211 lines
9.6 KiB
Plaintext
211 lines
9.6 KiB
Plaintext
RELEASE Version 2.3c
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Disclaimer:
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This software is distributed as is, without any guarantees of
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merchantability or fitness for a particular purpose. Basically,
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you can't sue us if you screw up your own computer.
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This program is freeware released under the GPL. It's freely
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distributable, as long as you follow the GPL. You are free to modify it,
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but of course we ask that you tell us so we can incorporate bugfixes
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in the next version.
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Finally, don't try to earn money by distributing it.
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What is it?
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This plugin is for use with an N64 emulator that supports input plugins
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through Zilmar's input spec.
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Some emulators that support it are: Project64, Apollo, 1964, TR64
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Main Features
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Up to four N64 controllers supported
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Handles as many game controllers as you can plug in (you may have to tweak
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the compile options for huge numbers), plus 1 keyboard and 1 mouse.
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Full support of any controls you can see through DirectInput
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Emulation of MemPaks, Rumble Paks (via DirectInput Force Feedback),
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and Transfer Paks (except GB Tower in Pokemon Stadium games)
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Complete Adaptoid support
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Up to 256 Configurable "modifiers", in 3 different flavors
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System-independent controller profiles
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As released, this plugin is compatible with Zilmar's Input Plugin Specs 1.0
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and will work with all emulators that support this spec
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Requirements:
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A computer with Windows & DirectX9.0 or higher installed.
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An emulator
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Some games wouldn't hurt
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You need the Microsoft Visual C++ 2010 SP1 Redistributable Package (x86)
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Installation:
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Consult your emulator documentation as to where to place the DLL file
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(usually its the "plugins" folder or something similar)
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Choose the plugin from within the emulator; again, consult the documentation
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if you don't know how.
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If you have a language .dll, place it in the same directory as your emulator
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e.g. project64.exe
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Thanks go out to
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Azimer for his help with MemPaks
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Zilmar & Jabo for their awesome Project64.
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Smiff, Bodie, Cyber, Hotshitu, Gannonboy, Harlay, squall_leonhart, Poobah, Legend
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for testing.
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MadManMark for adding Transferpaks
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RabidDeity for tweaks and additions
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aTomIC, Harlay, NaSeR, Siskoo for translations
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Known Issues:
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Old Profiles won't work, this is on purpose.
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GB Tower doesn't work in Pokemon Stadium games (not likely to be fixed; just use
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a GB emulator to play the games)
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No voice pak emulation (only one game supports it anyway)
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For the latest SOURCE CODE please check out trunk from the Subversion server:
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https://nragev20.svn.sourceforge.net/svnroot/nragev20/trunk
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(you can also find some useful information in the docs directory)
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For now, you'll need a copy of Visual Studio... but we're working on a Makefile.
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#---------------------------------------------------------------------#
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History:
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+ means fixed/added
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/ means changed
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Release 2.3c
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/Xinput Rumble and Deadzone fixed (Thanks KrossX)
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/Some potential crash and buffer overruns? fixed by kidkat
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/Some UI changes to improve readability for high dpi setups
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Release 2.3b
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/Xinput config loading fixed
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+No longer crashes if an assigned device is removed or not present when starting emulation.
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/RC files saved from visual studio break the file lister, reverted and edited with notepad.
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Release 2.2:
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+Resolved file browsers not displaying supported file types
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+Improved Xinput support by backporting changes from 1964input
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Release 2.2 beta:
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+ Experimental Xinput support
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+ Fixes to GB Battery support
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Release 2.1 rc3:
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+ The last of the shortcut bugs should be fixed. Switching paks should work
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just fine; the plugin now inserts a 1 second delay so that the game
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can detect the change properly.
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+ Message window no longer sucks CPU cycles
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Release 2.1 rc2:
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+ Incorporated koolsmoky's message window patch. The message window should
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work perfectly now.
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Release 2.1 rc1:
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+ Many many little bugs fixed, and minor tweaks. This should bring the
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release versions in line with the tweaks from the DEBUG line.
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Release 2.00b:
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+ fixed several problems with Win98; plugin should work under Win98 now
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+ fixed several bugs with memory mapped file handles. Solves several crash
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issues with mempak or transferpaks
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+ changed transfer pak MBC5 code to use proper MBC5 rom bank switching, and
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also fixed up MBC3 rom bank switching. This may fix some lingering
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transfer pak issues. Also did several tpak speed optimizations
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(thanks guille007)
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Release 2.00a:
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+ Fixed mouse assignment in Interface. Again.
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Release 2.00 (rabid goes crazy):
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/ Large portions of the code completely rewritten.
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+ Better detection of devices; more joysticks should work now, as well as steering
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wheels and things that aren't strictly "gamepads"
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+ .a64 notefile import and export works much better now
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+ N64 controllers can now get input from multiple gamepad type devices
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+ Now able to assign a key, mouse, or gamepad control to as many N64 control
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surfaces as you like
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+ international language support
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/ device selection for keybinding no longer needed; devices list now shown as
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"Force-Feedback Devices" under ControllerPak selection (pick Rumble, and
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tick the "RawMode" box)
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/ no longer possible to send FF events from multiple controllers to the same FF
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device (this shouldn't have worked anyway)
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+ capture mouseclicks properly in Controllers tab (disable button clicks while
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polling)
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+ release exclusive mouse while in config menu (fixes a mouse bind while locked
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issue)
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+ add independent X/Y mouse sensitivity
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+ changed absolute mouse support: now choose between Buffered (default from before),
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Absolute, and Deadpan (control only moves while you move the mouse)
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+ various optimizations, bugfixes, and spelling fixes
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+ LOTS of documentation added to the source; it should be more legible now
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+ rewrote controller save and restore (underlying CONTROLLER and BUTTON structs
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changed...)
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/ Button mappings and modifiers will need to be reset on first load
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+ now rewrites mempak and transferpak RAM data to disk almost immediately after
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writing to controller (1.83 and previous didn't save the mempak until RomClose)
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+ now possible to map shortcuts to buttons and axes as well as keys (be careful)
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+ tabbing within the config window actually works now
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+ can save and load shortcuts to a file
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+ Transferpak MBC5 support fixed (Pokemon Yellow, Perfect Dark), also ROM files should
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load much faster now
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+ several crash bugs and memory leaks squashed
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Release 1.83:
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Changed: Rewrote GB Cart emulation (Now supports ROM-only, MBC1, MBC2, MBC3 and MBC5 carts)
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Added: support for GB Cart RTC based on VisualBoy Advance save format.
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Added: option for slower rapid-fire in macros. Fixes problems with some games like Paper Mario.
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Added: optional and adjustable rapid fire to standard input keys.
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Release 1.82a:
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Fixed: Correct handling POV Controls again.. DOH
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Release 1.82:
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Added: Transferpak-Emulation - done by MadManMark, so hes the one to thank for this.
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Changed: Various cleanups&optimizations, recompiled with VC++ 7.0
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Release 1.81a:
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Fixed a bug introduced by the last version.
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Release 1.81:
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Added: Default Profile & default Shortcuts.
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Changed: can now open read-only Files, some old & unecessary checks removed
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Interface tweaked a bit.
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Release 1.80:
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Fixed: another Access Violation, crash within Rumble emulation
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Added: MouseLock Shortcut
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Changed: Code-Cleanups, "save" and "use" Buttons instead of "Ok"
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Beta 1.79:
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Fixed: Access Violations
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Added: saving/loading Profiles, visual Rumble, DexDrive support
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Beta 1.78:
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Added: MemPak Manager Functions, 2 switchable Analog Stick settings, Config Modifier, absolute KeyBoard setting
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Changed: KeyBoard & Mouse Handling
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Beta 1.76:
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Only a small Part is based on older Plugins, new gui, new features.
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New: Direct Adaptoid support, up to 256 Modifiers, different Rumble settings, Shortcuts
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Missing: saving/loading Profiles, Config Modifier, alternate Controlset
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Changed: about everything else ;)
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Release 1.61:
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Fixed: a small MemPak issue( Perfect Dark )
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Release 1.60:
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Fixed: crashes in Config-Dialog, crashes when a used GamePad isnt available, Toggle-Modifiers now get reset each time a rom is loaded or the configuration changed, now games that reported "no Controller" in RAW Mode will work, multiple Controllers of the same name now get enumerated and detected right.
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Changes: Mouse-Axis can now be assigned by moving it. Now all Devices are scaned at once in Config-Window. "Default Axe-Movement" is now replaced by "Default Analog-Stick Range", which means it sets maximum range of the virtual Stick.
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Added seperate X/Y Modes for Mouse
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Beta 1.53: Fixed yet more Bugs. Changed Profile-Format, old Profiles wont work( The new Format leaves some Space for future Functions, so they should stay compatible now)
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Beta 1.52: Fixed a bunch of bugs, some cleanups, gave the Status-Line a life.
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Beta 1.51: Fixed Issues when more than one Pak is used. MemPak is workin now( was alot easier than i thought ). RAW-Handling tweaked.
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Beta 1.50b: Finally fixed Rumble Issues, with feedback from bodie & hotshi again.
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Beta 1.50: Added Rapid-Fire for Macro-Modifiers, seperate option for negating X/Y Axis. Rumble doesnt works with all gamepads, no clue why not. Thanx to bodie, cyber and hotshitu who gave me allota feedback about Rumble.
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Beta 1.49b-d: small Bugfixes, tried to get Rumble working on all GamePads.
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Beta 1.49a: fixed some Controllers(including Adaptoid) not working ingame & hopefully the Controllers that dint Rumble
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Beta 1.49: some Bugfixes with POV and RRRRRumble is working now!
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Beta 1.48: Configuration Routines written from scratch, extended Modifiers, much better Mouse Support, tweaked the whole Code. Almost a new Plugin ;)
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Beta 1.42: This was the last Release before i rewritten the Configuration Stuff, I dint kept track of the Versions before 1.48, many of em were just internal Releases. And I totally messed it up with the Versions-Numbers anyway.
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