162 lines
5.6 KiB
C++
162 lines
5.6 KiB
C++
#pragma once
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class CSettings
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{
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public:
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CSettings();
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int card_id;
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uint32_t res_x, scr_res_x;
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uint32_t res_y, scr_res_y;
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uint32_t res_data, res_data_org;
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int advanced_options;
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int texenh_options;
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int ssformat;
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int vsync;
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int show_fps;
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int clock;
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int clock_24_hr;
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int filtering;
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int fog;
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int buff_clear;
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int swapmode;
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int lodmode;
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int aspectmode;
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int use_hotkeys;
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//Frame buffer emulation options
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#define fb_emulation (1<<0) //frame buffer emulation
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#define fb_hwfbe (1<<1) //hardware frame buffer emualtion
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#define fb_motionblur (1<<2) //emulate motion blur
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#define fb_ref (1<<3) //read every frame
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#define fb_read_alpha (1<<4) //read alpha
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#define fb_hwfbe_buf_clear (1<<5) //clear auxiliary texture frame buffers
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#define fb_depth_render (1<<6) //enable software depth render
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#define fb_optimize_texrect (1<<7) //fast texrect rendering with hwfbe
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#define fb_ignore_aux_copy (1<<8) //do not copy auxiliary frame buffers
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#define fb_useless_is_useless (1<<10) //
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#define fb_get_info (1<<11) //get frame buffer info
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#define fb_read_back_to_screen (1<<12) //render N64 frame buffer to screen
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#define fb_read_back_to_screen2 (1<<13) //render N64 frame buffer to screen
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#define fb_cpu_write_hack (1<<14) //show images writed directly by CPU
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#define fb_emulation_enabled ((g_settings->frame_buffer&fb_emulation)>0)
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#define fb_hwfbe_enabled ((g_settings->frame_buffer&(fb_emulation|fb_hwfbe))==(fb_emulation|fb_hwfbe))
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#define fb_depth_render_enabled ((g_settings->frame_buffer&fb_depth_render)>0)
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uint32_t frame_buffer;
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enum FBCRCMODE
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{
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fbcrcNone = 0,
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fbcrcFast = 1,
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fbcrcSafe = 2
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} fb_crc_mode;
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#ifdef TEXTURE_FILTER
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//Texture filtering options
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std::string texture_dir;
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int ghq_fltr;
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int ghq_enht;
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int ghq_cmpr;
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int ghq_hirs;
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int ghq_use;
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int ghq_enht_cmpr;
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int ghq_enht_tile;
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int ghq_enht_f16bpp;
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int ghq_enht_gz;
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int ghq_enht_nobg;
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int ghq_hirs_cmpr;
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int ghq_hirs_tile;
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int ghq_hirs_f16bpp;
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int ghq_hirs_gz;
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int ghq_hirs_altcrc;
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int ghq_cache_save;
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int ghq_cache_size;
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int ghq_hirs_let_texartists_fly;
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int ghq_hirs_dump;
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#endif
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//Debug
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int autodetect_ucode;
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int ucode;
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int logging;
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int elogging;
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int log_clear;
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int run_in_window;
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int filter_cache;
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int unk_as_red;
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int log_unk;
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int unk_clear;
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int wireframe;
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int wfmode;
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// Special fixes
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int offset_x, offset_y;
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int scale_x, scale_y;
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int fast_crc;
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int alt_tex_size;
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int use_sts1_only;
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int flame_corona; //hack for zeldas flame's corona
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int increase_texrect_edge; // add 1 to lower right corner coordinates of texrect
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int decrease_fillrect_edge; // sub 1 from lower right corner coordinates of fillrect
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int texture_correction; // enable perspective texture correction emulation. is on by default
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int stipple_mode; //used for dithered alpha emulation
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uint32_t stipple_pattern; //used for dithered alpha emulation
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int force_microcheck; //check microcode each frame, for mixed F3DEX-S2DEX games
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int force_quad3d; //force 0xb5 command to be quad, not line 3d
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int clip_zmin; //enable near z clipping
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int clip_zmax; //enable far plane clipping;
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int adjust_aspect; //adjust screen aspect for wide screen mode
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int force_calc_sphere; //use spheric mapping only, Ridge Racer 64
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int pal230; //set special scale for PAL games
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int correct_viewport; //correct viewport values
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int zmode_compare_less; //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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int old_style_adither; //apply alpha dither regardless of alpha_dither_mode
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int n64_z_scale; //scale vertex z value before writing to depth buffer, as N64 does.
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//Special game hacks
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#define hack_ASB (1<<0) //All-Star Baseball games
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#define hack_Banjo2 (1<<1) //Banjo Tooie
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#define hack_BAR (1<<2) //Beetle Adventure Racing
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#define hack_Chopper (1<<3) //Chopper Attack
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#define hack_Diddy (1<<4) //diddy kong racing
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#define hack_Fifa98 (1<<5) //FIFA - Road to World Cup 98
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#define hack_Fzero (1<<6) //F-Zero
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#define hack_GoldenEye (1<<7) //Golden Eye
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#define hack_Hyperbike (1<<8) //Top Gear Hyper Bike
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#define hack_ISS64 (1<<9) //International Superstar Soccer 64
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#define hack_KI (1<<10) //Killer Instinct
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#define hack_Knockout (1<<11) //Knockout Kings 2000
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#define hack_Lego (1<<12) //LEGO Racers
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#define hack_MK64 (1<<13) //Mario Kart
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#define hack_Megaman (1<<14) //Megaman64
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#define hack_Makers (1<<15) //Mischief-makers
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#define hack_WCWnitro (1<<16) //WCW Nitro
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#define hack_Ogre64 (1<<17) //Ogre Battle 64
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#define hack_Pilotwings (1<<18) //Pilotwings
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#define hack_PMario (1<<19) //Paper Mario
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#define hack_PPL (1<<20) //pokemon puzzle league requires many special fixes
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#define hack_RE2 (1<<21) //Resident Evil 2
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#define hack_Starcraft (1<<22) //StarCraft64
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#define hack_Supercross (1<<23) //Supercross 2000
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#define hack_TGR (1<<24) //Top Gear Rally
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#define hack_TGR2 (1<<25) //Top Gear Rally 2
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#define hack_Tonic (1<<26) //tonic trouble
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#define hack_Yoshi (1<<27) //Yoshi Story
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#define hack_Zelda (1<<28) //zeldas hacks
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#define hack_OoT (1<<29) //zelda OoT hacks
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uint32_t hacks;
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//wrapper settings
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int wrpResolution;
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int wrpVRAM;
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int wrpFBO;
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int wrpAnisotropic;
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};
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extern CSettings * g_settings;
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