project64/Source/Glitch64
zilmar c2bb2c5dac [Glide64] Make stipple_pattern private 2017-03-13 07:48:22 +11:00
..
inc [Glide64] Remove passing HWND to grSstWinOpen 2017-01-29 06:27:50 +11:00
Glitch64.vcproj [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
Glitch64.vcxproj Merge pull request #1024 from JunielKatarn/fix_glitch64_x64 2016-03-14 13:57:55 +11:00
Glitch64.vcxproj.filters [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLEScombiner.cpp [Glide64] Make stipple_pattern private 2017-03-13 07:48:22 +11:00
OGLESgeometry.cpp [Glide64] enable rotate setting on all systems 2017-01-04 17:26:25 +11:00
OGLESglitchmain.cpp [Glide64] Remove passing HWND to grSstWinOpen 2017-01-29 06:27:50 +11:00
OGLEStextures.cpp [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLESwrappers.cpp [Glide64] Clean up code related to shader programs 2016-12-20 18:19:21 +11:00
OGLESwrappers.h [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLcombiner.cpp [Glide64] Make stipple_pattern private 2017-03-13 07:48:22 +11:00
OGLgeometry.cpp [Glide64] More cleanup of global names 2017-01-03 09:01:39 +11:00
OGLglitchmain.cpp [Glide64] Remove passing HWND to grSstWinOpen 2017-01-29 06:27:50 +11:00
OGLtextures.cpp Any non-GLES platform will need these defined. 2016-03-25 22:16:58 -04:00
glitchmain.h [Glide64] Move Some of the screen res code in to ScreenResolution.cpp 2017-01-28 22:29:03 +11:00
opengl.h Don't use _WIN32 to detect non-Android platforms. 2016-03-25 21:20:06 -04:00