project64/Source/Project64/UserInterface/Debugger/Debugger-StackView.h

44 lines
1.7 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CDebugStackView :
public CDebugDialog<CDebugStackView>,
public CDialogResize<CDebugStackView>
{
public:
enum { IDD = IDD_Debugger_Stack };
CDebugStackView(CDebuggerUI * debugger);
virtual ~CDebugStackView(void);
void Refresh();
private:
CListViewCtrl m_StackList;
CStatic m_SPStatic;
LRESULT OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnDestroy(void);
LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
BEGIN_MSG_MAP_EX(CDebugStackView)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
MSG_WM_DESTROY(OnDestroy)
COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
CHAIN_MSG_MAP(CDialogResize<CDebugStackView>)
END_MSG_MAP()
BEGIN_DLGRESIZE_MAP(CDebugStackView)
DLGRESIZE_CONTROL(IDC_STACK_LIST, DLSZ_SIZE_X | DLSZ_SIZE_Y)
END_DLGRESIZE_MAP()
};