83 lines
3.0 KiB
C
83 lines
3.0 KiB
C
/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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//****************************************************************
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// uCode 4 - RSP SW 2.0D EXT
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//****************************************************************
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static void uc4_vertex()
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{
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int v0 = 0; // Current vertex
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int n = ((rdp.cmd0 >> 4) & 0xFFF) / 33 + 1; // Number of vertices to copy
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rsp_vertex(v0, n);
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}
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static void uc4_tri1()
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{
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int v1 = ((rdp.cmd1 >> 16) & 0xFF) / 5;
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int v2 = ((rdp.cmd1 >> 8) & 0xFF) / 5;
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int v3 = (rdp.cmd1 & 0xFF) / 5;
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WriteTrace(TraceRDP, TraceDebug, "uc4:tri1 #%d - %d, %d, %d", rdp.tri_n,
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v1, v2, v3);
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VERTEX *v[3] = {
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&rdp.vtx[v1],
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&rdp.vtx[v2],
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&rdp.vtx[v3]
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};
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rsp_tri1(v);
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}
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static void uc4_quad3d()
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{
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WriteTrace(TraceRDP, TraceDebug, "uc4:quad3d #%d, #%d", rdp.tri_n, rdp.tri_n + 1);
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VERTEX *v[6] = {
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&rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
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&rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
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&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
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&rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
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&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
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&rdp.vtx[(rdp.cmd1 & 0xFF) / 5]
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};
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rsp_tri2(v);
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}
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