457 lines
12 KiB
C++
457 lines
12 KiB
C++
/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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#include "Gfx_1.3.h"
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extern "C" {
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#ifndef NOSSE
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#include <xmmintrin.h>
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#endif
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}
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#include <math.h>
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#include "3dmath.h"
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void calc_light (VERTEX *v)
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{
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float light_intensity = 0.0f;
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register float color[3] = {rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b};
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for (uint32_t l=0; l<rdp.num_lights; l++)
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{
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light_intensity = DotProduct (rdp.light_vector[l], v->vec);
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if (light_intensity > 0.0f)
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{
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color[0] += rdp.light[l].r * light_intensity;
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color[1] += rdp.light[l].g * light_intensity;
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color[2] += rdp.light[l].b * light_intensity;
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}
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}
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if (color[0] > 1.0f) color[0] = 1.0f;
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if (color[1] > 1.0f) color[1] = 1.0f;
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if (color[2] > 1.0f) color[2] = 1.0f;
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v->r = (uint8_t)(color[0]*255.0f);
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v->g = (uint8_t)(color[1]*255.0f);
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v->b = (uint8_t)(color[2]*255.0f);
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}
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//*
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void calc_linear (VERTEX *v)
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{
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if (settings.force_calc_sphere)
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{
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calc_sphere(v);
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return;
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}
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DECLAREALIGN16VAR(vec[3]);
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TransformVector (v->vec, vec, rdp.model);
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// TransformVector (v->vec, vec, rdp.combined);
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NormalizeVector (vec);
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float x, y;
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if (!rdp.use_lookat)
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{
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x = vec[0];
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y = vec[1];
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}
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else
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{
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x = DotProduct (rdp.lookat[0], vec);
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y = DotProduct (rdp.lookat[1], vec);
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}
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if (x > 1.0f)
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x = 1.0f;
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else if (x < -1.0f)
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x = -1.0f;
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if (y > 1.0f)
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y = 1.0f;
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else if (y < -1.0f)
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y = -1.0f;
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if (rdp.cur_cache[0])
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{
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// scale >> 6 is size to map to
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v->ou = (acosf(x)/3.141592654f) * (rdp.tiles[rdp.cur_tile].org_s_scale >> 6);
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v->ov = (acosf(y)/3.141592654f) * (rdp.tiles[rdp.cur_tile].org_t_scale >> 6);
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}
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v->uv_scaled = 1;
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#ifdef EXTREME_LOGGING
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FRDP ("calc linear u: %f, v: %f\n", v->ou, v->ov);
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#endif
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}
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void calc_sphere (VERTEX *v)
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{
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// LRDP("calc_sphere\n");
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DECLAREALIGN16VAR(vec[3]);
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int s_scale, t_scale;
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if (settings.hacks&hack_Chopper)
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{
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s_scale = minval(rdp.tiles[rdp.cur_tile].org_s_scale >> 6, rdp.tiles[rdp.cur_tile].lr_s);
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t_scale = minval(rdp.tiles[rdp.cur_tile].org_t_scale >> 6, rdp.tiles[rdp.cur_tile].lr_t);
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}
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else
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{
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s_scale = rdp.tiles[rdp.cur_tile].org_s_scale >> 6;
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t_scale = rdp.tiles[rdp.cur_tile].org_t_scale >> 6;
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}
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TransformVector (v->vec, vec, rdp.model);
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// TransformVector (v->vec, vec, rdp.combined);
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NormalizeVector (vec);
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float x, y;
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if (!rdp.use_lookat)
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{
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x = vec[0];
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y = vec[1];
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}
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else
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{
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x = DotProduct (rdp.lookat[0], vec);
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y = DotProduct (rdp.lookat[1], vec);
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}
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v->ou = (x * 0.5f + 0.5f) * s_scale;
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v->ov = (y * 0.5f + 0.5f) * t_scale;
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v->uv_scaled = 1;
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#ifdef EXTREME_LOGGING
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FRDP ("calc sphere u: %f, v: %f\n", v->ou, v->ov);
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#endif
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}
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float DotProductC(register float *v1, register float *v2)
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{
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register float result;
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result = v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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return(result);
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}
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void NormalizeVectorC(float *v)
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{
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register float len;
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len = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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if (len > 0.0f)
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{
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v[0] /= len;
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v[1] /= len;
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v[2] /= len;
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}
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}
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void TransformVectorC(float *src, float *dst, float mat[4][4])
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{
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dst[0] = mat[0][0]*src[0] + mat[1][0]*src[1] + mat[2][0]*src[2];
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dst[1] = mat[0][1]*src[0] + mat[1][1]*src[1] + mat[2][1]*src[2];
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dst[2] = mat[0][2]*src[0] + mat[1][2]*src[1] + mat[2][2]*src[2];
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}
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void InverseTransformVectorC (float *src, float *dst, float mat[4][4])
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{
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dst[0] = mat[0][0]*src[0] + mat[0][1]*src[1] + mat[0][2]*src[2];
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dst[1] = mat[1][0]*src[0] + mat[1][1]*src[1] + mat[1][2]*src[2];
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dst[2] = mat[2][0]*src[0] + mat[2][1]*src[1] + mat[2][2]*src[2];
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}
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void MulMatricesC(float m1[4][4],float m2[4][4],float r[4][4])
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{
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float row[4][4];
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register unsigned int i, j;
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for (i = 0; i < 4; i++)
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for (j = 0; j < 4; j++)
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row[i][j] = m2[i][j];
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for (i = 0; i < 4; i++)
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{
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// auto-vectorizable algorithm
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// vectorized loop style, such that compilers can
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// easily create optimized SSE instructions.
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float leftrow[4];
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float summand[4][4];
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for (j = 0; j < 4; j++)
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leftrow[j] = m1[i][j];
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for (j = 0; j < 4; j++)
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summand[0][j] = leftrow[0] * row[0][j];
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for (j = 0; j < 4; j++)
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summand[1][j] = leftrow[1] * row[1][j];
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for (j = 0; j < 4; j++)
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summand[2][j] = leftrow[2] * row[2][j];
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for (j = 0; j < 4; j++)
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summand[3][j] = leftrow[3] * row[3][j];
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for (j = 0; j < 4; j++)
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r[i][j] =
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summand[0][j]
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+ summand[1][j]
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+ summand[2][j]
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+ summand[3][j]
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;
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}
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}
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// 2008.03.29 H.Morii - added SSE 3DNOW! 3x3 1x3 matrix multiplication
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// and 3DNOW! 4x4 4x4 matrix multiplication
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// 2011-01-03 Balrog - removed because is in NASM format and not 64-bit compatible
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// This will need fixing.
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MULMATRIX MulMatrices = MulMatricesC;
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TRANSFORMVECTOR TransformVector = TransformVectorC;
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TRANSFORMVECTOR InverseTransformVector = InverseTransformVectorC;
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DOTPRODUCT DotProduct = DotProductC;
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NORMALIZEVECTOR NormalizeVector = NormalizeVectorC;
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void MulMatricesSSE(float m1[4][4],float m2[4][4],float r[4][4])
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{
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#if defined(__GNUC__) && !defined(NO_ASM) && !defined(NOSSE)
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/* [row][col]*/
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typedef float v4sf __attribute__ ((vector_size (16)));
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v4sf row0 = _mm_loadu_ps(m2[0]);
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v4sf row1 = _mm_loadu_ps(m2[1]);
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v4sf row2 = _mm_loadu_ps(m2[2]);
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v4sf row3 = _mm_loadu_ps(m2[3]);
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for (int i = 0; i < 4; ++i)
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{
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v4sf leftrow = _mm_loadu_ps(m1[i]);
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// Fill tmp with four copies of leftrow[0]
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v4sf tmp = leftrow;
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tmp = _mm_shuffle_ps (tmp, tmp, 0);
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// Calculate the four first summands
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v4sf destrow = tmp * row0;
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// Fill tmp with four copies of leftrow[1]
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tmp = leftrow;
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tmp = _mm_shuffle_ps (tmp, tmp, 1 + (1 << 2) + (1 << 4) + (1 << 6));
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destrow += tmp * row1;
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// Fill tmp with four copies of leftrow[2]
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tmp = leftrow;
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tmp = _mm_shuffle_ps (tmp, tmp, 2 + (2 << 2) + (2 << 4) + (2 << 6));
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destrow += tmp * row2;
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// Fill tmp with four copies of leftrow[3]
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tmp = leftrow;
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tmp = _mm_shuffle_ps (tmp, tmp, 3 + (3 << 2) + (3 << 4) + (3 << 6));
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destrow += tmp * row3;
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__builtin_ia32_storeups(r[i], destrow);
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}
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#elif !defined(NO_ASM) && !defined(NOSSE)
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__asm
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{
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mov eax, dword ptr [r]
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mov ecx, dword ptr [m1]
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mov edx, dword ptr [m2]
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movaps xmm0,[edx]
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movaps xmm1,[edx+16]
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movaps xmm2,[edx+32]
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movaps xmm3,[edx+48]
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// r[0][0],r[0][1],r[0][2],r[0][3]
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movaps xmm4,xmmword ptr[ecx]
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movaps xmm5,xmm4
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movaps xmm6,xmm4
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movaps xmm7,xmm4
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shufps xmm4,xmm4,00000000b
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shufps xmm5,xmm5,01010101b
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shufps xmm6,xmm6,10101010b
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shufps xmm7,xmm7,11111111b
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mulps xmm4,xmm0
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mulps xmm5,xmm1
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mulps xmm6,xmm2
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mulps xmm7,xmm3
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addps xmm4,xmm5
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addps xmm4,xmm6
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addps xmm4,xmm7
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movaps xmmword ptr[eax],xmm4
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// r[1][0],r[1][1],r[1][2],r[1][3]
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movaps xmm4,xmmword ptr[ecx+16]
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movaps xmm5,xmm4
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movaps xmm6,xmm4
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movaps xmm7,xmm4
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shufps xmm4,xmm4,00000000b
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shufps xmm5,xmm5,01010101b
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shufps xmm6,xmm6,10101010b
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shufps xmm7,xmm7,11111111b
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mulps xmm4,xmm0
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mulps xmm5,xmm1
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mulps xmm6,xmm2
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mulps xmm7,xmm3
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addps xmm4,xmm5
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addps xmm4,xmm6
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addps xmm4,xmm7
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movaps xmmword ptr[eax+16],xmm4
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// r[2][0],r[2][1],r[2][2],r[2][3]
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movaps xmm4,xmmword ptr[ecx+32]
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movaps xmm5,xmm4
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movaps xmm6,xmm4
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movaps xmm7,xmm4
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shufps xmm4,xmm4,00000000b
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shufps xmm5,xmm5,01010101b
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shufps xmm6,xmm6,10101010b
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shufps xmm7,xmm7,11111111b
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mulps xmm4,xmm0
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mulps xmm5,xmm1
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mulps xmm6,xmm2
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mulps xmm7,xmm3
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addps xmm4,xmm5
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addps xmm4,xmm6
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addps xmm4,xmm7
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movaps xmmword ptr[eax+32],xmm4
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// r[3][0],r[3][1],r[3][2],r[3][3]
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movaps xmm4,xmmword ptr[ecx+48]
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movaps xmm5,xmm4
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movaps xmm6,xmm4
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movaps xmm7,xmm4
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shufps xmm4,xmm4,00000000b
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shufps xmm5,xmm5,01010101b
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shufps xmm6,xmm6,10101010b
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shufps xmm7,xmm7,11111111b
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mulps xmm4,xmm0
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mulps xmm5,xmm1
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mulps xmm6,xmm2
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mulps xmm7,xmm3
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addps xmm4,xmm5
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addps xmm4,xmm6
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addps xmm4,xmm7
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movaps xmmword ptr[eax+48],xmm4
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}
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#endif // _WIN32
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}
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void math_init()
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{
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#ifndef _DEBUG
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int IsSSE = FALSE;
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#if defined(__GNUC__) && !defined(NO_ASM) && !defined(NOSSE)
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int edx, eax;
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GLIDE64_TRY
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{
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#if defined(__x86_64__)
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asm volatile(" cpuid; "
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: "=a"(eax), "=d"(edx)
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: "0"(1)
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: "rbx", "rcx"
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);
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#else
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asm volatile(" push %%ebx; "
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" push %%ecx; "
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" cpuid; "
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" pop %%ecx; "
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" pop %%ebx; "
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: "=a"(eax), "=d"(edx)
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: "0"(1)
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:
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);
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#endif
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}
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GLIDE64_CATCH
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{ return; }
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// Check for SSE
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if (edx & (1 << 25))
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IsSSE = TRUE;
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#elif !defined(NO_ASM) && !defined(NOSSE)
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DWORD dwEdx;
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__try
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{
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__asm
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{
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mov eax,1
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cpuid
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mov dwEdx,edx
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}
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return;
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}
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if (dwEdx & (1<<25))
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{
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if (dwEdx & (1<<24))
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{
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__try
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{
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__asm xorps xmm0, xmm0
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IsSSE = TRUE;
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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return;
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}
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}
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}
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#endif // _WIN32
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if (IsSSE)
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{
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MulMatrices = MulMatricesSSE;
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LOG("3DNOW! detected.\n");
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}
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#endif //_DEBUG
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}
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