39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "Rumblepak.h"
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/Plugins/PluginClass.h>
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#include <Project64-core/Plugins/ControllerPlugin.h>
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void Rumblepak::ReadFrom(uint32_t address, uint8_t * data)
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{
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if ((address >= 0x8000) && (address < 0x9000))
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{
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memset(data, 0x80, 0x20);
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}
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else
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{
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memset(data, 0x00, 0x20);
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}
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}
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void Rumblepak::WriteTo(int32_t Control, uint32_t address, uint8_t * data)
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{
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if ((address) == 0xC000)
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{
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if (g_Plugins->Control()->RumbleCommand != NULL)
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{
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g_Plugins->Control()->RumbleCommand(Control, *(int *)data);
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}
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}
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} |