1522 lines
52 KiB
C++
1522 lines
52 KiB
C++
// Project64 - A Nintendo 64 emulator
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// https://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
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// Copyright(C) 2002 Dave2001
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include <Project64-video/Renderer/Renderer.h>
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#define SAVE_CBUFFER
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#endif // _WIN32
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#include <stdlib.h>
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#include <stdio.h>
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#include <iostream>
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#include <fstream>
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#include <math.h>
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#include "glitchmain.h"
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#include <Project64-video/trace.h>
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#include <Project64-video/Settings.h>
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#define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); }
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extern void(*renderCallback)(int);
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int screen_width, screen_height;
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void Android_JNI_SwapWindow(void);
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/*
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static inline void opt_glCopyTexImage2D( GLenum target,
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GLint level,
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GLenum internalFormat,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLint border )
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{
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int w, h, fmt;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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//printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
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if (w == (int) width && h == (int) height && fmt == (int) internalFormat) {
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if (x+width >= screen_width) {
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width = screen_width - x;
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//printf("resizing w --> %d\n", width);
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}
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if (y+height >= screen_height+g_viewport_offset) {
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height = screen_height+g_viewport_offset - y;
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//printf("resizing h --> %d\n", height);
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}
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glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
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} else {
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//printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
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// glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
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// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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// printf("--> %dx%d newfmt %x\n", width, height, fmt);
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glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
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}
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}
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#define glCopyTexImage2D opt_glCopyTexImage2D
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*/
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#ifdef _WIN32
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
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PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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PFNGLFOGCOORDFPROC glFogCoordfEXT;
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = nullptr;
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PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = nullptr;
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PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = nullptr;
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PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = nullptr;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = nullptr;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
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PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
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PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
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PFNGLUNIFORM1IARBPROC glUniform1iARB;
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PFNGLUNIFORM4IARBPROC glUniform4iARB;
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PFNGLUNIFORM4FARBPROC glUniform4fARB;
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PFNGLUNIFORM1FARBPROC glUniform1fARB;
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PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
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PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
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PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
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PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
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// FXT1,DXT1,DXT5 support - Hiroshi Morii
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// NOTE: Glide64 + GlideHQ use the following formats
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// GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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// GL_COMPRESSED_RGB_FXT1_3DFX
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// GL_COMPRESSED_RGBA_FXT1_3DFX
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB;
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#endif // _WIN32
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typedef struct
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{
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unsigned int address;
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int width;
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int height;
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unsigned int fbid;
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unsigned int zbid;
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unsigned int texid;
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int buff_clear;
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} fb;
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int nbAuxBuffers, current_buffer;
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int g_width, widtho, heighto, g_height;
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int saved_width, saved_height;
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int blend_func_separate_support;
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int npot_support;
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int fog_coord_support;
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int render_to_texture = 0;
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int texture_unit;
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int use_fbo;
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int buffer_cleared;
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// Comment by Ziggy
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// To allocate a new static texture name, take the value (free_texture++)
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int free_texture;
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int default_texture; // The infamous "32*1024*1024" is now configurable
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int current_texture;
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int depth_texture, color_texture;
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int glsl_support = 1;
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int viewport_width, viewport_height, g_viewport_offset = 0, nvidia_viewport_hack = 0;
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int save_w, save_h;
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int lfb_color_fmt;
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float invtex[2];
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#ifdef _WIN32
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static HDC hDC = nullptr;
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static HGLRC hGLRC = nullptr;
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static HWND hToolBar = nullptr;
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#endif // _WIN32
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static unsigned long fullscreen;
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static int savedWidtho, savedHeighto;
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static int savedWidth, savedHeight;
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unsigned int pBufferAddress;
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static int pBufferFmt;
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static int pBufferWidth, pBufferHeight;
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static fb fbs[100];
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static int nb_fb = 0;
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static unsigned int curBufferAddr = 0;
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struct TMU_USAGE { int min, max; } tmu_usage[2] = { { 0xfffffff, 0 }, { 0xfffffff, 0 } };
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struct texbuf_t {
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uint32_t start, end;
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int fmt;
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};
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#define NB_TEXBUFS 128 // Must be a power of two
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static texbuf_t texbufs[NB_TEXBUFS];
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static int texbuf_i;
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unsigned short frameBuffer[2048 * 2048 * 2]; // Support 2048x2048 screen resolution at 32-bits (RGBA) per pixel
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unsigned short depthBuffer[2048 * 2048]; // Support 2048x2048 screen resolution at 16-bits (depth) per pixel
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void display_warning(const char *text, ...)
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{
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static int first_message = 100;
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if (first_message)
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{
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char buf[4096];
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va_list ap;
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va_start(ap, text);
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vsprintf(buf, text, ap);
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va_end(ap);
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first_message--;
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//LOGINFO(buf);
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}
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}
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void gfxClipWindow(uint32_t minx, uint32_t miny, uint32_t maxx, uint32_t maxy)
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{
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WriteTrace(TraceGlitch, TraceDebug, "minx = %d, miny: %d maxx: %d maxy: %d", minx, miny, maxx, maxy);
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if (use_fbo && render_to_texture)
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{
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if (int(minx) < 0) minx = 0;
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if (int(miny) < 0) miny = 0;
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if (maxx < minx) maxx = minx;
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if (maxy < miny) maxy = miny;
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glScissor(minx, miny, maxx - minx, maxy - miny);
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glEnable(GL_SCISSOR_TEST);
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return;
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}
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if (!use_fbo) {
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int th = g_height;
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if (th > screen_height)
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th = screen_height;
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maxy = th - maxy;
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miny = th - miny;
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uint32_t tmp = maxy; maxy = miny; miny = tmp;
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if (maxx > (uint32_t)g_width) maxx = g_width;
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if (maxy > (uint32_t)g_height) maxy = g_height;
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if (int(minx) < 0) minx = 0;
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if (int(miny) < 0) miny = 0;
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if (maxx < minx) maxx = minx;
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if (maxy < miny) maxy = miny;
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glScissor(minx, miny + g_viewport_offset, maxx - minx, maxy - miny);
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//printf("OpenGL scissor %d %d %d %d\n", minx, miny, maxx, maxy);
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}
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else {
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glScissor(minx, (g_viewport_offset)+g_height - maxy, maxx - minx, maxy - miny);
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}
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glEnable(GL_SCISSOR_TEST);
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}
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void gfxColorMask(bool rgb, bool a)
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{
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WriteTrace(TraceGlitch, TraceDebug, "rgb = %d, a: %d", rgb, a);
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glColorMask(rgb, rgb, rgb, a);
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}
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int isExtensionSupported(const char *extension)
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{
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return 0;
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const GLubyte *extensions = nullptr;
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const GLubyte *start;
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GLubyte *where, *terminator;
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where = (GLubyte *)strchr(extension, ' ');
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if (where || *extension == '\0')
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return 0;
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extensions = glGetString(GL_EXTENSIONS);
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start = extensions;
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for (;;)
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{
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where = (GLubyte *)strstr((const char *)start, extension);
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if (!where)
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break;
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terminator = where + strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return 1;
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start = terminator;
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}
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return 0;
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}
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#ifdef _WIN32
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int isWglExtensionSupported(const char *extension)
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{
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const GLubyte *extensions = nullptr;
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const GLubyte *start;
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GLubyte *where, *terminator;
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where = (GLubyte *)strchr(extension, ' ');
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if (where || *extension == '\0')
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return 0;
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extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC());
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start = extensions;
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for (;;)
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{
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where = (GLubyte *)strstr((const char *)start, extension);
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if (!where)
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break;
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terminator = where + strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return 1;
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start = terminator;
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}
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return 0;
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}
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#endif // _WIN32
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#define GrPixelFormat_t int
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#ifdef _WIN32
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# include <fcntl.h>
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# ifndef ATTACH_PARENT_PROCESS
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# define ATTACH_PARENT_PROCESS ((uint32_t)-1)
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# endif
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#endif
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bool gfxSstWinOpen(gfxColorFormat_t color_format, gfxOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers)
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{
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static int show_warning = 1;
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GLCache::ResetCache();
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// Ziggy
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// Allocate static texture names
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// The initial value should be big enough to support the maximal resolution
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free_texture = 32 * 2048 * 2048;
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default_texture = free_texture++;
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color_texture = free_texture++;
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depth_texture = free_texture++;
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WriteTrace(TraceGlitch, TraceDebug, "color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", color_format, origin_location, nColBuffers, nAuxBuffers);
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WriteTrace(TraceGlitch, TraceDebug, "g_width: %d, g_height: %d fullscreen: %d", g_width, g_height, fullscreen);
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//g_viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20;
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// ZIGGY g_viewport_offset is WIN32 specific, with SDL just set it to zero
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g_viewport_offset = 0; //-10 //-20;
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printf("(II) Setting video mode %dx%d...\n", g_width, g_height);
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glViewport(0, g_viewport_offset, g_width, g_height);
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lfb_color_fmt = color_format;
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if (origin_location != GFX_ORIGIN_UPPER_LEFT) WriteTrace(TraceGlitch, TraceWarning, "Origin must be in upper left corner");
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if (nColBuffers != 2) WriteTrace(TraceGlitch, TraceWarning, "Number of color buffer is not 2");
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if (nAuxBuffers != 1) WriteTrace(TraceGlitch, TraceWarning, "Number of auxiliary buffer is not 1");
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if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 &&
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isExtensionSupported("GL_EXT_texture_env_combine") == 0 &&
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show_warning)
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WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_env_combine extension");
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if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning)
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WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_multitexture extension");
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if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning)
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WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_mirrored_repeat extension");
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show_warning = 0;
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#ifdef _WIN32
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glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB");
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glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB");
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#endif // _WIN32
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nbTextureUnits = 4;
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nbAuxBuffers = 4;
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//glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers);
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if (nbAuxBuffers > 0)
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printf("Congratulations, you have %d auxiliary buffers, we'll use them wisely!\n", nbAuxBuffers);
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blend_func_separate_support = 1;
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packed_pixels_support = 0;
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if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0)
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npot_support = 0;
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else {
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printf("NPOT extension used\n");
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npot_support = 1;
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}
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#ifdef _WIN32
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glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT");
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#endif // _WIN32
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if (isExtensionSupported("GL_EXT_fog_coord") == 0)
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fog_coord_support = 0;
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else
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fog_coord_support = 1;
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#ifdef _WIN32
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glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT");
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#endif // _WIN32
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#ifdef _WIN32
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wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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#endif // _WIN32
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#ifdef _WIN32
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glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT");
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glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
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glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT");
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glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT");
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glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT");
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glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT");
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glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT");
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glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
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glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
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glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
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use_fbo = g_settings->wrpFBO() && (glFramebufferRenderbufferEXT != nullptr);
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#else
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use_fbo = g_settings->wrpFBO();
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#endif // _WIN32
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//LOGINFO("use_fbo %d\n", use_fbo);
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if (isExtensionSupported("GL_ARB_shading_language_100") &&
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isExtensionSupported("GL_ARB_shader_objects") &&
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isExtensionSupported("GL_ARB_fragment_shader") &&
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isExtensionSupported("GL_ARB_vertex_shader"))
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{
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#ifdef _WIN32
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glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB");
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glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB");
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glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB");
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glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB");
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glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB");
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glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB");
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glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB");
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glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB");
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glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB");
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glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB");
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glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB");
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glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB");
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glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB");
|
|
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB");
|
|
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
|
|
|
|
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f");
|
|
#endif // _WIN32
|
|
}
|
|
|
|
if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_EXT_texture_compression_s3tc extension");
|
|
if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension");
|
|
|
|
#ifdef _WIN32
|
|
glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB");
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
glViewport(0, g_viewport_offset, width, height);
|
|
viewport_width = width;
|
|
viewport_height = height;
|
|
nvidia_viewport_hack = 1;
|
|
#else
|
|
glViewport(0, g_viewport_offset, g_width, g_height);
|
|
viewport_width = g_width;
|
|
viewport_height = g_height;
|
|
#endif // _WIN32
|
|
|
|
// void do_benchmarks();
|
|
// do_benchmarks();
|
|
|
|
// VP try to resolve z precision issues
|
|
// glMatrixMode(GL_MODELVIEW);
|
|
// glLoadIdentity();
|
|
// glTranslatef(0, 0, 1-zscale);
|
|
// glScalef(1, 1, zscale);
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
pBufferWidth = pBufferHeight = -1;
|
|
|
|
current_buffer = GL_BACK;
|
|
|
|
texture_unit = GL_TEXTURE0;
|
|
|
|
{
|
|
int i;
|
|
for (i = 0; i < NB_TEXBUFS; i++)
|
|
texbufs[i].start = texbufs[i].end = 0xffffffff;
|
|
}
|
|
|
|
if (!use_fbo && nbAuxBuffers == 0) {
|
|
// Create the framebuffer saving texture
|
|
int w = g_width, h = g_height;
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
if (!npot_support) {
|
|
w = h = 1;
|
|
while (w < g_width) w *= 2;
|
|
while (h < g_height) h *= 2;
|
|
}
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
save_w = save_h = 0;
|
|
}
|
|
|
|
//void FindBestDepthBias();
|
|
//FindBestDepthBias();
|
|
|
|
init_geometry();
|
|
init_textures();
|
|
init_combiner();
|
|
|
|
return 1;
|
|
}
|
|
|
|
bool gfxSstWinClose()
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
int i, clear_texbuff = use_fbo;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
tmu_usage[i].min = 0xfffffff;
|
|
tmu_usage[i].max = 0;
|
|
invtex[i] = 0;
|
|
}
|
|
|
|
free_combiners();
|
|
#ifndef _WIN32
|
|
try // I don't know why, but OpenGL can be killed before this function call when emulator is closed (Gonetz).
|
|
// Comment by Ziggy: I found the problem: It's a function pointer, when the extension isn't supported, it is then zero, so just need to check the pointer prior to do the call.
|
|
{
|
|
if (use_fbo)
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
catch (...)
|
|
{
|
|
clear_texbuff = 0;
|
|
}
|
|
|
|
if (clear_texbuff)
|
|
{
|
|
for (i = 0; i < nb_fb; i++)
|
|
{
|
|
glDeleteTextures(1, &(fbs[i].texid));
|
|
glDeleteFramebuffers(1, &(fbs[i].fbid));
|
|
glDeleteRenderbuffers(1, &(fbs[i].zbid));
|
|
}
|
|
}
|
|
#endif
|
|
nb_fb = 0;
|
|
|
|
free_textures();
|
|
#ifndef _WIN32
|
|
// Ziggy for some reasons, Project64 doesn't like remove_tex on exit
|
|
remove_tex(0, 0xfffffff);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
if (hGLRC)
|
|
{
|
|
wglMakeCurrent(hDC, nullptr);
|
|
wglDeleteContext(hGLRC);
|
|
hGLRC = nullptr;
|
|
}
|
|
ExitFullScreen();
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void gfxTextureBufferExt(gfxChipID_t tmu, uint32_t startAddress, gfxLOD_t lodmin, gfxLOD_t lodmax, gfxAspectRatio_t aspect, gfxTextureFormat_t fmt, uint32_t evenOdd)
|
|
{
|
|
int i;
|
|
static int fbs_init = 0;
|
|
|
|
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
|
|
if (lodmin != lodmax) WriteTrace(TraceGlitch, TraceWarning, "gfxTextureBufferExt: Loading more than one LOD");
|
|
if (!use_fbo) {
|
|
if (!render_to_texture) { // Initialization
|
|
return;
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
|
|
if (curBufferAddr && startAddress + 1 != curBufferAddr)
|
|
updateTexture();
|
|
#ifdef SAVE_CBUFFER
|
|
//printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
|
|
// Save color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
//glDrawBuffer(GL_AUX0);
|
|
//current_buffer = GL_AUX0;
|
|
}
|
|
else {
|
|
int tw, th;
|
|
if (pBufferWidth < screen_width)
|
|
tw = pBufferWidth;
|
|
else
|
|
tw = screen_width;
|
|
if (pBufferHeight < screen_height)
|
|
th = pBufferHeight;
|
|
else
|
|
th = screen_height;
|
|
//glReadBuffer(GL_BACK);
|
|
glActiveTexture(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
// Save incrementally the framebuffer
|
|
if (save_w) {
|
|
if (tw > save_w && th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, g_viewport_offset + save_h, tw, th - save_h);
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, g_viewport_offset, tw - save_w, save_h);
|
|
save_w = tw;
|
|
save_h = th;
|
|
}
|
|
else if (tw > save_w) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, g_viewport_offset, tw - save_w, save_h);
|
|
save_w = tw;
|
|
}
|
|
else if (th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, g_viewport_offset + save_h, save_w, th - save_h);
|
|
save_h = th;
|
|
}
|
|
}
|
|
else {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
|
0, g_viewport_offset, tw, th);
|
|
save_w = tw;
|
|
save_h = th;
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
}
|
|
#endif
|
|
|
|
if (startAddress + 1 != curBufferAddr ||
|
|
(curBufferAddr == 0L && nbAuxBuffers == 0))
|
|
buffer_cleared = 0;
|
|
|
|
curBufferAddr = pBufferAddress = startAddress + 1;
|
|
pBufferFmt = fmt;
|
|
|
|
int rtmu = startAddress < gfxTexMinAddress(GFX_TMU1) ? 0 : 1;
|
|
int size = pBufferWidth*pBufferHeight * 2; //grTexFormatSize(fmt);
|
|
if ((unsigned int)tmu_usage[rtmu].min > pBufferAddress)
|
|
tmu_usage[rtmu].min = pBufferAddress;
|
|
if ((unsigned int)tmu_usage[rtmu].max < pBufferAddress + size)
|
|
tmu_usage[rtmu].max = pBufferAddress + size;
|
|
// printf("tmu %d usage now %gMb - %gMb\n",
|
|
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
|
|
|
|
g_width = pBufferWidth;
|
|
g_height = pBufferHeight;
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
// This could be improved, but might be enough as long as the set of
|
|
// texture buffer addresses stay small
|
|
for (i = (texbuf_i - 1)&(NB_TEXBUFS - 1); i != texbuf_i; i = (i - 1)&(NB_TEXBUFS - 1))
|
|
if (texbufs[i].start == pBufferAddress)
|
|
break;
|
|
texbufs[i].start = pBufferAddress;
|
|
texbufs[i].end = pBufferAddress + size;
|
|
texbufs[i].fmt = fmt;
|
|
if (i == texbuf_i)
|
|
texbuf_i = (texbuf_i + 1)&(NB_TEXBUFS - 1);
|
|
//printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
|
|
|
|
// (Comment by Ziggy) It speeds things up to not delete the buffers
|
|
// a better thing would be to delete them *sometimes*
|
|
// remove_tex(pBufferAddress+1, pBufferAddress + size);
|
|
add_tex(pBufferAddress);
|
|
|
|
//printf("viewport %dx%d\n", width, height);
|
|
if (g_height > screen_height) {
|
|
glViewport(0, g_viewport_offset + screen_height - g_height, g_width, g_height);
|
|
}
|
|
else
|
|
glViewport(0, g_viewport_offset, g_width, g_height);
|
|
|
|
glScissor(0, g_viewport_offset, g_width, g_height);
|
|
}
|
|
else {
|
|
if (!render_to_texture) // Initialization
|
|
{
|
|
if (!fbs_init)
|
|
{
|
|
for (i = 0; i < 100; i++) fbs[i].address = 0;
|
|
fbs_init = 1;
|
|
nb_fb = 0;
|
|
}
|
|
return; // No need to allocate FBO if render buffer is not texture buffer
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
pBufferAddress = startAddress + 1;
|
|
|
|
g_width = pBufferWidth;
|
|
g_height = pBufferHeight;
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
for (i = 0; i < nb_fb; i++)
|
|
{
|
|
if (fbs[i].address == pBufferAddress)
|
|
{
|
|
if (fbs[i].width == g_width && fbs[i].height == g_height) // Select already allocated FBO
|
|
{
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbs[i].fbid);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[i].texid, 0);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fbs[i].zbid);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[i].zbid);
|
|
glViewport(0, 0, g_width, g_height);
|
|
glScissor(0, 0, g_width, g_height);
|
|
if (fbs[i].buff_clear)
|
|
{
|
|
glDepthMask(1);
|
|
glClear(GL_DEPTH_BUFFER_BIT); // Clear z-buffer only. we may need content, stored in the frame buffer
|
|
fbs[i].buff_clear = 0;
|
|
}
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
return;
|
|
}
|
|
else // Create new FBO at the same address, delete old one
|
|
{
|
|
glDeleteFramebuffers(1, &(fbs[i].fbid));
|
|
glDeleteRenderbuffers(1, &(fbs[i].zbid));
|
|
if (nb_fb > 1)
|
|
memmove(&(fbs[i]), &(fbs[i + 1]), sizeof(fb)*(nb_fb - i));
|
|
nb_fb--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
remove_tex(pBufferAddress, pBufferAddress + g_width*g_height * 2/*grTexFormatSize(fmt)*/);
|
|
// Create new FBO
|
|
glGenFramebuffers(1, &(fbs[nb_fb].fbid));
|
|
glGenRenderbuffers(1, &(fbs[nb_fb].zbid));
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fbs[nb_fb].zbid);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, g_width, g_height);
|
|
fbs[nb_fb].address = pBufferAddress;
|
|
fbs[nb_fb].width = g_width;
|
|
fbs[nb_fb].height = g_height;
|
|
fbs[nb_fb].texid = pBufferAddress;
|
|
fbs[nb_fb].buff_clear = 0;
|
|
add_tex(fbs[nb_fb].texid);
|
|
glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, g_width, g_height, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbs[nb_fb].fbid);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[nb_fb].texid, 0);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[nb_fb].zbid);
|
|
glViewport(0, 0, g_width, g_height);
|
|
glScissor(0, 0, g_width, g_height);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glDepthMask(1);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
nb_fb++;
|
|
}
|
|
}
|
|
|
|
int CheckTextureBufferFormat(gfxChipID_t tmu, uint32_t startAddress, gfxTexInfo *info)
|
|
{
|
|
int found, i;
|
|
if (!use_fbo) {
|
|
for (found = i = 0; i < 2; i++)
|
|
if ((uint32_t)tmu_usage[i].min <= startAddress && (uint32_t)tmu_usage[i].max > startAddress) {
|
|
//printf("tmu %d == framebuffer %x\n", tmu, startAddress);
|
|
found = 1;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
found = i = 0;
|
|
while (i < nb_fb)
|
|
{
|
|
unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height * 2;
|
|
if (startAddress >= fbs[i].address && startAddress < end)
|
|
{
|
|
found = 1;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (!use_fbo && found) {
|
|
int tw, th, rh, cw, ch;
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
th = 1 << info->largeLodLog2;
|
|
tw = th >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
tw = 1 << info->largeLodLog2;
|
|
th = tw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
ch = 256;
|
|
cw = ch >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
cw = 256;
|
|
ch = cw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (use_fbo || th < screen_height)
|
|
rh = th;
|
|
else
|
|
rh = screen_height;
|
|
|
|
//printf("th %d rh %d ch %d\n", th, rh, ch);
|
|
|
|
invtex[tmu] = 1.0f - (th - rh) / (float)th;
|
|
}
|
|
else
|
|
invtex[tmu] = 0;
|
|
|
|
if (info->format == GFX_TEXFMT_ALPHA_INTENSITY_88) {
|
|
if (!found) {
|
|
return 0;
|
|
}
|
|
if (tmu == 0)
|
|
{
|
|
if (blackandwhite1 != found)
|
|
{
|
|
blackandwhite1 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (blackandwhite0 != found)
|
|
{
|
|
blackandwhite0 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void render_rectangle(int texture_number,
|
|
int dst_x, int dst_y,
|
|
int src_width, int src_height,
|
|
int tex_width, int tex_height, int invert)
|
|
{
|
|
//LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)",texture_number,dst_x,dst_y,src_width,src_height,tex_width,tex_height,invert);
|
|
static float data[] = {
|
|
(float)((int)dst_x), //X 0
|
|
(float)(invert*-((int)dst_y)), //Y 0
|
|
0.0f, //U 0
|
|
0.0f, //V 0
|
|
|
|
(float)((int)dst_x), //X 1
|
|
(float)(invert*-((int)dst_y + (int)src_height)), //Y 1
|
|
0.0f, //U 1
|
|
(float)src_height / (float)tex_height, //V 1
|
|
|
|
(float)((int)dst_x + (int)src_width),
|
|
(float)(invert*-((int)dst_y + (int)src_height)),
|
|
(float)src_width / (float)tex_width,
|
|
(float)src_height / (float)tex_height,
|
|
|
|
(float)((int)dst_x),
|
|
(float)(invert*-((int)dst_y)),
|
|
0.0f,
|
|
0.0f
|
|
};
|
|
|
|
vbo_disable();
|
|
glDisableVertexAttribArray(COLOUR_ATTR);
|
|
glDisableVertexAttribArray(TEXCOORD_1_ATTR);
|
|
glDisableVertexAttribArray(FOG_ATTR);
|
|
|
|
glVertexAttribPointer(POSITION_ATTR, 2, GL_FLOAT, false, 2, data); // Position
|
|
glVertexAttribPointer(TEXCOORD_0_ATTR, 2, GL_FLOAT, false, 2, &data[2]); // Tex
|
|
|
|
glEnableVertexAttribArray(COLOUR_ATTR);
|
|
glEnableVertexAttribArray(TEXCOORD_1_ATTR);
|
|
glEnableVertexAttribArray(FOG_ATTR);
|
|
|
|
disable_textureSizes();
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
vbo_enable();
|
|
|
|
/*
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glBegin(GL_QUADS);
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height);
|
|
glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f);
|
|
glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glEnd();
|
|
*/
|
|
|
|
compile_shader();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_BLEND);
|
|
}
|
|
|
|
void reloadTexture()
|
|
{
|
|
if (use_fbo || !render_to_texture || buffer_cleared)
|
|
return;
|
|
|
|
WriteTrace(TraceGlitch, TraceDebug, "width: %d height: %d", g_width, g_height);
|
|
//printf("reload texture %dx%d\n", width, height);
|
|
|
|
buffer_cleared = 1;
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glActiveTexture(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
//glDrawBuffer(current_buffer);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
int w = 0, h = 0;
|
|
if (g_height > screen_height) h = screen_height - g_height;
|
|
render_rectangle(texture_unit,
|
|
-w, -h,
|
|
g_width, g_height,
|
|
g_width, g_height, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
//glPopAttrib();
|
|
}
|
|
|
|
void updateTexture()
|
|
{
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
WriteTrace(TraceGlitch, TraceDebug, "pBufferAddress: %x", pBufferAddress);
|
|
//printf("update texture %x\n", pBufferAddress);
|
|
|
|
// Nothing changed, don't update the texture
|
|
if (!buffer_cleared) {
|
|
WriteTrace(TraceGlitch, TraceDebug, "Update cancelled");
|
|
return;
|
|
}
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
// Save result of render to texture into actual texture
|
|
//glReadBuffer(current_buffer);
|
|
glActiveTexture(texture_unit);
|
|
// Ziggy
|
|
// Deleting the texture before resampling it increases speed on certain old
|
|
// Nvidia cards (GeForce 2 for example), unfortunately it slows down a lot
|
|
// on newer cards.
|
|
//glDeleteTextures( 1, &pBufferAddress );
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
|
|
0, g_viewport_offset, g_width, g_height, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
//glPopAttrib();
|
|
}
|
|
}
|
|
|
|
void gfxRenderBuffer(gfxBuffer_t buffer)
|
|
{
|
|
#ifdef _WIN32
|
|
static HANDLE region = nullptr;
|
|
int realWidth = pBufferWidth, realHeight = pBufferHeight;
|
|
#endif // _WIN32
|
|
WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
|
|
//printf("gfxRenderBuffer(%d)\n", buffer);
|
|
|
|
switch (buffer)
|
|
{
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
if (render_to_texture)
|
|
{
|
|
updateTexture();
|
|
|
|
// VP Z fix
|
|
//glMatrixMode(GL_MODELVIEW);
|
|
//glLoadIdentity();
|
|
//glTranslatef(0, 0, 1-zscale);
|
|
//glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
gfxCullMode(culling_mode);
|
|
|
|
g_width = savedWidth;
|
|
g_height = savedHeight;
|
|
widtho = savedWidtho;
|
|
heighto = savedHeighto;
|
|
if (use_fbo) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
}
|
|
curBufferAddr = 0;
|
|
|
|
glViewport(0, g_viewport_offset, g_width, viewport_height);
|
|
glScissor(0, g_viewport_offset, g_width, g_height);
|
|
|
|
#ifdef SAVE_CBUFFER
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
// Restore color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
//glDrawBuffer(GL_BACK);
|
|
current_buffer = GL_BACK;
|
|
}
|
|
else if (save_w) {
|
|
int tw = 1, th = 1;
|
|
//printf("restore %dx%d\n", save_w, save_h);
|
|
if (npot_support) {
|
|
tw = screen_width;
|
|
th = screen_height;
|
|
}
|
|
else {
|
|
while (tw < screen_width) tw <<= 1;
|
|
while (th < screen_height) th <<= 1;
|
|
}
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
//glDrawBuffer(GL_BACK);
|
|
glActiveTexture(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
render_rectangle(texture_unit,
|
|
0, 0,
|
|
save_w, save_h,
|
|
tw, th, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
//glPopAttrib();
|
|
|
|
save_w = save_h = 0;
|
|
}
|
|
}
|
|
#endif
|
|
render_to_texture = 0;
|
|
}
|
|
//glDrawBuffer(GL_BACK);
|
|
break;
|
|
case 6: // Render to texture
|
|
if (!render_to_texture)
|
|
{
|
|
savedWidth = g_width;
|
|
savedHeight = g_height;
|
|
savedWidtho = widtho;
|
|
savedHeighto = heighto;
|
|
}
|
|
|
|
{
|
|
if (!use_fbo) {
|
|
//glMatrixMode(GL_MODELVIEW);
|
|
//glLoadIdentity();
|
|
//glTranslatef(0, 0, 1-zscale);
|
|
//glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
}
|
|
else {
|
|
/*
|
|
float m[4*4] = {1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f,-1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f};
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadMatrixf(m);
|
|
// VP z fix
|
|
glTranslatef(0, 0, 1-zscale);
|
|
glScalef(1, 1*1, zscale);
|
|
*/
|
|
inverted_culling = 1;
|
|
gfxCullMode(culling_mode);
|
|
}
|
|
}
|
|
render_to_texture = 1;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxRenderBuffer: Unknown buffer : %x", buffer);
|
|
}
|
|
}
|
|
|
|
void gfxAuxBufferExt(gfxBuffer_t buffer)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
|
|
//WriteTrace(TraceGlitch, TraceWarning, "gfxAuxBufferExt");
|
|
|
|
if (buffer == GFX_BUFFER_AUXBUFFER) {
|
|
invtex[0] = 0;
|
|
invtex[1] = 0;
|
|
need_to_compile = 0;
|
|
set_depth_shader();
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDisable(GL_CULL_FACE);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
glDepthMask(GL_TRUE);
|
|
gfxTexFilterMode(GFX_TMU1, GFX_TEXTUREFILTER_POINT_SAMPLED, GFX_TEXTUREFILTER_POINT_SAMPLED);
|
|
}
|
|
else {
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
|
|
void gfxBufferClear(gfxColor_t color, gfxAlpha_t alpha, uint32_t depth)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "color: %d alpha: %d depth: %d", color, alpha, depth);
|
|
vbo_draw();
|
|
switch (lfb_color_fmt)
|
|
{
|
|
case GFX_COLORFORMAT_ARGB:
|
|
glClearColor(((color >> 16) & 0xFF) / 255.0f,
|
|
((color >> 8) & 0xFF) / 255.0f,
|
|
(color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
case GFX_COLORFORMAT_RGBA:
|
|
glClearColor(((color >> 24) & 0xFF) / 255.0f,
|
|
((color >> 16) & 0xFF) / 255.0f,
|
|
(color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxBufferClear: Unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (w_buffer_mode)
|
|
glClearDepthf(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0);
|
|
else
|
|
glClearDepthf(depth / 65535.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// (Comment by Ziggy) TODO: Check that color mask is on
|
|
buffer_cleared = 1;
|
|
}
|
|
|
|
void gfxBufferSwap(uint32_t swap_interval)
|
|
{
|
|
// GLuint program;
|
|
|
|
vbo_draw();
|
|
// glFinish();
|
|
// printf("rendercallback is %p\n", renderCallback);
|
|
//if (renderCallback) {
|
|
// glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program);
|
|
// glUseProgramObjectARB(0);
|
|
//(*renderCallback)(1);
|
|
// if (program)
|
|
// glUseProgramObjectARB(program);
|
|
//}
|
|
int i;
|
|
WriteTrace(TraceGlitch, TraceDebug, "swap_interval: %d", swap_interval);
|
|
//printf("swap\n");
|
|
if (render_to_texture) {
|
|
WriteTrace(TraceGlitch, TraceWarning, "swap while render_to_texture\n");
|
|
return;
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
Android_JNI_SwapWindow();
|
|
#else
|
|
SwapBuffers();
|
|
#endif
|
|
for (i = 0; i < nb_fb; i++)
|
|
fbs[i].buff_clear = 1;
|
|
}
|
|
|
|
// Frame buffer
|
|
bool gfxLfbLock(gfxLock_t type, gfxBuffer_t buffer, gfxLfbWriteMode_t writeMode, gfxOriginLocation_t origin, bool pixelPipeline, gfxLfbInfo_t *info)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d", type, buffer, writeMode, origin, pixelPipeline);
|
|
if (type == GFX_LFB_WRITE_ONLY)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : write only");
|
|
}
|
|
else
|
|
{
|
|
unsigned char *buf;
|
|
int i, j;
|
|
|
|
switch (buffer)
|
|
{
|
|
case GFX_BUFFER_FRONTBUFFER:
|
|
//glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
//glReadBuffer(GL_BACK);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : unknown buffer : %x", buffer);
|
|
}
|
|
|
|
if (buffer != GFX_BUFFER_AUXBUFFER)
|
|
{
|
|
if (writeMode == GFX_LFBWRITEMODE_888) {
|
|
//printf("LfbLock GFX_LFBWRITEMODE_888\n");
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = g_width * 4;
|
|
info->writeMode = GFX_LFBWRITEMODE_888;
|
|
info->origin = origin;
|
|
glReadPixels(0, g_viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, frameBuffer);
|
|
}
|
|
else {
|
|
buf = (unsigned char*)malloc(g_width*g_height * 4);
|
|
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = g_width * 2;
|
|
info->writeMode = GFX_LFBWRITEMODE_565;
|
|
info->origin = origin;
|
|
glReadPixels(0, g_viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j = 0; j < g_height; j++)
|
|
{
|
|
for (i = 0; i < g_width; i++)
|
|
{
|
|
frameBuffer[(g_height - j - 1)*g_width + i] =
|
|
((buf[j*g_width * 4 + i * 4 + 0] >> 3) << 11) |
|
|
((buf[j*g_width * 4 + i * 4 + 1] >> 2) << 5) |
|
|
(buf[j*g_width * 4 + i * 4 + 2] >> 3);
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info->lfbPtr = depthBuffer;
|
|
info->strideInBytes = g_width * 2;
|
|
info->writeMode = GFX_LFBWRITEMODE_ZA16;
|
|
info->origin = origin;
|
|
glReadPixels(0, g_viewport_offset, g_width, g_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool gfxLfbUnlock(gfxLock_t type, gfxBuffer_t buffer)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "type: %d, buffer: %d", type, buffer);
|
|
if (type == GFX_LFB_WRITE_ONLY)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbUnlock : write only");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool gfxLfbReadRegion(gfxBuffer_t src_buffer, uint32_t src_x, uint32_t src_y, uint32_t src_width, uint32_t src_height, uint32_t dst_stride, void *dst_data)
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i, j;
|
|
unsigned short *frameBuffer = (unsigned short*)dst_data;
|
|
unsigned short *depthBuffer = (unsigned short*)dst_data;
|
|
WriteTrace(TraceGlitch, TraceDebug, "src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d", src_buffer, src_x, src_y, src_width, src_height, dst_stride);
|
|
|
|
switch (src_buffer)
|
|
{
|
|
case GFX_BUFFER_FRONTBUFFER:
|
|
//glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
//glReadBuffer(GL_BACK);
|
|
break;
|
|
/*case GFX_BUFFER_AUXBUFFER:
|
|
glReadBuffer(current_buffer);
|
|
break;*/
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grReadRegion : unknown buffer : %x", src_buffer);
|
|
}
|
|
|
|
if (src_buffer != GFX_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height * 4);
|
|
|
|
glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
frameBuffer[j*(dst_stride / 2) + i] =
|
|
((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 0] >> 3) << 11) |
|
|
((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 1] >> 2) << 5) |
|
|
(buf[(src_height - j - 1)*src_width * 4 + i * 4 + 2] >> 3);
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
else
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height * 2);
|
|
|
|
glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
depthBuffer[j*(dst_stride / 2) + i] =
|
|
((unsigned short*)buf)[(src_height - j - 1)*src_width * 4 + i * 4];
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool gfxLfbWriteRegion(gfxBuffer_t dst_buffer, uint32_t dst_x, uint32_t dst_y, gfxLfbSrcFmt_t src_format, uint32_t src_width, uint32_t src_height, bool pixelPipeline, int32_t src_stride, void *src_data)
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i, j;
|
|
unsigned short *frameBuffer = (unsigned short*)src_data;
|
|
int texture_number;
|
|
unsigned int tex_width = 1, tex_height = 1;
|
|
WriteTrace(TraceGlitch, TraceDebug, "dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d", dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride);
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
while (tex_width < src_width) tex_width <<= 1;
|
|
while (tex_height < src_height) tex_height <<= 1;
|
|
|
|
switch (dst_buffer)
|
|
{
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
//glDrawBuffer(GL_BACK);
|
|
break;
|
|
case GFX_BUFFER_AUXBUFFER:
|
|
//glDrawBuffer(current_buffer);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion: Unknown buffer : %x", dst_buffer);
|
|
}
|
|
|
|
if (dst_buffer != GFX_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(tex_width*tex_height * 4);
|
|
|
|
texture_number = GL_TEXTURE0;
|
|
glActiveTexture(texture_number);
|
|
|
|
const unsigned int half_stride = src_stride / 2;
|
|
switch (src_format)
|
|
{
|
|
case GFX_LFB_SRC_FMT_1555:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = (col >> 15) ? 0xFF : 0;
|
|
}
|
|
}
|
|
break;
|
|
case GFX_LFBWRITEMODE_555:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
case GFX_LFBWRITEMODE_565:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 11) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x3F) << 2;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion: Unknown format : %d", src_format);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
free(buf);
|
|
|
|
set_copy_shader();
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_BLEND);
|
|
render_rectangle(texture_number,
|
|
dst_x, dst_y,
|
|
src_width, src_height,
|
|
tex_width, tex_height, +1);
|
|
}
|
|
else
|
|
{
|
|
float *buf = (float*)malloc(src_width*(src_height + (g_viewport_offset)) * sizeof(float));
|
|
|
|
if (src_format != GFX_LFBWRITEMODE_ZA16)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Unknown depth buffer write format:%x", src_format);
|
|
|
|
if (dst_x || dst_y)
|
|
WriteTrace(TraceGlitch, TraceWarning, "dst_x:%d, dst_y:%d\n", dst_x, dst_y);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
buf[(j + (g_viewport_offset))*src_width + i] =
|
|
(frameBuffer[(src_height - j - 1)*(src_stride / 2) + i] / (65536.0f*(2.0f / zscale))) + 1 - zscale / 2.0f;
|
|
}
|
|
}
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
|
|
//glDrawBuffer(GL_BACK);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
glDepthMask(1);
|
|
//glDrawPixels(src_width, src_height+(g_viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf);
|
|
|
|
free(buf);
|
|
}
|
|
//glDrawBuffer(current_buffer);
|
|
//glPopAttrib();
|
|
return true;
|
|
}
|
|
|
|
// Wrapper-specific Glide extensions
|
|
void gfxLoadGammaTable(uint32_t nentries, uint32_t *red, uint32_t *green, uint32_t *blue)
|
|
{
|
|
}
|
|
|
|
void gfxGetGammaTableExt(uint32_t nentries, uint32_t *red, uint32_t *green, uint32_t *blue)
|
|
{
|
|
return;
|
|
}
|
|
|
|
void gfxGammaCorrectionRGB(float gammaR, float gammaG, float gammaB)
|
|
{
|
|
}
|
|
|
|
void CHECK_FRAMEBUFFER_STATUS(void)
|
|
{
|
|
GLenum status;
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
WriteTrace(TraceGlitch, TraceDebug, "status: %X", status);
|
|
switch (status) {
|
|
case GL_FRAMEBUFFER_COMPLETE:
|
|
//WriteTrace(TraceGlitch, TraceWarning, "Frame buffer complete!\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n");
|
|
// You have to choose different formats
|
|
//assert(0);
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_ATTACHMENT\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_DIMENSIONS\n");
|
|
break;
|
|
default:
|
|
break;
|
|
// Programming error; will fail on all hardware
|
|
//assert(0);
|
|
}
|
|
}
|