project64/Source/Project64-core/N64System/FramePerSecondClass.h

51 lines
1.9 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Common/HighResTimeStamp.h>
#include "../Settings/N64SystemSettings.h"
class CFramePerSecond : public CN64SystemSettings
{
public:
CFramePerSecond(void);
~CFramePerSecond(void);
void Reset(bool ClearDisplay);
void UpdateDlCounter(void);
void UpdateViCounter(void);
void DisplayViCounter(int32_t FrameRateWhole, uint32_t FrameRateFraction);
private:
CFramePerSecond(const CFramePerSecond&); // Disable copy constructor
CFramePerSecond& operator=(const CFramePerSecond&); // Disable assignment
static void FrameRateTypeChanged(CFramePerSecond * _this);
static void ScreenHertzChanged(CFramePerSecond * _this);
void UpdateDisplay(void);
int32_t m_iFrameRateType, m_ScreenHertz;
enum { NoOfFrames = 7 };
HighResTimeStamp m_LastViFrame;
uint64_t m_ViFrames[NoOfFrames];
uint32_t m_CurrentViFrame;
int32_t m_ViFrameRateWhole;
uint32_t m_ViFrameRateFraction;
//Dlist
HighResTimeStamp m_LastDlistFrame;
uint64_t m_FramesDlist[NoOfFrames];
uint32_t m_CurrentDlistFrame;
float m_DlistFrameRate;
};