project64/Source/Project64-video/TextureEnhancer/TxCache.h

54 lines
1.5 KiB
C++

// Project64 - A Nintendo 64 emulator
// https://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2007 Hiroshi Morii
// Copyright(C) 2003 Rice1964
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#ifndef __TXCACHE_H__
#define __TXCACHE_H__
#include "TxInternal.h"
#include "TxUtil.h"
#include <list>
#include <map>
#include <string>
class TxCache
{
private:
std::list<uint64_t> _cachelist;
uint8 *_gzdest0;
uint8 *_gzdest1;
uint32 _gzdestLen;
protected:
int _options;
std::string _ident;
std::string _path;
dispInfoFuncExt _callback;
TxUtil *_txUtil;
struct TXCACHE {
int size;
GHQTexInfo info;
std::list<uint64_t>::iterator it;
};
int _totalSize;
int _cacheSize;
std::map<uint64_t, TXCACHE*> _cache;
bool save(const char *path, const char *filename, const int config);
bool load(const char *path, const char *filename, const int config);
bool del(uint64_t checksum); // Checksum hi:palette low:texture
bool is_cached(uint64_t checksum); // Checksum hi:palette low:texture
void clear();
public:
~TxCache();
TxCache(int options, int cachesize, const char *path, const char *ident,
dispInfoFuncExt callback);
bool add(uint64_t checksum, // Checksum hi:palette low:texture
GHQTexInfo *info, int dataSize = 0);
bool get(uint64_t checksum, // Checksum hi:palette low:texture
GHQTexInfo *info);
};
#endif /* __TXCACHE_H__ */