project64/Source/Project64-video/TextureEnhancer/TxDbg.cpp

64 lines
1.9 KiB
C++

/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2007 Hiroshi Morii *
* Copyright (C) 2003 Rice1964 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#define DBG_LEVEL 80
#include "TxDbg.h"
#include <string.h>
#include <stdarg.h>
#include <Common/StdString.h>
#include <Common/path.h>
#include <Project64-video/Config.h>
#include <Project64-video/Settings.h>
TxDbg::TxDbg()
{
const char * log_dir = g_settings->log_dir();
if (log_dir != NULL && log_dir[0] != '\0')
{
_level = DBG_LEVEL;
if (!_dbgfile)
#ifdef GHQCHK
_dbgfile = fopen(CPath(log_dir, "ghqchk.txt"), "w");
#else
_dbgfile = fopen(CPath(log_dir, "glidehq.dbg"), "w");
#endif
}
}
TxDbg::~TxDbg()
{
if (_dbgfile)
{
fclose(_dbgfile);
_dbgfile = 0;
}
_level = DBG_LEVEL;
}
void
TxDbg::output(const int level, const char *format, ...)
{
if (level > _level)
return;
stdstr_f newformat("%d:\t%s", level, format);
va_list args;
va_start(args, format);
vfprintf(_dbgfile, newformat.c_str(), args);
fflush(_dbgfile);
va_end(args);
}