project64/Source/Project64-core/N64System/N64System.cpp

2412 lines
78 KiB
C++

#include "stdafx.h"
#include "N64System.h"
#include <Common/Util.h>
#include <Project64-core/3rdParty/zip.h>
#include <Project64-core/Debugger.h>
#include <Project64-core/Logging.h>
#include <Project64-core/N64System/Enhancement/Enhancements.h>
#include <Project64-core/N64System/Mips/Disk.h>
#include <Project64-core/N64System/Mips/Mempak.h>
#include <Project64-core/N64System/Mips/R4300iInstruction.h>
#include <Project64-core/N64System/Mips/Transferpak.h>
#include <Project64-core/N64System/N64Disk.h>
#include <Project64-core/N64System/N64Rom.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <float.h>
#include <time.h>
#if defined(ANDROID)
#include <utime.h>
#endif
#pragma warning(disable : 4355) // Disable 'this' : used in base member initializer list
CN64System::CN64System(CPlugins * Plugins, uint32_t randomizer_seed, bool SavesReadOnly, bool SyncSystem) :
m_EndEmulation(false),
m_SaveUsing((SAVE_CHIP_TYPE)g_Settings->LoadDword(Game_SaveChip)),
m_Plugins(Plugins),
m_SyncCPU(nullptr),
m_SyncPlugins(nullptr),
m_SystemEvents(*this, Plugins),
m_MMU_VM(*this, SavesReadOnly),
//m_Cheats(m_MMU_VM),
m_Reg(*this, m_SystemEvents),
m_TLB(m_MMU_VM, m_Reg, m_Recomp),
m_OpCodes(*this),
m_Recomp(nullptr),
m_InReset(false),
m_NextTimer(0),
m_SystemTimer(*this),
m_bCleanFrameBox(true),
m_TestTimer(false),
m_PipelineStage(PIPELINE_STAGE_NORMAL),
m_JumpToLocation(0),
m_JumpDelayLocation(0),
m_TLBLoadAddress(0),
m_TLBStoreAddress(0),
m_SyncCount(0),
m_thread(nullptr),
m_hPauseEvent(true),
m_SyncSystem(SyncSystem),
m_Random(randomizer_seed)
{
WriteTrace(TraceN64System, TraceDebug, "Start");
memset(m_LastSuccessSyncPC, 0, sizeof(m_LastSuccessSyncPC));
memset(m_Buttons, 0, sizeof(m_Buttons));
uint32_t gameHertz = g_Settings->LoadDword(Game_ScreenHertz);
if (gameHertz == 0)
{
gameHertz = (SystemType() == SYSTEM_PAL) ? 50 : 60;
}
m_Limiter.SetHertz(gameHertz);
g_Settings->SaveDword(GameRunning_ScreenHertz, gameHertz);
if (!m_MMU_VM.Initialize())
{
WriteTrace(TraceN64System, TraceWarning, "MMU failed to initialize");
WriteTrace(TraceN64System, TraceDebug, "Done");
return;
}
WriteTrace(TraceN64System, TraceDebug, "Resetting plugins");
g_Notify->DisplayMessage(5, MSG_PLUGIN_INIT);
m_Plugins->CreatePlugins();
bool bRes = m_Plugins->Initiate(this);
if (!bRes)
{
WriteTrace(TraceN64System, TraceError, "g_Plugins->Initiate Failed");
WriteTrace(TraceN64System, TraceDebug, "Done (Res: false)");
return;
}
if (!SyncSystem)
{
uint32_t CpuType = g_Settings->LoadDword(Game_CpuType);
WriteTrace(TraceN64System, TraceDebug, "CpuType = %d", CpuType);
if (CpuType == CPU_SyncCores && !g_Settings->LoadBool(Debugger_Enabled))
{
g_Settings->SaveDword(Game_CpuType, CPU_Recompiler);
CpuType = CPU_Recompiler;
}
if (CpuType == CPU_SyncCores)
{
if (m_Plugins->SyncWindow() == nullptr)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
g_Notify->DisplayMessage(5, "Copy plugins");
m_Plugins->CopyPlugins(g_Settings->LoadStringVal(Directory_PluginSync));
m_SyncPlugins = new CPlugins(Directory_PluginSync, true);
m_SyncPlugins->SetRenderWindows(m_Plugins->SyncWindow(), nullptr);
m_SyncCPU = new CN64System(m_SyncPlugins, randomizer_seed, true, true);
}
Reset(true, true);
if (CpuType == CPU_Recompiler || CpuType == CPU_SyncCores)
{
m_Recomp = new CRecompiler(*this, m_EndEmulation);
}
if (g_Settings->LoadBool(Game_LoadSaveAtStart))
{
LoadState();
g_Settings->SaveBool(Game_LoadSaveAtStart, false);
}
}
g_Enhancements->ResetActive(Plugins);
g_Enhancements->UpdateCheats();
WriteTrace(TraceN64System, TraceDebug, "Done");
}
CN64System::~CN64System()
{
SetActiveSystem(false);
Transferpak::Release();
if (m_SyncCPU)
{
m_SyncCPU->CpuStopped();
delete m_SyncCPU;
m_SyncCPU = nullptr;
}
if (m_Recomp)
{
delete m_Recomp;
m_Recomp = nullptr;
}
if (m_SyncPlugins)
{
delete m_SyncPlugins;
m_SyncPlugins = nullptr;
}
if (m_thread != nullptr)
{
WriteTrace(TraceN64System, TraceDebug, "Deleting thread object");
delete m_thread;
m_thread = nullptr;
}
}
void CN64System::RegisterCallBack(CN64SystemCB Type, void * Data, CallBackFunction Func)
{
SETTING_CHANGED_CB Item;
Item.Data = Data;
Item.Func = Func;
SETTING_CALLBACK::iterator Callback = m_Callback.find(Type);
if (Callback != m_Callback.end())
{
SETTING_CHANGED_CB_LIST & List = Callback->second;
bool found = false;
for (SETTING_CHANGED_CB_LIST::const_iterator itr = List.begin(); itr != List.end(); itr++)
{
if (itr->Data == Data && itr->Func == Func)
{
found = true;
break;
}
}
if (!found)
{
Callback->second.push_back(Item);
}
}
else
{
SETTING_CHANGED_CB_LIST List;
List.push_back(Item);
m_Callback.insert(SETTING_CALLBACK::value_type(Type, List));
}
}
void CN64System::UnregisterCallBack(CN64SystemCB Type, void * Data, CallBackFunction Func)
{
SETTING_CALLBACK::iterator Callback = m_Callback.find(Type);
if (Callback != m_Callback.end())
{
SETTING_CHANGED_CB_LIST & List = Callback->second;
for (SETTING_CHANGED_CB_LIST::const_iterator itr = List.begin(); itr != List.end(); itr++)
{
if (itr->Data == Data && itr->Func == Func)
{
List.erase(itr);
return;
}
}
}
}
void CN64System::ExternalEvent(SystemEvent action)
{
WriteTrace(TraceN64System, TraceDebug, "Action: %s", SystemEventName(action));
if (action == SysEvent_LoadMachineState &&
!g_Settings->LoadBool(GameRunning_CPU_Running) &&
g_BaseSystem != nullptr &&
g_BaseSystem->LoadState())
{
WriteTrace(TraceN64System, TraceDebug, "Ignore event, manually loaded save");
return;
}
if (action == SysEvent_SaveMachineState &&
!g_Settings->LoadBool(GameRunning_CPU_Running) &&
g_BaseSystem != nullptr &&
g_BaseSystem->SaveState())
{
WriteTrace(TraceN64System, TraceDebug, "Ignore event, manually saved event");
return;
}
switch (action)
{
case SysEvent_ExecuteInterrupt:
case SysEvent_SaveMachineState:
case SysEvent_LoadMachineState:
case SysEvent_ChangingFullScreen:
case SysEvent_GSButtonPressed:
case SysEvent_ResetCPU_SoftDone:
case SysEvent_Interrupt_SP:
case SysEvent_Interrupt_SI:
case SysEvent_Interrupt_AI:
case SysEvent_Interrupt_VI:
case SysEvent_Interrupt_PI:
case SysEvent_Interrupt_DP:
case SysEvent_ResetCPU_Hard:
case SysEvent_ResetCPU_Soft:
case SysEvent_CloseCPU:
case SysEvent_ChangePlugins:
case SysEvent_PauseCPU_FromMenu:
case SysEvent_ResetFunctionTimes:
case SysEvent_DumpFunctionTimes:
case SysEvent_ResetRecompilerCode:
m_SystemEvents.QueueEvent(action);
break;
case SysEvent_PauseCPU_AppLostFocus:
case SysEvent_PauseCPU_AppLostActive:
case SysEvent_PauseCPU_SaveGame:
case SysEvent_PauseCPU_LoadGame:
case SysEvent_PauseCPU_DumpMemory:
case SysEvent_PauseCPU_SearchMemory:
case SysEvent_PauseCPU_Settings:
case SysEvent_PauseCPU_Cheats:
case SysEvent_PauseCPU_Enhancement:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
m_SystemEvents.QueueEvent(action);
}
break;
case SysEvent_PauseCPU_ChangingBPs:
if (!WaitingForStep() && !g_Settings->LoadBool(GameRunning_CPU_Paused))
{
m_SystemEvents.QueueEvent(action);
for (int i = 0; i < 100; i++)
{
bool paused = g_Settings->LoadBool(GameRunning_CPU_Paused);
pjutil::Sleep(1);
if (paused)
{
break;
}
}
}
break;
case SysEvent_ResumeCPU_FromMenu:
// Always resume if from menu
m_hPauseEvent.Trigger();
break;
case SysEvent_ResumeCPU_AppGainedFocus:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_AppLostFocus)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_AppGainedActive:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_AppLostActive)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_SaveGame:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_SaveGame)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_LoadGame:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_LoadGame)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_DumpMemory:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_DumpMemory)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_SearchMemory:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_SearchMemory)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_Settings:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_Settings)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_Cheats:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_Cheats)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_ChangingBPs:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_ChangingBPs)
{
m_hPauseEvent.Trigger();
}
break;
case SysEvent_ResumeCPU_Enhancement:
if (g_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_Enhancement)
{
m_hPauseEvent.Trigger();
}
break;
default:
WriteTrace(TraceN64System, TraceError, "Unknown event %d", action);
g_Notify->BreakPoint(__FILE__, __LINE__);
}
}
bool CN64System::LoadFileImage(const char * FileLoc)
{
WriteTrace(TraceN64System, TraceDebug, "Start (FileLoc: %s)", FileLoc);
CloseSystem();
g_Settings->SaveDword(Game_CurrentSaveState, g_Settings->LoadDefaultDword(Game_CurrentSaveState));
if (g_Settings->LoadBool(GameRunning_LoadingInProgress))
{
WriteTrace(TraceN64System, TraceError, "Game loading is in progress, cannot load new file");
return false;
}
// Mark the ROM as loading
WriteTrace(TraceN64System, TraceDebug, "Mark ROM as loading");
g_Settings->SaveString(Game_File, "");
g_Settings->SaveBool(GameRunning_LoadingInProgress, true);
// Try to load the passed N64 ROM
if (g_Rom == nullptr)
{
WriteTrace(TraceN64System, TraceDebug, "Allocating global ROM object");
g_Rom = new CN64Rom();
}
else
{
WriteTrace(TraceN64System, TraceDebug, "Use existing global ROM object");
}
WriteTrace(TraceN64System, TraceDebug, "Loading \"%s\"", FileLoc);
if (g_Rom->LoadN64Image(FileLoc))
{
if (g_Rom->IsLoadedRomDDIPL())
{
// 64DD IPL
if (g_DDRom == nullptr)
{
g_DDRom = new CN64Rom();
}
g_DDRom->LoadN64ImageIPL(FileLoc);
if (g_DDRom->CicChipID() == CIC_NUS_8303)
{
g_Settings->SaveString(File_DiskIPLPath, FileLoc);
}
else if (g_DDRom->CicChipID() == CIC_NUS_DDUS)
{
g_Settings->SaveString(File_DiskIPLUSAPath, FileLoc);
}
else if (g_DDRom->CicChipID() == CIC_NUS_8401)
{
g_Settings->SaveString(File_DiskIPLTOOLPath, FileLoc);
}
}
g_System->RefreshGameSettings();
if (g_Disk == nullptr || !g_Rom->IsLoadedRomDDIPL())
{
g_Settings->SaveString(Game_File, FileLoc);
}
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
WriteTrace(TraceN64System, TraceDebug, "Finished loading (GoodName: %s)", g_Settings->LoadStringVal(Rdb_GoodName).c_str());
}
else
{
WriteTrace(TraceN64System, TraceError, "LoadN64Image failed (\"%s\")", FileLoc);
g_Notify->DisplayError(g_Rom->GetError());
delete g_Rom;
g_Rom = nullptr;
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
WriteTrace(TraceN64System, TraceDebug, "Done (res: false)");
return false;
}
WriteTrace(TraceN64System, TraceDebug, "Done (res: true)");
return true;
}
bool CN64System::LoadFileImageIPL(const char * FileLoc)
{
CloseSystem();
if (g_Settings->LoadBool(GameRunning_LoadingInProgress))
{
return false;
}
// Mark the N64DD IPL as loading
WriteTrace(TraceN64System, TraceDebug, "Mark N64DD IPL as loading");
//g_Settings->SaveString(Game_File, "");
g_Settings->SaveBool(GameRunning_LoadingInProgress, true);
// Try to load the passed N64DD IPL
if (g_DDRom == nullptr)
{
WriteTrace(TraceN64System, TraceDebug, "Allocating global N64DD IPL object");
g_DDRom = new CN64Rom();
}
else
{
WriteTrace(TraceN64System, TraceDebug, "Use existing global N64DD IPL object");
}
WriteTrace(TraceN64System, TraceDebug, "Loading \"%s\"", FileLoc);
if (g_DDRom->LoadN64ImageIPL(FileLoc))
{
if (!g_DDRom->IsLoadedRomDDIPL())
{
// If not 64DD IPL then it's wrong
WriteTrace(TraceN64System, TraceError, "LoadN64ImageIPL failed (\"%s\")", FileLoc);
g_Notify->DisplayError(g_DDRom->GetError());
delete g_DDRom;
g_DDRom = nullptr;
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
return false;
}
g_System->RefreshGameSettings();
if (g_DDRom->CicChipID() == CIC_NUS_8303)
g_Settings->SaveString(File_DiskIPLPath, FileLoc);
else if (g_DDRom->CicChipID() == CIC_NUS_DDUS)
g_Settings->SaveString(File_DiskIPLUSAPath, FileLoc);
else if (g_DDRom->CicChipID() == CIC_NUS_8401)
g_Settings->SaveString(File_DiskIPLTOOLPath, FileLoc);
//g_Settings->SaveString(Game_File, FileLoc);
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
}
else
{
WriteTrace(TraceN64System, TraceError, "LoadN64ImageIPL failed (\"%s\")", FileLoc);
g_Notify->DisplayError(g_DDRom->GetError());
delete g_DDRom;
g_DDRom = nullptr;
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
return false;
}
return true;
}
bool CN64System::LoadDiskImage(const char * FileLoc, const bool Expansion)
{
CloseSystem();
if (g_Settings->LoadBool(GameRunning_LoadingInProgress))
{
return false;
}
// Mark the disk as loading
WriteTrace(TraceN64System, TraceDebug, "Mark disk as loading");
//g_Settings->SaveString(Game_File, "");
g_Settings->SaveBool(GameRunning_LoadingInProgress, true);
// Try to load the passed N64 disk
if (g_Disk == nullptr)
{
WriteTrace(TraceN64System, TraceDebug, "Allocating global disk object");
g_Disk = new CN64Disk();
}
else
{
WriteTrace(TraceN64System, TraceDebug, "Use existing global disk object");
}
WriteTrace(TraceN64System, TraceDebug, "Loading \"%s\"", FileLoc);
if (g_Disk->LoadDiskImage(FileLoc))
{
g_System->RefreshGameSettings();
if (!Expansion)
{
g_Settings->SaveString(Game_File, FileLoc);
}
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
}
else
{
WriteTrace(TraceN64System, TraceError, "LoadDiskImage failed (\"%s\")", FileLoc);
g_Notify->DisplayError(g_Disk->GetError());
delete g_Disk;
g_Disk = nullptr;
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
return false;
}
return true;
}
bool CN64System::RunFileImage(const char * FileLoc)
{
// Uninitialize g_Disk and g_DDRom to prevent exception when ending emulation of a regular ROM after playing 64DD content previously
if (g_Disk != nullptr)
{
g_Disk->UnallocateDiskImage();
delete g_Disk;
g_Disk = nullptr;
}
if (g_DDRom != nullptr)
{
g_DDRom->UnallocateRomImage();
delete g_DDRom;
g_DDRom = nullptr;
}
if (!LoadFileImage(FileLoc))
{
return false;
}
g_Settings->SaveBool(Setting_EnableDisk, g_Rom->IsLoadedRomDDIPL());
if (g_Rom->IsLoadedRomDDIPL())
{
if (g_Rom->CicChipID() == CIC_NUS_8303)
{
g_Settings->SaveString(File_DiskIPLPath, FileLoc);
}
else if (g_Rom->CicChipID() == CIC_NUS_DDUS)
{
g_Settings->SaveString(File_DiskIPLUSAPath, FileLoc);
}
else if (g_Rom->CicChipID() == CIC_NUS_8401)
{
g_Settings->SaveString(File_DiskIPLTOOLPath, FileLoc);
}
}
RunLoadedImage();
return true;
}
bool CN64System::RunDiskImage(const char * FileLoc)
{
if (!LoadDiskImage(FileLoc, false))
{
return false;
}
// Select IPL ROM depending on disk country code
if (!SelectAndLoadFileImageIPL(g_Disk->GetCountry(), false))
{
return false;
}
g_Settings->SaveBool(Setting_EnableDisk, true);
RunLoadedImage();
return true;
}
bool CN64System::RunDiskComboImage(const char * FileLoc, const char * FileLocDisk)
{
if (!LoadDiskImage(FileLocDisk, true))
{
return false;
}
if (!LoadFileImage(FileLoc))
{
return false;
}
// Select IPL ROM depending on disk country code
if (!SelectAndLoadFileImageIPL(g_Disk->GetCountry(), true))
{
return false;
}
g_Settings->SaveBool(Setting_EnableDisk, true);
RunLoadedImage();
return true;
}
void CN64System::RunLoadedImage(void)
{
WriteTrace(TraceN64System, TraceDebug, "Start");
g_BaseSystem = new CN64System(g_Plugins, (uint32_t)time(nullptr), false, false);
if (g_BaseSystem)
{
if (g_Settings->LoadBool(Setting_AutoStart) != 0)
{
WriteTrace(TraceN64System, TraceDebug, "Automatically starting ROM");
g_BaseSystem->StartEmulation(true);
}
}
else
{
WriteTrace(TraceN64System, TraceError, "Failed to create CN64System");
}
WriteTrace(TraceN64System, TraceDebug, "Done");
}
void CN64System::CloseSystem()
{
WriteTrace(TraceN64System, TraceDebug, "Start");
g_Settings->SaveBool(Game_FullSpeed, true);
if (g_BaseSystem)
{
g_BaseSystem->CloseCpu();
delete g_BaseSystem;
g_BaseSystem = nullptr;
}
WriteTrace(TraceN64System, TraceDebug, "Done");
}
bool CN64System::SelectAndLoadFileImageIPL(Country country, bool combo)
{
delete g_DDRom;
g_DDRom = nullptr;
SettingID IPLROMPathSetting;
LanguageStringID IPLROMError;
switch (country)
{
case Country_Japan:
IPLROMPathSetting = File_DiskIPLPath;
IPLROMError = MSG_IPL_REQUIRED;
break;
case Country_NorthAmerica:
IPLROMPathSetting = File_DiskIPLUSAPath;
IPLROMError = MSG_USA_IPL_REQUIRED;
break;
case Country_Unknown:
default:
IPLROMPathSetting = File_DiskIPLTOOLPath;
IPLROMError = MSG_TOOL_IPL_REQUIRED;
if (combo && !CPath(g_Settings->LoadStringVal(File_DiskIPLTOOLPath).c_str()).Exists())
{
// Development IPL is not needed for combo ROM + disk loading
if (CPath(g_Settings->LoadStringVal(File_DiskIPLPath).c_str()).Exists())
IPLROMPathSetting = File_DiskIPLPath;
else if (CPath(g_Settings->LoadStringVal(File_DiskIPLUSAPath).c_str()).Exists())
IPLROMPathSetting = File_DiskIPLUSAPath;
}
break;
}
if (!CPath(g_Settings->LoadStringVal(IPLROMPathSetting).c_str()).Exists())
{
g_Notify->DisplayWarning(IPLROMError);
return false;
}
if (combo)
{
if (!LoadFileImageIPL(g_Settings->LoadStringVal(IPLROMPathSetting).c_str()))
{
g_Settings->SaveString(IPLROMPathSetting, "");
g_Notify->DisplayWarning(IPLROMError);
return false;
}
}
else
{
if (!LoadFileImage(g_Settings->LoadStringVal(IPLROMPathSetting).c_str()))
{
g_Settings->SaveString(IPLROMPathSetting, "");
g_Notify->DisplayWarning(IPLROMError);
return false;
}
else
{
if (!g_Rom->IsLoadedRomDDIPL())
{
//g_Notify->DisplayError(MSG_FAIL_IMAGE_IPL);
g_Notify->DisplayWarning(IPLROMError);
g_Settings->SaveString(IPLROMPathSetting, "");
return false;
}
}
}
return true;
}
bool CN64System::EmulationStarting(CThread * thread)
{
WriteTrace(TraceN64System, TraceDebug, "Starting (hThread: %p ThreadId: %d)", thread, thread->ThreadID());
bool bRes = true;
WriteTrace(TraceN64System, TraceDebug, "Setting N64 system as active");
if (g_BaseSystem->SetActiveSystem(true))
{
g_BaseSystem->m_thread = thread;
WriteTrace(TraceN64System, TraceDebug, "Setting up N64 system is done");
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
try
{
WriteTrace(TraceN64System, TraceDebug, "Game starting");
g_BaseSystem->StartEmulation2(false);
WriteTrace(TraceN64System, TraceDebug, "Game done");
// TODO: Add 64DD saving code?
if (g_Disk != nullptr)
{
g_Disk->SaveDiskImage();
//g_Notify->DisplayError(g_Disk->GetError());
WriteTrace(TraceN64System, TraceDebug, "64DD Save Done");
}
}
catch (...)
{
g_Notify->DisplayError(stdstr_f("%s: Exception caught\nFile: %s\nLine: %d", __FUNCTION__, __FILE__, __LINE__).c_str());
}
}
else
{
WriteTrace(TraceN64System, TraceError, "SetActiveSystem failed");
g_Notify->DisplayError(stdstr_f("%s: Failed to Initialize N64 System", __FUNCTION__).c_str());
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
bRes = false;
}
return bRes;
}
void CN64System::StartEmulation2(bool NewThread)
{
WriteTrace(TraceN64System, TraceDebug, "Start (NewThread: %s)", NewThread ? "true" : "false");
if (NewThread)
{
if (HaveDebugger())
{
StartLog();
}
g_Settings->SaveDword(Game_CurrentSaveState, g_Settings->LoadDefaultDword(Game_CurrentSaveState));
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
bool bSetActive = SetActiveSystem();
if (bSetActive && m_SyncCPU)
{
bSetActive = m_SyncCPU->SetActiveSystem();
if (bSetActive)
{
bSetActive = SetActiveSystem();
}
}
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
if (!m_Plugins->Reset(this) || !m_Plugins->initilized())
{
WriteTrace(TraceN64System, TraceWarning, "Can't run, plugins not initialized");
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
g_Notify->DisplayError(MSG_PLUGIN_NOT_INIT);
}
else if (!bSetActive)
{
WriteTrace(TraceN64System, TraceWarning, "Failed to set system as active");
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
}
else
{
WriteTrace(TraceN64System, TraceDebug, "Starting emulation thread");
StartEmulationThead();
}
}
else
{
// Mark the emulation as starting and fix up menus
g_Notify->DisplayMessage(2, MSG_EMULATION_STARTED);
WriteTrace(TraceN64System, TraceDebug, "Start executing CPU");
ExecuteCPU();
}
WriteTrace(TraceN64System, TraceDebug, "Done");
}
void CN64System::StartEmulation(bool NewThread)
{
WriteTrace(TraceN64System, TraceDebug, "Start (NewThread: %s)", NewThread ? "true" : "false");
StartEmulation2(NewThread);
WriteTrace(TraceN64System, TraceDebug, "Done (NewThread: %s)", NewThread ? "true" : "false")
}
void CN64System::EndEmulation(void)
{
m_EndEmulation = true;
}
void CN64System::Pause()
{
if (m_Plugins && m_Plugins->Control()->EmulationPaused)
{
m_Plugins->Control()->EmulationPaused();
}
if (m_EndEmulation)
{
return;
}
PauseType pause_type = (PauseType)g_Settings->LoadDword(GameRunning_CPU_PausedType);
m_hPauseEvent.Reset();
g_Settings->SaveBool(GameRunning_CPU_Paused, true);
if (pause_type == PauseType_FromMenu)
{
g_Notify->DisplayMessage(5, MSG_CPU_PAUSED);
}
m_hPauseEvent.IsTriggered(SyncEvent::INFINITE_TIMEOUT);
m_hPauseEvent.Reset();
g_Settings->SaveBool(GameRunning_CPU_Paused, (uint32_t) false);
if (pause_type == PauseType_FromMenu)
{
g_Notify->DisplayMessage(2, MSG_CPU_RESUMED);
}
}
void CN64System::GameReset()
{
m_SystemTimer.SetTimer(CSystemTimer::SoftResetTimer, 0x3000000, false);
m_Plugins->Gfx()->ShowCFB();
m_Reg.CAUSE_REGISTER.PendingInterrupts |= CAUSE_IP4;
m_Plugins->Gfx()->SoftReset();
if (m_SyncCPU)
{
m_SyncCPU->GameReset();
}
}
void CN64System::PluginReset()
{
if (!m_Plugins->ResetInUiThread(this))
{
g_Notify->DisplayMessage(5, MSG_PLUGIN_NOT_INIT);
if (g_BaseSystem)
{
g_BaseSystem->m_EndEmulation = true;
}
}
if (m_SyncCPU)
{
if (!m_SyncCPU->m_Plugins->ResetInUiThread(m_SyncCPU))
{
g_Notify->DisplayMessage(5, MSG_PLUGIN_NOT_INIT);
if (g_BaseSystem)
{
g_BaseSystem->m_EndEmulation = true;
}
}
}
if (m_Recomp)
{
m_Recomp->Reset();
}
m_Plugins->RomOpened();
if (m_SyncCPU)
{
m_SyncCPU->m_Plugins->RomOpened();
}
#ifdef _WIN32
_controlfp(_PC_53, _MCW_PC);
#endif
}
void CN64System::ApplyGSButton(void)
{
if (m_Reg.STATUS_REGISTER.InterruptEnable != 0)
{
g_Enhancements->ApplyGSButton(m_MMU_VM, !m_SyncSystem);
}
}
CTLB & CN64System::TLB()
{
return m_TLB;
}
void CN64System::Reset(bool bInitReg, bool ClearMenory)
{
WriteTrace(TraceN64System, TraceDebug, "Start (bInitReg: %s, ClearMenory: %s)", bInitReg ? "true" : "false", ClearMenory ? "true" : "false");
g_Settings->SaveBool(GameRunning_InReset, true);
NotifyCallback(CN64SystemCB_Reset);
RefreshGameSettings();
m_MMU_VM.Reset(ClearMenory);
m_CyclesToSkip = 0;
m_SyncCount = 0;
for (int i = 0, n = (sizeof(m_LastSuccessSyncPC) / sizeof(m_LastSuccessSyncPC[0])); i < n; i++)
{
m_LastSuccessSyncPC[i] = 0;
}
if (bInitReg)
{
bool PostPif = true;
m_Reg.Reset(PostPif, m_MMU_VM);
if (PostPif)
{
memcpy((m_MMU_VM.Dmem() + 0x40), (g_Rom->GetRomAddress() + 0x040), 0xFBC);
}
}
else
{
m_Reg.Init();
}
m_SystemTimer.Reset();
m_SystemTimer.SetTimer(CSystemTimer::CompareTimer, (uint32_t)m_Reg.COMPARE_REGISTER - (uint32_t)m_Reg.COUNT_REGISTER, false);
if (m_Recomp)
{
m_Recomp->Reset();
}
if (m_Plugins && g_Settings->LoadBool(GameRunning_CPU_Running))
{
m_Plugins->RomClosed();
m_Plugins->RomOpened();
}
if (m_SyncCPU && m_SyncCPU->m_MMU_VM.Rdram() != nullptr)
{
m_SyncCPU->Reset(bInitReg, ClearMenory);
}
g_Settings->SaveBool(GameRunning_InReset, false);
WriteTrace(TraceN64System, TraceDebug, "Done");
}
bool CN64System::SetActiveSystem(bool bActive)
{
bool bRes = true;
if (bActive && g_System == this)
{
return true;
}
if (bActive)
{
g_System = this;
if (g_BaseSystem == this)
{
g_SyncSystem = m_SyncCPU;
}
g_Recompiler = m_Recomp;
g_MMU = &m_MMU_VM;
g_Reg = &m_Reg;
g_Mempak = &m_Mempak;
g_SystemTimer = &m_SystemTimer;
g_NextTimer = &m_NextTimer;
g_Plugins = m_Plugins;
g_Random = &m_Random;
}
else
{
if (this == g_BaseSystem)
{
g_System = nullptr;
g_SyncSystem = nullptr;
g_Recompiler = nullptr;
g_MMU = nullptr;
g_Reg = nullptr;
g_SystemTimer = nullptr;
g_NextTimer = nullptr;
g_Plugins = m_Plugins;
g_Random = nullptr;
}
}
return bRes;
}
void CN64System::ExecuteCPU()
{
WriteTrace(TraceN64System, TraceDebug, "Start");
// Reset code
g_Settings->SaveBool(GameRunning_CPU_Paused, false);
g_Settings->SaveBool(GameRunning_CPU_Running, true);
g_Notify->DisplayMessage(2, MSG_EMULATION_STARTED);
m_EndEmulation = false;
m_Plugins->RomOpened();
if (m_SyncCPU)
{
m_SyncCPU->m_Plugins->RomOpened();
}
if (g_Debugger != nullptr && HaveDebugger())
{
g_Debugger->EmulationStarted();
}
#if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86))
_controlfp(_PC_53, _MCW_PC);
#endif
CPU_TYPE cpuType;
if (g_Settings->LoadBool(Setting_ForceInterpreterCPU))
{
cpuType = CPU_Interpreter;
}
else
{
cpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType);
}
switch (cpuType)
{
case CPU_Recompiler: ExecuteRecompiler(); break;
case CPU_SyncCores: ExecuteSyncCPU(); break;
default: ExecuteInterpret(); break;
}
WriteTrace(TraceN64System, TraceDebug, "CPU finished executing");
CpuStopped();
WriteTrace(TraceN64System, TraceDebug, "Notifying plugins ROM is done");
m_Plugins->RomClosed();
if (m_SyncCPU)
{
m_SyncCPU->m_Plugins->RomClosed();
}
if (g_Debugger != nullptr && HaveDebugger())
{
g_Debugger->EmulationStopped();
}
WriteTrace(TraceN64System, TraceDebug, "Done");
}
void CN64System::ExecuteInterpret()
{
SetActiveSystem();
m_OpCodes.ExecuteOps((uint32_t)-1);
}
void CN64System::ExecuteRecompiler()
{
m_Recomp->Run();
}
void CN64System::ExecuteSyncCPU()
{
m_Recomp->Run();
}
void CN64System::CpuStopped()
{
WriteTrace(TraceN64System, TraceDebug, "Start");
if (!m_InReset)
{
g_Settings->SaveBool(GameRunning_CPU_Running, (uint32_t) false);
g_Notify->DisplayMessage(5, MSG_EMULATION_ENDED);
}
if (m_SyncCPU)
{
m_SyncCPU->CpuStopped();
}
WriteTrace(TraceN64System, TraceDebug, "Done");
}
void CN64System::UpdateSyncCPU(uint32_t const Cycles)
{
if (m_SyncCPU == nullptr)
{
return;
}
int CyclesToExecute = Cycles - m_CyclesToSkip;
// Update the number of cycles to skip
m_CyclesToSkip -= Cycles;
if (m_CyclesToSkip < 0)
{
m_CyclesToSkip = 0;
}
// Run the other CPU For the same amount of cycles
if (CyclesToExecute < 0)
{
return;
}
m_SyncCPU->SetActiveSystem(true);
m_SyncCPU->m_OpCodes.ExecuteOps(Cycles);
SetActiveSystem(true);
}
void CN64System::SyncSystemPC(void)
{
if (m_SyncCPU == nullptr)
{
return;
}
bool ErrorFound = false;
g_SystemTimer->UpdateTimers();
if (m_Reg.m_PROGRAM_COUNTER != m_SyncCPU->m_Reg.m_PROGRAM_COUNTER)
{
ErrorFound = true;
}
if (m_TLB != m_SyncCPU->m_TLB)
{
ErrorFound = true;
}
if (m_SystemTimer != m_SyncCPU->m_SystemTimer)
{
ErrorFound = true;
}
if (m_NextTimer != m_SyncCPU->m_NextTimer)
{
ErrorFound = true;
}
if (ErrorFound)
{
DumpSyncErrors();
}
for (int i = (sizeof(m_LastSuccessSyncPC) / sizeof(m_LastSuccessSyncPC[0])) - 1; i > 0; i--)
{
m_LastSuccessSyncPC[i] = m_LastSuccessSyncPC[i - 1];
}
m_LastSuccessSyncPC[0] = m_Reg.m_PROGRAM_COUNTER;
}
void CN64System::SyncSystem()
{
if (m_SyncCPU == nullptr)
{
return;
}
bool ErrorFound = false;
m_SyncCount += 1;
g_SystemTimer->UpdateTimers();
#ifdef TEST_SP_TRACKING
if (m_CurrentSP != GPR[29].UW[0])
{
ErrorFound = true;
}
#endif
if (m_Reg.m_PROGRAM_COUNTER != m_SyncCPU->m_Reg.m_PROGRAM_COUNTER)
{
ErrorFound = true;
}
if (b32BitCore())
{
for (int count = 0; count < 32; count++)
{
if (m_Reg.m_GPR[count].W[0] != m_SyncCPU->m_Reg.m_GPR[count].W[0])
{
ErrorFound = true;
}
if (m_Reg.m_FPR[count].DW != m_SyncCPU->m_Reg.m_FPR[count].DW)
{
ErrorFound = true;
}
if (m_Reg.m_CP0[count] != m_SyncCPU->m_Reg.m_CP0[count])
{
ErrorFound = true;
}
}
}
else
{
for (int count = 0; count < 32; count++)
{
if (m_Reg.m_GPR[count].DW != m_SyncCPU->m_Reg.m_GPR[count].DW)
{
ErrorFound = true;
}
if (m_Reg.m_FPR[count].DW != m_SyncCPU->m_Reg.m_FPR[count].DW)
{
ErrorFound = true;
}
if (m_Reg.m_CP0[count] != m_SyncCPU->m_Reg.m_CP0[count])
{
ErrorFound = true;
}
}
}
if (m_Random.get_state() != m_SyncCPU->m_Random.get_state())
{
ErrorFound = true;
}
if (m_TLB != m_SyncCPU->m_TLB)
{
ErrorFound = true;
}
if (m_Reg.m_FPCR[0] != m_SyncCPU->m_Reg.m_FPCR[0])
{
ErrorFound = true;
}
if (m_Reg.m_FPCR[31] != m_SyncCPU->m_Reg.m_FPCR[31])
{
ErrorFound = true;
}
if (m_Reg.m_HI.DW != m_SyncCPU->m_Reg.m_HI.DW)
{
ErrorFound = true;
}
if (m_Reg.m_LO.DW != m_SyncCPU->m_Reg.m_LO.DW)
{
ErrorFound = true;
}
/*if (m_SyncCount > 4788000)
{
if (memcmp(m_MMU_VM.Rdram(),m_SyncCPU->m_MMU_VM.Rdram(),RdramSize()) != 0)
{
ErrorFound = true;
}
}
if (memcmp(m_MMU_VM.Imem(),m_SyncCPU->m_MMU_VM.Imem(),0x1000) != 0)
{
ErrorFound = true;
}
if (memcmp(m_MMU_VM.Dmem(),m_SyncCPU->m_MMU_VM.Dmem(),0x1000) != 0)
{
ErrorFound = true;
}*/
/*for (int z = 0; z < 0x100; z++)
{
if (m_MMU_VM.Rdram()[0x00206970 + z] != m_SyncCPU->m_MMU_VM.Rdram()[0x00206970 + z])
{
ErrorFound = true;
break;
}
}*/
if (bFastSP() && m_Recomp)
{
uint32_t StackPointer = (m_Reg.m_GPR[29].W[0] & 0x1FFFFFFF);
uint8_t * TargetStackPos = nullptr;
if (StackPointer <= m_MMU_VM.RdramSize())
{
TargetStackPos = m_MMU_VM.Rdram() + StackPointer;
}
else if (StackPointer > 0x04000000 && StackPointer < 0x04001000)
{
TargetStackPos = m_MMU_VM.Dmem() + StackPointer - 0x04000000;
}
else if (StackPointer > 0x04001000 && StackPointer < 0x04002000)
{
TargetStackPos = m_MMU_VM.Imem() + StackPointer - 0x04001000;
}
if (m_Recomp->MemoryStackPos() != TargetStackPos)
{
ErrorFound = true;
}
}
if (m_SystemTimer != m_SyncCPU->m_SystemTimer)
{
ErrorFound = true;
}
if (m_NextTimer != m_SyncCPU->m_NextTimer)
{
ErrorFound = true;
}
if (m_PipelineStage != m_SyncCPU->m_PipelineStage)
{
ErrorFound = true;
}
for (int i = 0, n = sizeof(m_Reg.m_Mips_Interface) / sizeof(m_Reg.m_Mips_Interface[0]); i < n; i++)
{
if (m_Reg.m_Mips_Interface[i] != m_SyncCPU->m_Reg.m_Mips_Interface[i])
{
ErrorFound = true;
}
}
for (int i = 0, n = sizeof(m_Reg.m_SigProcessor_Interface) / sizeof(m_Reg.m_SigProcessor_Interface[0]); i < n; i++)
{
if (m_Reg.m_SigProcessor_Interface[i] != m_SyncCPU->m_Reg.m_SigProcessor_Interface[i])
{
ErrorFound = true;
}
}
for (int i = 0, n = sizeof(m_Reg.m_Display_ControlReg) / sizeof(m_Reg.m_Display_ControlReg[0]); i < n; i++)
{
if (m_Reg.m_Display_ControlReg[i] != m_SyncCPU->m_Reg.m_Display_ControlReg[i])
{
ErrorFound = true;
}
}
if (ErrorFound)
{
DumpSyncErrors();
}
for (int i = (sizeof(m_LastSuccessSyncPC) / sizeof(m_LastSuccessSyncPC[0])) - 1; i > 0; i--)
{
m_LastSuccessSyncPC[i] = m_LastSuccessSyncPC[i - 1];
}
m_LastSuccessSyncPC[0] = m_Reg.m_PROGRAM_COUNTER;
}
void CN64System::DumpSyncErrors()
{
int count;
{
CPath ErrorFile(g_Settings->LoadStringVal(Directory_Log).c_str(), "Sync Errors.txt");
CLog Error;
Error.Open(ErrorFile);
Error.Log("Errors:\r\n");
Error.Log("Register, Recompiler, Interpreter\r\n");
#ifdef TEST_SP_TRACKING
if (m_CurrentSP != GPR[29].UW[0])
{
Error.Log("m_CurrentSP,%X,%X\r\n", m_CurrentSP, GPR[29].UW[0]);
}
#endif
if (m_Reg.m_PROGRAM_COUNTER != m_SyncCPU->m_Reg.m_PROGRAM_COUNTER)
{
Error.LogF("PROGRAM_COUNTER 0x%016llX, 0x%016llX\r\n", m_Reg.m_PROGRAM_COUNTER, m_SyncCPU->m_Reg.m_PROGRAM_COUNTER);
}
if (b32BitCore())
{
for (count = 0; count < 32; count++)
{
if (m_Reg.m_GPR[count].UW[0] != m_SyncCPU->m_Reg.m_GPR[count].UW[0])
{
Error.LogF("GPR[%s] 0x%08X%08X, 0x%08X%08X\r\n", CRegName::GPR[count],
m_Reg.m_GPR[count].W[1], m_Reg.m_GPR[count].W[0],
m_SyncCPU->m_Reg.m_GPR[count].W[1], m_SyncCPU->m_Reg.m_GPR[count].W[0]);
}
}
}
else
{
for (count = 0; count < 32; count++)
{
if (m_Reg.m_GPR[count].DW != m_SyncCPU->m_Reg.m_GPR[count].DW)
{
Error.LogF("GPR[%s] 0x%08X%08X, 0x%08X%08X\r\n", CRegName::GPR[count],
m_Reg.m_GPR[count].W[1], m_Reg.m_GPR[count].W[0],
m_SyncCPU->m_Reg.m_GPR[count].W[1], m_SyncCPU->m_Reg.m_GPR[count].W[0]);
}
}
}
for (count = 0; count < 32; count++)
{
if (m_Reg.m_FPR[count].DW != m_SyncCPU->m_Reg.m_FPR[count].DW)
{
Error.LogF("FPR[%s] 0x%08X%08X, 0x%08X%08X\r\n", CRegName::FPR[count],
m_Reg.m_FPR[count].W[1], m_Reg.m_FPR[count].W[0],
m_SyncCPU->m_Reg.m_FPR[count].W[1], m_SyncCPU->m_Reg.m_FPR[count].W[0]);
}
}
for (count = 0; count < 32; count++)
{
if (m_Reg.m_FPCR[count] != m_SyncCPU->m_Reg.m_FPCR[count])
{
Error.LogF("FPCR[%s] 0x%08X, 0x%08X\r\n", CRegName::FPR_Ctrl[count],
m_Reg.m_FPCR[count], m_SyncCPU->m_Reg.m_FPCR[count]);
}
}
for (count = 0; count < 32; count++)
{
if (m_Reg.m_CP0[count] != m_SyncCPU->m_Reg.m_CP0[count])
{
Error.LogF("CP0[%s] 0x%08X%08X, 0x%08X%08X\r\n", CRegName::Cop0[count],
(uint32_t)(m_Reg.m_CP0[count] >> 32), (uint32_t)m_Reg.m_CP0[count], (uint32_t)(m_SyncCPU->m_Reg.m_CP0[count] >> 32), (uint32_t)(m_SyncCPU->m_Reg.m_CP0[count]));
}
}
if (m_Reg.m_HI.DW != m_SyncCPU->m_Reg.m_HI.DW)
{
Error.LogF("HI Reg 0x%08X%08X, 0x%08X%08X\r\n", m_Reg.m_HI.UW[1], m_Reg.m_HI.UW[0], m_SyncCPU->m_Reg.m_HI.UW[1], m_SyncCPU->m_Reg.m_HI.UW[0]);
}
if (m_Reg.m_LO.DW != m_SyncCPU->m_Reg.m_LO.DW)
{
Error.LogF("LO Reg 0x%08X%08X, 0x%08X%08X\r\n", m_Reg.m_LO.UW[1], m_Reg.m_LO.UW[0], m_SyncCPU->m_Reg.m_LO.UW[1], m_SyncCPU->m_Reg.m_LO.UW[0]);
}
for (int i = 0, n = sizeof(m_Reg.m_Mips_Interface) / sizeof(m_Reg.m_Mips_Interface[0]); i < n; i++)
{
if (m_Reg.m_Mips_Interface[i] != m_SyncCPU->m_Reg.m_Mips_Interface[i])
{
Error.LogF("Mips_Interface[%d] 0x%08X, 0x%08X\r\n", i, m_Reg.m_Mips_Interface[i], m_SyncCPU->m_Reg.m_Mips_Interface[i]);
}
}
for (int i = 0, n = sizeof(m_Reg.m_SigProcessor_Interface) / sizeof(m_Reg.m_SigProcessor_Interface[0]); i < n; i++)
{
if (m_Reg.m_SigProcessor_Interface[i] != m_SyncCPU->m_Reg.m_SigProcessor_Interface[i])
{
Error.LogF("SigProcessor_Interface[%d] 0x%08X, 0x%08X\r\n", i, m_Reg.m_SigProcessor_Interface[i], m_SyncCPU->m_Reg.m_SigProcessor_Interface[i]);
}
}
for (int i = 0, n = sizeof(m_Reg.m_Display_ControlReg) / sizeof(m_Reg.m_Display_ControlReg[0]); i < n; i++)
{
if (m_Reg.m_Display_ControlReg[i] != m_SyncCPU->m_Reg.m_Display_ControlReg[i])
{
Error.LogF("Display_ControlReg[%d] 0x%08X, 0x%08X\r\n", i, m_Reg.m_Display_ControlReg[i], m_SyncCPU->m_Reg.m_Display_ControlReg[i]);
}
}
if (m_NextTimer != m_SyncCPU->m_NextTimer)
{
Error.LogF("Current Time: %X %X\r\n", (uint32_t)m_NextTimer, (uint32_t)m_SyncCPU->m_NextTimer);
}
if (m_PipelineStage != m_SyncCPU->m_PipelineStage)
{
Error.LogF("Pipeline Stage: %X %X\r\n", (uint32_t)m_PipelineStage, (uint32_t)m_SyncCPU->m_PipelineStage);
}
m_TLB.RecordDifference(Error, m_SyncCPU->m_TLB);
m_SystemTimer.RecordDifference(Error, m_SyncCPU->m_SystemTimer);
if (bFastSP() && m_Recomp)
{
uint32_t StackPointer = (m_Reg.m_GPR[29].W[0] & 0x1FFFFFFF);
uint8_t * TargetStackPos = nullptr;
if (StackPointer <= m_MMU_VM.RdramSize())
{
TargetStackPos = m_MMU_VM.Rdram() + StackPointer;
}
else if (StackPointer > 0x04000000 && StackPointer < 0x04001000)
{
TargetStackPos = m_MMU_VM.Dmem() + StackPointer - 0x04000000;
}
else if (StackPointer > 0x04001000 && StackPointer < 0x04002000)
{
TargetStackPos = m_MMU_VM.Imem() + StackPointer - 0x04001000;
}
if (m_Recomp->MemoryStackPos() != TargetStackPos)
{
Error.LogF("MemoryStack = %p should be: %p\r\n", m_Recomp->MemoryStackPos(), (m_MMU_VM.Rdram() + (m_Reg.m_GPR[29].W[0] & 0x1FFFFFFF)));
}
}
uint32_t *Rdram = (uint32_t *)m_MMU_VM.Rdram(), *Rdram2 = (uint32_t *)m_SyncCPU->m_MMU_VM.Rdram();
for (int z = 0, n = (RdramSize() >> 2); z < n; z++)
{
if (Rdram[z] != Rdram2[z])
{
Error.LogF("RDRAM[%X]: %X %X\r\n", z << 2, Rdram[z], Rdram2[z]);
}
}
uint32_t *Imem = (uint32_t *)m_MMU_VM.Imem(), *Imem2 = (uint32_t *)m_SyncCPU->m_MMU_VM.Imem();
for (int z = 0; z < (0x1000 >> 2); z++)
{
if (Imem[z] != Imem2[z])
{
Error.LogF("IMEM[%X]: %X %X\r\n", z << 2, Imem[z], Imem2[z]);
}
}
uint32_t *Dmem = (uint32_t *)m_MMU_VM.Dmem(), *Dmem2 = (uint32_t *)m_SyncCPU->m_MMU_VM.Dmem();
for (int z = 0; z < (0x1000 >> 2); z++)
{
if (Dmem[z] != Dmem2[z])
{
Error.LogF("DMEM[%X]: %X %X\r\n", z << 2, Dmem[z], Dmem2[z]);
}
}
Error.Log("\r\n");
Error.Log("Information:\r\n");
Error.Log("\r\n");
Error.LogF("PROGRAM_COUNTER,0x%X\r\n", m_Reg.m_PROGRAM_COUNTER);
Error.LogF("Current timer,0x%X\r\n", m_NextTimer);
Error.LogF("Timer type,0x%X\r\n", m_SystemTimer.CurrentType());
Error.Log("\r\n");
for (int i = 0; i < (sizeof(m_LastSuccessSyncPC) / sizeof(m_LastSuccessSyncPC[0])); i++)
{
Error.LogF("LastSuccessSyncPC[%d],0x%X\r\n", i, m_LastSuccessSyncPC[i]);
}
Error.Log("\r\n");
for (count = 0; count < 32; count++)
{
Error.LogF("GPR[%s], 0x%08X%08X, 0x%08X%08X\r\n", CRegName::GPR[count],
m_Reg.m_GPR[count].W[1], m_Reg.m_GPR[count].W[0],
m_SyncCPU->m_Reg.m_GPR[count].W[1], m_SyncCPU->m_Reg.m_GPR[count].W[0]);
}
Error.Log("\r\n");
for (count = 0; count < 32; count++)
{
Error.LogF("FPR[%s],%*s0x%08X%08X, 0x%08X%08X\r\n", CRegName::FPR[count],
count < 10 ? 9 : 8, " ", m_Reg.m_FPR[count].W[1], m_Reg.m_FPR[count].W[0],
m_SyncCPU->m_Reg.m_FPR[count].W[1], m_SyncCPU->m_Reg.m_FPR[count].W[0]);
}
Error.Log("\r\n");
for (count = 0; count < 32; count++)
{
Error.LogF("FPR_S[%s],%*s%f, %f\r\n", CRegName::FPR[count],
count < 10 ? 7 : 6, " ", *(m_Reg.m_FPR_S[count]), *(m_SyncCPU->m_Reg.m_FPR_S[count]));
}
Error.Log("\r\n");
for (count = 0; count < 32; count++)
{
Error.LogF("FPR_D[%s],%*s%f, %f\r\n", CRegName::FPR[count],
count < 10 ? 7 : 6, " ", *(m_Reg.m_FPR_D[count]), *(m_SyncCPU->m_Reg.m_FPR_D[count]));
}
Error.Log("\r\n");
for (count = 0; count < 32; count++)
{
Error.LogF("CP0[%s] %*s0x%08X%08X, 0x%08X%08X\r\n", CRegName::Cop0[count], 12 - strlen(CRegName::Cop0[count]), "",
(uint32_t)(m_Reg.m_CP0[count] >> 32), (uint32_t)m_Reg.m_CP0[count], (uint32_t)(m_SyncCPU->m_Reg.m_CP0[count] >> 32), (uint32_t)(m_SyncCPU->m_Reg.m_CP0[count]));
}
Error.Log("\r\n");
for (count = 0; count < 32; count++)
{
Error.LogF("FPR_Ctrl[%s],%*s0x%08X, 0x%08X\r\n", CRegName::FPR_Ctrl[count],
12 - strlen(CRegName::FPR_Ctrl[count]), "",
m_Reg.m_FPCR[count], m_SyncCPU->m_Reg.m_FPCR[count]);
}
Error.Log("\r\n");
Error.LogF("HI 0x%08X%08X, 0x%08X%08X\r\n", m_Reg.m_HI.UW[1], m_Reg.m_HI.UW[0],
m_SyncCPU->m_Reg.m_HI.UW[1], m_SyncCPU->m_Reg.m_HI.UW[0]);
Error.LogF("LO 0x%08X%08X, 0x%08X%08X\r\n", m_Reg.m_LO.UW[1], m_Reg.m_LO.UW[0],
m_SyncCPU->m_Reg.m_LO.UW[1], m_SyncCPU->m_Reg.m_LO.UW[0]);
Error.LogF("CP0[%s],%*s0x%08X, 0x%08X\r\n", CRegName::Cop0[count],
12 - strlen(CRegName::Cop0[count]), "",
m_Reg.m_CP0[count], m_SyncCPU->m_Reg.m_CP0[count]);
bool bHasTlb = false;
for (count = 0; count < 32; count++)
{
if (!m_TLB.TlbEntry(count).EntryDefined)
{
continue;
}
if (!bHasTlb)
{
Error.Log("\r\n");
Error.Log(" Hi Recomp, PageMask, Hi Interp, PageMask\r\n");
bHasTlb = true;
}
Error.LogF("TLB[%2d], %08X, %08X, %08X, %08X\r\n", count,
m_TLB.TlbEntry(count).EntryHi.Value, m_TLB.TlbEntry(count).PageMask.Value,
m_SyncCPU->m_TLB.TlbEntry(count).EntryHi.Value, m_SyncCPU->m_TLB.TlbEntry(count).PageMask.Value);
}
Error.Log("\r\n");
Error.Log("Code at PC:\r\n");
for (count = -10; count < 10; count++)
{
uint64_t Addr = m_Reg.m_PROGRAM_COUNTER + (count << 2);
uint32_t OpcodeValue;
if (g_MMU->MemoryValue32((uint32_t)Addr, OpcodeValue))
{
Error.LogF("%X: %s\r\n", (uint32_t)Addr, R4300iInstruction(Addr, OpcodeValue).NameAndParam().c_str());
}
}
Error.Log("\r\n");
Error.Log("Code at last sync PC:\r\n");
for (count = 0; count < 50; count++)
{
uint64_t Addr = m_LastSuccessSyncPC[0] + (count << 2);
uint32_t OpcodeValue;
if (g_MMU->MemoryValue32((uint32_t)Addr, OpcodeValue))
{
Error.LogF("%X: %s\r\n", (uint32_t)Addr, R4300iInstruction(Addr, OpcodeValue).NameAndParam().c_str());
}
}
}
g_Notify->DisplayError("Sync error");
g_Notify->BreakPoint(__FILE__, __LINE__);
}
bool CN64System::SaveState()
{
WriteTrace(TraceN64System, TraceDebug, "Start");
// if (!m_SystemTimer.SaveAllowed()) { return false; }
if (m_Reg.STATUS_REGISTER.ExceptionLevel != 0)
{
WriteTrace(TraceN64System, TraceDebug, "Done - ExceptionLevel set, can't save");
return false;
}
CPath SaveFile(g_Settings->LoadStringVal(GameRunning_InstantSaveFile));
int Slot = 0;
if (((const std::string &)SaveFile).empty())
{
Slot = g_Settings->LoadDword(Game_CurrentSaveState);
SaveFile = CPath(g_Settings->LoadStringVal(Directory_InstantSave).c_str(), "");
if (g_Settings->LoadBool(Setting_UniqueSaveDir))
{
SaveFile.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
}
#ifdef _WIN32
SaveFile.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
SaveFile.SetName(g_Settings->LoadStringVal(Rdb_GoodName).c_str());
g_Settings->SaveDword(Game_LastSaveSlot, g_Settings->LoadDword(Game_CurrentSaveState));
}
stdstr_f target_ext("pj%s", Slot != 0 ? stdstr_f("%d", Slot).c_str() : "");
if (_stricmp(SaveFile.GetExtension().c_str(), target_ext.c_str()) != 0)
{
SaveFile.SetNameExtension(stdstr_f("%s.%s", SaveFile.GetNameExtension().c_str(), target_ext.c_str()).c_str());
}
CPath ExtraInfo(SaveFile);
ExtraInfo.SetExtension(".dat");
CPath ZipFile(SaveFile);
ZipFile.SetNameExtension(stdstr_f("%s.zip", ZipFile.GetNameExtension().c_str()).c_str());
// Make sure the target directory exists
if (!SaveFile.DirectoryExists())
{
SaveFile.DirectoryCreate();
}
// Open the file
if (g_Settings->LoadDword(Game_FuncLookupMode) == FuncFind_ChangeMemory)
{
if (m_Recomp)
{
m_Recomp->ResetRecompCode(true);
}
}
uint32_t RdramSize = m_MMU_VM.RdramSize();
uint32_t MiInterReg = g_Reg->MI_INTR_REG;
uint32_t NextViTimer = m_SystemTimer.GetTimer(CSystemTimer::ViTimer);
if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
{
ZipFile.Delete();
zipFile file = zipOpen(ZipFile, 0);
zipOpenNewFileInZip(file, SaveFile.GetNameExtension().c_str(), nullptr, nullptr, 0, nullptr, 0, nullptr, Z_DEFLATED, Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(file, &SaveID_0_1, sizeof(SaveID_0_1));
zipWriteInFileInZip(file, &RdramSize, sizeof(uint32_t));
if (EnableDisk() && g_Disk)
{
// Keep base ROM information (64DD IPL / compatible game ROM)
zipWriteInFileInZip(file, &g_Rom->GetRomAddress()[0x10], 0x20);
zipWriteInFileInZip(file, g_Disk->GetDiskAddressID(), 0x20);
}
else
{
zipWriteInFileInZip(file, g_Rom->GetRomAddress(), 0x40);
}
zipWriteInFileInZip(file, &NextViTimer, sizeof(uint32_t));
zipWriteInFileInZip(file, &m_Reg.m_PROGRAM_COUNTER, sizeof(int64_t));
zipWriteInFileInZip(file, m_Reg.m_GPR, sizeof(int64_t) * 32);
zipWriteInFileInZip(file, m_Reg.m_FPR, sizeof(int64_t) * 32);
zipWriteInFileInZip(file, m_Reg.m_CP0, sizeof(uint64_t) * 32);
zipWriteInFileInZip(file, m_Reg.m_FPCR, sizeof(uint32_t) * 32);
zipWriteInFileInZip(file, &m_Reg.m_HI, sizeof(int64_t));
zipWriteInFileInZip(file, &m_Reg.m_LO, sizeof(int64_t));
zipWriteInFileInZip(file, m_Reg.m_RDRAM_Registers, sizeof(uint32_t) * 10);
zipWriteInFileInZip(file, m_Reg.m_SigProcessor_Interface, sizeof(uint32_t) * 10);
zipWriteInFileInZip(file, m_Reg.m_Display_ControlReg, sizeof(uint32_t) * 10);
zipWriteInFileInZip(file, m_Reg.m_Mips_Interface, sizeof(uint32_t) * 4);
zipWriteInFileInZip(file, m_Reg.m_Video_Interface, sizeof(uint32_t) * 14);
zipWriteInFileInZip(file, m_Reg.m_Audio_Interface, sizeof(uint32_t) * 6);
zipWriteInFileInZip(file, m_Reg.m_Peripheral_Interface, sizeof(uint32_t) * 13);
zipWriteInFileInZip(file, m_Reg.m_RDRAM_Interface, sizeof(uint32_t) * 8);
zipWriteInFileInZip(file, m_Reg.m_SerialInterface, sizeof(uint32_t) * 4);
zipWriteInFileInZip(file, (void * const)&m_TLB.TlbEntry(0), sizeof(TLB_ENTRY) * 32);
zipWriteInFileInZip(file, m_MMU_VM.PifRam().PifRam(), 0x40);
zipWriteInFileInZip(file, m_MMU_VM.Rdram(), RdramSize);
zipWriteInFileInZip(file, m_MMU_VM.Dmem(), 0x1000);
zipWriteInFileInZip(file, m_MMU_VM.Imem(), 0x1000);
zipCloseFileInZip(file);
zipOpenNewFileInZip(file, ExtraInfo.GetNameExtension().c_str(), nullptr, nullptr, 0, nullptr, 0, nullptr, Z_DEFLATED, Z_DEFAULT_COMPRESSION);
// Extra info v2
zipWriteInFileInZip(file, &SaveID_2, sizeof(SaveID_2));
// Disk interface info
zipWriteInFileInZip(file, m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
// System timers info
m_SystemTimer.SaveData(file);
zipCloseFileInZip(file);
zipClose(file, "");
#if defined(ANDROID)
utimes((const char *)ZipFile, nullptr);
#endif
}
else
{
WriteTrace(TraceN64System, TraceDebug, "SaveFile: %s", (const char *)SaveFile);
ExtraInfo.Delete();
SaveFile.Delete();
CFile hSaveFile(SaveFile, CFileBase::modeWrite | CFileBase::modeCreate);
if (!hSaveFile.IsOpen())
{
g_Notify->DisplayError(GS(MSG_FAIL_OPEN_SAVE));
m_Reg.MI_INTR_REG = MiInterReg;
WriteTrace(TraceN64System, TraceDebug, "Done - Failed to open");
return true;
}
// Write info to file
hSaveFile.SeekToBegin();
hSaveFile.Write(&SaveID_0_1, sizeof(uint32_t));
hSaveFile.Write(&RdramSize, sizeof(uint32_t));
if (EnableDisk() && g_Disk)
{
// Keep base ROM information (64DD IPL / compatible game ROM)
hSaveFile.Write(&g_Rom->GetRomAddress()[0x10], 0x20);
hSaveFile.Write(g_Disk->GetDiskAddressID(), 0x20);
}
else
{
hSaveFile.Write(g_Rom->GetRomAddress(), 0x40);
}
hSaveFile.Write(&NextViTimer, sizeof(uint32_t));
hSaveFile.Write(&m_Reg.m_PROGRAM_COUNTER, sizeof(int64_t));
hSaveFile.Write(m_Reg.m_GPR, sizeof(int64_t) * 32);
hSaveFile.Write(m_Reg.m_FPR, sizeof(int64_t) * 32);
hSaveFile.Write(m_Reg.m_CP0, sizeof(uint64_t) * 32);
hSaveFile.Write(m_Reg.m_FPCR, sizeof(uint32_t) * 32);
hSaveFile.Write(&m_Reg.m_HI, sizeof(int64_t));
hSaveFile.Write(&m_Reg.m_LO, sizeof(int64_t));
hSaveFile.Write(m_Reg.m_RDRAM_Registers, sizeof(uint32_t) * 10);
hSaveFile.Write(m_Reg.m_SigProcessor_Interface, sizeof(uint32_t) * 10);
hSaveFile.Write(m_Reg.m_Display_ControlReg, sizeof(uint32_t) * 10);
hSaveFile.Write(m_Reg.m_Mips_Interface, sizeof(uint32_t) * 4);
hSaveFile.Write(m_Reg.m_Video_Interface, sizeof(uint32_t) * 14);
hSaveFile.Write(m_Reg.m_Audio_Interface, sizeof(uint32_t) * 6);
hSaveFile.Write(m_Reg.m_Peripheral_Interface, sizeof(uint32_t) * 13);
hSaveFile.Write(m_Reg.m_RDRAM_Interface, sizeof(uint32_t) * 8);
hSaveFile.Write(m_Reg.m_SerialInterface, sizeof(uint32_t) * 4);
hSaveFile.Write(&m_TLB.TlbEntry(0), sizeof(TLB_ENTRY) * 32);
hSaveFile.Write(g_MMU->PifRam().PifRam(), 0x40);
hSaveFile.Write(g_MMU->Rdram(), RdramSize);
hSaveFile.Write(g_MMU->Dmem(), 0x1000);
hSaveFile.Write(g_MMU->Imem(), 0x1000);
hSaveFile.Close();
CFile hExtraInfo(ExtraInfo, CFileBase::modeWrite | CFileBase::modeCreate);
if (hExtraInfo.IsOpen())
{
// Extra info v2
hExtraInfo.Write(&SaveID_2, sizeof(uint32_t));
// Disk interface info
hExtraInfo.Write(m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
// System timers info
m_SystemTimer.SaveData(hExtraInfo);
hExtraInfo.Close();
}
}
m_Reg.MI_INTR_REG = MiInterReg;
g_Settings->SaveString(GameRunning_InstantSaveFile, "");
g_Settings->SaveDword(Game_LastSaveTime, (uint32_t)time(nullptr));
if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
{
SaveFile = ZipFile;
}
g_Notify->DisplayMessage(3, stdstr_f("%s %s", g_Lang->GetString(MSG_SAVED_STATE).c_str(), stdstr(SaveFile.GetNameExtension()).c_str()).c_str());
WriteTrace(TraceN64System, TraceDebug, "Done");
return true;
}
bool CN64System::LoadState()
{
WriteTrace(TraceN64System, TraceDebug, "Start");
stdstr InstantFileName = g_Settings->LoadStringVal(GameRunning_InstantSaveFile);
if (!InstantFileName.empty())
{
bool Result = LoadState(InstantFileName.c_str());
g_Settings->SaveString(GameRunning_InstantSaveFile, "");
return Result;
}
CPath FileName(g_Settings->LoadStringVal(Directory_InstantSave).c_str(), "");
if (g_Settings->LoadBool(Setting_UniqueSaveDir))
{
FileName.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
}
#ifdef _WIN32
FileName.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
if (g_Settings->LoadDword(Game_CurrentSaveState) != 0)
{
FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Rdb_GoodName).c_str(), g_Settings->LoadDword(Game_CurrentSaveState)).c_str());
}
else
{
FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Rdb_GoodName).c_str()).c_str());
}
CPath ZipFileName;
ZipFileName = (const std::string &)FileName + ".zip";
if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
{
FileName = ZipFileName;
}
if ((g_Settings->LoadDword(Setting_AutoZipInstantSave) && ZipFileName.Exists()) || FileName.Exists())
{
if (LoadState(FileName))
{
return true;
}
}
CPath NewFileName = FileName;
// Use old file Name
if (g_Settings->LoadDword(Game_CurrentSaveState) != 0)
{
FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Game_GameName).c_str(), g_Settings->LoadDword(Game_CurrentSaveState)).c_str());
}
else
{
FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Game_GameName).c_str()).c_str());
}
bool Result = LoadState(FileName);
WriteTrace(TraceN64System, TraceDebug, "Done (res: %s)", Result ? "True" : "False");
if (Result == false)
{
if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
{
Result = LoadState(ZipFileName);
}
else
{
Result = LoadState(NewFileName);
}
}
return Result;
}
bool CN64System::LoadState(const char * FileName)
{
WriteTrace(TraceN64System, TraceDebug, "(%s): Start", FileName);
uint32_t Value, SaveRDRAMSize, NextVITimer = 0, old_status, old_width, old_dacrate;
bool LoadedZipFile = false, AudioResetOnLoad;
old_status = m_Reg.VI_STATUS_REG;
old_width = m_Reg.VI_WIDTH_REG;
old_dacrate = m_Reg.AI_DACRATE_REG;
CPath SaveFile(FileName);
if (g_Settings->LoadDword(Setting_AutoZipInstantSave) || _stricmp(SaveFile.GetExtension().c_str(), ".zip") == 0)
{
// If zipping save add .zip on the end
if (!SaveFile.Exists() && _stricmp(SaveFile.GetExtension().c_str(), ".zip") != 0)
{
SaveFile.SetNameExtension(stdstr_f("%s.zip", SaveFile.GetNameExtension().c_str()).c_str());
}
unzFile file = unzOpen(SaveFile);
int port = -1;
if (file != nullptr)
{
port = unzGoToFirstFile(file);
}
while (port == UNZ_OK)
{
unz_file_info info;
char zname[132];
unzGetCurrentFileInfo(file, &info, zname, 128, nullptr, 0, nullptr, 0);
if (unzLocateFile(file, zname, 1) != UNZ_OK)
{
unzClose(file);
port = -1;
continue;
}
if (unzOpenCurrentFile(file) != UNZ_OK)
{
unzClose(file);
port = -1;
continue;
}
uint32_t SaveID;
unzReadCurrentFile(file, &SaveID, 4);
if (!LoadedZipFile && (SaveID == SaveID_0 || SaveID == SaveID_0_1) && port == UNZ_OK)
{
unzReadCurrentFile(file, &SaveRDRAMSize, sizeof(SaveRDRAMSize));
// Check header
uint8_t LoadHeader[64];
unzReadCurrentFile(file, LoadHeader, 0x40);
if (EnableDisk() && g_Disk)
{
// Base ROM information (64DD IPL / compatible game ROM) and disk info check
if ((memcmp(LoadHeader, &g_Rom->GetRomAddress()[0x10], 0x20) != 0 ||
memcmp(&LoadHeader[0x20], g_Disk->GetDiskAddressID(), 0x20) != 0) &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
else
{
if (memcmp(LoadHeader, g_Rom->GetRomAddress(), 0x40) != 0 &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
Reset(false, true);
g_Settings->SaveDword(Game_RDRamSize, SaveRDRAMSize);
unzReadCurrentFile(file, &NextVITimer, sizeof(NextVITimer));
if (SaveID == 0x23D8A6C8)
{
uint32_t ReadProgramCounter;
unzReadCurrentFile(file, &ReadProgramCounter, sizeof(ReadProgramCounter));
m_Reg.m_PROGRAM_COUNTER = ReadProgramCounter;
}
else
{
uint64_t ReadProgramCounter;
unzReadCurrentFile(file, &ReadProgramCounter, sizeof(ReadProgramCounter));
m_Reg.m_PROGRAM_COUNTER = (uint32_t)ReadProgramCounter;
}
unzReadCurrentFile(file, m_Reg.m_GPR, sizeof(int64_t) * 32);
unzReadCurrentFile(file, m_Reg.m_FPR, sizeof(int64_t) * 32);
if (SaveID == 0x23D8A6C8)
{
uint32_t ReadCP0[32];
unzReadCurrentFile(file, &ReadCP0, sizeof(uint32_t) * 32);
for (uint32_t i = 0; i < 32; i++)
{
m_Reg.m_CP0[i] = ReadCP0[i];
}
}
else
{
unzReadCurrentFile(file, m_Reg.m_CP0, sizeof(uint64_t) * 32);
}
unzReadCurrentFile(file, m_Reg.m_FPCR, sizeof(uint32_t) * 32);
unzReadCurrentFile(file, &m_Reg.m_HI, sizeof(int64_t));
unzReadCurrentFile(file, &m_Reg.m_LO, sizeof(int64_t));
unzReadCurrentFile(file, m_Reg.m_RDRAM_Registers, sizeof(uint32_t) * 10);
unzReadCurrentFile(file, m_Reg.m_SigProcessor_Interface, sizeof(uint32_t) * 10);
unzReadCurrentFile(file, m_Reg.m_Display_ControlReg, sizeof(uint32_t) * 10);
unzReadCurrentFile(file, m_Reg.m_Mips_Interface, sizeof(uint32_t) * 4);
unzReadCurrentFile(file, m_Reg.m_Video_Interface, sizeof(uint32_t) * 14);
unzReadCurrentFile(file, m_Reg.m_Audio_Interface, sizeof(uint32_t) * 6);
unzReadCurrentFile(file, m_Reg.m_Peripheral_Interface, sizeof(uint32_t) * 13);
unzReadCurrentFile(file, m_Reg.m_RDRAM_Interface, sizeof(uint32_t) * 8);
unzReadCurrentFile(file, m_Reg.m_SerialInterface, sizeof(uint32_t) * 4);
if (SaveID == 0x23D8A6C8)
{
struct TLB_ENTRY_OLD
{
bool EntryDefined;
uint32_t PageMask;
uint32_t EntryHi;
uint32_t EntryLo0;
uint32_t EntryLo1;
};
TLB_ENTRY_OLD Tlb[32];
unzReadCurrentFile(file, (void * const)&Tlb, sizeof(TLB_ENTRY_OLD) * 32);
for (uint32_t i = 0; i < 32; i++)
{
TLB_ENTRY & Entry = m_TLB.TlbEntry(i);
Entry.EntryDefined = Tlb[i].EntryDefined;
Entry.PageMask.Value = Tlb[i].PageMask;
Entry.EntryHi.Value = Tlb[i].EntryHi;
Entry.EntryLo0.Value = Tlb[i].EntryLo0;
Entry.EntryLo1.Value = Tlb[i].EntryLo1;
}
}
else
{
unzReadCurrentFile(file, (void * const)&m_TLB.TlbEntry(0), sizeof(TLB_ENTRY) * 32);
}
unzReadCurrentFile(file, m_MMU_VM.PifRam().PifRam(), 0x40);
unzReadCurrentFile(file, m_MMU_VM.Rdram(), SaveRDRAMSize);
unzReadCurrentFile(file, m_MMU_VM.Dmem(), 0x1000);
unzReadCurrentFile(file, m_MMU_VM.Imem(), 0x1000);
unzCloseCurrentFile(file);
port = unzGoToFirstFile(file);
LoadedZipFile = true;
continue;
}
if (LoadedZipFile && SaveID == SaveID_1 && port == UNZ_OK)
{
// Extra info v1
// System timers info
m_SystemTimer.LoadData(file);
}
if (LoadedZipFile && SaveID == SaveID_2 && port == UNZ_OK)
{
// Extra info v2 (Project64 2.4)
// Disk interface info
unzReadCurrentFile(file, m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
// Recover disk seek address (if the save state is done while loading/saving data)
if (g_Disk)
DiskBMReadWrite(false);
// System timers info
m_SystemTimer.LoadData(file);
}
unzCloseCurrentFile(file);
port = unzGoToNextFile(file);
}
unzClose(file);
}
if (!LoadedZipFile)
{
CFile hSaveFile(SaveFile, CFileBase::modeRead);
if (!hSaveFile.IsOpen())
{
g_Notify->DisplayMessage(3, stdstr_f("%s %s", GS(MSG_UNABLED_LOAD_STATE), FileName).c_str());
return false;
}
hSaveFile.SeekToBegin();
uint32_t SaveID;
hSaveFile.Read(&SaveID, sizeof(SaveID));
if (SaveID != SaveID_0 && SaveID != SaveID_0_1)
{
return false;
}
hSaveFile.Read(&SaveRDRAMSize, sizeof(SaveRDRAMSize));
// Check header
uint8_t LoadHeader[64];
hSaveFile.Read(LoadHeader, 0x40);
if (EnableDisk() && g_Disk)
{
// Base ROM information (64DD IPL / compatible game ROM) and disk info check
if ((memcmp(LoadHeader, &g_Rom->GetRomAddress()[0x10], 0x20) != 0 ||
memcmp(&LoadHeader[0x20], g_Disk->GetDiskAddressID(), 0x20) != 0) &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
else
{
if (memcmp(LoadHeader, g_Rom->GetRomAddress(), 0x40) != 0 &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
Reset(false, true);
g_Settings->SaveDword(Game_RDRamSize, SaveRDRAMSize);
hSaveFile.Read(&NextVITimer, sizeof(NextVITimer));
if (SaveID == 0x23D8A6C8)
{
uint32_t ReadProgramCounter;
hSaveFile.Read(&ReadProgramCounter, sizeof(ReadProgramCounter));
m_Reg.m_PROGRAM_COUNTER = ReadProgramCounter;
}
else
{
uint64_t ReadProgramCounter;
hSaveFile.Read(&ReadProgramCounter, sizeof(ReadProgramCounter));
m_Reg.m_PROGRAM_COUNTER = (uint32_t)ReadProgramCounter;
}
hSaveFile.Read(m_Reg.m_GPR, sizeof(int64_t) * 32);
hSaveFile.Read(m_Reg.m_FPR, sizeof(int64_t) * 32);
if (SaveID == 0x23D8A6C8)
{
uint32_t ReadCP0[32];
hSaveFile.Read(&ReadCP0, sizeof(uint32_t) * 32);
for (uint32_t i = 0; i < 32; i++)
{
m_Reg.m_CP0[i] = ReadCP0[i];
}
}
else
{
hSaveFile.Read(m_Reg.m_CP0, sizeof(uint64_t) * 32);
}
hSaveFile.Read(m_Reg.m_FPCR, sizeof(uint32_t) * 32);
hSaveFile.Read(&m_Reg.m_HI, sizeof(int64_t));
hSaveFile.Read(&m_Reg.m_LO, sizeof(int64_t));
hSaveFile.Read(m_Reg.m_RDRAM_Registers, sizeof(uint32_t) * 10);
hSaveFile.Read(m_Reg.m_SigProcessor_Interface, sizeof(uint32_t) * 10);
hSaveFile.Read(m_Reg.m_Display_ControlReg, sizeof(uint32_t) * 10);
hSaveFile.Read(m_Reg.m_Mips_Interface, sizeof(uint32_t) * 4);
hSaveFile.Read(m_Reg.m_Video_Interface, sizeof(uint32_t) * 14);
hSaveFile.Read(m_Reg.m_Audio_Interface, sizeof(uint32_t) * 6);
hSaveFile.Read(m_Reg.m_Peripheral_Interface, sizeof(uint32_t) * 13);
hSaveFile.Read(m_Reg.m_RDRAM_Interface, sizeof(uint32_t) * 8);
hSaveFile.Read(m_Reg.m_SerialInterface, sizeof(uint32_t) * 4);
if (SaveID == 0x23D8A6C8)
{
struct TLB_ENTRY_OLD
{
bool EntryDefined;
uint32_t PageMask;
uint32_t EntryHi;
uint32_t EntryLo0;
uint32_t EntryLo1;
};
TLB_ENTRY_OLD Tlb[32];
hSaveFile.Read((void * const)&Tlb, sizeof(TLB_ENTRY_OLD) * 32);
for (uint32_t i = 0; i < 32; i++)
{
TLB_ENTRY & Entry = m_TLB.TlbEntry(i);
Entry.EntryDefined = Tlb[i].EntryDefined;
Entry.PageMask.Value = Tlb[i].PageMask;
Entry.EntryHi.Value = Tlb[i].EntryHi;
Entry.EntryLo0.Value = Tlb[i].EntryLo0;
Entry.EntryLo1.Value = Tlb[i].EntryLo1;
}
}
else
{
hSaveFile.Read((void *)&m_TLB.TlbEntry(0), sizeof(TLB_ENTRY) * 32);
}
hSaveFile.Read(m_MMU_VM.PifRam().PifRam(), 0x40);
hSaveFile.Read(m_MMU_VM.Rdram(), SaveRDRAMSize);
hSaveFile.Read(m_MMU_VM.Dmem(), 0x1000);
hSaveFile.Read(m_MMU_VM.Imem(), 0x1000);
hSaveFile.Close();
CPath ExtraInfo(SaveFile);
ExtraInfo.SetExtension(".dat");
CFile hExtraInfo(ExtraInfo, CFileBase::modeRead);
if (hExtraInfo.IsOpen())
{
// Extra info version check
hExtraInfo.Read(&Value, sizeof(Value));
if (Value != SaveID_1 && Value != SaveID_2)
hExtraInfo.SeekToBegin();
// Disk interface info
if (Value == SaveID_2)
{
hExtraInfo.Read(m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
// Recover disk seek address (if the save state is done while loading/saving data)
if (g_Disk)
DiskBMReadWrite(false);
}
// System timers info
m_SystemTimer.LoadData(hExtraInfo);
hExtraInfo.Close();
}
}
// Fix losing audio in certain games with certain plugins
AudioResetOnLoad = g_Settings->LoadBool(Game_AudioResetOnLoad);
if (AudioResetOnLoad)
{
m_Reg.m_AudioIntrReg |= MI_INTR_AI;
m_Reg.AI_STATUS_REG &= ~AI_STATUS_FIFO_FULL;
m_Reg.MI_INTR_REG |= MI_INTR_AI;
}
if (old_status != m_Reg.VI_STATUS_REG)
{
m_Plugins->Gfx()->ViStatusChanged();
}
if (old_width != m_Reg.VI_WIDTH_REG)
{
m_Plugins->Gfx()->ViWidthChanged();
}
m_Plugins->Audio()->DacrateChanged(SystemType());
// Fix random register
while ((int)m_Reg.RANDOM_REGISTER < (int)m_Reg.WIRED_REGISTER)
{
m_Reg.RANDOM_REGISTER += 32 - m_Reg.WIRED_REGISTER;
}
// Fix up timer
m_SystemTimer.SetTimer(CSystemTimer::CompareTimer, (uint32_t)m_Reg.COMPARE_REGISTER - (uint32_t)m_Reg.COUNT_REGISTER, false);
m_SystemTimer.SetTimer(CSystemTimer::ViTimer, NextVITimer, false);
m_Reg.FixFpuLocations();
m_TLB.Reset(false);
if (m_Recomp)
{
m_Recomp->ResetFunctionTimes();
}
m_CPU_Usage.ResetTimers();
m_FPS.Reset(true);
if (bRecordRecompilerAsm() && m_Recomp)
{
m_Recomp->ResetLog();
}
#ifdef TEST_SP_TRACKING
m_CurrentSP = GPR[29].UW[0];
#endif
if (bFastSP() && m_Recomp)
{
m_Recomp->ResetMemoryStackPos();
}
if (g_Settings->LoadDword(Game_CpuType) == CPU_SyncCores)
{
if (m_SyncCPU)
{
for (int i = 0; i < (sizeof(m_LastSuccessSyncPC) / sizeof(m_LastSuccessSyncPC[0])); i++)
{
m_LastSuccessSyncPC[i] = 0;
}
m_SyncCPU->SetActiveSystem(true);
m_SyncCPU->LoadState(FileName);
SetActiveSystem(true);
SyncSystem();
}
}
NotifyCallback(CN64SystemCB_LoadedGameState);
std::string LoadMsg = g_Lang->GetString(MSG_LOADED_STATE);
g_Notify->DisplayMessage(3, stdstr_f("%s %s", LoadMsg.c_str(), stdstr(SaveFile.GetNameExtension()).c_str()).c_str());
WriteTrace(TraceN64System, TraceDebug, "Done");
return true;
}
uint32_t CN64System::GetButtons(int32_t Control) const
{
CControl_Plugin::fnGetKeys GetKeys = m_Plugins->Control()->GetKeys;
if (!UpdateControllerOnRefresh() && GetKeys != nullptr)
{
BUTTONS Keys;
memset(&Keys, 0, sizeof(Keys));
GetKeys(Control, &Keys);
return Keys.Value;
}
return m_Buttons[Control];
}
void CN64System::NotifyCallback(CN64SystemCB Type)
{
SETTING_CALLBACK::iterator Callback = m_Callback.find(Type);
if (Callback != m_Callback.end())
{
SETTING_CHANGED_CB_LIST & List = Callback->second;
for (SETTING_CHANGED_CB_LIST::const_iterator itr = List.begin(); itr != List.end(); itr++)
{
itr->Func(itr->Data);
}
}
}
void CN64System::DelayedJump(uint64_t JumpLocation)
{
if (m_PipelineStage == PIPELINE_STAGE_JUMP)
{
m_PipelineStage = PIPELINE_STAGE_JUMP_DELAY_SLOT;
m_JumpDelayLocation = JumpLocation;
}
else
{
m_PipelineStage = PIPELINE_STAGE_DELAY_SLOT;
m_JumpToLocation = JumpLocation;
}
if ((m_Reg.m_PROGRAM_COUNTER) == m_JumpToLocation)
{
m_PipelineStage = PIPELINE_STAGE_PERMLOOP_DO_DELAY;
}
}
void CN64System::DelayedRelativeJump(uint64_t RelativeLocation)
{
if (m_PipelineStage == PIPELINE_STAGE_JUMP)
{
m_PipelineStage = PIPELINE_STAGE_JUMP_DELAY_SLOT;
m_JumpDelayLocation = m_Reg.m_PROGRAM_COUNTER + RelativeLocation + 4;
}
else
{
m_PipelineStage = PIPELINE_STAGE_DELAY_SLOT;
m_JumpToLocation = m_Reg.m_PROGRAM_COUNTER + RelativeLocation;
}
if (m_Reg.m_PROGRAM_COUNTER == m_JumpToLocation)
{
R4300iOpcode DelaySlot;
if (m_MMU_VM.MemoryValue32((uint32_t)(m_Reg.m_PROGRAM_COUNTER + 4), DelaySlot.Value) && !R4300iInstruction(m_Reg.m_PROGRAM_COUNTER, m_OpCodes.Opcode().Value).DelaySlotEffectsCompare(DelaySlot.Value))
{
m_PipelineStage = PIPELINE_STAGE_PERMLOOP_DO_DELAY;
}
}
}
void CN64System::RefreshScreen()
{
PROFILE_TIMERS CPU_UsageAddr = Timer_None /*, ProfilingAddr = Timer_None*/;
uint32_t VI_INTR_TIME = 500000;
if (bShowCPUPer())
{
CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RefreshScreen);
}
// Calculate how many cycles to next refresh
if (m_Reg.VI_V_SYNC_REG == 0)
{
VI_INTR_TIME = 500000;
}
else
{
VI_INTR_TIME = (m_Reg.VI_V_SYNC_REG + 1) * ViRefreshRate();
if ((m_Reg.VI_V_SYNC_REG % 1) != 0)
{
VI_INTR_TIME -= 38;
}
}
g_SystemTimer->SetTimer(CSystemTimer::ViTimer, VI_INTR_TIME, true);
if (bFixedAudio())
{
m_MMU_VM.AudioInterface().SetViIntr(VI_INTR_TIME);
}
if (UpdateControllerOnRefresh() && m_Plugins->Control()->GetKeys != nullptr)
{
BUTTONS Keys;
memset(&Keys, 0, sizeof(Keys));
for (int Control = 0; Control < 4; Control++)
{
m_Plugins->Control()->GetKeys(Control, &Keys);
m_Buttons[Control] = m_SyncSystem ? g_BaseSystem->m_Buttons[Control] : Keys.Value;
}
}
if (bShowCPUPer())
{
m_CPU_Usage.StartTimer(Timer_UpdateScreen);
}
WriteTrace(TraceVideoPlugin, TraceDebug, "UpdateScreen starting");
m_Plugins->Gfx()->UpdateScreen();
if (g_Debugger != nullptr && HaveDebugger())
{
g_Debugger->FrameDrawn();
}
WriteTrace(TraceVideoPlugin, TraceDebug, "UpdateScreen done");
g_MMU->VideoInterface().UpdateFieldSerration((m_Reg.VI_STATUS_REG & 0x40) != 0);
if ((bBasicMode() || bLimitFPS()) && (!bSyncToAudio() || !FullSpeed()))
{
if (bShowCPUPer())
{
m_CPU_Usage.StartTimer(Timer_Idel);
}
uint32_t FrameRate;
if (m_Limiter.Timer_Process(&FrameRate) && bDisplayFrameRate())
{
m_FPS.DisplayViCounter(FrameRate, 0);
m_bCleanFrameBox = true;
}
if (bShowCPUPer())
{
m_CPU_Usage.StopTimer();
}
}
else if (bDisplayFrameRate())
{
if (bShowCPUPer())
{
m_CPU_Usage.StartTimer(Timer_UpdateFPS);
}
m_FPS.UpdateViCounter();
m_bCleanFrameBox = true;
}
if (m_bCleanFrameBox && !bDisplayFrameRate())
{
m_FPS.Reset(true);
m_bCleanFrameBox = false;
}
if (bShowCPUPer())
{
m_CPU_Usage.ShowCPU_Usage();
m_CPU_Usage.StartTimer(CPU_UsageAddr != Timer_None ? CPU_UsageAddr : Timer_R4300);
}
if (m_Reg.STATUS_REGISTER.InterruptEnable != 0)
{
g_Enhancements->ApplyActive(m_MMU_VM, g_BaseSystem->m_Plugins, !m_SyncSystem);
}
// if (bProfiling) { m_Profile.StartTimer(ProfilingAddr != Timer_None ? ProfilingAddr : Timer_R4300); }
}
void CN64System::TLB_Unmaped(uint32_t VAddr, uint32_t Len)
{
m_MMU_VM.TLB_Unmaped(VAddr, Len);
if (m_Recomp && bSMM_TLB())
{
m_Recomp->ClearRecompCode_Virt(VAddr, Len, CRecompiler::Remove_TLB);
}
}