38, ac__t0_add_t1__mul_shade},
// Sky, zelda
//z (t1-t0)*prim+t0
{0x02ca02ca, ac_t0_inter_t1_using_prima},
// F1 World Grand Prix. Added by Gonetz
// (t1-t0)*prim+t0, (0-0)*0+1
{0x02ca0dff, ac_t0_inter_t1_using_prima},
// logo, PD. Added by Gonetz
// (t1-t0)*prim+t0, (cmb-0)*shade+0
{0x02ca0f38, ac__t0_inter_t1_using_prima__mul_shade},
// battle tanks [Ogy]
// (t1-t0)*prim+t0, (cmb-0)*env+0
{0x02ca0f78, ac__t0_inter_t1_using_prima__mul_env},
// logo, Deadly Arts. Added by Gonetz
// (env-t0)*prim+t0
{0x02cd02cd, ac_one_sub_prim_mul_t0_add__prim_mul_env},
// intro, castlevania 2. Added by Gonetz
// (1-t0)*prim+t0
{0x02ce02ce, ac_one_sub_t0_mul_prim_add_t0},
// intro, diddy kong racing. Added by Gonetz
// (1-t0)*prim+t0, (cmb-0)*shade+0 **INC**
{0x02ce0f38, ac_t0_mul_shade},
// submitted by Scorpiove, mario party 1
// (0-t0)*prim+t0
{0x02cf02cf, ac_one_sub_prim_mul_t0},
// Pokemon attack, pokemon Stadium (J)
// (t1-t1)*prim+t0, (prim-0)*lod_f+env **INC**
{0x02d20a3b, ac_env},
// Ground, pokemon stadium 2
// (t0-0)*prim+t0
{0x02f902f9, ac_t0_mul_prim},
// GASP Fighters
// (t1-0)*prim+t0, ** INC **
{0x02fa02fa, ac_t1_mul_prim_add_t0},
// foresight attack, Pokemon Stadium 2
// (t1-0)*prim+t0, (cmb-env)*shade+0
{0x02fa0f28, ac__t1_mul_prima_add_t0__sub_env_mul_shade},
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-0)*prim+t0, (cmb-0)*shade+0
{0x02fa0f38, ac__t1_mul_prima_add_t0__mul_shade},
// Paper Mario, fortune teller
// (t1-0)*prim+t0, (cmb-0)*env+0
{0x02fa0f78, ac__t1_mul_prima_add_t0__mul_env},
// Hydro Pump Attack, Pokemon Stadium.
// (shade-0)*prim+t0, (cmb-0)*shade+0
{0x02fc0f38, ac__t0_add_prim_mul_shade__mul_shade},
// map, Ogre Battle 64. Added by Gonetz
// (1-0)*prim+t0
{0x02fe02fe, ac_t0_add_prim},
// borders, Tony Hawk's Pro Skater 2. Added by Gonetz
// (t1-t0)*shade+t0 ** INC **
{0x030a030a, ac_t0_inter_t1_using_shadea},
// Mickey USA
// (t1-t0)*shade+t0, (cmb-0)*prim+0 ** INC **
{0x030a0ef8, ac__t0_inter_t1_using_shadea__mul_prim},
// Rocket Robot in Wheels intro
// (t1-t0)*shade+t0, (cmb-0)*env+0 ** INC **
{0x030a0f78, ac__t0_inter_t1_using_shadea__mul_env},
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (1-t0)*shade+t0, (cmb-0)*shade+0 ** INC **
{0x030e0f38, ac_t0_mul_shade},
// sky, f-zero x
// (0-t0)*shade+t0
{0x030f030f, ac_one_sub_shade_mul_t0},
// Deku tree from kokiri villiage, zelda
//z (t1-t0)*env+t0, (t1-0)*primlod+cmb
{0x034a01ba, ac_t0_inter_t1_using_enva},
// Hearts, zelda
//z (t1-t0)*env+t0
{0x034a034a, ac_t0_inter_t1_using_enva},
// Faries, zelda
//z (t1-t0)*env+t0, (cmb-0)*prim+0
{0x034a0ef8, ac__t0_inter_t1_using_enva__mul_prim},
// zelda, waterfall. Added by Gonetz
//z (t1-t0)*env+t0, (cmb-0)*shade+0
{0x034a0f38, ac__t0_inter_t1_using_enva__mul_shade},
// pokemon stadium 1. Added by Gonetz
//(t1-t0)*env+t0, (cmb-0)*primlod+0
{0x034a0fb8, ac__t0_inter_t1_using_enva__mul_primlod},
// fruits, Yoshi Story. Added by Gonetz
//(prim-t0)*env+t0
{0x034b034b, ac_prim_sub_t0_mul_env_add_t0},
// window, Rayman2. Added by Gonetz
//(1-t0)*env+t0
{0x034e034e, ac_one_sub_t0_mul_env_add_t0},
// menu, PokemonStadium1, [Raziel64]
//(1-t0)*env+t0, (cmb-0)*shade+0 ** INC **
{0x034e0f38, ac_t0_mul_shade},
// Ganon's sword swinging, zelda
// (t0-t1)*env+t0, (cmb-0)*prim+0 ** INC **
{0x03510ef8, ac__t0_sub_t1_mul_enva_add_t0__mul_prim},
// Lave piranha atack, Paper Mario
// (t1-prim)*env+t0, (0-cmb)*t1+0 ** INC **
{0x035a0e87, ac_t0_mul_t1},
// Reflected fire at kotake & koume's, zelda
// (t0-1)*env+t0, (cmb-0)*prim+0 ** INC **
{0x03710ef8, ac__t0_sub_one_mul_enva_add_t0__mul_prim},
// thing that escapes from the well, zelda
// (t1-1)*env+t0 ** INC **
{0x03720372, ac_t1_sub_one_mul_enva_add_t0},
// Sword charge, zelda
// (t1-1)*env+t0, (cmb-0)*prim+0
{0x03720ef8, ac__t1_sub_one_mul_enva_add_t0__mul_prim},
// Gannon hitting the ground, zelda
// (t1-1)*env+t0, (cmb-0)*shade+0 ** INC **
{0x03720f38, ac__t1_sub_one_mul_enva_add_t0__mul_shade},
// Tony Hawk's Pro Skater 3. Added by Gonetz
// (t0-0)*env+t0
{0x03790379, ac_t0_mul_env},
// paper mario. Added by Gonetz
// (t0-0)*env+t0, (cmb-0)*prim+0
{0x03790ef8, ac_t0_mul_prim},
// pads, Pokemon Stadium 2. Added by Gonetz
// (t1-0)*env+t0, (cmb-0)*prim+env ** INC **
{0x037a0af8, ac__t0_inter_t1_using_enva__mul_prim_add_env},
// attack, Pokemon Stadium 2
// (t1-0)*env+t0, (cmb-t0)*prim+0 ** INC **
{0x037a0ec8, ac__t1_mul_enva_add_t0__mul_prim},
// Ice arrow gfx, zelda
// (t1-0)*env+t0, (cmb-0)*prim+0
{0x037a0ef8, ac__t1_mul_enva_add_t0__mul_prim},
// Scary face move, pokemon stadium 2
// (t1-0)*env+t0, (cmb-prim)*shade+0
{0x037a0f18, ac__t1_mul_enva_add_t0__sub_prim_mul_shade},
// Saria's song, zelda
// (t1-0)*env+t0, (cmb-0)*shade+0
{0x037a0f38, ac__t1_mul_enva_add_t0__mul_shade},
// eye drops bottle, zelda
// (t0-t0)*prim_lodfrac+t0
{0x03890389, ac_t0},
// lighthouse's beam, zelda 2. Added by Gonetz
// (t0-t0)*prim_lodfrac+t0, (cmb-0)*prim+0
{0x03890ef8, ac_t0_mul_prim},
// zelda 2. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*env+cmb ** INC **
{0x038a0178, ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod},
// Enter name letter background, zelda
//z (t1-t0)*primlod+t0
{0x038a038a, ac_t0_inter_t1_using_primlod},
// Sunny Day, Pokemon Stadium 2
// (t1-t0)*primlod+t0, (cmb-0)*0+prim
{0x038a07f8, ac_prim},
//attack, Pokemon Stadium 2
// (t1-t0)*primlod+t0, (cmb-env)*shade+shade ** INC **
{0x038a0928, ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade},
// blastcorps, unimp log. Added by Gonetz
// (t1-t0)*primlod+t0, (0-0)*0+shade **INC**?
{0x038a09ff, ac_t0_inter_t1_using_primlod},
// pokemon attack, pokemon monsters (J)
// (t1-t0)*primlod+t0, (cmb-0)*prim+env
{0x038a0af8, ac__t0_inter_t1_using_primlod__mul_prim_add_env},
// sky, PGA European Tour
// (t1-t0)*primlod+t0, (0-0)*0+1
{0x038a0dff, ac_one},
// Ice surrounding enemy, zelda
// (t1-t0)*primlod+t0, (env-0)*lodf+0
{0x038a0e3d, ac__t0_inter_t1_using_primlod__mul_env},
// the bridge out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*t0+0
{0x038a0e78, ac_t0_inter_t1_using_primlod},
// zelda 2, [Ogy]. Added by Gonetz
// (t1-t0)*primlod+t0, (cmb-0)*t1+0
{0x038a0eb8, ac_t0_inter_t1_using_primlod},
// Kirby's pool, smash bros
// (t1-t0)*primlod+t0, (cmb-0)*prim+0
{0x038a0ef8, ac__t0_inter_t1_using_primlod__mul_prim},
// Samus stage fire, smash bros
// (t1-t0)*primlod+t0, (cmb-0)*shade+0
{0x038a0f38, ac__t0_inter_t1_using_primlod__mul_shade},
// something about ice, zelda
// (t1-t0)*primlod+t0, (cmb-0)*env+0
{0x038a0f78, ac__t0_inter_t1_using_primlod__mul_env},
// Blast Corps. Added by Gonetz
// (t1-t0)*primlod+t0, (shade-0)*env+0
{0x038a0f7c, ac_env_mul_shade},
// goals, J. League Tactics Soccer. Added by Gonetz
// (prim-t0)*primlod+t0 ** INC **
{0x038b038b, ac_t0},
// zelda 2, [Ogy]. Added by Gonetz
// (t0-t1)*primlod+t0, (cmb-0)*prim+0
{0x03910ef8, ac__t0_sub_t1_mul_primlod_add_t0__mul_prim},
// a plane in the entrance to the mountain village zelda 2, [Ogy]. Added by Gonetz
// (t1-t1)*primlod+t0, (cmb-0)*prim+0 ** INC **?
{0x03920ef8, ac_t0_mul_prim},
// zelda 2. Added by Gonetz
// (t1-prim)*primlod+t0, (cmb-0)*prim+0 ** INC **
{0x039a0ef8, ac__t1_sub_prim_mul_primlod_add_t0__mul_prim},
// zelda 2. Added by Gonetz
// (t1-shade)*primlod+t0, (cmb-0)*shade+0 ** INC **
{0x03a20f38, ac__t1_sub_shade_mul_primlod_add_t0__mul_shade},
// saffron city, Pokemon Stadium 2
// (t1-1)*primlod+t0, (cmb-0)*0+cmb
{0x03b201f8, ac_t1_sub_one_mul_primlod_add_t0},
// Candle flame in ganon's castle, zelda
// (t1-1)*primlod+t0
{0x03b203b2, ac_t1_sub_one_mul_primlod_add_t0},
// Fire, zelda
//z (t1-1)*primlod+t0, (cmb-0)*prim+0 ** INC **
{0x03b20ef8, ac__t1_sub_one_mul_primlod_add_t0__mul_prim},
// explosion, zelda 2. Added by Gonetz
// (t1-1)*primlod+t0, (t0-0)*prim+0 ** INC **
{0x03b20ef9, ac_t0_mul_prim},
// Din's fire, zelda
// (t1-1)*prim_lodfrac+t0, (cmb-0)*shade+0 ** INC **
{0x03b20f38, ac__t1_sub_one_mul_primlod_add_t0__mul_shade},
// Fire cloud, zelda
// (t1-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC **
{0x03b20f78, ac__t1_sub_one_mul_primlod_add_t0__mul_env},
// zelda 2 [Ogy]. Added by Gonetz
// (prim-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC **
{0x03b30f78, ac__prim_sub_one_mul_primlod_add_t0__mul_env},
// fairy's spirit, zelda oot
// (t0-0)*primlod+t0
{0x03b903b9, ac_t0_mul_primlod_add_t0},
// Scary face, pokemon stadium 2
// (t0-0)*primlod+t0, (cmb-0)*prim+0
{0x03b90ef8, ac_t0_mul_prim},
// Magnitude attack, Pokemon Stadium 2
// (t0-0)*primlod+t0, (cmb-0)*shade+0
{0x03b90f38, ac__t0_mul_primlod_add_t0__mul_shade},
// Leftovers Recovery, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-env)*prim+0 ** INC **
{0x03ba0ee8, ac__t1_mul_primlod_add_t0__sub_env_mul_prim},
// zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-0)*prim+0
{0x03ba0ef8, ac__t1_mul_primlod_add_t0__mul_prim},
// Mega punch attack, Pokemon Stadium 2
// (t1-0)*prim_lodfrac+t0, (cmb-prim)*shade+0
{0x03ba0f18, ac__t1_mul_primlod_add_t0__sub_prim_mul_shade},
// zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-0)*shade+0
{0x03ba0f38, ac__t1_mul_primlod_add_t0__mul_shade},
// chuchu monsters, zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*prim_lodfrac+t0, (cmb-0)*env+0
{0x03ba0f78, ac__t1_mul_primlod_add_t0__mul_env},
// Scary face, pokemon stadium 2
// (env-0)*primlod+t0, (cmb-0)*prim+0
{0x03bd0ef8, ac_t0_mul_prim},
// ground, zelda 2. Added by Gonetz
// (t1-t0)*0+t0, (cmb-0)*0+cmb
{0x03ca01f8, ac_t0},
// zelda 2. Added by Gonetz
// (t1-t0)*0+t0, (cmb-0)*prim+0
{0x03ca0ef8, ac_t0_mul_prim},
// smoke in a night, zelda 2. Added by Gonetz
// (t1-t0)*0+t0, (cmb-0)*shade+0
{0x03ca0f38, ac_t0_mul_shade},
//the ice plane out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
//(t1-1)*0+t0, (cmb-0)*env+0
{0x03f20f78, ac_t0_mul_env},
//something on level 5, Kirby64 [Raziel64]
//(t0-0)*0+t0
{0x03f903f9, ac_t0},
//spider house, zelda 2 [Ogy]. Added by Gonetz
//(t0-0)*0+t0, (cmb-0)*prim+0
{0x03f90ef8, ac_t0_mul_prim},
//Darmani's fire spin, zelda 2 [Ogy]. Added by Gonetz
//(t1-0)*0+t0, (cmb-0)*prim+0
{0x03fa0ef8, ac_t0_mul_prim},
// headlight, beetle adventure racing. Added by Gonetz
//(1-0)*0+t0
{0x03fe03fe, ac_t0},
// player, super bowling
// (0-0)*0+t0,
{0x03ff0000, ac_t0},
// Ghost's lantern, zelda
// (0-0)*0+t0, (t1-0)*prim_lod+cmb
{0x03ff01ba, ac_t1_mul_primlod_add_t0},
// Hand cursor, mario
//z (0-0)*0+t0
{0x03ff03ff, ac_t0},
// Taz express. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+t1
{0x03ff05ff, ac_t0},
// powder keg, zelda2. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+prim
{0x03ff07ff, ac_t0},
// water, Spacestation Silicon Valley. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+shade
{0x03ff09ff, ac_t0},
// Characters, Ogre Battle. Added by Gonetz.
// (0-0)*0+t0, (cmb-0)*prim+env
{0x03ff0af8, ac_t0_mul_prim_add_env},
// Monster truck madness intro. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+env
{0x03ff0bff, ac_t0},
// Battlezone
// (0-0)*0+t0, (0-0)*0+1
{0x03ff0dff, ac_t0},
// Zoras, zelda
// (0-0)*0+t0, (env-0)*lodf+0
{0x03ff0e3d, ac_env},
// logo, v-rally 99
// (0-0)*0+t0, (prim-0)*t0+0
{0x03ff0e7b, ac_t0_mul_prim},
// intro, WWF-War Zone
// (0-0)*0+t0, (env-0)*t0+0
{0x03ff0e7d, ac_t0_mul_env},
// Window, starfox
//z (0-0)*0+t0, (cmb-0)*prim+0
{0x03ff0ef8, ac_t0_mul_prim},
//beetle adventure racing. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*shade+0
{0x03ff0f38, ac_t0_mul_shade},
// Wonder Project J2 logo. Added by Gonetz
// (0-0)*0+t0, (t0-0)*shade+0
{0x03ff0f39, ac_t0_mul_shade},
// Saria's suit, zelda
// (0-0)*0+t0, (cmb-0)*env+0
{0x03ff0f78, ac_t0_mul_env},
// Pokemon Stadium 2, [Jeremy]. Added by Gonetz
// (0-0)*0+t0, (cmb-0)*primlod+0
{0x03ff0fb8, ac_t0_mul_primlod},
// Tony Hawk's Pro Skater. Added by Gonetz
// (0-0)*0+t0, (0-0)*0+0
{0x03ff0fff, ac_zero},
// Spider Web attack, Pokemon Stadium 2.
// (t0-t1)*t0+t1, (cmb-0)*prim+cmb **INC**
{0x045100f8, ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a},
// Powered Star Beam, Paper Mario. Added by Gonetz
// (t0-t1)*t0+t1, (cmb-0)*prim+0 **INC**
{0x04510ef8, ac__t1_inter_t0_using_t0a__mul_prim},
// Deadly Arts logo. Added by Gonetz
// (1-0)*t0+t1, (1-0)*prim+cmb
{0x047e00fe, ac__t0_add_t1__add_prim},
// Spiderman. Added by Gonetz
// (1-0)*t0+t1
{0x047e047e, ac_t0_add_t1},
// water, Dobutsu no Mori. Added by Gonetz
// (1-0)*t0+t1, (cmb-0)*primlod+prim
{0x047e07b8, ac__t0_add_t1__mul_primlod_add_prim},
// paper mario. Added by Gonetz
// (1-t0)*t1+t1, (cmb-0)*t1+0 **INC**
{0x048e0eb8, ac_t0_mul_t1},
// Pokemon Stadium 2. Added by Gonetz
// (t0-prim)*t1+t1, (cmb-0)*shade+0 **INC**
{0x04990f38, ac_t1_mul_shade},
// waterfall, Dobutsu no Mori. Added by Gonetz
// (t0-0)*t1+t1
{0x04b904b9, ac_t0_mul_t1_add_t1},
// light, Dobutsu no Mori. Added by Gonetz
// (t0-0)*t1+t1, (cmb-0)*primlod+0 ** INC **
{0x04b90fb8, ac__t0_add_t1__mul_primlod},
// lava, beetle adventure racing
// (t1-0)*t1+t1, (cmb-0)*shade+0 ** INC **
{0x04ba0f38, ac__t1_mul_t1_add_t1__mul_shade},
// wheels, F1 World Grand Prix. Added by Gonetz
// (t0-t1)*prim+t1
{0x04d104d1, ac_t1_inter_t0_using_prima},
// intro, castlevania 2. Added by Gonetz
// (t0-t1)*prim+t1, (cmb-0)*shade+0
{0x04d10f38, ac__t1_inter_t0_using_prima__mul_shade},
// flame, castlevania 2. Added by Gonetz
// (t0-t1)*prim+t1, (cmb-0)*env+0
{0x04d10f78, ac__t1_inter_t0_using_prima__mul_env},
// walls, beetle adventure racing. Added by Gonetz
// (t0-0)*prim+t1 **INC**
{0x04f904f9, ac_t0_mul_prim},
// Reflect pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*prim+t1, (cmb-0)*prim+env **INC**
{0x04f90af8, ac__t0_add_t1__mul_prim_add_env},
// Psychic pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-0)*prim+t1, (cmb-0)*shade+0 **INC**
{0x04f90f38, ac__t0_add_t1__mul_shade},
// Rayman2. Added by Gonetz
// (0-0)*shade+t1, (cmb-0)*env+0
{0x053f0f78, ac_t1_mul_env},
// Ground at kotake & koume, zelda
// (t1-t0)*env+t1, (cmb-0)*prim+0 ** INC **
{0x054a0ef8, ac__t1_sub_t0_mul_enva_add_t1__mul_prim},
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-t1)*env+t1
{0x05510551, ac_t1_inter_t0_using_enva},
// Shiek's disappearance, zelda
// (t0-1)*env+t1
{0x05710571, ac_t0_sub_one_mul_enva_add_t1},
// Kotake or koume's magic poof, zelda
// (t0-1)*env+t1, (cmb-0)*prim+0 ** INC **
{0x05710ef8, ac__t0_sub_one_mul_enva_add_t1__mul_prim},
// Gauntlet Legends intro
// (t0-0)*env+t1, (cmb-0)*prim+0 ** INC **
{0x05790ef8, ac__t0_add_t1__mul_prim},
// Zelda opening door, zelda
// (t0-0)*env+t1, (cmb-0)*shade+0
{0x05790f38, ac_t1_mul_shade},
// paper mario. Added by Gonetz
// (t1-0)*env+t1, (cmb-0)*prim+0 ** INC **
{0x057a0ef8, ac_t1_mul_prim},
// pokemon attack, Pokemon Stadium 2. Added by Gonetz
// (t0-t1)*prim_lod+t1, (cmb-0)*prim+0
{0x05910ef8, ac__t1_inter_t0_using_primlod__mul_prim},
// Skulltula coin, zelda
// (t0-1)*primlod+t1 ** INC **
{0x05b105b1, ac_t0_mul_t1},
// Bell, Pokemon Stadium 2. Added by Gonetz
// (t0-0)*primlod+t1, (cmb-env)*prim ** INC **
{0x05b90ee8, ac__t0_add_t1__mul_prim},
// intro, Aidyn Chronicles. Added by Gonetz
// (0-cmb)*0+t1, (t1-1)*0+cmb
{0x05c701f2, ac_t1},
// zelda 2 [Ogy]. Added by Gonetz
// (t1-t0)*0+t1, (cmb-0)*prim+0
{0x05ca0ef8, ac_t1_mul_prim},
// beaver's river, zelda 2. Added by Gonetz
// (t1-0)*0+t1, (cmb-0)*prim+0
{0x05fa0ef8, ac_t1_mul_prim},
// Arena, pokemon stadium 2
// (0-0)*0+t1, (0-0)*t0+cmb
{0x05ff007f, ac_t1},
// Ogre Battle, unimp log. Added by Gonetz
// (0-0)*0+t1, (0-0)*0+cmb
{0x05ff05ff, ac_t1},
// lullaby, Paper Mario. Added by Gonetz
// (0-0)*0+t1, (cmb-0)*prim+0
{0x05ff0ef8, ac_t1_mul_prim},
// aerofighter's assault [Ogy]
// (0-0)*0+t1, (cmb-0)*shade+0
{0x05ff0f38, ac_t1_mul_shade},
// magic fist, Rayman2. Added by Gonetz
// (0-0)*0+t1, (cmb-0)*env+0
{0x05ff0f78, ac_t1_mul_env},
// Pokemon selection background, Pokemon stadium 2
// (env-prim)*t0+prim
{0x065d065d, ac_env_sub_prim_mul_t0_add_prim},
// text background, Ganbare Goemon - Mononoke Sugoroku
// (1-prim)*t0+prim
{0x065e065e, ac_one_sub_prim_mul_t0_add_prim},
// shadows, star wars: ep1 racer
// (0-prim)*t0+prim
{0x065f065f, ac_zero_sub_prim_mul_t0_add_prim},
// lava, beetle adventure racing
// (0-1)*t0+prim, (cmb-0)*prim+0 ** INC **
{0x06770ef8, ac_t0_mul_prim},
// menu, Ganbare Goemon - Mononoke Sugoroku
// (t0-0)*t0+prim
{0x06790679, ac_t0_add_prim},
// Water, pokemon stadium 2
// (t1-0)*t0+prim
{0x067a067a, ac_t0_mul_t1_add_prim},
// Smackdown Mall Menu, WWF No Mercy
// (shade-0)*t0+prim
{0x067c067c, ac_t0_mul_shade_add_prim},
// flag, Top Gear Rally 2. Added by Gonetz
// (env-0)*t0+prim
{0x067d067d, ac_t0_mul_env_add_prim},
// Mario Tennis. Added by Gonetz
// (1-0)*t0+prim
{0x067e067e, ac_t0_add_prim},
// sky, PGA European Tour
// (t0-0)*t1+prim
{0x06b906b9, ac_t0_mul_t1_add_prim},
// lava, beetle adventure racing
// (t0-0)*t1+prim, (0-0)*0+1 **INC**?
{0x06b90dff, ac_one},
// Pokemon Stadium 2, [Jeremy]. Added by Gonetz
// (prim-0)*t1+prim
{0x06bb06bb, ac_t1_mul_prim_add_prim},
// pokemon psyattack, Pokemon Stadium 2. Added by Gonetz
// (1-0)*t1+prim, (cmb-0)*env+0
{0x06be0f78, ac_t1_add_prim_mul_env},
// Rush2 2. Added by Gonetz
// (prim-prim)*prim+prim
{0x06db06db, ac_prim},
//Spacestation Silicon Valley intro. Added by Gonetz
// (t1-prim)*shade+prim
// {0x071a071a, ac_t1_mul_shade},
{0x071a071a, ac_t1_sub_prim_mul_shade_add_prim},
//KI logos. Added by Gonetz
// (env-prim)*shade+prim
{0x071d071d, ac_env_sub_prim_mul_shade_add_prim},
// Deadly Arts, arena. Added by Gonetz
// (1-0)*shade+prim
{0x073e073e, ac_prim_add_shade},
// Phantom Gannon's portal, zelda
// (t1-t0)*env+prim, (cmb-0)*shade+0 ** INC **
{0x074a0f38, ac__t0_mul_t1__mul_prim_mul_shade},
// Road rush. Added by Gonetz
// (t0-0)*env+prim
{0x07790779, ac_t0_mul_env_add_prim},
// arena, Pokemon Stadium 2
// (shade-t0)*primlod+prim, (cmb-t0)*shade ** INC **
{0x078c0f08, ac_shade_sub_t0_mul_primlod_add_prim},
// telescope, zelda 2. Added by Gonetz
// (1-t0)*primlod+prim
{0x078e078e, ac_one_sub_t0_mul_primlod_add_prim},
// zelda 2 [Ogy]. Added by Gonetz
// (t0-t1)*primlod+prim, (cmb-0)*t0+0
{0x07910e78, ac_t0_inter_t1_using_primlod},
// Dobutsu no Mori. Added by Gonetz
// (t0-0)*primlod+prim
{0x07b907b9, ac_t0_mul_primlod_add_prim},
// Lock-On attack, Pokemon Stadium 2
// (t1-t0)*0+prim, (cmb-0)*0+cmb
{0x07ca01f8, ac_prim},
// water, DK64
// (0-0)*0+0, (0-t1)*0+prim
{0x07d707d7, ac_prim},
// Menu, megaman
// (1-0)*0+prim
{0x07fe07fe, ac_prim},
// super bowling
//(0-0)*0+prim,
{0x07ff0000, ac_prim},
// menu, Ganbare Goemon - Mononoke Sugoroku
// (0-0)*0+prim, (0-0)*0+t0
{0x07ff03ff, ac_t0},
// Intro background, starfox
//z (0-0)*0+prim
{0x07ff07ff, ac_prim},
// velva boss, JFG
//(0-0)*0+prim, (0-0)*0+env
{0x07ff0bff, ac_env},
// gem, castlevania 2. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*t0+0
{0x07ff0e78, ac_t0_mul_prim},
// text, Tony Hawk's Pro Skater. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*t1+0
{0x07ff0eb8, ac_t1_mul_prim}, //weird, but implementing this makes text unreadable
// zelda 2. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*prim+0
{0x07ff0ef8, ac_prim_mul_prim},
// explosion, Blast Corps. Added by Gonetz
// (0-0)*0+prim, (t0-0)*prim+0
{0x07ff0ef9, ac_t0_mul_prim},
// zelda 2, [Ogy]. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*shade+0
{0x07ff0f38, ac_prim_mul_shade},
// Fox's ears and arms, smash bros
// (0-0)*0+prim, (cmb-0)*env+0
{0x07ff0f78, ac_prim_mul_env},
// monsters, Pokemon Stadium. Added by Gonetz
// (0-0)*0+prim, (cmb-0)*primlod+0
{0x07ff0fb8, ac_prim_mul_primlod},
// Hydro Pump Attack, Pokemon Stadium.
// (1-t1)*t0+shade, (cmb-prim)*shade+0
{0x08560f18, ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade},
// focus, Paper Mario. Added by Gonetz
//(t0-shade)*t0+shade, (cmb-0)*prim+0 * INC **
{0x08610ef8, ac_t0_mul_prim},
// Mario's head, mario //Added by Gonetz
//(prim-shade)*t0+shade
{0x08630863, ac_prim_sub_shade_mul_t0_add_shade},
// Fissure attack, pokemon stadium 2
//(t1-t0)*prim+shade, (cmb-0)*shade+0
{0x08ca0f38, ac__t1_sub_t0_mul_prim_add_shade__mul_shade},
// Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
//(t0-t1)*prim+shade, (cmb-0)*shade+0 ** INC **
{0x08d10f38, ac__t0_sub_t1_mul_prim_add_shade__mul_shade},
// ?
//(t0-shade)*prim+shade
{0x08e108e1, ac_t0_mul_prim_add_shade_mul_one_minus_prim},
// Paper Mario
// (t0-prim)*shade+shade, (cmb-0)*env+0
{0x09190f78, ac__t0_sub_prim_mul_shade_add_shade__mul_env},
// pads, Pokemon Stadium 2. Added by Gonetz
// (0-t0)*env+shade, (cmb-0)*prim+0 ** INC **
{0x094f0ef8, ac_one_sub_t0_mul_prim_mul_shade},
// sun rays, Pokemon Stadium 2.
// (shade-0)*env+shade, (cmb-0)*prim+0
{0x097c0ef8, ac_one_plus_env_mul_prim_mul_shade},
// attack, Pokemon Stadium 2.
// (t0-0)*primlod+shade, (cmb-0)*shade+0
{0x09b90f38, ac__t0_mul_primlod_add_shade__mul_shade},
// Huge turtle appearance, zelda 2. Added by Gonetz
// (t1-0)*primlod+shade, (cmb-0)*shade+0 ** INC **
{0x09ba0f38, ac__t1_mul_primlod_add_shade__mul_shade},
// roof, Kirby 64. Added by Gonetz
// (t0-0)*0+shade
{0x09f909f9, ac_shade},
// water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (0-0)*0+shade, (cmb-cmb)*lodf+cmb
{0x09ff0000, ac_shade},
// water temple, zelda 2. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*prim+cmb
{0x09ff00f8, ac_prim_mul_shade_add_shade},
// damaged car, SCARS. Added by Gonetz
// (0-0)*0+shade, (t0-t1)*primlod+prim ** INC **
{0x09ff0791, ac_t0_mul_primlod_add_prim},
// Hyrule castle gate, zelda
//z (0-0)*0+shade, (0-0)*0+prim
{0x09ff07ff, ac_prim},
// Super Mario 64 logo
//z (0-0)*0+shade
{0x09ff09ff, ac_shade},
// terrain, SCARS. Added by Gonetz
// (0-0)*0+shade, (0-0)*0+1
{0x09ff0dff, ac_one},
// terrain, SCARS. Added by Gonetz
// (0-0)*0+shade, (t0-0)*t1+0
{0x09ff0eb9, ac_t0_mul_t1},
// N64 logo, Aidyn Chronicles. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*prim+0
{0x09ff0ef8, ac_prim_mul_shade},
// birds?, custom robo. Added by Gonetz
// (0-0)*0+shade, (cmb-0)*shade+0
{0x09ff0f38, ac_shade},
// sky, Glover, [Raziel64]. Added by Gonetz
// (0-0)*0+shade, (t0-0)*shade+0
{0x09ff0f39, ac_t0_mul_shade},
// Hand, smash bros
// (0-0)*0+shade, (cmb-0)*env+0
{0x09ff0f78, ac_env_mul_shade},
// Conker's helicopter tail, CBFD
// (0-0)*0+shade, (shade-0)*env+0
{0x09ff0f7c, ac_env_mul_shade},
// menu, PokemonStadium1, [Raziel64]
// (0-0)*0+shade, (cmb-0)*primlod+0
{0x09ff0fb8, ac_primlod_mul_shade},
// Link's sword slashing, smash bros
// (prim-env)*t0+env
{0x0a6b0a6b, ac_prim_sub_env_mul_t0_add_env},
// Reflected beam at kotake & koume's, zelda
// (prim-env)*t0+env, (cmb-0)*prim+0 ** INC **
{0x0a6b0ef8, ac_t0_mul_prim},
// teleporter, Spacestation Silicon Valley. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*shade+0 ** INC **
{0x0a6b0f38, ac_t0_mul_shade},
// Ridge Racer, unimp log. Added by Gonetz
// (prim-env)*t0+env, (cmb-0)*primlod+0
{0x0a6b0fb8, ac_prim_sub_env_mul_t0_add_env},
// Kotake or koume's hair, zelda
// (prim-0)*t0+env
{0x0a7b0a7b, ac_t0_mul_prim_add_env},
// menu, doubut no mori
// (1-0)*t0+env
{0x0a7e0a7e, ac_t0_add_env},
// Grass, mario golf
// (env-shade)*t1+env, (0-0)*0+1
{0x0aa50dff, ac_one},
// Ridge Racer, cars select. Added by Gonetz
// (prim-env)*t1+env
{0x0aab0aab, ac_prim_sub_env_mul_t1_add_env},
// text, monster truck madness
// (prim-env)*t1+env, (cmb-0)*t1+0
{0x0aab0eb8, ac_t1_mul_env},
// zelda 2 [Ogy]. Added by Gonetz
// (1-0)*t1+env, (0-0)*0+cmb
//{0x0abe0abe, ac_one},
{0x0abe0abe, ac_t1_add_env},
// arena, Pokemon Stadium 2. Added by Gonetz
// (1-t0)*prim+env, (cmb-0)*shade+0
{0x0ace0f38, ac_one_sub_t0_mul_prim_mul_shade},
// intro, Bomberman 64 - 2. Added by Gonetz
// (t0-env)*prim+env
{0x0ae90ae9, ac_t0_sub_env_mul_prim_add_env},
// N64 logo, Ogre Battle. Added by Gonetz
// (t0-0)*prim+env
{0x0af90af9, ac_t0_mul_prim_add_env},
// girls, PD intro. Added by Gonetz
// (t0-env)*shade+env ** INC **
{0x0b290b29, ac_t0_sub_env_mul_shadea_add_env},
// Text, Mia Soccer. Added by Gonetz
// (t0-env)*shade+env, (cmb-0)*lod_fraction+0 ** INC **
{0x0b290e38, ac_t0_sub_env_mul_shadea_add_env},
// shadows, Mario Tennis. Added by Gonetz
// (prim-env)*shade+env, (0-cmb)*t1+cmb ** INC **
{0x0b2b0087, ac_prim_sub_env_mul_shade_add_env_mul_t1},
// lamppost?, Ridge Racer. Added by Gonetz
// (prim-env)*shade+env, (0-0)*0+cmb
{0x0b2b0b2b, ac_prim_sub_env_mul_shade_add_env},
// ground, zelda2. Added by Gonetz
// (1-env)*shade+env, (t1-0)*prim+0
{0x0b2e0efa, ac_t1_mul_prim},
// GASP Fighters
// (t0-0)*shade+env
{0x0b390b39, ac_t0_mul_shade_add_env},
// destroying stuff, golden eye
// (1-0)*shade+env
{0x0b3e0b3e, ac_env_add_shade},
// Torches, Paper Mario. Added by Gonetz
// (t0-t1)*env+env, (0-0)*0+1
{0x0b510dff, ac_t0_sub_t1_mul_env_add_env},
// Mini Racers
// (t0-0)*primlod+env
{0x0bb90bb9, ac_t0_mul_primlod_add_env},
// International Track and Field 2000. Added by Gonetz
// (t0-0)*0+env
{0x0bf90bf9, ac_env},
// TM, mario
//z (0-0)*0+env
{0x0bff0bff, ac_env},
// rancho monster, zelda2. Added by Gonetz
// (0-0)*0+env, (cmb-0)*t1+0
{0x0bff0eb8, ac_t1_mul_env},
// Rocket Robot in Wheels intro
// (0-0)*0+env, (cmb-0)*prim+0
{0x0bff0ef8, ac_prim_mul_env},
// Background, Pokemon Snap
// (prim-env)*t0+1
{0x0c6b0c6b, ac_prim_sub_env_mul_t0_add_one},
// Mario Golf
// (0-1)*t0+1
{0x0c770c77, ac_one_sub_t0},
// flame, paper mario. Added by Gonetz
// (1-t0)*t1+1, (cmb-t1)*t1+t1
{0x0c8e0490, ac_t0_mul_t1},
// hall of fame, Pokemon Stadium
// (t0-1)*prim+1, (cmb-0)*env+0
{0x0cf10f78, ac__one_inter_t0_using_prim__mul_env},
// Ring boundary, dual heroes
// (0-1)*prim+1
{0x0cf70cf7, ac_one_sub_prim},
// Kirby64, level 6, [Raziel64]
// (0-0)*prim+1
{0x0cff0cff, ac_one},
// Mystical Ninja
// (0-1)*env+1
{0x0d770d77, ac_one},
// Deku shield in shop, zelda
// (1-1)*primlod+1
{0x0db60db6, ac_one},
// water near gorons willage. Added by Gonetz
// (t1-t0)*0+1, (cmb-0)*prim+0
{0x0dca0ef8, ac_prim},
// background, kirby 64. Added by Gonetz
// (t0-0)*0+1
{0x0df90df9, ac_one},
// kirby 64. Added by Gonetz
// (1-0)*0+1
{0x0dfe0dfe, ac_one},
// background on level 2-1, kirby 64 [Raziel64]. Added by Gonetz
// (1-0)*0+1, (0-0)*0+1
{0x0dfe0dff, ac_one},
// duck dodgers intro. Added by Gonetz
// (0-0)*0+1, (cmb-cmb)*primlod+cmb
{0x0dff0000, ac_one},
// duck dodgers intro. Added by Gonetz
// (0-0)*0+1, (0-0)*0+t1 **INC**?
{0x0dff05ff, ac_t1},
// ?
// (0-0)*0+1, (0-0)*0+prim
{0x0dff07ff, ac_prim},
// arena, custom robo. Added by Gonetz
// (0-0)*0+1, (0-0)*0+shade
{0x0dff09ff, ac_shade},
// field, Mario Golf
// (0-0)*0+1, (1-env)*shade+env
{0x0dff0b2e, ac_one_sub_env_mul_shade_add_env},
// battle tanks 2 [Ogy]
// (0-0)*0+1, (0-0)*0+env
{0x0dff0bff, ac_env},
// helmet, F1 World Grand Prix. Added by Gonetz
// (0-0)*0+1, (0-1)*0+1
{0x0dff0df7, ac_one},
// secret in level 3-4, Kirby64, [Raziel64]
// (0-0)*0+1, (cmb-0)*0+1
{0x0dff0df8, ac_one},
// Menu options, starfox
// (0-0)*0+1
{0x0dff0dff, ac_one},
// Water, zelda
//z (0-0)*0+primlod, (cmb-0)*prim+0
{0x0dff0ef8, ac_prim},
// Desert ground, zelda
// (0-0)*0+1, (cmb-0)*shade+0
{0x0dff0f38, ac_shade},
// Characters, smash bros
// (0-0)*0+1, (cmb-0)*env+0
{0x0dff0f78, ac_env},
// end of level 3-4, Kirby64, [Raziel64]
// (0-0)*0+1, (cmb-0)*0+0
{0x0dff0ff8, ac_zero},
// Kirby64
// (0-0)*0+1, (0-0)*0+0
{0x0dff0fff, ac_zero},
// floor, Spiderman [Raziel64]. Added by Gonetz
// (env-t1)*t0+0 ** INC **
{0x0e550e55, ac_t0_mul_env},
// skeleton, castlevania 2. Added by Gonetz
// (1-prim)*t0+0
{0x0e5e0e5e, ac_one_sub_prim_mul_t0},
// player select, Forsaken [Raziel64]. Added by Gonetz
// (prim-shade)*t0+0
{0x0e630e63, ac_prim_sub_shade_mul_t0},
// castlevania 2 [Ogy]. Added by Gonetz
// (1-shade)*t0+0
{0x0e660e66, ac_one_sub_shade_mul_t0},
// GoldenEye: Helicopter rotors
// (shade-env)*t0+0, (1-0)*prim+cmb
{0x0e6c00fe, ac_shade_sub_env_mul_t0_add_prim},
// background, level3-4, Kirby64, [Raziel64]
// (shade-env)*t0+0
{0x0e6c0e6c, ac_shade_sub_env_mul_t0},
// Goemon, mystical ninja. Added by Gonetz
// (1-env)*t0+0
{0x0e6e0e6e, ac_one_sub_env_mul_t0},
// fist attack, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*t0+0, (t1-cmb)*prim+cmb
{0x0e7900c2, ac_t0_inter_t1_using_prima},
// Clay Fighter [Ogy]. Added by Gonetz
// (t0-0)*t0+0
{0x0e790e79, ac_t0_mul_t0},
// Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (t0-0)*t0+0, (prim-0)*t1+0
{0x0e790ebb, ac_t1_mul_prim},
// zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*prim+0
{0x0e790ef8, ac_t0_mul_prim},
// zelda 2. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*shade+0
{0x0e790f38, ac_t0_mul_shade},
// zelda 2. Added by Gonetz
// (t0-0)*t0+0, (cmb-0)*env+0
{0x0e790f78, ac_t0_mul_env},
// the ice plane just before the entrance to gorons village (where tingle is}, zelda 2 [Ogy]. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*0+cmb
{0x0e7a01f8, ac_t0_mul_t1},
// paper mario. Added by Gonetz
// (t1-0)*t0+0, (cmb-env)*prim+env ** INC **
{0x0e7a0ae8, ac_t1_mul_prim},
// mini games quiz monitor backround, Pokemon Stadium 2
// (t1-0)*t0+0, (0-0)*0+1
{0x0e7a0dff, ac_one},
// Tony Hawk's Pro Skater. Added by Gonetz
// (t1-0)*t0+0, (cmb-0)*t0+0
{0x0e7a0e78, ac_t0_mul_t1},
// bike trace, xg2. Added by Gonetz
// (t1-0)*t0+0
{0x0e7a0e7a, ac_t0_mul_t1},
// Kotake & koume defeated, zelda
// (t1-0)*t0+0, (cmb-0)*prim+0
{0x0e7a0ef8, ac__t0_mul_t1__mul_prim},
// Magnitude, pokemon stadium 2
// (t1-0)*t0+0, (cmb-env)*shade+0
{0x0e7a0f28, ac__t0_mul_t1__mul_env_mul_shade},
// Bongo Bongo, zelda
// (t1-0)*t0+0, (cmb-0)*shade+0
{0x0e7a0f38, ac__t0_mul_t1__mul_shade},
// Dobutsu_no_Mori, waterfall
// (t1-0)*t0+0, (cmb-0)*prim_lod+0
{0x0e7a0fb8, ac__t0_mul_t1__mul_primlod},
// Back of doors, megaman
// (prim-0)*t0+0, (cmb-0)*lodfrac+0
{0x0e7b0e38, ac_t0_mul_prim},
// Karts, mario kart
//z (prim-0)*t0+0
{0x0e7b0e7b, ac_t0_mul_prim},
// paper mario. Added by Gonetz
// (prim-0)*t0+0, (t0-0)*prim+0
{0x0e7b0ef9, ac_t0_mul_prim},
// Table, mace
// (prim-0)*t0+0, (cmb-0)*shade+0
{0x0e7b0f38, ac_t0_mul_prim_mul_shade},
// lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (shade-0)*t0+0, (cmb-cmb)*lodf+cmb
{0x0e7c0000, ac_t0_mul_shade},
// Game logo, Aerofighters Assault [Raziel64]
//(shade-0)*t0+0, (0-0)*0+1
{0x0e7c0dff, ac_one},
// Higher sky, waverace
//z (shade-0)*t0+0
{0x0e7c0e7c, ac_t0_mul_shade},
// duck dodgers, intro. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*prim+0
{0x0e7c0ef8, ac_t0_mul_prim_mul_shade},
// waterwheel in water temple, zelda 2. Added by Gonetz
// (shade-0)*t0+0, (cmb-0)*env+0
{0x0e7c0f78, ac_t0_mul_env_mul_shade},
// Blowing up mine at bowser's, mario
// (env-0)*t0+0
{0x0e7d0e7d, ac_t0_mul_env},
// castlevania 2, intro. Added by Gonetz
// (1-0)*t0+0
{0x0e7e0e7e, ac_t0},
// moon, castlevania 2. Added by Gonetz
// (1-0)*t0+0, (cmb-0)*prim+0
{0x0e7e0ef8, ac_t0_mul_prim},
//beetle adventure racing. Added by Gonetz
// (1-0)*t0+0, (cmb-0)*shade+0
{0x0e7e0f38, ac_t0_mul_shade},
// lava, beetle adventure racing
// (t0-prim)*t1+0, (0-0)*0+shade ** INC **
{0x0e9909ff, ac_shade},
// Rain Dance, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t0-env)*t1+0, (cmb-0)*0+prim ** INC **
{0x0ea90ef8, ac__t0_mul_t1__mul_prim},
// Duck Dodgers Starring Daffy Duck text background
// (t0-0)*t1+0, (shade-cmb)*prim+cmb
{0x0eb900c4, ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade},
// torches, pokemon stadium 2
// (t0-0)*t1+0, (cmb-env)*prim+cmb
{0x0eb900e8, ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1},
// airboarder 64 [Ogy]
// (t0-0)*t1+0, (0-0)*0+prim
{0x0eb907ff, ac_prim},
// explosion, body harvest. Added by Gonetz
// (t0-0)*t1+0, (0-0)*0+shade
{0x0eb909ff, ac_shade},
// Text off top, banjo kazooie
// (t0-0)*t1+0
{0x0eb90eb9, ac_t0_mul_t1},
// smoke, daikatana. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*prim+0
{0x0eb90ef8, ac__t0_mul_t1__mul_prim},
// Arena, Pokemon Stadium 2.
// (t0-0)*t1+0, (cmb-prim)*shade+0
{0x0eb90f18, ac__t0_mul_t1__sub_prim_mul_shade},
// Water, pilotwings
// (t0-0)*t1+0, (cmb-0)*shade+0
{0x0eb90f38, ac__t0_mul_t1__mul_shade},
// Tony Hawk's Pro Skater. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*env+0
{0x0eb90f78, ac__t0_mul_t1__mul_env},
// light from window, Dobutsu no Mori. Added by Gonetz
// (t0-0)*t1+0, (cmb-0)*primlod+0
{0x0eb90fb8, ac__t0_mul_t1__mul_primlod},
// chandelier in spider house, zelda 2. Added by Gonetz
// (t1-0)*t1+0, (cmb-0)*prim+0
{0x0eba0ef8, ac_t1_mul_prim},
// cars, ridge racer. Added by Gonetz
// (prim-0)*t1+0, (0-0)*0+1
{0x0ebb0dff, ac_t1_mul_prim},
// aerofighter's assault [Ogy]
// (prim-0)*t1+0
{0x0ebb0ebb, ac_t1_mul_prim},
// tire trace, beetle adventure racing. Added by Gonetz
// (shade-0)*t1+0
{0x0ebc0ebc, ac_t1_mul_shade},
// smoke, Starshot. Added by Gonetz
// (env-0)*t1+0
{0x0ebd0ebd, ac_t1_mul_env},
// lots of things, goldeneye
// (1-0)*t1+0, (0-0)*0+shade
{0x0ebe09ff, ac_shade},
// zelda 2 [Ogy]. Added by Gonetz
// (1-0)*t1+0, (cmb-0)*prim+0
{0x0ebe0ef8, ac_t1_mul_prim},
// walls, perfect dark. Added by Gonetz
// (1-0)*t1+0, (cmb-0)*shade+0
{0x0ebe0f38, ac_t1_mul_shade},
// sand, perfect dark. Added by Gonetz
// (1-0)*t1+0, (cmb-0)*env+0
{0x0ebe0f78, ac_t1_mul_env},
// light, Ridge Racer. Added by Gonetz
// (1-t0)*prim+0
{0x0ece0ece, ac_one_sub_t0_mul_prim},
// exaust, star wars ep1 racer
// (1-t0)*prim+0, (cmb-0)*shade+0
{0x0ece0f38, ac_one_sub_t0_mul_primshade},
// iguana, Forsaken, [Raziel64]. Added by Gonetz
// (t0-shade)*prim+0
{0x0ee10ee1, ac_t0_sub_shade_mul_prim},
// stands, NASCAR 2000
// (prim-shade)*prim+0
{0x0ee30ee3, ac_prim_sub_shade_mul_prim},
// arena, Pokemon Stadium 2. Added by Gonetz
// (t0-env)*prim+0 ** INC **
{0x0ee90ee9, ac_t0_mul_prim},
// lure, bass rush
// (t0-0)*prim+0, (cmb-cmb)*lodf+cmb
{0x0ef90000, ac_t0_mul_prim},
// explosion, body harvest. Added by Gonetz
// (t0-0)*prim+0, (t0-0)*env+cmb
{0x0ef90179, ac_prim_add_env_mul_t0},
// frog's eyes, zelda
// (t0-0)*prim+0, (1-1)*prim_lod+cmb
{0x0ef901b6, ac_t0_mul_prim},
// Monster truck madness intro. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*prim_lod+cmb ** INC **
{0x0ef901b8, ac_t0_mul_prim},
// Road, zelda
//z (t0-0)*prim+0, (t1-0)*primlod+cmb
{0x0ef901ba, ac__t0_mul_prim__add__t1_mul_primlod},
// Track, wipeout. Addded by Gonetz
// (t0-0)*prim+0, (0-0)*0+prim
{0x0ef907ff, ac_t0_mul_prim},
// magic stuff, buck bumble. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*prim+0
{0x0ef90ef8, ac_t0_mul_prim_mul_prim},
// The mario face, mario
//z (t0-0)*prim+0
{0x0ef90ef9, ac_t0_mul_prim},
// paper mario. Added by Gonetz
// (t0-0)*prim+0, (cmb-0)*shade+0
{0x0ef90f38, ac_t0_mul_prim_mul_shade},
// Pikachu's mouth, smash bros
// (t0-0)*prim+0, (cmb-0)*env+0
{0x0ef90f78, ac_t0_mul_prim_mul_env},
// bomb mask, zelda 2. Added by Gonetz
// (t0-0)*prim+0, (1-0)*env+0
{0x0ef90f7e, ac_t0_mul_prim},
// Charmander's tail, pokemon stadium 2
// (t0-0)*prim+0, (cmb-0)*primlod+0
{0x0ef90fb8, ac_t0_mul_prim_mul_primlod},
// stalactites, Beetle adventure Racing. Added by Gonetz
// (t1-0)*prim+0, (1-cmb)*shade+cmb
{0x0efa0106, ac_one_sub_shade_mul_t1_add_shade},
// Sprites, Ogre Battle. Added by Gonetz
// (t1-0)*prim+0, (0-0)*0+cmb
{0x0efa0efa, ac_t1_mul_prim},
// Something about kotake & koume's combined attack, zelda
// (t1-0)*prim+0, (cmb-0)*shade+0
{0x0efa0f38, ac_t1_mul_prim_mul_shade},
// intro background, bio freaks. Added by Gonetz
// (prim-0)*prim+0
{0x0efb0efb, ac_prim_mul_prim},
// sky, xg2. Added by Gonetz
// (shade-0)*prim+0, (0-0)*0+1
{0x0efc0dff, ac_one},
// Zelda, unimp log. Added by Gonetz
// (shade-0)*prim+0
{0x0efc0efc, ac_prim_mul_shade},
// ?
// (shade-0)*prim+0, (cmb-0)*shade+0 ** INC **
{0x0efc0f38, ac_prim_mul_shade},
// Baby mario's hat shadow, mario golf
// (env-0)*prim+0
{0x0efd0efd, ac_prim_mul_env},
// Menu, doom
// (1-0)*prim+0
{0x0efe0efe, ac_prim},
// Peris Song attack, Pokemin Stadium 2
// (1-0)*prim+0, (cmb-0)*shade+0
{0x0efe0f38, ac_prim_mul_shade},
// Conker's shadow, CBFD. Added by Gonetz
// (1-t0)*shade+0
{0x0f0e0f0e, ac_one_sub_t0_mul_shade},
// Rock smash, pokemon stadium 2
// (1-t0)*shade+0
{0x0f0f0ee8, ac_one_sub_t0_mul_shade},
//waterfall, Paper Mario
// (t0-t1)*shade+0
{0x0f110f11, ac__t0_sub_t1__mul_shade},
// mahogany town statue, Pokemon Stadium 2
// (t0-prim)*shade+0
{0x0f190f19, ac_t0_sub_prim_mul_shade},
// silver cave, pokemon stadium 2
// (t0-prim)*shade+0, (cmb-0)*env+0
{0x0f190f78, ac_t0_sub_prim_mul_shade_mul_env},
// Boomerang circle, zelda
// (t0-0)*shade+0, (1-cmb)*t0+cmb
{0x0f390046, ac_t0_mul_shade},
// THPS3
// (t0-0)*shade+0, (1-0)*t0+cmb
{0x0f39007e, ac_t0_mul_shade},
// ???
// (t0-0)*shade+0, (env-0)*t1+cmb
{0x0f3900bd, ac_t0_mul_shade},
// Forest temple doorway, zelda
// (t0-0)*shade+0, (t1-0)*primlod+cmb
{0x0f3901ba, ac_t0_mul_shade},
// skis, Spacestation Silicon Valley. Added by Gonetz
// (t0-0)*shade+0, (0-0)*0+t0
{0x0f3903ff, ac_t0},
// paper mario. Added by Gonetz
// (t0-0)*shade+0, (cmb-t0)*prim+0
{0x0f390ec8, ac_t0_mul_prim_mul_shade},
// House windows, zelda intro
//z (t0-0)*shade+0, (cmb-0)*prim+0
{0x0f390ef8, ac_t0_mul_prim_mul_shade},
// Characters, mace
// (t0-0)*shade+0, (cmb-0)*shade+0
{0x0f390f38, ac_t0_mul_shade},
// Shadows, mario
//z (t0-0)*shade+0
{0x0f390f39, ac_t0_mul_shade},
// Clear screen intro, banjo kazooie
// (t0-0)*shade+0, (cmb-0)*env+0
{0x0f390f78, ac_t0_mul_env_mul_shade},
// ridge racer, unimp log. Added by Gonetz
// (t0-0)*shade+0, (cmb-0)*primlod+0 **INC**?
{0x0f390fb8, ac_t0_mul_shade},
// Reflecting combined attack at kotake & koume's, zelda
// (t1-0)*shade+0, (cmb-0)*prim+0
{0x0f3a0ef8, ac_t1_mul_prim_mul_shade},
// aerofighter's assault [Ogy]
// (t1-0)*shade+0
{0x0f3a0f3a, ac_t1_mul_shade},
//beetle adventure racing. Added by Gonetz
//(t1-0)*shade+0, (cmb-0)*env+0
{0x0f3a0f78, ac_t1_mul_env_mul_shade},
// building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (prim-0)*shade+0, (cmb-cmb)*lodf+cmb
{0x0f3b0000, ac_prim_mul_shade},
//chip in Spacestation Silicon Valley intro. Added by Gonetz
// (prim-0)*shade+0, (env-cmb)*t1+cmb
{0x0f3b0085, ac_env_sub_primshade_mul_t1_add_primshade},
// N64 logo, tetrisphere. Added by Gonetz
// (prim-0)*shade+0, (prim-0)*shade+0
{0x0f3b0f3b, ac_prim_mul_shade},
// rays, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
// (shade-0)*shade+0, (cmb-0)*prim+0
{0x0f3c0ef8, ac_prim_mul_shade},
// light, dracula resurrection, castlevania 2. Added by Gonetz
// (env-0)*shade+0
{0x0f3d0f3d, ac_env_mul_shade},
// zelda 2 [Ogy]. Added by Gonetz
// (1-0)*shade+0
{0x0f3e0f3e, ac_shade},
// surf pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (1-t0)*env+0, (1-cmb)*shade+0 ** INC **
{0x0f4e0f06, ac_t0_mul_shade},
// GE, boxes
// (1-shade)*env+0, (cmb-0)*shade+0 ** INC **
{0x0f660f38, ac_one_sub_shade_mul_env},
//beetle adventure racing. Added by Gonetz
//(t0-0)*env+0, (1-t0)*prim+cmb
//{0x0f7900ce, ac_t0_mul_env}, //this one looks better
//{0x0f7900ce, ac_env_sub_prim_mul_t0_add_prim},
{0x0f7900ce, ac_one_sub_t1_add_t0_mul_env},
//Zelda, logo ? Added by Gonetz
//(t0-0)*env+0, (t1-0)*primlod+0 **INC** changed to mul_env for gannon's organ disappearing [Dave2001]
{0x0f7901ba, ac__t0_inter_t1_using_primlod__mul_env},
// V8-2 menu
// (t0-0)*env+0, (0-0)*0+prim
{0x0f7907ff, ac_prim},
// Skeleton guy's eyes, zelda
// (t0-0)*env+0, (cmb-0)*prim+0
{0x0f790ef8, ac_t0_mul_prim_mul_env},
// Dust from rock spell, quest64
// (t0-0)*env+0, (cmb-0)*shade+0
{0x0f790f38, ac_t0_mul_env_mul_shade},
// eyes of poe, zelda
// (t0-0)*env+0, (cmb-0)*env+0
{0x0f790f78, ac_t0_mul_env},
// Text, mario
//z (t0-0)*env+0
{0x0f790f79, ac_t0_mul_env},
// Shadows, pokemon stadeom 2
// (t0-0)*env+0, (cmb-0)*primlod+0
{0x0f790fb8, ac_t0_mul_env_mul_primlod},
//gauge, PGA
// (t1-0)*env+0, (cmb-0)*t1+0 ** INC **
{0x0f7a0eb8, ac_t1_mul_env},
//text and shadows, Rayman2. Added by Gonetz
// (t1-0)*env+0, (cmb-0)*shade+0
{0x0f7a0f38, ac_t1_mul_env_mul_shade},
// shadows, tom and jerry. Added by Gonetz
// (t1-0)*env+0
{0x0f7a0f7a, ac_t1_mul_env},
// Bomberman64-2 intro. Added by Gonetz
// (prim-0)*env+0
{0x0f7b0f7b, ac_prim_mul_env},
// Text box, mario
//z (shade-0)*env+0
{0x0f7c0f7c, ac_env_mul_shade},
// Ogre battle 64
// (env-0)*env+0
{0x0f7d0f7d, ac_env},
//Goldeneye, [Jeremy]. Added by Gonetz
// (1-0)*env+0, (cmb-0)*shade+0
{0x0f7e0f38, ac_env_mul_shade},
// Status items, megaman
// (1-0)*env+0
{0x0f7e0f7e, ac_env},
// gun fire, Beast_Wars_Transmetal [Raziel64]
// (0-0)*env+0
{0x0f7f0f7f, ac_zero},
// Pokemon attack, Pokemon stadium (J). Added by Gonetz
// (t1-t0)*primlod+0, (cmb-0)*env+prim ** INC **
{0x0f8a0778, ac__t1_sub_t0_mul_primlod__mul_env_add_prim},
// Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
// (t1-t0)*primlod+0, (t1-cmb)*prim+0 ** INC **
{0x0f8a0ec2, ac_t0_mul_prim},
// Walls of well through lens of truth, zelda
// (prim-t0)*primlod+0
{0x0f8b0f8b, ac_prim_sub_t0},
// N64 logo, ridge racer. Added by Gonetz
// (1-prim)*primlod+0 **INC**
{0x0f9e0f9e, ac_zero},
// Vines that covers a door in the third room of woodfall temple, zelda 2 [Ogy]. Added by Gonetz
// (t0-0)*primlod+0, (cmb-0)*prim+0
{0x0fb90ef8, ac_t0_mul_primlod_mul_prim},
// zelda 2. Added by Gonetz
// (t0-0)*primlod+0
{0x0fb90fb9, ac_t0_mul_primlod},
// NFL Blitz logo. Added by Gonetz
// (t1-0)*primlod+0
{0x0fba0fba, ac_t1_mul_primlod}, //causes issues
// fallen stars at star summit, Paper Mario. Added by Gonetz
// (shade-0)*primlod+0
{0x0fbc0fbc, ac_primlod_mul_shade},
// expansion pack, Jeremy McGrath Supercross 2000. Added by Gonetz
// (1-0)*primlod+0
{0x0fbe0fbe, ac_primlod},
// intro, Aidyn Chronicles. Added by Gonetz
// (0-0)*primlod+0, (prim-env)*t0+prim **INC**
{0x0fbf066b, ac_t0_mul_prim},
// sky, Rayman2. Added by Gonetz
// (0-shade)*0+0
{0x0fe70fe7, ac_zero},
// flame, PokemonStadium1 [Raziel64]
// (t0-0)*0+0
{0x0ff90ff9, ac_zero},
//BAR
// (0-0)*0+0, (0-0)*0+TEXEL1
{0x0fff05ff, ac_t0},
// Screen clear, banjo kazooie
// (0-0)*0+0
{0x0fff0fff, ac_zero},
// { #ACEND }
};
// CountCombine - count the # of entries in the combine lists
void CountCombine ()
{
int size = sizeof(color_cmb_list) / sizeof(COMBINER);
int i=0, index=0, a, b;
do {
a = color_cmb_list[index].key >> 24;
for (; i<=a; i++)
cc_lookup[i] = index;
while (index < size)
{
b = color_cmb_list[index].key >> 24;
if (b != a) break;
index ++;
}
} while (index < size);
for (; i<257; i++) cc_lookup[i] = index;
size = sizeof(alpha_cmb_list) / sizeof(COMBINER);
i=0, index=0;
do {
a = (alpha_cmb_list[index].key >> 20) & 0xFF;
for (; i<=a; i++)
ac_lookup[i] = index;
while (index < size)
{
b = (alpha_cmb_list[index].key >> 20) & 0xFF;
if (b != a) break;
index ++;
}
} while (index < size);
for (; i<257; i++) ac_lookup[i] = index;
//color_cmb_list_count = sizeof(color_cmb_list) >> 3; // #bytes/4/2
//alpha_cmb_list_count = sizeof(alpha_cmb_list) >> 3;
}
//****************************************************************
// Main Combine
//****************************************************************
void Combine ()
{
FRDP (" | |- color combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
((rdp.cycle1 & 0xFFFF) << 16) | (rdp.cycle2 & 0xFFFF),
Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7],
Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]);
FRDP (" | |- alpha combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
(rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 & 0x0FFF0000) >> 16),
Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7],
Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]);
if (!rdp.LOD_en || rdp.cur_tile == rdp.mipmap_level)
lod_frac = rdp.prim_lodfrac;
else if (settings.lodmode == 0)
lod_frac = 0;
else
lod_frac = 10;
rdp.noise = RDP::noise_none;
wxUint32 found = TRUE;
rdp.col[0] = rdp.col[1] = rdp.col[2] = rdp.col[3] =
rdp.coladd[0] = rdp.coladd[1] = rdp.coladd[2] = rdp.coladd[3] = 1.0f;
rdp.cmb_flags = rdp.cmb_flags_2 = 0;
rdp.uncombined = 0;
cmb.tex = 0;
cmb.tmu0_func = cmb.tmu1_func = cmb.tmu0_a_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_ZERO;
cmb.tmu0_fac = cmb.tmu1_fac = cmb.tmu0_a_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE;
cmb.tmu0_invert = cmb.tmu0_a_invert = cmb.tmu1_invert = cmb.tmu1_a_invert = FXFALSE;
cmb.dc0_detailmax = cmb.dc1_detailmax = 0;
cmb.mod_0 = cmb.mod_1 = 0; // remove all modifications
cmb.modcolor_0 = cmb.modcolor1_0 = cmb.modcolor2_0 = cmb.modcolor_1 = cmb.modcolor1_1 = cmb.modcolor2_1
= cmb.modfactor_0 = cmb.modfactor_1 = 0;
cmb.ccolor = cmb.tex_ccolor = 0;
if (cmb.cmb_ext_use || cmb.tex_cmb_ext_use)
{
//have to draw something to allow use of standard combine functions
if (fullscreen)
{
VERTEX v;
memset(&v,0,sizeof(v));
grDrawPoint(&v);
}
cmb.cmb_ext_use = 0;
cmb.tex_cmb_ext_use = 0;
}
wxUint32 cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF);
wxUint32 cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
cmb.abf1 = GR_BLEND_SRC_ALPHA;
cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA;
#ifdef FASTSEARCH
// Fast, ordered search
int current=0x7FFFFFFF, last;
wxUint32 actual_combine, current_combine, color_combine, alpha_combine;
int left, right;
actual_combine = current_combine = cmb_mode_c;
color_combine = actual_combine;
if ((rdp.cycle2 & 0xFFFF) == 0x1FFF)
actual_combine = (rdp.cycle1 << 16) | (rdp.cycle1 & 0xFFFF);
left = cc_lookup[actual_combine>>24];
right = cc_lookup[(actual_combine>>24)+1];
do {
last = current;
current = left + ((right-left) >> 1);
if (current == last)
{
FRDP_E("Could not initialize current_combiner to valid index.\n");
current_combine = ~0u; /* Debug uncertain case, and fix warning (cxd4). */
break; // can't be found!
}
current_combine = color_cmb_list[current].key;
if (current_combine < actual_combine)
left = current;
else if (current_combine > actual_combine)
right = current;
else
break; // found it!
} while (1);
// Check if we didn't find it
if (actual_combine != current_combine)
{
rdp.uncombined |= 1;
#ifdef UNIMP_LOG
if (settings.log_unk)
{
sprintf (out_buf, "COLOR combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
actual_combine,
Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7],
Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]);
UNIMPMODE();
}
#endif
found = FALSE;
//tex |= 3;
// use t0 as default
cc_t0 ();
}
else
color_cmb_list[current].func();
LRDP(" | |- Color done\n");
// Now again for alpha
current = 0x7FFFFFFF;
actual_combine = cmb_mode_a;
alpha_combine = actual_combine;
if ((rdp.cycle2 & 0x0FFF0000) == 0x01FF0000)
actual_combine = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle1 >> 16) & 0x00000FFF);
if ((rdp.cycle1 & 0x0FFF0000) == 0x0FFF0000)
actual_combine = (rdp.cycle2 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
left = ac_lookup[(actual_combine>>20)&0xFF];
right = ac_lookup[((actual_combine>>20)&0xFF)+1];
while (1)
{
last = current;
current = left + ((right-left) >> 1);
if (current == last)
break; // can't be found!
current_combine = alpha_cmb_list[current].key;
if (current_combine < actual_combine)
left = current;
else if (current_combine > actual_combine)
right = current;
else
break; // found it!
}
// Check if we didn't find it
if (actual_combine != current_combine || !found)
{
if (actual_combine != current_combine)
{
rdp.uncombined |= 2;
#ifdef UNIMP_LOG
if (settings.log_unk)
{
sprintf (out_buf, "ALPHA combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
actual_combine,
Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7],
Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]);
UNIMPMODE();
}
#endif
}
if (settings.unk_as_red)
{
BrightRed ();
}
else
{
// use full alpha as default
ac_t0 ();
}
//tex |= 3;
}
else
alpha_cmb_list[current].func();
if (color_combine == 0x69351fff) //text, PD, need to change texture alpha
{
A_USE_T1();
}
else if ((color_combine == 0x3fff1fff) && (alpha_combine == 0x03ff03ff) && (rdp.last_tile > rdp.cur_tile))//Dr. Mario
{
cc_t0();
ac_t1();
}
else if (color_combine == 0x613522f0 && (settings.hacks&hack_PMario)) //Paper Mario fortune teller spheres
{
ac_t0();
}
LRDP(" | |- Alpha done\n");
#endif // FASTSEARCH
CombineBlender ();
//*
// Update textures?
// if (tex == 2 && rdp.texrecting && (cmb.tmu1_func != GR_COMBINE_FUNCTION_ZERO) && (rdp.last_tile_size == 0))
if (cmb.tex == 2 && rdp.texrecting && (rdp.cur_tile == rdp.last_tile_size))
{
cmb.tex = 0;
USE_T0();
A_USE_T0();
}
//*/
rdp.tex = cmb.tex;
if (fullscreen)
{
TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0};
if (rdp.aTBuffTex[0])
aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0];
if (rdp.aTBuffTex[1])
aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1];
if (cmb.tex && (aTBuff[0] || aTBuff[1]))
{
if (aTBuff[0] && (settings.frame_buffer&fb_read_alpha))
{
if ((settings.hacks&hack_PMario) && aTBuff[0]->width == rdp.ci_width)
;
else
{
grChromakeyValue(0);
grChromakeyMode(GR_CHROMAKEY_ENABLE);
}
}
else
grChromakeyMode(GR_CHROMAKEY_DISABLE);
if (aTBuff[0] && aTBuff[0]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
{
if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
{
if (cmb.t0c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB)
cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
if (cmb.t0c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB)
cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
if (cmb.t0c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB)
cmb.t0c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
}
else
cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
}
if (aTBuff[1] && aTBuff[1]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
{
if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
{
if (cmb.t1c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB)
cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
if (cmb.t1c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB)
cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
if (cmb.t1c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB)
cmb.t1c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
}
else
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
}
}
else
grChromakeyMode(GR_CHROMAKEY_DISABLE);
}
cmb.shade_mod_hash = (rdp.cmb_flags + rdp.cmb_flags_2) * (rdp.prim_color + rdp.env_color + rdp.K5);
LRDP(" | + Combine end\n");
}
void CombineBlender ()
{
wxUint32 blendmode = rdp.othermode_l >> 16;
// Check force-blending
if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
{
switch (blendmode)
{
// Mace objects
case 0x0382:
case 0x0091:
// 1080 sky
case 0x0c08:
// Mario kart player select
// clr_in * 0 + clr_in * 1
// - or just clr_in, no matter what alpha
case 0x0f0a:
//DK64 blue prints
case 0x0302:
//Sin and Punishment
case 0xcb02:
// Battlezone
// clr_in * a + clr_in * (1-a)
case 0xc800:
case 0x00c0:
//ISS64
case 0xc302:
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
break;
//Space Invaders
case 0x0448:
case 0x055a:
A_BLEND (GR_BLEND_ONE, GR_BLEND_ONE);
break;
// LOT in Zelda: MM
case 0xaf50:
case 0x0f5a: //clr_in * 0 + clr_mem * 1
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
break;
case 0x5f50: //clr_mem * 0 + clr_mem * (1-a)
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA);
break;
/*
case 0xc410: // Perfect Dark Mauler
{
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.fog_color & 0xFFFFFF00);
MOD_0_FAC (rdp.fog_color & 0xFF);
INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF);
float percent = (rdp.fog_color & 0xFF) / 255.0f;
cmb.ccolor =
((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) |
((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) |
((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) |
(cmb.ccolor & 0xFF);
rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
}
break;
*/
case 0xf550: //clr_fog * a_fog + clr_mem * (1-a)
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
{
wxUint32 prim = rdp.prim_color;
rdp.prim_color = rdp.fog_color;
cc_prim();
ac_prim();
rdp.prim_color = prim;
}
break;
case 0x0150: //spiderman
case 0x0d18: //clr_in * a_fog + clr_mem * (1-a)
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff)
{
wxUint32 prim = rdp.prim_color;
rdp.prim_color = rdp.fog_color;
ac_prim();
rdp.prim_color = prim;
}
break;
case 0xc912: //40 winks, clr_in * a_fog + clr_mem * 1
{
wxUint32 prim = rdp.prim_color;
rdp.prim_color = rdp.fog_color;
ac_prim();
rdp.prim_color = prim;
}
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE);
break;
case 0x5000: /* Vigilante 8 explosions */
A_BLEND (GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_SRC_ALPHA);
break;
default:
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
}
}
/*
else if (blendmode == 0xc411) // Super Smash Bros, faked fog for flashing characters
{
MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
MOD_0_COL (rdp.fog_color & 0xFFFFFF00);
MOD_0_FAC (rdp.fog_color & 0xFF);
INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF);
float percent = (rdp.fog_color & 0xFF) / 255.0f;
cmb.ccolor =
((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) |
((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) |
((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) |
(cmb.ccolor & 0xFF);
rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
}
*/
else if (blendmode == 0x0040) // Mia Soccer Lights
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
else if ((settings.hacks&hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
else
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
// ALPHA_CVG_SEL means full alpha
// The reason it wasn't working before was because I wasn't handling rdp:setothermode
// if (rdp.othermode_l & 0x2000)
if ((rdp.othermode_l & 0x2000) && ((rdp.othermode_l & 0x7000) != 0x7000))
{
if ((settings.hacks&hack_PMario) && (blendmode == 0x5055))
{
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
}
else if (blendmode == 0x4055) // Mario Golf
{
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
}
else
{
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
}
}
//hack
//*
if (settings.hacks&hack_ISS64)
{
if (rdp.othermode_l == 0xff5a6379)
{
A_BLEND (GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA);
}
else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP
{
A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
}
}
else if (settings.hacks&hack_TGR)
{
if (rdp.othermode_l == 0x0f0a0235)
{
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
}
}
//*/
}
void InitCombine ()
{
LOG ("InitCombine() ");
memset(&cmb, 0, sizeof(cmb));
const char *extensions = grGetString (GR_EXTENSION);
if (const char * extstr = strstr(extensions, "COMBINE")) {
if (!strncmp(extstr, "COMBINE", 7)) {
LOG ("extensions ");
cmb.grColorCombineExt = (GRCOLORCOMBINEEXT) grColorCombineExt;
cmb.grAlphaCombineExt = (GRCOLORCOMBINEEXT)grAlphaCombineExt;
cmb.grTexColorCombineExt = (GRTEXCOLORCOMBINEEXT)grTexColorCombineExt ;
cmb.grTexAlphaCombineExt = (GRTEXCOLORCOMBINEEXT) grTexAlphaCombineExt ;
cmb.grConstantColorValueExt = (GRCONSTANTCOLORVALUEEXT) grConstantColorValueExt;
if (cmb.grColorCombineExt && cmb.grAlphaCombineExt &&
cmb.grTexColorCombineExt && cmb.grTexAlphaCombineExt)
{
cmb.combine_ext = TRUE;
LOG ("initialized.");
}
else
{
cmb.combine_ext = FALSE;
}
}
}
cmb.dc0_lodbias = cmb.dc1_lodbias = 31;
cmb.dc0_detailscale = cmb.dc1_detailscale = 7;
cmb.lodbias0 = cmb.lodbias1 = 1.0f;
LOG ("\n");
}
void ColorCombinerToExtension ()
{
wxUint32 ext_local, ext_local_a, ext_other, ext_other_a;
switch (cmb.c_loc)
{
case GR_COMBINE_LOCAL_ITERATED:
ext_local = GR_CMBX_ITRGB;
ext_local_a = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_LOCAL_CONSTANT:
ext_local = GR_CMBX_CONSTANT_COLOR;
ext_local_a = GR_CMBX_CONSTANT_ALPHA;
break;
default:
FRDP_E("Invalid combiner locality %u.\n", cmb.c_loc);
ext_local = GR_CMBX_ZERO;
ext_local_a = GR_CMBX_ZERO;
};
switch (cmb.c_oth)
{
case GR_COMBINE_OTHER_ITERATED:
ext_other = GR_CMBX_ITRGB;
ext_other_a = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_OTHER_TEXTURE:
ext_other = GR_CMBX_TEXTURE_RGB;
ext_other_a = GR_CMBX_TEXTURE_ALPHA;
break;
case GR_COMBINE_OTHER_CONSTANT:
ext_other = GR_CMBX_CONSTANT_COLOR;
ext_other_a = GR_CMBX_CONSTANT_ALPHA;
break;
default:
FRDP_E("Invalid combiner flag %u.\n", cmb.c_oth);
ext_other = GR_CMBX_ZERO;
ext_other_a = GR_CMBX_ZERO;
};
switch (cmb.c_fac)
{
case GR_COMBINE_FACTOR_ZERO:
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_LOCAL:
cmb.c_ext_c = ext_local;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
cmb.c_ext_c = ext_local_a;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
cmb.c_ext_c = ext_other_a;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_TEXTURE_RGB:
cmb.c_ext_c = GR_CMBX_TEXTURE_RGB;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.c_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
cmb.c_ext_c = ext_local;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
cmb.c_ext_c = ext_local_a;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
cmb.c_ext_c = ext_other_a;
cmb.c_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.c_ext_c_invert = 1;
break;
default:
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 0;
}
switch (cmb.c_fnc)
{
case GR_COMBINE_FUNCTION_ZERO:
cmb.c_ext_a = GR_CMBX_ZERO;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_X;
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 0;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
cmb.c_ext_a = ext_local;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_X;
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 1;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
cmb.c_ext_a = ext_local_a;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_X;
cmb.c_ext_c = GR_CMBX_ZERO;
cmb.c_ext_c_invert = 1;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = GR_CMBX_ZERO;
cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local_a;
cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_ZERO;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
cmb.c_ext_a = ext_other;
cmb.c_ext_a_mode = GR_FUNC_MODE_X;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_ALOCAL;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
cmb.c_ext_a = GR_CMBX_ZERO;
cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_B;
cmb.c_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
default:
cmb.c_ext_a = GR_CMBX_ZERO;
cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.c_ext_b = ext_local;
cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.c_ext_d = GR_CMBX_ALOCAL;
cmb.c_ext_d_invert = 0;
break;
}
}
void AlphaCombinerToExtension ()
{
wxUint32 ext_local, ext_other;
switch (cmb.a_loc)
{
case GR_COMBINE_LOCAL_ITERATED:
ext_local = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_LOCAL_CONSTANT:
ext_local = GR_CMBX_CONSTANT_ALPHA;
break;
default:
ext_local = GR_CMBX_ZERO;
};
switch (cmb.a_oth)
{
case GR_COMBINE_OTHER_ITERATED:
ext_other = GR_CMBX_ITALPHA;
break;
case GR_COMBINE_OTHER_TEXTURE:
ext_other = GR_CMBX_TEXTURE_ALPHA;
break;
case GR_COMBINE_OTHER_CONSTANT:
ext_other = GR_CMBX_CONSTANT_ALPHA;
break;
default:
ext_other = GR_CMBX_ZERO;
};
switch (cmb.a_fac)
{
case GR_COMBINE_FACTOR_ZERO:
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_LOCAL:
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
cmb.a_ext_c = ext_local;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
cmb.a_ext_c = ext_other;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.a_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
cmb.a_ext_c = ext_local;
cmb.a_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
cmb.a_ext_c = ext_other;
cmb.a_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA;
cmb.a_ext_c_invert = 1;
break;
default:
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 0;
}
switch (cmb.a_fnc)
{
case GR_COMBINE_FUNCTION_ZERO:
cmb.a_ext_a = GR_CMBX_ZERO;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = GR_CMBX_ZERO;
cmb.a_ext_b_mode = GR_FUNC_MODE_X;
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 0;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
cmb.a_ext_a = GR_CMBX_ZERO;
cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_X;
cmb.a_ext_c = GR_CMBX_ZERO;
cmb.a_ext_c_invert = 1;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = GR_CMBX_ZERO;
cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_d = GR_CMBX_B;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.a_ext_d = GR_CMBX_ZERO;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
cmb.a_ext_a = ext_other;
cmb.a_ext_a_mode = GR_FUNC_MODE_X;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.a_ext_d = GR_CMBX_B;
cmb.a_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
cmb.a_ext_a = GR_CMBX_ZERO;
cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO;
cmb.a_ext_b = ext_local;
cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
cmb.a_ext_d = GR_CMBX_B;
cmb.a_ext_d_invert = 0;
break;
}
}
void TexColorCombinerToExtension (GrChipID_t tmu)
{
wxUint32 tc_ext_a, tc_ext_a_mode, tc_ext_b, tc_ext_b_mode, tc_ext_c, tc_ext_d;
int tc_ext_c_invert, tc_ext_d_invert;
wxUint32 tmu_func, tmu_fac;
if (tmu == GR_TMU0)
{
tmu_func = cmb.tmu0_func;
tmu_fac = cmb.tmu0_fac;
}
else
{
tmu_func = cmb.tmu1_func;
tmu_fac = cmb.tmu1_fac;
}
switch (tmu_fac)
{
case GR_COMBINE_FACTOR_ZERO:
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
tc_ext_c = GR_CMBX_DETAIL_FACTOR;
tc_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
tc_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
tc_ext_c = GR_CMBX_DETAIL_FACTOR;
tc_ext_c_invert = 1;
break;
default:
FRDP_E("Invalid combiner TMU factor %u.\n", tmu_fac);
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 0;
break;
}
switch (tmu_func)
{
case GR_COMBINE_FUNCTION_ZERO:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_ZERO;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 0;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 1;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 1;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_X;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_ZERO;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_B;
tc_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_ZERO;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA;
tc_ext_d_invert = 0;
break;
default:
FRDP_E("Invalid combiner TMU function %u.\n", tmu_func);
tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_a_mode = GR_FUNC_MODE_ZERO;
tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
tc_ext_b_mode = GR_FUNC_MODE_ZERO;
tc_ext_c = GR_CMBX_ZERO;
tc_ext_c_invert = 0;
tc_ext_d = GR_CMBX_ZERO;
tc_ext_d_invert = 0;
break;
}
if (tmu == GR_TMU0)
{
cmb.t0c_ext_a = tc_ext_a;
cmb.t0c_ext_a_mode = tc_ext_a_mode;
cmb.t0c_ext_b = tc_ext_b;
cmb.t0c_ext_b_mode = tc_ext_b_mode;
cmb.t0c_ext_c = tc_ext_c;
cmb.t0c_ext_c_invert = tc_ext_c_invert;
cmb.t0c_ext_d = tc_ext_d;
cmb.t0c_ext_d_invert = tc_ext_d_invert;
}
else
{
cmb.t1c_ext_a = tc_ext_a;
cmb.t1c_ext_a_mode = tc_ext_a_mode;
cmb.t1c_ext_b = tc_ext_b;
cmb.t1c_ext_b_mode = tc_ext_b_mode;
cmb.t1c_ext_c = tc_ext_c;
cmb.t1c_ext_c_invert = tc_ext_c_invert;
cmb.t1c_ext_d = tc_ext_d;
cmb.t1c_ext_d_invert = tc_ext_d_invert;
}
}
void TexAlphaCombinerToExtension (GrChipID_t tmu)
{
wxUint32 ta_ext_a, ta_ext_a_mode, ta_ext_b, ta_ext_b_mode, ta_ext_c, ta_ext_d;
int ta_ext_c_invert, ta_ext_d_invert;
wxUint32 tmu_a_func, tmu_a_fac;
if (tmu == GR_TMU0)
{
tmu_a_func = cmb.tmu0_a_func;
tmu_a_fac = cmb.tmu0_a_fac;
}
else
{
tmu_a_func = cmb.tmu1_a_func;
tmu_a_fac = cmb.tmu1_a_fac;
}
switch (tmu_a_fac)
{
case GR_COMBINE_FACTOR_ZERO:
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_LOCAL:
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_OTHER_ALPHA:
ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
ta_ext_c = GR_CMBX_DETAIL_FACTOR;
ta_ext_c_invert = 0;
break;
case GR_COMBINE_FACTOR_ONE:
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_c_invert = 1;
break;
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
ta_ext_c = GR_CMBX_DETAIL_FACTOR;
ta_ext_c_invert = 1;
break;
default:
FRDP_E("Invalid combiner alpha factor %u.\n", tmu_a_fac);
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 0;
break;
}
switch (tmu_a_func)
{
case GR_COMBINE_FUNCTION_ZERO:
ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_ZERO;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 0;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_LOCAL:
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 1;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_d = GR_CMBX_B;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_X;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
ta_ext_d = GR_CMBX_B;
ta_ext_d_invert = 0;
break;
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_ZERO;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
ta_ext_d = GR_CMBX_B;
ta_ext_d_invert = 0;
break;
default:
FRDP_E("Invalid combiner alpha coverage function %u.\n", tmu_a_func);
ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_a_mode = GR_FUNC_MODE_ZERO;
ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
ta_ext_b_mode = GR_FUNC_MODE_ZERO;
ta_ext_c = GR_CMBX_ZERO;
ta_ext_c_invert = 0;
ta_ext_d = GR_CMBX_ZERO;
ta_ext_d_invert = 0;
break;
}
if (tmu == GR_TMU0)
{
cmb.t0a_ext_a = ta_ext_a;
cmb.t0a_ext_a_mode = ta_ext_a_mode;
cmb.t0a_ext_b = ta_ext_b;
cmb.t0a_ext_b_mode = ta_ext_b_mode;
cmb.t0a_ext_c = ta_ext_c;
cmb.t0a_ext_c_invert = ta_ext_c_invert;
cmb.t0a_ext_d = ta_ext_d;
cmb.t0a_ext_d_invert = ta_ext_d_invert;
}
else
{
cmb.t1a_ext_a = ta_ext_a;
cmb.t1a_ext_a_mode = ta_ext_a_mode;
cmb.t1a_ext_b = ta_ext_b;
cmb.t1a_ext_b_mode = ta_ext_b_mode;
cmb.t1a_ext_c = ta_ext_c;
cmb.t1a_ext_c_invert = ta_ext_c_invert;
cmb.t1a_ext_d = ta_ext_d;
cmb.t1a_ext_d_invert = ta_ext_d_invert;
}
}