100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/*
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* Texture Filtering
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* Version: 1.0
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*
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* Copyright (C) 2007 Hiroshi Morii All Rights Reserved.
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* Email koolsmoky(at)users.sourceforge.net
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* Web http://www.3dfxzone.it/koolsmoky
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*
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* this is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* this is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __TXQUANTIZE_H__
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#define __TXQUANTIZE_H__
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/* Glide64 DXTn workaround
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* (0:disable, 1:enable) */
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#define GLIDE64_DXTN 1
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#include "TxInternal.h"
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#include "TxUtil.h"
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class TxQuantize
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{
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private:
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TxUtil *_txUtil;
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int _numcore;
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fxtCompressTexFuncExt _tx_compress_fxt1;
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dxtCompressTexFuncExt _tx_compress_dxtn;
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/* fast optimized... well, sort of. */
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void ARGB1555_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void ARGB4444_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void RGB565_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void A8_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void AI44_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void AI88_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB1555(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB4444(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_RGB565(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_A8(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI44(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI88(uint32* src, uint32* dst, int width, int height);
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/* quality */
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void ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height);
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/* compressors */
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boolean FXT1(uint8 *src, uint8 *dest,
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int srcwidth, int srcheight, uint16 srcformat,
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int *destwidth, int *destheight, uint16 *destformat);
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boolean DXTn(uint8 *src, uint8 *dest,
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int srcwidth, int srcheight, uint16 srcformat,
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int *destwidth, int *destheight, uint16 *destformat);
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public:
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TxQuantize();
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~TxQuantize();
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/* others */
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void P8_16BPP(uint32* src, uint32* dst, int width, int height, uint32* palette);
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boolean quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, boolean fastQuantizer = 1);
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boolean compress(uint8 *src, uint8 *dest,
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int srcwidth, int srcheight, uint16 srcformat,
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int *destwidth, int *destheight, uint16 *destformat,
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int compressionType);
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#if 0 /* unused */
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void ARGB8888_I8(uint32* src, uint32* dst, int width, int height);
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void I8_ARGB8888(uint32* src, uint32* dst, int width, int height);
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void ARGB1555_ABGR8888(uint32* src, uint32* dst, int width, int height);
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void ARGB4444_ABGR8888(uint32* src, uint32* dst, int width, int height);
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void ARGB8888_ABGR8888(uint32* src, uint32* dst, int width, int height);
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#endif
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};
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#endif /* __TXQUANTIZE_H__ */
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